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BeatMaker 3 dropped to free!
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Comments
Yeah, it's amazing what happens when a person with passion, but restricted funds, is given an opportunity to embrace a dream. Guess it's time for all of us to become mentors and youtube trainers for all the new people jumping on board
+1
Who's going hungry? Who's choice?
Hungry = Intuas loss of potential cash which could have been generated over the 4 days if it wasn't free.
I really hope you don't end up sitting there all on yer tod, but the thing is, subscription models work well for medium -large business's, but not for individuals I just don't see how anyone will be able to sustain monthly/yearly subscriptions, unless they are relatively wealthy. What about musicians in less wealthy countries..........no chance at all of them being able jump aboard unless they are in the upper income bracket. I live in one of the wealthiest countries in the world (U.K.) and wouldn't be able to afford it, so no chance then, for a huge percentage of the worlds population. This is aimed at Devs really, not you Gus. INTUA if you are listening, PLEASE don't go down the subscription path........looks like commercial suicide to me.........or at the very best, an exclusive product, for a few entitled individuals........> @AudioGus said:
It's three days, people.
They're hoping to expose their achievement to a wider audience so they can continue rapid growth, and NAMM is just the place to make a splash. It takes a lot to get people's attention in such a competitive market. If this does what they hope, it'll work out for everyone— even those poor souls like me who bought it already.
As for the "paid model is dying" comment, I suspect they may go subscription, but only for the sample store (see Auxy), since most kids don't have the patience to make their own kits. Based on their history, I'm not worried about Intua yanking features like the Auxy guys, but once BM3 is on iPhones later this year, millennials will be slurping up sample subscriptions like Tide Pods.
Doesn’t matter if it’s 3 weeks, 3 days or 3 hours. The app price trackers will have recorded the lowest price for posterity.
They’ve set a precedent that savvy buyers won’t ignore.
It's better for everyone who relies on BM3 to be as universally used as possible.
It's unclear whether giving the app away is the best way to achieve saturation.
You’re absolutely right mate. You and the 3-5 other users who join you would continue to enjoy Beatmaker 3 whereas I and many others would probably think about it for a second and switch over to iMPC Pro 2 and other apps not requiring the subscription.
I really hope it doesn’t come to that though, because I love Beatmaker 3 too much. Now that we’re almost on the cusp of an iPhone version of BM3 (which iMPC Pro 2 has none of), I don’t want it switching over to a subscription.
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If you need BM3 features you’ll no doubt either already have it (let’s face it, it’s hardly been kept a secret), or you’ll have been on the fence and jumped on it today.
If you miss the free offer, you’ll kick yourself and wait for the next sale or freebie since a precedent has been established. Only the very desperate will now fork out £40.
Not everyone has bottomless pockets like yourself, some of us shop around. Or wait for a deal.
Just out of interest, what did you pay for it?
Accordingly the App was dying, so I doubt this statement about the loss of revenue.
I never cared about BM3. It doesn’t seem to fit into my way of working and composing. Now that I can try it, I may find it useful. Or I may just delete it in a few weeks if my initial feeling of skepticism was correct. Either way, I would never have bought it, but now may become a customer.
If that is what the aim of this giveaway is, then in my case it may have worked. We shall see.
I think we’re overestimating the potential buyer. I’m pretty sure it’s only the appoholics here watching deals on app trackers. It seems the only people who have a problem with it being free don’t really love the app anyway. I also think the idea of value is a lot trickier than many people here are assuming. The issue seems to be either one of personal value (i.e., whether or not you value the app) or the value of the iOS ecosystem.
No one can argue with anyone about their personal value for a thing, but the value outside of that is much harder to pin down. Speculation is one thing. assumptions are another.
Hopefully you'll enjoy it, will you buy content?
So sad
If it sounds good to me. I was excited when I got free BeatHawk to check out their soundpacks, but honestly didn’t like them a whole lot, so have not bought any of those yet.
But I am excited to see what BM3 is all about. It is obviously a big favorite around here.
I can't reasonably speculate on who else may be out there in the world but the older I get the more I realize I am not terribly unique in the world. For me I just look at it as a time investment. I spend around 16 hours a week using BM3. It is easy for me to imagine spending 10-15$ a month to maximize the 64 hours a month or so that I am spending on making music. It would be silly of me to compromise my efforts when I can afford the best mobile tool I can get for my needs. Sure I may be in a less than 5% (or whatever) club but plenty of niche businesses can operate better catering to fewer rather than many.
Anyway, something like the '1,000 True Fans' or 'Long Tail' in marketing/economics...
http://www.longtail.com/about.html
Maybe a yearly subscription to Apple for use of the app store could work. Say £30.00 a year. Devs would get to keep 100% of any sales, and Apple would get their pound of flesh. It works for Sony on the PlayStation, maybe it could work for IOS. Everyone would be happy (ish!).
Perhaps one strategy Intua is using with their give away is to provide more people with access to their app in the hopes that other people will be so interested by using it that they’ll tell the people they know who will be so impressed by what their friends are doing with it that they decide to spend their money to buy BM3?
Such a strategy presumes people will find their product valuable enough that they’d want to purchase it rather than to wait around for the next give away as well as being able to reach more people than when they originally released BM3.
Timing their give away during NAMM is a way to maximize the exposure for their app via their give away promotion.
I’m sure there’s no shortage of frugal people willing to wait for cheaper options but I don’t think Intua believes they can rely upon these individuals to sustain their company.
Ha!
Thanks very much for this offer, I probably wouldn't have got to try this out to see if it suited me otherwise.
Sorry to those who feel aggrieved having paid full price.
Probably worth remembering that several Apps (Animoog, Firo, etc..) have also sold at a 'premium' price then been given away for free or at very low cost if that helps to put things in perspective.
I think most of us here have had the experience of buying something just before it goes on sale or becomes free.
Hopefully it evens out over time!
If Intua have done it for research's sake this thread is a goldmine.
Maybe a psychology thesis on human behaviour?
Keep going peeps.
I'm a subject as well I guess.
Context helps since it was part of a post with many other thread relevant items I posted.
Obviously by your working definition of drama versus mine the conversation is a non starter.
BTW, I wasn't discussing the air we breath because that has nothing to do with iOS music making.
WTF is "use whatever is useful for me" also?
Do you understand this is a forum discussing using or not using apps and why? So EVERYONE IS NOT ALWAYS HAPPY WITH AN APP?
Do me a favor, stay in your lane when it comes to me. I don't dig this type of baby shit. I don't do it in the real world or online.
Alright, thanks.
I am here to discuss apps and music making, don't tell me that my opinion based on experience is some how inappropriate or drama.
I find it interesting for people who ignore the topics of threads but rather play net nanny faux moderator post police.......
Who’s bringing the popcorn?
Is the niche within a niche market that big? To make this work? Or is it Flappy Bird to BM3 in one fell swoop.
By ‘frugal people’, you mean people with sense, or not much money that won’t pay £40 for something, when it might be free at some point again?
The ‘frugal people’ didn’t realise they COULD wait for it to go free, until today.
Now they know.
I think they’re hoping to introduce BM3 to musicians who haven’t used iOS to create music before. BM3 requires an investment of time to learn whereas Flappy Bird does not. If Intua feels their current marketing efforts will not produce any more sales, they have less to lose and more to gain with their give away promo provided they don’t alienate too many current customers in the process.