Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
You are clearly ahead of me with BM3 and MIDI which I haven't really delved into at all. Good to know that the suspected MIDI solutions for these sorts of issues are workable once you learn them.
I've been going after the low hanging fruit first so being able to sample relying upon IAA host sync for controlling transport from within BM3 to automatically create perfectly sliced loops and to put them on pads has been my goal. I plan to explore all aspects of BM3 and it's options before investing a lot of time trying to create music with it as some aspects of the app are different than what I'm used to.
Once I've gone through this process, I anticipate being able to make some more rational decisions about how to approach music creation incorporating BM3. At this point it's not always clear to me what are bugs versus simply not knowing how to use the app as envisioned by the developer. It has become increasingly clear to me that perceived bugs are most frequently due to an insufficient understanding on my part. BM3 has many context sensitive layers and my aptitude for keeping these sequences in my head is relatively low. Repeated use and developing an understanding of how the parts function within the whole may be a slower yet worthwhile process for me.
One approach I've been using is to save my samples with the banks. There are similar options for saving projects too. I have experienced the issue of banks not finding their samples if I've moved sample storage locations after creating the bank.
I agree the developer and his users would have benefited from having a larger and more diverse population of beta testers to iron out the many practical use issues many people have been experiencing with BM3. While a smaller beta test group may be easier to manage and appropriate in earlier stages, the final product should run the gauntlet of a more inclusive group of testers with different expectations, use cases, and that do not have a long development history with the app so they don't know how to use it the first time they test it.
I can appreciate how many users are not happy with a product that isn't meeting their expectations and is too difficult for them to learn how to use because the developer didn't go far enough in the testing phase to iron things out. With a complex app like BM3, getting deeper insights into how users will interact with your app seems critical to its success.
I am planning to use the upcoming summer vacation to get really comfortable with BM3. It's such a fun app that I really want to learn how to get the most out of it and it will be a nice alternative way of working to Cubasis.
By the time it's fully stable I'll be ready to get cracking!
This is the problem though, I haven't moved any samples at all. The linking between the project and samples broke at some point, and I think it is because of auto save.
And it's not that difficult to learn imo, it's just that there are some serious bugs.
Another bug I've had is loading a project and all notes are missing from patterns.
Show stopping bugs, because I don't want to work on a track only to load it and all that work is gone, or have to go through a project and manually relink all the projects samples to their pads (which is what I did with the first project since the samples were still in the same place)
Those are very significant bugs, I encourage you to report this to the developer. My suggestion to try saving samples to banks or projects was to see if they'd act as a backup. Naturally when you save a project it should save the project without having to do other things in case the project isn't saved correctly or becomes corrupted later on.
For me, the app isn't so easy to learn due to my own personal experiences and cognitive abilities. In app context sensitive help would facilitate my learning process.
So I'm only just getting my head around the sequencer. Is there a way to import one long sample, eg a mixdown to an audio track?
I should mention the app was pretty straightforward to me because I've spent years using hardware samplers like Mpc's and software like Geist and Battery so the structure of the app and the sample editing and seq is pretty familiar.
I can imagine it would be pretty overwhelming coming from not using the machines this app emulates, hopefully they release more in depth tutorials soon. It took me ages to get my head around my first Mpc (mpc2000).
I was very excited for this app because it really is pretty revolutionary if it was stable and bug free, I guess I thought after all the delays it would launch stable but it wasn't to be.
I have no problem paying full price when it is stable, but I think I will refund for now, same as I did with Mpc pro (which is still waiting on bug fixes how many years after release?)
I think Intua will follow through and fix the deficiencies in the app whether they're bugs or functionality issues. I'd check back in a few months to see how stable it is. I am surprised the app wasn't more polished and bug free after the development and beta testing over an extended period of time.
The Intua BM3 forum is very active. Hopefully the release feedback will help them to get on track and nail down the bugs. I can only speculate that because they had a relatively small beta testing pool and didn't actually beta test the released version (from what I understand) they failed to catch the issues users are now experiencing.
Still on sale? I thought the intro price would be over now.
However, i think if you might like an Abelton Live workflow it might be the right tool but since Live would be the last DAW i would ever use and i´m more a fan of the "normal" timeline sequencer i´m sure this version is not my thing.
Maybe v3.1. will do.
But the sampler is really (even in v2) the best still on iOS (but i have the feeling NanoStudio 2 will offer something here too).
At least i can now finally forgot about the hype and looking forward to the next 2 most awaited things on iOS......that said other DAW and Zeeon which might be the first iOS synth to offer me really desktop class analog sound
Preferences, preferences.
I still think BM3 is a great app and will have success. So i wish Intua good luck and all the best with it. Competition is needed.
That's exactly the same issue I've had, missing notes.
Definitely something weird going on with this auto-save malarkey. The auto-save list is pretty useless anyway as there's just an identical list with no dates or times.
88 slices - WOW. Did you change the polyphony on each one maybe that is why they are playing monophonic? I would be tempted to test a fewer number of samples before taking on such a project. Good luck.
It's a piece of cake to add long (or short) wavefiles into the sequencer!
Create an Audiotrack with the Plus sign.
Drag'n'drop the wavefile from the filebrowser onto the new track called "1" is this case...
Voila!
Ah brilliant, that's great thanks
Hmmm... Answer myself here...
I gave up sampling Korg Module Ivory Grand into Beatmaker 3 :-(
After many hours testing it seems that I can't have the piano polyphonic...?
I can just play one pad/key at once, and that make it impossible to make chords etc...
Can't understand what's wrong here... But the 88 sampled keys is the and everything around is pretty ok...
I took the advice someone here gave me: bought the Acoustic Grand Piano as an IAP into Beathawk 2.x and use that as an AUv3 instrument in Beatmaker 3 instead...
UVI:s Acoustic Grand Piano sounds really amazing! Very very very good for 10 bucks!!! Recommended!
Best place/thing to look at to get a decent grounding as people seem to be very much in favor.
I found it.
You need to set max polyphony (its in the sample settings) to more than one. Then you will be able to play chords.
That said ... BeatHawk piano is the way to go. I was gonna suggest that, but you made it clear you wanted to give sampling a go. I'm glad you did because I learned a lot along the way too.
One last discovery too ... when setting up the pattern to grab the sounds, be sure to leave a gap of an eighth note or more between notes. This will then pick up the instrument's own release curve and avoid having to fade out samples that overlapped each other.
You cheeky #^*~
Obviously. So walk me though the process of moving the kick from the first and third pads to thee second and fourth when all the pads are full. Without it taking three hundred and fourty eight steps. There should be a simple way to rearrange those, and it's honestly kind of surprising nobody else asked for that.
Yeah yeah, I know...go to their forum. I'll do that.
There is no derivative of the space/time continuum that allows for all bugs to be caught. Anyone who is complaining about bugs just doesn't understand how the development of an incredibly sprawling complex app like this works. And that's ok. I wish it was perfect too, but I promise you that Intua wants that more than all of us.
Hit me up in a PM. I'd suggest not buying any more iap's. Those are for people who own less than 300 music apps they can sample from like we do.
This number intruiges me. Is it similar to forty ?
With respect to comments about the how beta testers can help improve an app, I don't think it's hard to imagine how having a larger pool of beta testers in the later stages of development would have helped to identify more bugs which could have been addressed before the app was released:
In general, a larger pool of beta testers will better simulate how users will experience the app when it's released. From what developers on this forum have said, a very significant proportion of sales occur during the initial period after the app has been released. If this understanding is accurate, that would seem to be a significant motivation for developers to squash as many bugs as they reasonably can before release.
I'd also recognize the limitations of a small development team with limited resources. A complex app would require a lot more feedback and commitment on the part of beta testers and the developers than for an app with fewer options and complexity.
This all assumes that the beta testers didn't collectively bring the bugs users have been experiencing to the developer's attention which they very well may have. Perhaps the developers felt it'd be less damaging to release the app in it's current state than to delay releasing the app as is? Their familiarity with the app may have led them to believe the app would be less problematic than it is or perhaps there are significantly more users who see this as par for the course with respect to music app development?
I was surprised that a developer who had already done BM, and BM2, and had spent years developing BM3 would release an app with significant bugs. Does it mean I think they'll fail to address the bugs or other issues with the app? No, I'm confident they will. Will all users share my confidence? I don't think so. How will their decision to release the app when they did and as it is effect their bottom line? I have no idea.
I do think they're doing the right thing by actively collecting user feedback to address both bugs fixes and feature requests.
The people who have been using music apps for several years will already know the score. They can wait for reviews and feedback from early adopters or take their chances based upon their confidence in Intua with respect to how they've developed and supported their previous versions of BeatMaker. They can also wait to hear feedback from other users about how they use BM3 to see if it matches up with how they create music or would like to.
My decision to purchase early was based upon Intua's track record and the excitement from beta testers such as @samu. I don't feel betrayed or let down by them and even though I'm far from understanding how to use the app, I can already see how I'll use the app for making music even in it's current state where there's room for significant improvement (IMO). To be totally honest, I'm a sucker for an app sale especially when I believe the developer will make good on their commitment to make the app fully functional. I recognize others will be significantly less or more enthusiastic about the app and its potential for them.
+1 for this !!
HUGE time saver for me! Thank you
Well I've changed my mind again, definitely keeping bm3. Just hooked it up to the digitakt and a match made in heaven. They work so well together. Even down to the eight banks and eight Midi tracks on the digitakt
Plus don't need to worry about song mode because the digitakt is doing all the sequences now
here's digitakt + BM3
Yeah, figured that (finally) on the IAPs, which is what led me -if nothing else- to thinking I need to master the sampler. I am going to hold off for a bit and let Intua do their house-cleaning and then will revisit. Thanks to you (and @5pinlink) for your upnods....
Have you got iMaschine Boss? It's pretty easy to get sounds from that one across, and similarly Blocs is good for exporting. Drag the iMaschine samples to pads of your choice, and you can open the Blocs file in the sampler, select your chops and save them to pads.
Thanks for the nudge. I do have iMaschine (dusty and unused, but therefore very low mileage
). Will drag it out later and have a cack-handed fiddle. Have to say I have spent my spare hour this morning remembering (again) how good many apps can be, but how we think of them otherwise because we haven't mastered them yet. Running a nice Sample Tank guitar via a written Navichord sequence into Blocs gave me something more pretty/useful/song-like in ten minutes than all sorts of stewing elsewhere. Just hadn't tried it before....every day in every way etc etc. Thanks again.
Whenever I open Blocs I always wonder why I'm not using it more often, it's a wonderful thing. BM3 adds another layer to this though - you could import your Blocs clips into BM3 for easy sequencing into a finished song, or if you're feeling adventurous - chop them up for further playing and mucking about.
The advantage with BM3 over Auria (for me anyway), is having an easy option to either trigger a sample or play it as an instrument.
I reckon once you get the hang of BM3 you'll be using it as much as Blocs. When they clean up the bugs.
Voila!!!!
Fantastic, now it's working as it should!
Thanks mr @wim !
Poly set to 64 makes everything (poly set to example 12 doesn't work)!
But, it feels good to support UVI when I bought the fabolous Beathawk Acoustic Grand for only 10 buck...
And, this journey has learn me a lot of the whole app (Beatmaker 3)...
Thanks again!
EXTENDED SALE! #BeatMaker3 will continue to be on sale until Friday 28th! Last chance to benefit from the intro price! @AppStore
@JohnnyGoodyear @MonzoPro
BlocsWave is great and straightforward for instrumental arranging. BM3 seems the perfect companion to mixdown or add some extra layer via AU if you want to tweak later things (instead record them into audio).
I have BM3 and opened few times ATM (I should research in remixing cappabilities but I can wait until some updates) but Blocs/Launchpad are my first choice for music making/enjoy.
I'm agree. There are few things I will need that aren't still there but I hope in some moment Intua address them. It will be good to have their roadmap to know when are going to land...