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BeatMaker 3 July 15th.

1676870727377

Comments

  • Nice rant as far as ranting goes but still no help with deleting a sample from a pad however?

  • @wim said:
    Quite apart from the scene mode, I discovered something very nice about the sequencer once I understood it. If you touch one of the patterns in the list at the left as the sequence is playing, BM3 swaps that pattern in instead of the currently playing pattern in that bank. It'll just keep looping until you touch another pattern, or return control to the sequencer by touching the little play button at the right of the sequencer.

    This is terrific you can:

    • Mark a section of your song that you want to work on using the loop markers, and turn on looping.
    • Press play, and any patterns you have on the timeline in that section will play.
    • Audition other patterns, temporarily to try out new combinations.
    • Finally replace the patterns in that section with what works best.

      This is a great workflow for me. It allows me to do the easy part (bank a bunch of short loops that I'm happy with), then with minimal fuss get to the part where I always fall down - arranging them in a timeline to actually finish something (occasionally).

    The problem I've always had with timeline sequencers is all that moving around, copying, deleting, etc. Plus, the "bank" of patterns all have to "go" somewhere in the timeline if you want to make use of them, so where to park them as you churn them out?

    The problem I've always had with Modstep / clip launching is getting from there to a timeline arrangement before I lose interest or get too confused.

    This gives the best of both worlds. A place to hold all the patterns, and a way to quickly get them into the timeline after non-destructively trying different things out. Forget Scene mode - I think I've found my sweet spot.

    The only thing keeping it being perfect IMO is the inability to have track "lanes" for each pad. One pattern per bank, or the need to overlay patterns is a bit of a buzz kill. Still, I don't all that often get up over 8 parts, and by then should be committing to audio anyway. B)

    This sounds super cool, but I don't see how to do it. Could you circle on a screenshot " If you touch one of the patterns in the list at the left as the sequence is playing,"...?

  • Answer to removing a sample from a pad is togo to the editor and Under the pads find the sample name, right next to that are three dots click and select delete from the drop down menu.

  • @Tritonman said:
    Answer to removing a sample from a pad is togo to the editor and Under the pads find the sample name, right next to that are three dots click and select delete from the drop down menu.

    Was about to post this. Glad you found it :)

  • @dorlin said:
    These should be fairly simple but how do you change the key of your song ? And is it not possible to change the starting position of a midi pattern ?

    In case anyone else had the same questions:
    To change the key switch the button at the bottom right where it says octave to semitones, from there if you have selected a scale the keys will be transposed to the note you selected.
    I still couldn't find a wayntomchange the starting position of a pattern, but a workaround can be copying the pattern in the song mode and slicing it with the scissors button below.

  • @Tritonman said:
    Nice rant as far as ranting goes but still no help with deleting a sample from a pad however?

  • When I select edit I get this.
    What I had to do to make it work was this but it works fine just the same.

  • great. Now can someone tell me s simple way to rearrange the pads?

  • @boone51 said:
    great. Now can someone tell me s simple way to rearrange the pads?

    Editor view - three dots - pad copy paste. That works :D

  • From the dev...

    We got two new freebie packs coming in the #BeatMaker3 sound store later on. Stay tuned!

  • This is a great solution that will work great for me as well. I think it would be great if intua sold pattern packs.

    @wim said:
    Quite apart from the scene mode, I discovered something very nice about the sequencer once I understood it. If you touch one of the patterns in the list at the left as the sequence is playing, BM3 swaps that pattern in instead of the currently playing pattern in that bank. It'll just keep looping until you touch another pattern, or return control to the sequencer by touching the little play button at the right of the sequencer.

    This is terrific you can:

    • Mark a section of your song that you want to work on using the loop markers, and turn on looping.
    • Press play, and any patterns you have on the timeline in that section will play.
    • Audition other patterns, temporarily to try out new combinations.
    • Finally replace the patterns in that section with what works best.

      This is a great workflow for me. It allows me to do the easy part (bank a bunch of short loops that I'm happy with), then with minimal fuss get to the part where I always fall down - arranging them in a timeline to actually finish something (occasionally).

    The problem I've always had with timeline sequencers is all that moving around, copying, deleting, etc. Plus, the "bank" of patterns all have to "go" somewhere in the timeline if you want to make use of them, so where to park them as you churn them out?

    The problem I've always had with Modstep / clip launching is getting from there to a timeline arrangement before I lose interest or get too confused.

    This gives the best of both worlds. A place to hold all the patterns, and a way to quickly get them into the timeline after non-destructively trying different things out. Forget Scene mode - I think I've found my sweet spot.

    The only thing keeping it being perfect IMO is the inability to have track "lanes" for each pad. One pattern per bank, or the need to overlay patterns is a bit of a buzz kill. Still, I don't all that often get up over 8 parts, and by then should be committing to audio anyway. B)

  • edited July 2017

    Why not bring up your issues on the BM3 forum where the devs will see them and respond?

    https://intua.net/forums/categories/bug-reports

  • What's the use of scenes being trigger able with the pads? Wouldn't it be better if that triggered patterns?

  • @Sonicflux said:

    @5pinlink said:
    Youre an idiot, ... you are an idiot.

    You need to figure out how to turn off the echo in the sample.

    ahaha

  • @raindro said:
    What's the use of scenes being trigger able with the pads? Wouldn't it be better if that triggered patterns?

    Scenes are just a grouping of patterns from different banks. If you want, add just one pattern to a scene and trigger it. Perhaps I misunderstand.

  • wimwim
    edited July 2017

    @AudioGus said:
    This sounds super cool, but I don't see how to do it. Could you circle on a screenshot " If you touch one of the patterns in the list at the left as the sequence is playing,"...?

    • Get to Song view, set a loop section over the area you want to work with and turn on looping.
    • Make sure no banks are darkened out due to being under Scene control. If they are then touch the little play button at the top right of the timeline area.

    • Expose the patterns by touching the area at the upper left where it says PLAYING SONG. I forget what they call this ... the "Pattern helper" or something.

    • Things should now look like the screenshot below, with the patterns you've created listed down the left.
    • Press play to begin looping through the section. Now, touch a pattern at the left and it will begin to play instead of the pattern that's in the timeline. You'll see a "pacman" pie shape indicating the position within the loop, and the row will be shaded.
    • You can switch between banks using the bank letters just to the right of the patterns. You can fire up as many "override" loops as you want.
    • The currently playing pattern for each bank is highlighted, but is also shown in the "Pattern helper" at the top left. This can save some scrolling around if you have a lot of patterns. (Don't forget you can name patterns too if it makes things easier.)
    • Touch the play button at the far right of the bank row to stop the override for that bank. Touch the play button at the top right to turn off all overrides.
    • When you can still edit the patterns in the timeline while this is going on, so it's easy to delete and replace any patterns as you go. Just tap the pattern, delete it, then drag another into it's place. This works whether the bank is shaded (under pattern control) or not (under song control).

    I hope that's clearer than my other explanation.

    Cheers

  • @wim said:

    @AudioGus said:
    This sounds super cool, but I don't see how to do it. Could you circle on a screenshot " If you touch one of the patterns in the list at the left as the sequence is playing,"...?

    • Get to Song view, set a loop section over the area you want to work with and turn on looping.
    • Make sure no banks are darkened out due to being under Scene control. If they are then touch the little play button at the top right of the timeline area.
    • Expose the patterns by touching the area at the upper left where it says PLAYING SONG. I forget what they call this ... the "Pattern helper" or something.
    • Things should now look like the screenshot below, with the patterns you've created listed down the left.
    • Press play to begin looping through the section. Now, touch a pattern at the left and it will begin to play instead of the pattern that's in the timeline. You'll see a "pacman" pie shape indicating the position within the loop, and the row will be shaded.
    • You can switch between banks using the bank letters just to the right of the patterns. You can fire up as many "override" loops as you want.
    • The currently playing pattern for each bank is highlighted, but is also shown in the "Pattern helper" at the top left. This can save some scrolling around if you have a lot of patterns. (Don't forget you can name patterns too if it makes things easier.)
    • Touch the play button at the far right of the bank row to stop the override for that bank. Touch the play button at the top right to turn off all overrides.
    • When you can still edit the patterns in the timeline while this is going on, so it's easy to delete and replace any patterns as you go. Just tap the pattern, delete it, then drag another into it's place. This works whether the bank is shaded (under pattern control) or not (under song control).

    I hope that's clearer than my other explanation.

    Cheers

  • That is so awesome. Once it gets recording automation directly to patterns, combined with this. hooboy!

  • edited July 2017

    I miss a really good piano into Beatmaker 3!
    Sure, I could pay another 40$ to get UVI:s new AUv3 piano app (Ravencroft or what they call it)...

    But, just now I have sooooo many other great pianos in my iPads, so, I thinking that it could be sampled into Beatmaker 3...

    But, I can't get my head around the workflow to sample Korg Modules Ivory Grand into Beatmaker 3 and make a bank out of it...?
    It's pretty easy to sample a few notes here and there, but, to sample all 88 keys into several velocity value take a little while...
    And, how can you map 88 keys x3 different velocities? That's 264 samples...

    Anyone got any suggestions?

  • That´s a great explanation, @wim. Clearly, there are some hidden depths to the potential workflows of BM3.

  • wimwim
    edited July 2017

    @ErrkaPetti said:
    I miss a really good piano into Beatmaker 3!
    Sure, I could pay another 40$ to get UVI:s new AUv3 piano app (Ravencroft or what they call it)...

    But, just now I have sooooo many other great pianos in my iPads, so, I thinking that it could be sampled into Beatmaker 3...

    But, I can't get my head around the workflow to sample Korg Modules Ivory Grand into Beatmaker 3 and make a bank out of it...?
    It's pretty easy to sample a few notes here and there, but, to sample all 88 keys into several velocity value take a little while...
    And, how can you map 88 keys x3 different velocities? That's 264 samples...

    Anyone got any suggestions?

    If you have good pianos, why not just load one of them onto a pad through IAA or AUv3?

  • edited July 2017

    @wim said:

    @ErrkaPetti said:
    I miss a really good piano into Beatmaker 3!
    Sure, I could pay another 40$ to get UVI:s new AUv3 piano app (Ravencroft or what they call it)...

    But, just now I have sooooo many other great pianos in my iPads, so, I thinking that it could be sampled into Beatmaker 3...

    But, I can't get my head around the workflow to sample Korg Modules Ivory Grand into Beatmaker 3 and make a bank out of it...?
    It's pretty easy to sample a few notes here and there, but, to sample all 88 keys into several velocity value take a little while...
    And, how can you map 88 keys x3 different velocities? That's 264 samples...

    Anyone got any suggestions?

    If you have good pianos, why not just load one of them onto a pad through IAA or AUv3?

    Oh, excuse my uncleared demand into Beatmaker 3...
    But, I don't have any AUv3 piano, and, all the pianos I've got is IAA only, and, the IAA technology is so shitty and unstable in Bestmaker 3... That's why I want to test and sample perhaps Korg Modules Ivory Grand into a instrument bank in Beatmaker 3, so I can avoid the crappy IAA that Apple has forgotten to improve over time... :-(

    But, how's the best workflow for that?

  • I have a few ideas, but others will be way better at answering your sampling question.

    For me, I would just load it as an IAA, record to an audio track as soon as the pattern is good, then unload the IAA if you feel like it's going to crash your project. Rinse and repeat.

  • edited July 2017

    @ErrkaPetti said:

    @wim said:

    @ErrkaPetti said:
    I miss a really good piano into Beatmaker 3!
    Sure, I could pay another 40$ to get UVI:s new AUv3 piano app (Ravencroft or what they call it)...

    But, just now I have sooooo many other great pianos in my iPads, so, I thinking that it could be sampled into Beatmaker 3...

    But, I can't get my head around the workflow to sample Korg Modules Ivory Grand into Beatmaker 3 and make a bank out of it...?
    It's pretty easy to sample a few notes here and there, but, to sample all 88 keys into several velocity value take a little while...
    And, how can you map 88 keys x3 different velocities? That's 264 samples...

    Anyone got any suggestions?

    If you have good pianos, why not just load one of them onto a pad through IAA or AUv3?

    Oh, excuse my uncleared demand into Beatmaker 3...
    But, I don't have any AUv3 piano, and, all the pianos I've got is IAA only, and, the IAA technology is so shitty and unstable in Bestmaker 3... That's why I want to test and sample perhaps Korg Modules Ivory Grand into a instrument bank in Beatmaker 3, so I can avoid the crappy IAA that Apple has forgotten to improve over time... :-(

    But, how's the best workflow for that?

    1. You could create a bank and add Korg Module as the IAA instrument.
    2. Create a pattern and add MIDI notes for the samples you want.
    3. Allow enough time between notes so they decay sufficiently.
    4. Save the bank along with the pattern. You can change pianos and use same pattern.
    5. Add the pattern to your song.
    6. Export the song.
    7. Create a bank for your samples.
    8. Rename the song you exported to something that makes sense.
    9. Add the song sample to the first pad.
    10. Use auto slice to cut up the song sample into one slice per note.
    11. Save slices to pads in the bank.
    12. Save the bank with the slices.
    13. Set the hold area for each sample in the bank so sustained notes sound reasonable.
    14. Repeat steps but just change the piano in the IAA module bank.

    There are some other issues such as assigning the samples to a pad associated with its note which I'm not too sure about how to navigate through yet which would be good to know in terms of playability.

    I was able to record an Alchemy synth on an iPad 2 using this method and transfer the bank by exporting/importing the zip file to BM3 on my iPad Air 2. This could be a method for sampling IAA apps that don't make it to iOS 11.

    This process is similar to creating a sound font with similar limitations and concerns. If the IAA setup should ever be stable enough to meet your needs, that would seem to be an easier and more flexible method unless you have some very specific uses for piano. Trying to recreate the range of piano sounds offered by Ivory Grand would not be a very practical task to take on. The layering, effects, and other BM3 effects do make this an appealing consideration if these sorts of sound transformations are of interest.

    Creating percussive banks seems more straight forward as you'd just use one shot mode and could have a standardized setup for which pads correspond to which parts of your kit.

  • @wim said:
    I have a few ideas, but others will be way better at answering your sampling question.

    For me, I would just load it as an IAA, record to an audio track as soon as the pattern is good, then unload the IAA if you feel like it's going to crash your project. Rinse and repeat.

    Good idea!
    But, I rather have a complete sampled piano instrument (Korg Module) into Beatmaker 3...

  • @ErrkaPetti said:

    @wim said:
    I have a few ideas, but others will be way better at answering your sampling question.

    For me, I would just load it as an IAA, record to an audio track as soon as the pattern is good, then unload the IAA if you feel like it's going to crash your project. Rinse and repeat.

    Good idea!
    But, I rather have a complete sampled piano instrument (Korg Module) into Beatmaker 3...

    There is a piano IAP in the BM3 store.

  • @ErrkaPetti said:

    @wim said:
    I have a few ideas, but others will be way better at answering your sampling question.

    For me, I would just load it as an IAA, record to an audio track as soon as the pattern is good, then unload the IAA if you feel like it's going to crash your project. Rinse and repeat.

    Good idea!
    But, I rather have a complete sampled piano instrument (Korg Module) into Beatmaker 3...

    I wish you luck with that. Making good multi-layered sound banks is difficult. The really good ones have carefully crafted loop points in each sample, for sustain. Apps can also sometimes swap in random samples, and add additional things like key-hammer sounds in slightly varying loudnesses.

    Even Intua failed. Their piano bank is a mess from what I've read. And they supposedly know what they're doing. With time and skill I guess you can get there though! I hope it works out.

    I feel like the process is going to involve creating a pattern of all 64 notes (to get to 88 I think you need more than one bank?), at low velocity. Then play it back at a slow enough tempo for each note to ring out (this will need to be really slow for the lower notes). Then play it and save to an audio file. Next load that sample to a pad and slice it up with auto-slice set to 64. Finally, save to a layer, setting the starting note to the lowest note of your pattern.

    Copy the original pattern, select all notes and change to medium velocity, and repeat the above, saving to a new layer. (I'm not sure at this time how to set the velocity range for a layer.)

    Repeat the above with a pattern at high velocity.

  • @Trueyorky said:

    @ErrkaPetti said:

    @wim said:
    I have a few ideas, but others will be way better at answering your sampling question.

    For me, I would just load it as an IAA, record to an audio track as soon as the pattern is good, then unload the IAA if you feel like it's going to crash your project. Rinse and repeat.

    Good idea!
    But, I rather have a complete sampled piano instrument (Korg Module) into Beatmaker 3...

    There is a piano IAP in the BM3 store.

    It sux from what I've read.

  • @InfoCheck said:

    @ErrkaPetti said:

    @wim said:

    @ErrkaPetti said:
    I miss a really good piano into Beatmaker 3!
    Sure, I could pay another 40$ to get UVI:s new AUv3 piano app (Ravencroft or what they call it)...

    But, just now I have sooooo many other great pianos in my iPads, so, I thinking that it could be sampled into Beatmaker 3...

    But, I can't get my head around the workflow to sample Korg Modules Ivory Grand into Beatmaker 3 and make a bank out of it...?
    It's pretty easy to sample a few notes here and there, but, to sample all 88 keys into several velocity value take a little while...
    And, how can you map 88 keys x3 different velocities? That's 264 samples...

    Anyone got any suggestions?

    If you have good pianos, why not just load one of them onto a pad through IAA or AUv3?

    Oh, excuse my uncleared demand into Beatmaker 3...
    But, I don't have any AUv3 piano, and, all the pianos I've got is IAA only, and, the IAA technology is so shitty and unstable in Bestmaker 3... That's why I want to test and sample perhaps Korg Modules Ivory Grand into a instrument bank in Beatmaker 3, so I can avoid the crappy IAA that Apple has forgotten to improve over time... :-(

    But, how's the best workflow for that?

    1. You could create a bank and add Korg Module as the IAA instrument.
    2. Create a pattern and add MIDI notes for the samples you want.
    3. Allow enough time between notes so they decay sufficiently.
    4. Save the bank along with the pattern. You can change pianos and use same pattern.
    5. Add the pattern to your song.
    6. Export the song.
    7. Create a bank for your samples.
    8. Rename the song you exported to something that makes sense.
    9. Add the song sample to the first pad.
    10. Use auto slice to cut up the song sample into one slice per note.
    11. Save slices to pads in the bank.
    12. Save the bank with the slices.
    13. Set the hold area for each sample in the bank so sustained notes sound reasonable.
    14. Repeat steps but just change the piano in the IAA module bank.

    There are some other issues such as assigning the samples to a pad associated with its note which I'm not too sure about how to navigate through yet which would be good to know in terms of playability.

    I was able to record an Alchemy synth on an iPad 2 using this method and transfer the bank by exporting/importing the zip file to BM3 on my iPad Air 2. This could be a method for sampling IAA apps that don't make it to iOS 11.

    This process is similar to creating a sound font with similar limitations and concerns. If the IAA setup should ever be stable enough to meet your needs, that would seem to be an easier and more flexible method unless you have some very specific uses for piano. Trying to recreate the range of piano sounds offered by Ivory Grand would not be a very practical task to take on. The layering, effects, and other BM3 effects do make this an appealing consideration if these sorts of sound transformations are of interest.

    Creating percussive banks seems more straight forward as you'd just use one shot mode and could have a standardized setup for which pads correspond to which parts of your kit.

    Ok, thanks for this tips!

    But, unfortunate, I have done exactly as you written doen here, but, when I export the Midi-pattern-song (with the notes from A0 to C7) I've got an empty (quiet) 250 MB wavefiles...?
    I tried with several setups, without any luck :-((

    But, as I can remember from a thread from the Auria Pro forum, Rim (the developer of Auria Pro) said it was problem with bouncing tracks with IAA-synth, especially with high speed....
    Perhaps this is the issue with the empty wavefile?

  • edited July 2017

    I have to say, after all the praise - BM3 in its current state is pretty fucked up. I just created a simple two bank track with a couple of patterns, saved and quit. When I reopened the song, the patterns I'd created using one of the banks (using the free IAP drum kit, so no external samples) are now completely blank. Work lost. As I've said before, the saving functionality is currently screwed and I'm guessing its this constant auto-save crap.

    That. Pisses. Me. Off.

    Regardless of potential that will make me hit the refund button if it's not fixed very quickly.

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