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Comments
Nice rant as far as ranting goes but still no help with deleting a sample from a pad however?
This sounds super cool, but I don't see how to do it. Could you circle on a screenshot " If you touch one of the patterns in the list at the left as the sequence is playing,"...?
Answer to removing a sample from a pad is togo to the editor and Under the pads find the sample name, right next to that are three dots click and select delete from the drop down menu.
Was about to post this. Glad you found it
In case anyone else had the same questions:
To change the key switch the button at the bottom right where it says octave to semitones, from there if you have selected a scale the keys will be transposed to the note you selected.
I still couldn't find a wayntomchange the starting position of a pattern, but a workaround can be copying the pattern in the song mode and slicing it with the scissors button below.
When I select edit I get this.


What I had to do to make it work was this but it works fine just the same.
great. Now can someone tell me s simple way to rearrange the pads?
Editor view - three dots - pad copy paste. That works
From the dev...
We got two new freebie packs coming in the #BeatMaker3 sound store later on. Stay tuned!
This is a great solution that will work great for me as well. I think it would be great if intua sold pattern packs.
Why not bring up your issues on the BM3 forum where the devs will see them and respond?
https://intua.net/forums/categories/bug-reports
What's the use of scenes being trigger able with the pads? Wouldn't it be better if that triggered patterns?
ahaha
Scenes are just a grouping of patterns from different banks. If you want, add just one pattern to a scene and trigger it. Perhaps I misunderstand.
Make sure no banks are darkened out due to being under Scene control. If they are then touch the little play button at the top right of the timeline area.

Expose the patterns by touching the area at the upper left where it says PLAYING SONG. I forget what they call this ... the "Pattern helper" or something.
I hope that's clearer than my other explanation.
Cheers
That is so awesome. Once it gets recording automation directly to patterns, combined with this. hooboy!
I miss a really good piano into Beatmaker 3!
Sure, I could pay another 40$ to get UVI:s new AUv3 piano app (Ravencroft or what they call it)...
But, just now I have sooooo many other great pianos in my iPads, so, I thinking that it could be sampled into Beatmaker 3...
But, I can't get my head around the workflow to sample Korg Modules Ivory Grand into Beatmaker 3 and make a bank out of it...?
It's pretty easy to sample a few notes here and there, but, to sample all 88 keys into several velocity value take a little while...
And, how can you map 88 keys x3 different velocities? That's 264 samples...
Anyone got any suggestions?
That´s a great explanation, @wim. Clearly, there are some hidden depths to the potential workflows of BM3.
If you have good pianos, why not just load one of them onto a pad through IAA or AUv3?
Oh, excuse my uncleared demand into Beatmaker 3...
But, I don't have any AUv3 piano, and, all the pianos I've got is IAA only, and, the IAA technology is so shitty and unstable in Bestmaker 3... That's why I want to test and sample perhaps Korg Modules Ivory Grand into a instrument bank in Beatmaker 3, so I can avoid the crappy IAA that Apple has forgotten to improve over time... :-(
But, how's the best workflow for that?
I have a few ideas, but others will be way better at answering your sampling question.
For me, I would just load it as an IAA, record to an audio track as soon as the pattern is good, then unload the IAA if you feel like it's going to crash your project. Rinse and repeat.
There are some other issues such as assigning the samples to a pad associated with its note which I'm not too sure about how to navigate through yet which would be good to know in terms of playability.
I was able to record an Alchemy synth on an iPad 2 using this method and transfer the bank by exporting/importing the zip file to BM3 on my iPad Air 2. This could be a method for sampling IAA apps that don't make it to iOS 11.
This process is similar to creating a sound font with similar limitations and concerns. If the IAA setup should ever be stable enough to meet your needs, that would seem to be an easier and more flexible method unless you have some very specific uses for piano. Trying to recreate the range of piano sounds offered by Ivory Grand would not be a very practical task to take on. The layering, effects, and other BM3 effects do make this an appealing consideration if these sorts of sound transformations are of interest.
Creating percussive banks seems more straight forward as you'd just use one shot mode and could have a standardized setup for which pads correspond to which parts of your kit.
Good idea!
But, I rather have a complete sampled piano instrument (Korg Module) into Beatmaker 3...
There is a piano IAP in the BM3 store.
I wish you luck with that. Making good multi-layered sound banks is difficult. The really good ones have carefully crafted loop points in each sample, for sustain. Apps can also sometimes swap in random samples, and add additional things like key-hammer sounds in slightly varying loudnesses.
Even Intua failed. Their piano bank is a mess from what I've read. And they supposedly know what they're doing. With time and skill I guess you can get there though! I hope it works out.
I feel like the process is going to involve creating a pattern of all 64 notes (to get to 88 I think you need more than one bank?), at low velocity. Then play it back at a slow enough tempo for each note to ring out (this will need to be really slow for the lower notes). Then play it and save to an audio file. Next load that sample to a pad and slice it up with auto-slice set to 64. Finally, save to a layer, setting the starting note to the lowest note of your pattern.
Copy the original pattern, select all notes and change to medium velocity, and repeat the above, saving to a new layer. (I'm not sure at this time how to set the velocity range for a layer.)
Repeat the above with a pattern at high velocity.
It sux from what I've read.
Ok, thanks for this tips!
But, unfortunate, I have done exactly as you written doen here, but, when I export the Midi-pattern-song (with the notes from A0 to C7) I've got an empty (quiet) 250 MB wavefiles...?
I tried with several setups, without any luck :-((
But, as I can remember from a thread from the Auria Pro forum, Rim (the developer of Auria Pro) said it was problem with bouncing tracks with IAA-synth, especially with high speed....
Perhaps this is the issue with the empty wavefile?
I have to say, after all the praise - BM3 in its current state is pretty fucked up. I just created a simple two bank track with a couple of patterns, saved and quit. When I reopened the song, the patterns I'd created using one of the banks (using the free IAP drum kit, so no external samples) are now completely blank. Work lost. As I've said before, the saving functionality is currently screwed and I'm guessing its this constant auto-save crap.
That. Pisses. Me. Off.
Regardless of potential that will make me hit the refund button if it's not fixed very quickly.