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Comments
Probably the file effectively needs to be converted to wav in memory for processing in the app anyway. So, memory-wise I'm guessing it would have no effect. Processing wise, it means decompressing the file first, which may not be a big deal, but might affect loading times. It could help with storage, though.
It tends to crash on my mini 2 when I do something involving a lot of memory like IAA sampling or rapidly swapping patterns while playing with unsaved banks. Doing one thing at a time seems to stabilise the app pretty well.
I'm sorry if that's already been discussed, but I need some help.
I'm starting to get the hang of banks together with IAa
I have no trouble recording internal sequences or external synths, but I'm having some trouble to understand sample recording,
Simple example : if I want to record a blocswave loop live, how should I do it?
This does not completly apply on my iPad Air2 sadly... This morning I had a full crash just touching a pattern to drag it on the sequencer view... Pattern that I already dragged 4-5 times on the sequencer window in the previous 30sc.
At the moment only the banks will allow IAA/AB recording but to my knowledge they can be any length and easily copied over to an audio track. Simply load up your plugin on a pad and start recording. I would hope eventually that the audio tracks in the song arranger become ready for IAA/AB. You can post on the Intua forums to get a better answer maybe.
Hey. i'm curious. are you still using an Air2 ? with or without an audio interface ?
add an audio track. set its input to the pad you have blocs wave on. click record. it should record into the timeline.
Damn good idea!
Ohhh, thanks.
I was doing the sampling thing, which you'd load the IAA app on the bank/pad and go into the sampling screen and record it. It was actually kinda working except for a click at the end of the loop that existed no matter what. I tried applying some crossfade to the loop but it always clicked at the end.
Maybe that way I can record a nice-sounding continuous loop.
Not quite there emulating Ableton Live basic functionality, but almost.
Thanks for the input, I kinda stumbled upon this exact same solution as I stated in the message above.
But no matter what I did, I always got a noise click at the end of the loop.
Not in the wavefile, but the noise click happens when it reaches the end and it loops to the beginning.
Which makes it unusable.
So ... edit the sample? The sample editor is excellent once you get familiar with it. It's super easy to zoom in to the end and/or beginning of the sample, then highlight the noise and fade it out. There are super useful buttons that look like <| and |>, which take you to the beginning or end, and zoom way in with one click. The fade and other functions are under the "Process" button.
I've not had clicking problems myself, but my audio tends to end pretty cleanly within the loop. Clicks can be a problem especially if you have sustaining sounds at the end of the loop.
I checked the end of the loop, there's no click there, I think the click came from the process of looping instead of the sample.
I was using it with the ipad internal engine, it wasn't hooked to my audio interface, I may have to test that.
Some suggestions to test:
Hey hey, just bought and installed BM3 and couldn't find transient detection in slice mode. Did a Google search to see if I was missing something, and it took me to page 57 of this thread, where it seems others are frustrated too about the fact that it's not included! I'm feeling like I wasted my money here because I bought it specifically for this functionality (mainly for sampling a whole bunch of Nord Drum one-shots at the same time), after having read elsewhere on this forum that it was going to be an included feature. There are 20+ pages after this one that I don't want to wade through just for this info, just wondering if someone can help me: have they confirmed they are adding it, or is it radio silence? Any help would be very appreciated.
Thanks A LOT for your input. I'll test all above.
@HandOfEmpty said:
Pretty sure that they confirmed it's going back in eventually. It was removed from release version for some reason. But no idea when this will happen.
I was also really disappointed that slice by transients was not included in the initial release. Although I won't go so far as to say I feel like I wasted money on BM3.
According to the developer's comments on the Intua Forum it should be available in an update. I'm hoping that it will be available in the first update.
From the Intua Forum:
"-'Slice by transient' with sensitivity knob (I thought this was a confirmed feature but I'm only able to slice to grid etc).
We'll bring this one back, it's in there but results were not consistent enough to make it "release worthy".
https://intua.net/forums/discussion/comment/17202/#Comment_17202
Thanks for the answers, I appreciate it.
Also figured out a work around for part of what I want to do with it.
One cool trick I'd heard about elsewhere, using 'fixed level' but adding expression by mapping filter cutoff to velocity: (which is buggy unfortunately)
Go to Modulations for a Sample then BYPASS the default mapping of Note Velocity to Gain - this will effectively sound the same as "fixed level", so every time you play a note (from a controller that sends velocity) it will play back the sound at the same level, whatever you've got the gain set to.
Then, go back to the sample page and add a low pass filter, set its level to the minimum (i.e filter closed), then doube tap and map it to Midi - Note Velocity. Notes will play back at full level, with the filter opening up depending how hard you hit the pad or key of whatever controller you're using.
Sounds great, but...
Bug 1:
If the filter is already open, then you play a lower velocity note, the very beginning of the new note will play before the filter closes, resulting in a click.
Maybe Bug 2:
Setting a pad to "fixed level velocity" also "flattens" out the midi, meaning Midi Note Velocity can't be used to modulate anything else unless you use the workaround I described above, which is a bit unintuitive I think, took me a bit of headscratching to figure it out.
I think Bug 1 is definitely worth fixing ASAP - being able to map filter to velocity should definitely be something that works without hiccups! Is this a known bug? If they fix thix, I'll probably keep using the app.
Finally got rid of all the samples shipped with this and am now down to around 380 mb's . Waiting on transport bar or the ability to use this properly with audiobus . Planning on using just for sampling now but it is not playing nice with Cubasis. Hopefully Intua gets this fix into the first update.
Intua are fully on top of the AU loading issue. I could load a session with 16 instances of Ruismaker FM without a hitch in the latest beta.
This doesn't make sense as BM3 ships at approx 120mb
Thanks for awesome update!
+1
Anyone having problems downloading IAP content?
INTUA addressed this in the 3.0.1 beta. Not sure when it's going to be released.
Cheers
Pretty sure I saw something earlier (Saturday) saying will be out next week including more sounds.
I've been busy creating my own instruments sampling apps like Kaspar, iM1, Sampletank and even the piano from Module. It's a doddle and sounds great
Does anyone else have any issues deleting samples? Press delete but they remain for me.
If they are used in an open session, you have to close the session before delete is enabled.