Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Quantum from midiSequencer dev is available now!!!

1151618202130

Comments

  • @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

  • @midiSequencer said:

    @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

    Just when I think I understand things, this.Why would people want it in the audio section??

  • @MusicMan4Christ said:
    My goal is to use Quantum as my virtual Bass player.
    Where it follows Navichord’s chord progressions but only affects the Bass root key and since Quantum’s magic is in the ability to create random stuff with probability it can be the virtual Bass player app no one has made until now!

    With Quantum there are just endless possibilities I’m just so grateful that you’re here listening and responding to user ideas.

    Truly can’t wait to see all the goodies coming up!

    I think I need to make a start on the 'harmonise' function - taking a single melody stream (or chord) as input and adding parts. Might have to start off simple to start with though - harmony & counterpoint may need styles & rules.

    Anyone know of an app (or program on pc/mac) that auto-harmonises (one of Jordans maybe?).

    This would also be useful if you had another sequence as 'input' too.

    At the moment, in my music (like 3 zeeons) I did it by hand, tweaking a 2nd sequence based on a copy of the first.

  • @ExAsperis99 said:

    @midiSequencer said:

    @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

    Just when I think I understand things, this.Why would people want it in the audio section??

    MidiSequencer is there, it was getting lonely! I think its more for convenience & saving of presets.

  • Quantum is so cool.

  • @Littlewoodg said:
    Quantum is so cool.

    :)

  • @ExAsperis99 said:

    @midiSequencer said:

    @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

    Just when I think I understand things, this.Why would people want it in the audio section??

    So that you can more easily send midi to non AB3 midi capable apps, but still take advantage of other AB3 features.

  • Agree. Apps in the Audio slots function as if you were just using AB2. That’s what AB4 is so awesome cause you get the best of both worlds.
    Only thing lately though some apps are not reconfiguring correctly on a preset recall. So state saving needs to be looked at by the Devs or AB3 Devs.

    @wim said:

    @ExAsperis99 said:

    @midiSequencer said:

    @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

    Just when I think I understand things, this.Why would people want it in the audio section??

    So that you can more easily send midi to non AB3 midi capable apps, but still take advantage of other AB3 features.

  • edited October 2017

    @pauly said:
    This may sound a bit naive, but it's there any way you can use this without AUM? I have BM3, Cubasis and Auria Pro, and a few AU3 instruments. I don't have Audiobus either. Bought AB2 but found that I never used it.

    Yes you can ..

    I think

    @MusicMan4Christ said:
    My goal is to use Quantum as my virtual Bass player.
    Where it follows Navichord’s chord progressions but only affects the Bass root key and since Quantum’s magic is in the ability to create random stuff with probability it can be the virtual Bass player app no one has made until now!

    With Quantum there are just endless possibilities I’m just so grateful that you’re here listening and responding to user ideas.

    Truly can’t wait to see all the goodies coming up!

    Why just the ‘root’ note? Isn’t it why we are requesting ‘custom’ scales.. to acces the entire chord set (for bassline runs/fills runs, etc)?

    Edit, should be chord SetS that Navichord is throwing out..

    Magic..

  • Yeah the whole thing Chords, everything. Of course I don’t know what I’m talking about , but I’m learning.

  • @MusicMan4Christ said:
    Yeah the whole thing Chords, everything. Of course I don’t know what I’m talking about , but I’m learning.

    Lol.. we both are... peace..

  • Really nice!!!
    Sent midi to Groovebox bass module!

  • @wim said:
    Quantum makes a pretty darn good drum sequencer too. Here’s a simple example of a single rack running kick, snare, hats, and clap on Ruismaker in AUM. I used full 16 step sequences, but you could do the same with much shorter ones.

    • All notes are set the same in each part except for the hats (part D) which sends notes for open and closed hats.
    • All notes are left on (no mutes), and probability is set to 100% when a note should always play, and 0% if they should never play. That way you can dial in just a bit of probability to drop or add notes. This really makes the patterns come alive.
    • But there’s a catch. You have to go into each step and set “Action % if fail probability” to “% prob mute” or the parts don’t play right.

    I purposely kept this simple, but there are so many ways you could do really cool things this way.

    Using probability for note on/off instead of mutes = hot.

    Re: having to go into each step to set "%prob mute". In the top left of the step edit dialog, to the left of the previous/next buttons, The Tony has added a target button with three options:

    Step = just this step. mS style.
    Sel = any steps you've selected
    All = all steps between start and end

  • wimwim
    edited October 2017

    @syrupcore said:

    Re: having to go into each step to set "%prob mute". In the top left of the step edit dialog, to the left of the previous/next buttons, The Tony has added a target button with three options:

    Step = just this step. mS style.
    Sel = any steps you've selected
    All = all steps between start and end

    Ah! I felt like it had to exist, but couldn’t find it. Got it now. Sweet!

    I had a great time this afternoon with a GM mapped rack going into BeatHawk acoustic drums. I was totally amazed at the live feel I could get (ironic, I know). It’s really cool how you can dial up the shuffle on just one part like the hats. So many possibilities.

    Next I’m off to leverage follow actions to trigger special fill patterns that have added notes and higher randomness.

    Last night I did up a 12-bar blues backing track by adding a bass line transposed by a 12 step sequence to a shuffl-y drum sequence. I did it just for giggles as there’s something that tickles me about using such a electronic-sequence oriented tool for something so much the opposite. Came out great.

  • edited October 2017

    @wim said:

    @syrupcore said:

    Re: having to go into each step to set "%prob mute". In the top left of the step edit dialog, to the left of the previous/next buttons, The Tony has added a target button with three options:

    Step = just this step. mS style.
    Sel = any steps you've selected
    All = all steps between start and end

    Ah! I felt like it had to exist, but couldn’t find it. Got it now. Sweet!

    I had a great time this afternoon with a GM mapped rack going into BeatHawk acoustic drums. I was totally amazed at the live feel I could get (ironic, I know). It’s really cool how you can dial up the shuffle on just one part like the hats. So many possibilities.

    Next I’m off to leverage follow actions to trigger special fill patterns that have added notes and higher randomness.

    Last night I did up a 12-bar blues backing track by adding a bass line transposed by a 12 step sequence to a shuffl-y drum sequence. I did it just for giggles as there’s something that tickles me about using such a electronic-sequence oriented tool for something so much the opposite. Came out great.

    Care to share that one too? You opened up a whole new world for me with the preset you shared earlier!

    BTW, the flexibility of the shuffle is excellent! I've been having a blast with it.

  • Me too? Me want to try :)

    @wim said:

    @syrupcore said:

    Re: having to go into each step to set "%prob mute". In the top left of the step edit dialog, to the left of the previous/next buttons, The Tony has added a target button with three options:

    Step = just this step. mS style.
    Sel = any steps you've selected
    All = all steps between start and end

    Ah! I felt like it had to exist, but couldn’t find it. Got it now. Sweet!

    I had a great time this afternoon with a GM mapped rack going into BeatHawk acoustic drums. I was totally amazed at the live feel I could get (ironic, I know). It’s really cool how you can dial up the shuffle on just one part like the hats. So many possibilities.

    Next I’m off to leverage follow actions to trigger special fill patterns that have added notes and higher randomness.

    Last night I did up a 12-bar blues backing track by adding a bass line transposed by a 12 step sequence to a shuffl-y drum sequence. I did it just for giggles as there’s something that tickles me about using such a electronic-sequence oriented tool for something so much the opposite. Came out great.

  • Unfortunately I didn’t save the BassLine stuff. If I get time I’ll recreate it.

    Basically, I took the drum setup from earlier then added a basic walking bassline rack. Then I added a “values only” rack of 12 steps at 1/16 speed so that each step lasted a measure of the other two racks. Then I set the values of the values sequence to 0, 0, 0, 0, +5, +5, 0, 0, +7, +5, 0, +7, and set the bass line track to be transposed by it. Oh, and I changed out Ruismaker for BeatHawk acoustic drums. Add humanization to taste and then go git yer guitar and yer shades. B)

  • Is there a way to combine sequences into songs, or do I just load different sequence versions in real time?

  • Is there a way to combine sequences into songs, or do I just load different sequence versions in real time?

  • @jigglypuff said:
    Is there a way to combine sequences into songs, or do I just load different sequence versions in real time?

    You can use follow actions to make longer song-like sequences.

    You can chain sequences. Tap help and then tap "All" by the transport.

  • edited October 2017

    @ExAsperis99 said:

    @midiSequencer said:

    @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

    Just when I think I understand things, this.Why would people want it in the audio section??

    for state saving.

  • @wim said:
    Unfortunately I didn’t save the BassLine stuff. If I get time I’ll recreate it.

    Basically, I took the drum setup from earlier then added a basic walking bassline rack. Then I added a “values only” rack of 12 steps at 1/16 speed so that each step lasted a measure of the other two racks. Then I set the values of the values sequence to 0, 0, 0, 0, +5, +5, 0, 0, +7, +5, 0, +7, and set the bass line track to be transposed by it. Oh, and I changed out Ruismaker for BeatHawk acoustic drums. Add humanization to taste and then go git yer guitar and yer shades. B)

    OK here it is with the bass line. Drums are GM mapped and were pointed at BeatHawk acoustic drums. Bass was pointed at Madrid in Gadget. Not stellar, but kinda fun.
    https://www.dropbox.com/s/tizti93hatygttr/12 bar blues.qrk?dl=0

  • @wim said:
    Basically, I took the drum setup from earlier then added a basic walking bassline rack. Then I added a “values only” rack of 12 steps at 1/16 speed so that each step lasted a measure of the other two racks. Then I set the values of the values sequence to 0, 0, 0, 0, +5, +5, 0, 0, +7, +5, 0, +7, and set the bass line track to be transposed by it. Oh, and I changed out Ruismaker for BeatHawk acoustic drums. Add humanization to taste and then go git yer guitar and yer shades. B)

    To point out an undocumented feature you could have gone into Step Options of your "values only" Rack and selected 4x for the first step (the step with Transpose at 0) and the first step would have played 4 times before moving to the second step instead of using 4 steps to do the same thing. Similarly any consecutive steps that you want to use the same Transpose amount you could set the Step to play that many times. I stumbled on this a while back and wanted to share.

  • @gonekrazy3000 said:

    @ExAsperis99 said:

    @midiSequencer said:

    @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

    Just when I think I understand things, this.Why would people want it in the audio section??

    for state saving.

    Thank goodness. now if I can figure out what “follow actions” are I think I’ll be ready for the midterm.

  • edited October 2017

    @ExAsperis99 said:

    @gonekrazy3000 said:

    @ExAsperis99 said:

    @midiSequencer said:

    @lukesleepwalker said:
    How does Quantum work as an audio input? It doesn't create any audio!

    It does have audio of sorts (an Ableton Link metronome and a silent AU just to keep it alive in the background as IOS steals cpu if its just midi) - just people wanted it in the audio section.

    Just when I think I understand things, this.Why would people want it in the audio section??

    for state saving.

    Thank goodness. now if I can figure out what “follow actions” are I think I’ll be ready for the midterm.

    They're actions that follow each other. Action one ends, action 2 begins etc. You can even do more complex actions like 1->2->random->1->random.
    The name is pretty self explanatory imho.

  • Makes perfect logical sense. It’s the actual effecting of those changes that leaves me hesitating over what button to push to get things to go 1>random>2, etc.

  • @gonekrazy3000 you a fan of Quantum? Seems like your cup of tea...

  • @ExAsperis99 said:

    Thank goodness. now if I can figure out what “follow actions” are I think I’ll be ready for the midterm.

    Think of actions as tasks you can program Quantum to do (per part or sequence) once it loops - hence the term follow action (like in Ableton Live). They are never actioned on the first play, but are run when the loop happens (blue led on loop lights up).

    You can run some actions together (e.g, set start, set end step, transpose etc). but others may require another loop (e.g. loop x times more).

    Add a Restart action as the last step to enable it to repeat.

    Each action can have a %probability of being actioned (100%=always action, 0%=never action, in-between is checked overtime).

    Some actions start other sequencers or parts - so using Free song mode you can write your own logic about which parts/sequences play (note: next update fixes a bug in this).

    So think of actions as automation at loop points. You can 'debug' them by enabling Show button - that way they generate a scroll message - or you can just watch the 2nd sequencer page (or action panel) it updates to show the last action.

  • @midiSequencer said:

    @ExAsperis99 said:

    Thank goodness. now if I can figure out what “follow actions” are I think I’ll be ready for the midterm.

    Think of actions as tasks you can program Quantum to do (per part or sequence) once it loops - hence the term follow action (like in Ableton Live). They are never actioned on the first play, but are run when the loop happens (blue led on loop lights up).

    You can run some actions together (e.g, set start, set end step, transpose etc). but others may require another loop (e.g. loop x times more).

    Add a Restart action as the last step to enable it to repeat.

    Each action can have a %probability of being actioned (100%=always action, 0%=never action, in-between is checked overtime).

    Some actions start other sequencers or parts - so using Free song mode you can write your own logic about which parts/sequences play (note: next update fixes a bug in this).

    So think of actions as automation at loop points. You can 'debug' them by enabling Show button - that way they generate a scroll message - or you can just watch the 2nd sequencer page (or action panel) it updates to show the last action.

    This is such a brilliant part of the app.

    What’s the simplest way to go back to the original step in actions?
    Also, can actions be copied from sequence to sequence?

    Ta

Sign In or Register to comment.