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Yeah, I would actually also be in the same boat (massively love Auria Pro in my workflow) but I never actually bought the plugins in the first place -- mainly use Auria pro for tracking/editing/arranging and the PSP channel/master strips have been more than good enough for those purposes. I can definitely see more use for them personally in a 'live host' like AUM or BM3 (still to this day I haven't settled on a reverb or delay plugin as my 'go to' for example).
Au still has the 512 max buffer though right? A big plus is being able to crank the buffer up super high for big sessions. I routinely stick pro-q and a compressor and either fabfilter timeless or saturn on each track (8-10) plus pro r as a buss fx plus a limiter on the master.
The 512 max buffet applies to MIDI, not audio. Now, there is a wrinkle here in that all (I think, haven’t confirmed that it is indeed “all”) the FF plugins have some type of MIDI functionality, like sidechaining on MIDI triggers or MIDI automation of parameters. So I’m not sure if that would mean the AU versions of these are limited to 512. I do know that is NOT the case in the Auria plugins. To actually use the MIDI functionality you’d probably need a MIDI track too so then you’d hit that limit. But just using them as an audio FX no.
The au limitation used to be on audio in auria pro too. So they lifted that?
I think it's in comparison to the native plugins, which can all run at 4096 frames. AUs are still limited for the most part, although apparently it's up to the individual plugin devs to allow for higher latencies.
I think it's time to give Apple feedback about crossgrade possibilities being good for the iOS consumer, which will also entice more desktop pro users who have already bought the entire desktop versions.
Maybe @WaveMachineLabs can chime in with clarification on this, but IIRC audio AUv3 FX plugins are not limited to the 512 max buffer size -- unless you've got MIDI tracks already in Auria, since the 512 max buffer is a CoreMIDI limitation (so if you've got even one MIDI track you are limited to 512 globally). The thing is, most of us are using AU instruments too, which implies at least one MIDI track is going to be present. But if it's a pure audio project with no MIDI, you can use an audio AUv3 FX plugin at higher buffer sizes, assuming of course that the plugin itself supports the higher buffer setting. I'm not a home right now but I can do a couple of tests later to confirm whether or not I'm just spouting nonsense here.
AFAIK that's exactly right. But most plugin devs have implemented 512 as the limit.
That's probably because it's the default setting in Apple's AUv3 sample code. You have to manually change it as a dev
Yes I remember you saying that previously
Would be good if word got out.
Ahh that’s it. I remember not getting audio using au plugins and set aum at 512, which is where i us au plugins. Since then i have only used fabfilters and native psp etc in auria since i only use it to mix and have the buffer at max.
I think that makes sense, but it really depends on whether these $$$ actually exist for iOS music-making. I don't know why major DAW companies haven't been exploiting this presumed market -- I have ideas, but no inside info. It seems to me, the pro DAWs would come first, and then the pro plug-ins would follow rather than the other way around. If iOS AU FabFilters sell big at full prices, then companies should take notice. I kind of expect it won't be that dramatic, but I'd like to be wrong.
Longer term, I don't think it matters much. The technology is going to advance, and at some point there should be mobile solutions strong enough to attract the professional music production industry and with pricing that can support the big DAW makers.