Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

BM3 Live

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Comments

  • One question: why is sample preview SO much louder than when you actually load your sample into a track? The levels on the factory content also seem way higher than anything I'm loading in.

  • edited July 2017

    @willhindson said:
    Beatmaker newbie question here (coming from cubasis) - I can't seem to find a way to record a pattern of midi notes from one instance of an AU like phasemaker. Is this even possible or does everything need to be sampled first rather than generated on the fly by an AU?

    You can record midi and playback midi just like a daw. You don't need to sample anything if you don't want to. I'll see if I can make a post with some beatmaker basics when I get time. It's looking like some stuff I grasp immediately is stumping people that aren't used to modstep or ableton live. In my case Bm3 is pretty intuitive since I'm used to doing all sorts of midi and audio chains In those apps. Contrary to what it seems each bank can also have 128 outs. So you can actually have 1024 multitracks. Although Your iPad will melt first lol.

  • edited July 2017

    @1P18 said:

    @MonzoPro said:
    might help those of us who haven't bought it yet work out the hell what the thing does.

    It makes beats, yo.

    Yeah I worked that out from the app title dude.

    @Dubbylabby said:

    @MonzoPro said:
    A proper overview video from the developers, one that isn't shot at silly angles and covered with special effects, might help those of us who haven't bought it yet work out the hell what the thing does. At the moment all I can see is a pimped up iMPC Pro that doesn't crash as much.

    It's almost like they don't want me to buy it.

    This channel has some interesting and well explained videos but not a review... maybe it's worth to check them. As example this talking about scenes. I hope it helps also @serosin.

    Thanks, yeah looked through those - they're more like tutorials though.

    I'd just like to see a video, by the Dev, with a quick run through of its features, and a basic overview of how it works without nausea and migraine inducing video fx.

    Reading through the comments it seems even some of the users are confused by how it works, so what hope is there for us perched on the fence?

  • edited July 2017

    What about time signatures? Is it locked to 4/4 or...?
    Edit: Nevemind. Found my answer.

  • @MonzoPro said:

    @1P18 said:

    @MonzoPro said:
    might help those of us who haven't bought it yet work out the hell what the thing does.

    It makes beats, yo.

    Yeah I worked that out from the app title dude.

    @Dubbylabby said:

    @MonzoPro said:
    A proper overview video from the developers, one that isn't shot at silly angles and covered with special effects, might help those of us who haven't bought it yet work out the hell what the thing does. At the moment all I can see is a pimped up iMPC Pro that doesn't crash as much.

    It's almost like they don't want me to buy it.

    This channel has some interesting and well explained videos but not a review... maybe it's worth to check them. As example this talking about scenes. I hope it helps also @serosin.

    Thanks, yeah looked through those - they're more like tutorials though.

    I'd just like to see a video, by the Dev, with a quick run through of its features, and a basic overview of how it works without nausea and migraine inducing video fx.

    Reading through the comments it seems even some of the users are confused by how it works, so what hope is there for us perched on the fence?

    It's very good at making beats though but a complete failure at downloading IAP's!

  • @gonekrazy3000 said:

    @willhindson said:
    Beatmaker newbie question here (coming from cubasis) - I can't seem to find a way to record a pattern of midi notes from one instance of an AU like phasemaker. Is this even possible or does everything need to be sampled first rather than generated on the fly by an AU?

    You can record midi and playback midi just like a daw. You don't need to sample anything if you don't want to. I'll see if I can make a post with some beatmaker basics when I get time. It's looking like some stuff I grasp immediately is stumping people that aren't used to modstep or ableton live. In my case Bm3 is pretty intuitive since I'm used to doing all sorts of midi and audio chains In those apps. Contrary to what it seems each bank can also have 128 outs. So you can actually have 1024 multitracks. Although Your iPad will melt first lol.

    Great thanks - a video would be really helpful. Have looked at a few already and skimmed through the docs, but need to read deeper.

    Have to admit the interface and workflow has completely stumped me at the moment, but as I said I'm more used to traditional Cubasis workflow than ableton-style.

  • I am really getting into this. Started treating some vanilla guitar samples with AU FX and warping them completely out of recognition. Then I added Klevgrands Tines as a plugin to one pad, tweaked it a bit, and got this amazing Ry Cooder meets BoC sound.

    Thing is, I am not sure how I got there other than through arsing around. And the manual isn't very helpful.

    Can anyone explain the pad plugin concept? Does it add the plugin as an additional layer, or does it modify and blend into the sample? Nothing is explained, there is little guidance, and it is clearly deeper than say iMPC, so I am a bit lost here.

    Cheers

  • @Michael_R_Grant said:
    One question: why is sample preview SO much louder than when you actually load your sample into a track? The levels on the factory content also seem way higher than anything I'm loading in.

    Adjust the gain for the sample after loading (It's set to -6db).
    Preview volume is also in the back-log as far as I know among a ton of other things.

    Some features that were available in betas did not make it into the final release for one reason or another and many of them have already popped up in the posts in this thread so I have a feeling we'll most likely see updates sooner rather than later...

  • @Tritonman said:

    @MonzoPro said:

    @1P18 said:

    @MonzoPro said:
    might help those of us who haven't bought it yet work out the hell what the thing does.

    It makes beats, yo.

    Yeah I worked that out from the app title dude.

    @Dubbylabby said:

    @MonzoPro said:
    A proper overview video from the developers, one that isn't shot at silly angles and covered with special effects, might help those of us who haven't bought it yet work out the hell what the thing does. At the moment all I can see is a pimped up iMPC Pro that doesn't crash as much.

    It's almost like they don't want me to buy it.

    This channel has some interesting and well explained videos but not a review... maybe it's worth to check them. As example this talking about scenes. I hope it helps also @serosin.

    Thanks, yeah looked through those - they're more like tutorials though.

    I'd just like to see a video, by the Dev, with a quick run through of its features, and a basic overview of how it works without nausea and migraine inducing video fx.

    Reading through the comments it seems even some of the users are confused by how it works, so what hope is there for us perched on the fence?

    It's very good at making beats though but a complete failure at downloading IAP's!

    Yeah, sounds a bit flaky, hope you sort it out.

    I'm still recovering from the horrors of the iMPC Pro, so I'd like to see how and why this is better. Their stupid video doesn't do this, if anything it puts me off.

  • edited July 2017

    @gonekrazy3000 said:

    @willhindson said:
    Beatmaker newbie question here (coming from cubasis) - I can't seem to find a way to record a pattern of midi notes from one instance of an AU like phasemaker. Is this even possible or does everything need to be sampled first rather than generated on the fly by an AU?

    You can record midi and playback midi just like a daw. You don't need to sample anything if you don't want to. I'll see if I can make a post with some beatmaker basics when I get time. It's looking like some stuff I grasp immediately is stumping people that aren't used to modstep or ableton live. In my case Bm3 is pretty intuitive since I'm used to doing all sorts of midi and audio chains In those apps. Contrary to what it seems each bank can also have 128 outs. So you can actually have 1024 multitracks. Although Your iPad will melt first lol.

    I try to understand that 128 instruments per bank thing while reading trough the manual.
    But then i have to choose one midi note per pad, or? So i only can have a full chromatic instrument per bank?
    Maybe i understand it wrong and i apologize then.
    I know critic is not welcome here and i apologize if i sound harsh but why the hell took they not the time for really much and deep tutorial videos or a pdf manual to download after all this time.
    Sorry. I was excited first but i slowly realize that it maybe is not the right thing since i could buy it now (and i still consider it) but have to wait until the iPhone version is released.
    It´s another much hype and not much useful info and tutorials at release for me.
    Better wait a month more and get it right before a rush release.
    What´s now about the transients? It´s a bit strange for me.
    I know here are a lot fighter for iOS and it´s developers but i see it from an eye of a cold hearted customer.
    So the expectations were very high and i already see very mixed feelings here.
    Sorry to be more of the negative side, i know it sucks but i would prefer to be banned here before i don´t can say what i mean. I´m fine with that.
    Sorry again if i offended any one here due to my harsh nature but since we still can´t try iOS apps nor do i see any really useful deep tutorials or sound demos it´s more a lucky game while the intro price is just for 7 days.
    The positive: What do really looks good and already was the best in iOS land in BeatMaker 2 is the sampler to build your own multi layered instruments. Disk steaming, import/export already was great too before.

  • @Tritonman said:
    Another failed attempt. Perhaps I will try again tomorrow. :s So far this has not been a good day as far as BM3 is concerned. It is woefully lacking content ,samples etc. and downloading additional sounds is severely broken. Oh well tomorrow is another day.

    That sucks. I've been having a blast sampling my digitakt and Sp404sx into it

  • @rhizome said:
    I am really getting into this. Started treating some vanilla guitar samples with AU FX and warping them completely out of recognition. Then I added Klevgrands Tines as a plugin to one pad, tweaked it a bit, and got this amazing Ry Cooder meets BoC sound.

    Thing is, I am not sure how I got there other than through arsing around. And the manual isn't very helpful.

    Can anyone explain the pad plugin concept? Does it add the plugin as an additional layer, or does it modify and blend into the sample? Nothing is explained, there is little guidance, and it is clearly deeper than say iMPC, so I am a bit lost here.

    Cheers

    Pad plugin is simply Recording IAA/Audiobus to a pad. You have to unload the "plugin " before you start editing the pads. Watch the synth anatomy tutorial.

  • @Cib said:

    @gonekrazy3000 said:

    @willhindson said:
    Beatmaker newbie question here (coming from cubasis) - I can't seem to find a way to record a pattern of midi notes from one instance of an AU like phasemaker. Is this even possible or does everything need to be sampled first rather than generated on the fly by an AU?

    You can record midi and playback midi just like a daw. You don't need to sample anything if you don't want to. I'll see if I can make a post with some beatmaker basics when I get time. It's looking like some stuff I grasp immediately is stumping people that aren't used to modstep or ableton live. In my case Bm3 is pretty intuitive since I'm used to doing all sorts of midi and audio chains In those apps. Contrary to what it seems each bank can also have 128 outs. So you can actually have 1024 multitracks. Although Your iPad will melt first lol.

    I try to understand that 128 instruments per bank thing while reading trough the manual.
    But then i have to choose one midi note per pad, or? So i only can have a full chromatic instrument per bank?
    Maybe i understand it wrong and i apologize then.
    I know critic is not welcome here and i apologize if i sound harsh but why the hell took they not the time for really much and deep tutorial videos or a pdf manual to download after all this time.
    Sorry. I was excited first but i slowly realize that it maybe is not the right thing since i could buy it now (and i still consider it) but have to wait until the iPhone version is released.
    It´s another much hype and not much useful info and tutorials at release for me.
    Better wait a month more and get it right before a rush release.
    What´s now about the transients? It´s a bit strange for me.
    I know here are a lot fighter for iOS and it´s developers but i see it from an eye of a cold hearted customer.
    So the expectations were very high and i already see very mixed feelings here.
    Sorry to be more of the negative side, i know it sucks but i would prefer to be banned here before i don´t can say what i mean. I´m fine with that.
    Sorry again if i offended any one here due to my harsh nature but since we still can´t try iOS apps nor do i see any really useful deep tutorials or sound demos it´s more a lucky game while the intro price is just for 7 days.
    The positive: What do really looks good and already was the best in iOS land in BeatMaker 2 is the sampler to build your own multi layered instruments. Disk steaming, import/export already was great too before.

    Each pad can be a full Instrument. 88 keys if required.

  • @gonekrazy3000 said:

    @Cib said:

    @gonekrazy3000 said:

    @willhindson said:
    Beatmaker newbie question here (coming from cubasis) - I can't seem to find a way to record a pattern of midi notes from one instance of an AU like phasemaker. Is this even possible or does everything need to be sampled first rather than generated on the fly by an AU?

    You can record midi and playback midi just like a daw. You don't need to sample anything if you don't want to. I'll see if I can make a post with some beatmaker basics when I get time. It's looking like some stuff I grasp immediately is stumping people that aren't used to modstep or ableton live. In my case Bm3 is pretty intuitive since I'm used to doing all sorts of midi and audio chains In those apps. Contrary to what it seems each bank can also have 128 outs. So you can actually have 1024 multitracks. Although Your iPad will melt first lol.

    I try to understand that 128 instruments per bank thing while reading trough the manual.
    But then i have to choose one midi note per pad, or? So i only can have a full chromatic instrument per bank?
    Maybe i understand it wrong and i apologize then.
    I know critic is not welcome here and i apologize if i sound harsh but why the hell took they not the time for really much and deep tutorial videos or a pdf manual to download after all this time.
    Sorry. I was excited first but i slowly realize that it maybe is not the right thing since i could buy it now (and i still consider it) but have to wait until the iPhone version is released.
    It´s another much hype and not much useful info and tutorials at release for me.
    Better wait a month more and get it right before a rush release.
    What´s now about the transients? It´s a bit strange for me.
    I know here are a lot fighter for iOS and it´s developers but i see it from an eye of a cold hearted customer.
    So the expectations were very high and i already see very mixed feelings here.
    Sorry to be more of the negative side, i know it sucks but i would prefer to be banned here before i don´t can say what i mean. I´m fine with that.
    Sorry again if i offended any one here due to my harsh nature but since we still can´t try iOS apps nor do i see any really useful deep tutorials or sound demos it´s more a lucky game while the intro price is just for 7 days.
    The positive: What do really looks good and already was the best in iOS land in BeatMaker 2 is the sampler to build your own multi layered instruments. Disk steaming, import/export already was great too before.

    Each pad can be a full Instrument. 88 keys if required.

    So each pad is like a layer? Then you can expend each pad to a full keyboard? So like stacked tracks?
    Mmhhh, that would be something good....i think to create complex multi set-up which can be played as one performance ala´LayR.

  • edited July 2017

    In the latest Synth Anatomy video, the autoslice feature has a 'detect' option which isn't available in the release version. I presume this is the latest beta - maybe it has transient detection!

  • edited July 2017

    I also miss the mention about loop points in the manual. So i know i could loop the sample forward or backwards with crossfade but can i also set loop points and could i have more options like forward/backwards or set the amount of loops and then it should just release.
    if not....take that to a wishlist.
    Edit. O.k. an alternate option seems to be there (for the whole sample at least).

  • @Cib said:
    I also miss the mention about loop points in the manual. So i know i could loop the sample forward or backwards with crossfade but can i also set loop points and could i have more options like forward/backwards or set the amount of loops and then it should just release.
    if not....take that to a wishlist.

    i just skipped the manual lol. digging around the innards myself.

  • edited July 2017

    @gonekrazy3000 said:

    @Cib said:
    I also miss the mention about loop points in the manual. So i know i could loop the sample forward or backwards with crossfade but can i also set loop points and could i have more options like forward/backwards or set the amount of loops and then it should just release.
    if not....take that to a wishlist.

    i just skipped the manual lol. digging around the innards myself.

    Yeah sorry for all the questions but this is the kind of things which makes a sampler awesome and interesting.
    I´m also not sure if you can set the curve/concave of the crossfade.
    Since there are still no "real" tutorials the manual (and bother people with questions) is the only way to find out if it can do what i would like or expect.

  • @Michael_R_Grant said:
    In the latest Synth Anatomy video, the autoslice feature has a 'detect' option which isn't available in the release version. I presume this is the latest beta - maybe it has transient detection!

    The earlier betas had transient detection but I guess it was too buggy in it's current state to be included in the release version. (It will, when it's fully functional also detect pitch and optionally set the root-key for the sample as well as tempo among other things).

  • @Michael_R_Grant said:
    In the latest Synth Anatomy video, the autoslice feature has a 'detect' option which isn't available in the release version. I presume this is the latest beta - maybe it has transient detection!

    well spotted! it gives some hope that it will be implemented when they've got it right.. probably other features are waiting in the wings too?

  • I think i found a mention about loop points now. Not sure yet if it then only play this part or if it also let me play the whole sample but only loop this specific part of the sample then and let me customize if it do that with note on/of or release etc.
    (Sorry i´m biased too much because of Alchemy 2 and Falcon maybe, once you used it you will miss it).
    But still seems the most powerful sample manipulation tool on iOS so far (until NS2 comes...).

  • edited July 2017

    @Tritonman said:
    Another failed attempt. Perhaps I will try again tomorrow. :s So far this has not been a good day as far as BM3 is concerned. It is woefully lacking content ,samples etc. and downloading additional sounds is severely broken. Oh well tomorrow is another day.

    Finally got my purchase but it was definitely not worth the five bucks at all! No more IAPs for BM3. Fool me once shame on me. Half a gig of space for very little content. Not even a dozen different instruments . Screw this when I can sample my own free from all of my synths or download and import from audioshare. Thought I would at least try them. Five bucks for a single smallish drum set is way to much also looking at the Ludwig kit. On the plus side sampling is a breeze and the app is extremely fun to use . Just do not expect much from IAP's especially when it is so easy to get them free.

  • edited July 2017

    Is there a way to select from multiple hardware audio inputs? At the moment it seems not. I just get the option for ipad microphone when connected to iCA4. I hope this and multiple IAA input ports is pretty high on the list for updates.

    edit: ok so you can do it via AUM/Mimix for now unless there's a way I'm missing :)

    edit v2: So there are multiple inputs. But I think there still quite a lot of bugs here as sometimes they don't show up in the list. But it's a new release so expected some teething issues etc.

    Right now I'm trying to monitor an input from my iCa4, it's setup and armed on an audio track. I'm playing audio into the track but I'm getting no audio in BM3. Anyone else tried something similar?

    edit v3: Soo... Looks like monitoring does work. Didn't realise you had to press a small "mon" button at the bottom of the track.

  • @LucidMusicInc said:

    Pad plugin is simply Recording IAA/Audiobus to a pad. You have to unload the "plugin " before you start editing the pads. Watch the synth anatomy tutorial.

    Got it, thanks. Helpful tutorial. Much clearer now.

    So, essentially it was playing two sources. There is probably scope for tinkering with multiple plugins, particularly if using noise or fx sources and leaving them unloaded, not as intended. Of course, it could sound messy. Hmmm.

  • Perhaps I'm blind, but, can I EQ each pad-samples in the sampler?

    I must say one thing: Beatmaker 3 is AWESOME!

  • @hellquist said:

    @gmslayton said:
    Has anyone received a code for the contest that INTUA had? I am pretty sure I had 0 people in front of me. Just wondering, wanting to get my hands on the app and don't mind paying for it but just wondering. @mathieugarcia

    I had 5 people in front of me. I have not received a code.

    Did you ever get a code? I got a couple of duplicate emails saying that the winners have been emailed but I couldnt find my winning email. Oh well. I went ahead and broke down and bought it. I couldnt wait any longer.

  • edited July 2017

    How do I remove banks or samples to get space back? The Epic Pads IAP is not worth the large amount of space it took. Not to mention it took me hours to actually get the store to download the junk.

  • @rhizome said:

    @LucidMusicInc said:

    Pad plugin is simply Recording IAA/Audiobus to a pad. You have to unload the "plugin " before you start editing the pads. Watch the synth anatomy tutorial.

    Got it, thanks. Helpful tutorial. Much clearer now.

    So, essentially it was playing two sources. There is probably scope for tinkering with multiple plugins, particularly if using noise or fx sources and leaving them unloaded, not as intended. Of course, it could sound messy. Hmmm.

    That looks to me to be the case as well and the way it is set up it looks like overkill. Maybe it's intended for third party effects? Either way for me entirely unnecessary.

  • edited July 2017

    BM3 is deep and very versitile. I am loving the live stretching function on the sampler and the sampler itself is very powerful. I am enjoying this.

    However, I think I've come across a bug! There is a project on BM3 I have been working on and I saved it as a session. Anyway when I open BM3 and select my session there is no audio. I have tried everything checking solo or mute but the problem remains.

    I then close BM3 and reopen it to open one of the BM3 demo session and the audio returns back to normal. However, when I select my session there is no audio again. I then open the BM3 demo session and there is now no audio on that too. So it looks like every time I open my project with the audio problem and close it to open another session it affects the other session with the no audio bug.

    Please advise. :(

    I am using an iPad Pro 9.7 running iOS 10.3.2.

  • @gmslayton said:

    @hellquist said:

    @gmslayton said:
    Has anyone received a code for the contest that INTUA had? I am pretty sure I had 0 people in front of me. Just wondering, wanting to get my hands on the app and don't mind paying for it but just wondering. @mathieugarcia

    I had 5 people in front of me. I have not received a code.

    Did you ever get a code? I got a couple of duplicate emails saying that the winners have been emailed but I couldnt find my winning email. Oh well. I went ahead and broke down and bought it. I couldnt wait any longer.

    I didn't, no. I too received duplicate e-mails saying weird things. I can't deduct if they have already have sent "the top 20 sharers e-mail so I can get my code" (?...I was no6, surely that'd include me...are "they" being asked or informed?), if I should wait ("stay tuned"...this gives me hope), or if I didn't "make the cut"(?...this removes my hope). Also the wording of the e-mail would indicate they have already sent e-mails to the winners (which I have not received, so totally removes hope).

    Meanwhile I am reading/watching in envy as everyone else is doing what I hoped I would be doing this weekend, and my plan of making early-adopter videos etc will be obsolete by the time I break down and actually buy it on the seventh day, if I'm near a decent connection at the time (it is summer holidays here in Sweden).

    It would be great to know for sure. I know it is a sale right now, and the price is good, but the equivalent would be the app ($20) + 3 IAP's (à $5/each) = $35, which I'd rather spend on other apps if I get this as a result of a competition, or perhaps buy FF Pro-R, but I would be really-not-pleased if I got the code after giving in and buying it.

    I know I know, it is good quality software etc, and that should be rewarded, but a competition is a competition too, and its rules should be honoured. IMHO. Given that the competition was taken offline without pre-warning I have a hard time seeing I was somehow passed in the last 24 hours, given that I'd held my place 2 months before that (it was slow moving at the top), but hey, I guess that is a theoretical possibility.

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