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Comments
You are such a positive guy :-)
Sure, I agree with you, but, I see this little project to sample Korg Module Ivory Grand into Beatmaker 3 as an educational thing...
This project may learn me a lot of the positive/negative side of Beatmaker 3...
It seems to be difficult to make this pattern/song/export to Wavefiles with Korg Module (and other IAA apps)...
Maybe just to be sure ... go to the song tab and hit the "pattern helper" at the top of left to expose all of the patterns? Just checking whether maybe you have a different, empty, pattern selected.
I’ll kindly ask you not to mention any other 40 dollar apps that I apparently cant live without...
I highly recommend the BeatHawk grand piano and it's AUv3 so it works perfectly inside BM3 and many instances too!
It sucks to lose something, even a fragment, when it feels inspired. I myself am just waiting for the update before doing anything "serious" as I don't want to lose anything that I like.
Unfortunately BM3 has issues with IAA and sometimes you can get around this by using Audiobus or AUM but this isn't working for Module. You could host Module in another app to record the audio and import it into BM3 for slicing.
I was able to host Module in Audiobus 3 and record the output of a MIDI file output into AudioShare, trim it to the beat and import the sample into BM3. The slicing to pads worked well in BM3.
I have to say, for me, and I realize thats just my own isolated experience, but the crashes were only startling at first. By that I mean that since then, I can kind of predict where the trouble might happen. I save a lot to avoid losing anything for now. Granted, would be much cooler if it auto saved correctly on an interval, but I’ve mitigated the lost work by saving manually. I come from the PC world, so this didn’t represent a learning curve for me.
As we say in Sweden: Kalas!
If you make a video, we're pleased enough!
Ok!
I'll try this instead... Thanks!
Gold star for robot boy!
I'm not sure I understand how you guys are doing it, but this worked just fine for me:
Now if you go to keys you can play the samples. I'm pretty sure you can repeat this process with different velocities and save to a different layer, but you're on your own there.
One last thought. You're planning to sample all keys at 3 velocities. However, unless you've read it somewhere, module may not even be using that many samples itself. To save space, romplers often play fewer notes, then pitch them up or down over ranges of keys.
Also, I noticed even at 30bpm, several samples hadn't finished sustaining by the next note. That could mean needing to do longer samples, or fading them out manually if they don't sound right when sustained.
Good luck.
Oh, and you might want to turn of FX in Module so that the samples come in as dry as possible for the most flexibility.
@wim thanks for the info., hitting the start button in the Module app really doesn't work for me as I'm trying to use BM3 to control Module via MIDI. I can record by generating sequences from within Module. The recorder on each pad is a much easier way to record directly to a bank than exporting the song as I'd suggested earlier. I think apps that are only IAA generators can not be controlled automatically via BM3's transport controls or at the very least it's a different setup I'm not aware of. I suspect there may be MIDI control possibilities to initiate/stop recordings though I haven't gotten that far yet. . .
I can't wait for BM4
I didn't mean hitting start within Module. I meant hit start in the BM3 keyboard sampler, and play in BM3 to play the pattern. If you have midi set up correctly, it will play Module just fine.
Gadget 14 with IAA, AB, AU instrument and effects support!
When the pads are on screen and there's the side bar that says keys and select and mute and scene etc:
Wouldn't have the ability to switch patterns with the pads be much more useful then a global scene switch?
So has anyone found a remotely efficient way of importing midi files?
The only way i've found is to drag the file from the import folder into the song timeline but that leaves me with all the midi tracks in the same bank. This means i either have to assign instruments to each pad but that means a lot of extra fiddling in the mixer when applying fx, or i have to do it for as many banks as there are tracks and manually disable or delete the other pads in each bank
Why oh why can't i just press load file and have it create a bank for each track in the midi file?
banks can have 128 pads. so theoretically it can be done on 1 bank.
Nah I checked, the correct pattern is in the timeline, but both patterns I created are blank.
This is what happened:
Created new song 'Donkey'
Added own sample, sliced to pads in Bank 1, made two patterns, added to timeline.
Added a second bank, used an internal drum pack, created two patterns and added to timeline.
Played song through, it sounded fantastic, hit 'save session' and closed app.
When I reopened the app the usual list of auto saves are there - about three 'Donkey (Auto-saved)', which I don't want, so instead I selected the 'Open session' link in the left, found 'Donkey' and opened it. When I did this it queried whether I wanted to do this, as saved changes would be lost. Since this was the version I'd saved, right before closing, I carried on and opened 'Donkey'.
Result: the correct patterns for Bank 2 are in the timeline, the drum pack is still loaded, but the patterns are empty.
It's not a learning curve for me. The thing is, the app didn't crash, and I saved regularly during making the song and before closing. What's happened is there is an issue with the saving mechanism. My own guess is the numerous auto-saves it's doing are getting jumbled with the actual saves and resulting in lost work.
That's a tough one for sure since there is no indication of what circumstances caused it to fail. Developers need to be able to recreate an issue in order to fix it. Sorry about that one man, it must be really frustrating.
I understand why you say that, but I don't think I complained about not being part of the beta for weeks now...
And here, I was just replying to someone suggesting that it would be a good idea if I was part of the beta given the love I got for the app, the time I spend on it and the number of bugs I identify... That's it, I was not trying to complain more about the beta on my side.
Plus, the last 2 pages of the thread make me feel a bit better as at least 3-4 other people, including you, confirm that the app is a bug fiesta in its current state and cannot be used to make complete projects as is...
I admit that I completly misunderstood the devs communication before release then... I really thought that they delayed the release for months several times and asked 'fans' to be patient about it because they intended to release something fully ironed and stable... That's why I'm disappointed.
But at least, now, experiencing that much bugs and crashes, I feel like I'm part of the beta... Lol
Peace and sorry again for bothering you man.
Sorry, no time today to read through the 500 odd posts here, but have we found/seen a straightforward sampler explanation/video? I too bought a few of the IAPs and didn't get on with them (happens) so feel to get the most here I think I should at least give the sampler a real go.
Thanks. I think for now I'll concentrate on learning how to use the app (your tips are very helpful), and leave song-making for after the bug fixes.
Thanks guy for so many tips and suggestions around piano sampling into Beatmaker 3!
I've try some of them and will return with an report how it's going...
@wim I think Korg Modules Ivory samples got 3 different velocity layers (it's a 1.2GB samplelibrary)...
@wim said:
Good stuff for those of us at the back of the class.
@wim - now I have made all above in the right order, although I made a bigger and longer pattern (all 88 keys with long sustain)...
Everything went well, but, there's a but, when I save the 88 slices to layer all went well again, but, it ends with pads or key-instrument in monophonic behavior - I can't take a chord, only play one single pad/key at once...?
I'll try again and see what's missing in some of the samplers settings...
Yeah I've been having problems with saving too, opened up the first song I made today and it cannot find the samples even though they are all there in the browser. Honestly has me hovering over the refund button. I don't mind paying full price later once it's stable, but kind of bummed paying $30 for something that doesn't even save properly. It's like I paid $30 for early access to the beta
I've was considering just holding onto it to use the time stretch with my sp404. Going to give that a go tomorrow and see how it goes but if not then I will just rebuy it once it's stable