Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Funding for Devs

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Comments

  • @greengrocer said:
    Are there any word wide audio app sales numbers? Would be nice to have have some transprancy by Apple on this. The only thing you can find on the net is national appstore lists. Anyone who has a link?

    I’d love to see that info as well although it might break my heart or piss me off.

  • Random and totally off topic but your screen name gave me a chuckle @greengrocer . It is so relevant to me right now. I’m OT and my particular veggie preference is seemingly not available with the local Grocers.🤦🏽‍♂️

  • @RajahP said:
    FL Studio (Fruity Loops) started out as a little drum program some 20 years ago..

    I know. The first Fruityloops was a clone of my HammerHead with some added bells and whistles. Gol even mentioned that in an interview.

  • @brambos said:

    @RajahP said:
    FL Studio (Fruity Loops) started out as a little drum program some 20 years ago..

    I know. The first Fruityloops was a clone of my HammerHead with some added bells and whistles. Gol even mentioned that in an interview.

    Wow 😮

  • edited December 2018

    @WillieNegus said:

    @dendy said:

    @WillieNegus
    My thinking also however, from what I’ve read around here...even “super-hit” indie apps aren’t really netting huge or sustainable income.

    very true :(

    So absurd!

    Far away most absurd thing for me is when DAW costs just f**ing 30 euros and people are moaning for discount price...

    like years of work and price for wich you get lunch in sushi restaurant for two.. sad sick world...

  • @dendy said:

    @WillieNegus said:

    @dendy said:

    @WillieNegus
    My thinking also however, from what I’ve read around here...even “super-hit” indie apps aren’t really netting huge or sustainable income.

    very true :(

    So absurd!

    Far away most absurd thing for me is when DAW costs just f**img 30 euros and people are moaming for discount price...

    like years of work and price for wich you get lunch in sushi restaurant for two.. sad sick world...

    People have attempted to chew me out around here for the same view...be careful friend.lol.

    Cheap/broke folk can unite and get really aggressive round these here parts but I totally agree with ya here.

    The pricing for these tools as a whole are so off and lead to much of the undervaluing and sense of entitlement that threatens the whole iOS Universe.

    Imo of course.

  • I know, it’s absurd and I was just thinking how we all salivate for the Black Friday and Xmas sales (guilty as charged) and yet here we are ...
    I think a tip jar is a nice option.

  • I feel like modestly increased initial prices and then IAPs for added new features down the road could be a long term model that works for all. Then people can pay for what they choose to add and developers would have a financial reason to keep improving the apps. I love the cheap prices too but not if it means no one can make enough money to develop that next crazy ingenious out of nowhere app.

  • @kinkujin said:
    I know, it’s absurd and I was just thinking how we all salivate for the Black Friday and Xmas sales (guilty as charged) and yet here we are ...
    I think a tip jar is a nice option.

    Hey hey! Don’t go shaming bargain hunters my man.lol. I don’t think anyone including Devs have an issue with sales. Some echo Apple and don’t devalue their products with discounts but most people in business find it an amazing way to expand sales/user/customer base.

    The issue is people who smugly think everything on iOS should be cheap and that apps aren’t worth their Devs asking price. As @dendy mentioned, the nerve of folks to say something amazing that took years to make isn’t worth what they same people would pay for disposable things of significantly less value daily. That is nuts to me.

  • @marmakin said:
    I feel like modestly increased initial prices and then IAPs for added new features down the road could be a long term model that works for all. Then people can pay for what they choose to add and developers would have a financial reason to keep improving the apps. I love the cheap prices too but not if it means no one can make enough money to develop that next crazy ingenious out of nowhere app.

    Absolutely a must for devs going forward.

    I believe Matt from Blip is going at it this way. Meanwhile, my man who created DRC is slaving away to bring the AU version FREE!!! Been stressing himself out about it, working hard and generally concerned about if he should raise the price of the app post update to recover some funds. Or, if raising the price will doom the app altogether.

    Have you guys tried DRC?👀😳 My god! It’s as good as any synth on iOS and exponentially more innovative than the greater percentage of em yet there he is...giving amazing hours of sweat away for free and stressing about how to be at least compensated for work rendered....

    Devs like him should not be in a position to ask folks to throw them a bone. It’s gotdamn Civil Rights issue!!!✊🏾✊🏻✊.lol

    I kid, but it ain’t funny.

  • @WillieNegus said:

    @marmakin said:
    I feel like modestly increased initial prices and then IAPs for added new features down the road could be a long term model that works for all. Then people can pay for what they choose to add and developers would have a financial reason to keep improving the apps. I love the cheap prices too but not if it means no one can make enough money to develop that next crazy ingenious out of nowhere app.

    Absolutely a must for devs going forward.

    I believe Matt from Blip is going at it this way. Meanwhile, my man who created DRC is slaving away to bring the AU version FREE!!! Been stressing himself out about it, working hard and generally concerned about if he should raise the price of the app post update to recover some funds. Or, if raising the price will doom the app altogether.

    Have you guys tried DRC?👀😳 My god! It’s as good as any synth on iOS and exponentially more innovative than the greater percentage of em yet there he is...giving amazing hours of sweat away for free and stressing about how to be at least compensated for work rendered....

    Devs like him should not be in a position to ask folks to throw them a bone. It’s gotdamn Civil Rights issue!!!✊🏾✊🏻✊.lol

    I kid, but it ain’t funny.

    Sunrizer and GeoShred AU updates were FREE, too

  • edited December 2018

    @MobileMusic said:

    @WillieNegus said:

    @marmakin said:
    I feel like modestly increased initial prices and then IAPs for added new features down the road could be a long term model that works for all. Then people can pay for what they choose to add and developers would have a financial reason to keep improving the apps. I love the cheap prices too but not if it means no one can make enough money to develop that next crazy ingenious out of nowhere app.

    Absolutely a must for devs going forward.

    I believe Matt from Blip is going at it this way. Meanwhile, my man who created DRC is slaving away to bring the AU version FREE!!! Been stressing himself out about it, working hard and generally concerned about if he should raise the price of the app post update to recover some funds. Or, if raising the price will doom the app altogether.

    Have you guys tried DRC?👀😳 My god! It’s as good as any synth on iOS and exponentially more innovative than the greater percentage of em yet there he is...giving amazing hours of sweat away for free and stressing about how to be at least compensated for work rendered....

    Devs like him should not be in a position to ask folks to throw them a bone. It’s gotdamn Civil Rights issue!!!✊🏾✊🏻✊.lol

    I kid, but it ain’t funny.

    Sunrizer and GeoShred AU updates were FREE, too

    Not sure why devs don't release their apps with AU initially. I guess adding AU would have more value than IAA in their initial version would add more value and bring more traction to their apps. Also, basic features like Legato, Glide and Vibrato are missing from many synths that most genres need.

  • edited December 2018

    @WillieNegus said:

    @marmakin said:
    I feel like modestly increased initial prices and then IAPs for added new features down the road could be a long term model that works for all. Then people can pay for what they choose to add and developers would have a financial reason to keep improving the apps. I love the cheap prices too but not if it means no one can make enough money to develop that next crazy ingenious out of nowhere app.

    Absolutely a must for devs going forward.

    I believe Matt from Blip is going at it this way. Meanwhile, my man who created DRC is slaving away to bring the AU version FREE!!! Been stressing himself out about it, working hard and generally concerned about if he should raise the price of the app post update to recover some funds. Or, if raising the price will doom the app altogether.

    Have you guys tried DRC?👀😳 My god! It’s as good as any synth on iOS and exponentially more innovative than the greater percentage of em yet there he is...giving amazing hours of sweat away for free and stressing about how to be at least compensated for work rendered....

    Devs like him should not be in a position to ask folks to throw them a bone. It’s gotdamn Civil Rights issue!!!✊🏾✊🏻✊.lol

    I kid, but it ain’t funny.

    Yeah, strange world. But then sometimes for some apps it feels like there is 4 times or more often a sale per year and people knowing it. So i know it must be hard to figure out which price range works best on iOS for which clients but sometimes developers devalue themselves while offering too often sales on already cheap apps.
    I find the idea of an intro price for early adopters great or for pre-orders and then there should be no sale at all.....maybe at best 1-2 times a year if sales really go down the drain. I know it might be wrong but even as a stupid customer today i just do some little research and google a bit and i already know a certain app cost me just a dollar 4 times in a year or there will be regular sales and so on. So even if on iOS developers tend to fairly fast go on sales, or lower their prices i would consider it with deep thought because there might be no way back and people just get so used to waiting for the sales.
    But it might be also hard today to stay within competition since all companies do this, beside a few where you just know you won´t get it any cheaper anytime soon or ever after the intro phase.
    I get spammed with all kind of super sales for for 99% off and whatever crazy deals and i got Animoog for a dollar years ago. Right now it seems Zeeon is 5 bucks and it´s just unreal sometimes.
    So it´s sad that these super deals are needed for developers and at the same time they devalue their own tools and future products in a long term.
    Maybe we need a modular buying option. Buy per OSC, mod-slot or MB of sample content :)
    Also even maybe "sad" that you can get almost too much great free stuff. Of course people like free or very cheap stuff...i do.

  • For me I think the thing that is most interesting for iOS as a music making environment is it becoming somewhere you can seriously make music. - Technically it is well on the way - I've made a number of tracks just on my iPad, sometimes out of convenience (ie on a long boring train journey) and other times just because the tools/sounds I wanted happened to be on the iPad - the latter is happening more and more. I suspect that the perception of iOS as a "serious" music making environment needs a bit more work but the sterling efforts of Doug at the sound test room and also the likes of Gaz Williams at Sonic State are important too.

    I think as well iOs has the potential to set itself apart - Bram Bos's comments about how iOS lends itself to a more modular approach - something that encouraged Pagefall to set off on the path it has, AUM which I find a much better music making environment that the DAWs I use simply because it gets out of my way and lets me think about the music. I feel we are just starting to tap the potential of all this, and the time will come for iOs - helped a lot by the power of the new iPads (& phones) - it's funny, my laptop is the least powerful of my devices these days....

  • It’s all quite sad really, even beta-testers don’t get paid anymore :'(

  • edited December 2018

    So many thoughts on the subject but I gotta go get some things done before I go way degenerate with the NYE festivities.lol

    I’ll be back to see what I can learn from the perspectives shared and perhaps find some meaningful opportunity or way to impact it. Greatly appreciate all attention and comments on this matter to this point. I know it’s been discussed before but it can’t get enough attention imo.

  • This is a really good discussion abut the economics of App creation. IOS seems to be a special case. If you're serious about Music Creation as a business you probably use a desktop and pay accordingly for your tools. IOS seems to cater to 2 types of users:

    1. Cost sensitive
    2. Demanding mobility

    There might be more but those are the biggies.

    Software developers are in high demand and anyone capable of producing an App with AU features is a top tier developer that can make a good living. Many do have regular programming or tech related jobs and do their IOS programming for the creative outlet to truly own something from their efforts. I can think of one App developer that literally cannot charge for his Apps due to his the terms of his daily employment (Physicals, Sequencism as I recall). So, programming for IOS has a lot of "love" behind it and a few that are betting the farm to see a return to cover what is a full-time effort. LIke @Michael advises in his interview there are significant business skills that must be added to the mix to make a return and a bit of luck never hurts (like Jimmy Fallon using your app with Billy Joel to produce a realtime recording of just vocals... I NEED that says almost anyone that can sing).

    We probably can't fix the injustices in the market but it never hurts to highlight the issues.

    I've been posting when I can to help drive more Patreon subscriptions for @thesoundtestroom and since I started banging that drum the numbers have gone from 379 to 384.
    They could have done as well without bringing it up here because I'll bet the 300+ members are already here.

    Art is not commerce and rarely provides wealth for most who make it. But those who make it are often driven by internal forces that make the creation an imperative.

    Being good at business and the creative arts is also rare. If you are good at business consider taking on the marketing of apps as a business using a profit sharing model. Reach out to struggling developers and free up their time by owning the selling of the product for a flat percentage of the proceeds. For all I know one of these App vendors already uses this as a model.

    We could create a Patreon site and collect funds and then have a small management team that disburses the funds to address some of the more egregious cases of struggling developers that need a bit of money to reach the goal line. Users giving back and supporting developers in need.

  • @pagefall said:
    For me I think the thing that is most interesting for iOS as a music making environment is it becoming somewhere you can seriously make music. - Technically it is well on the way - I've made a number of tracks just on my iPad, sometimes out of convenience (ie on a long boring train journey) and other times just because the tools/sounds I wanted happened to be on the iPad - the latter is happening more and more. I suspect that the perception of iOS as a "serious" music making environment needs a bit more work but the sterling efforts of Doug at the sound test room and also the likes of Gaz Williams at Sonic State are important too.

    I think as well iOs has the potential to set itself apart - Bram Bos's comments about how iOS lends itself to a more modular approach - something that encouraged Pagefall to set off on the path it has, AUM which I find a much better music making environment that the DAWs I use simply because it gets out of my way and lets me think about the music. I feel we are just starting to tap the potential of all this, and the time will come for iOs - helped a lot by the power of the new iPads (& phones) - it's funny, my laptop is the least powerful of my devices these days....

    You can do make serious music since years on it. But i´m scared that many searching too much of a notebook or even desktop replacement and developers mimic too much of this workflow.
    The best multi-touch apps are still some of the oldest and in terms of workflow it doesn´t change much in general for me. Of course now there is AUv3 which opens up a new market as well and maybe the main market beside a full DAW for iOS music. I still personally prefer stand-alone apps but i´m also maybe an old dinosaur by now :)

  • @WillieNegus said:

    The issue is people who smugly think everything on iOS should be cheap and that apps aren’t worth their Devs asking price.

    I haven’t seen much evidence of ‘smug’ members complaining about the prices of apps on here. It seems you’re highlighting a problem that doesn’t exist, or at most is a rarity.

    Plenty of people, including me, complaining they can’t afford to buy all the apps they’d like to, but that’s down to personal finances and not app prices - which are very fair.

    Personally I’m happy with prices as they are - as someone earning bugger all, it means I can indulge in music making, like the money-bags do. As for whether you think they should be higher - the price is set by what the market will pay. If they could get more then I’m sure most devs would raise prices accordingly.

    If you think they’re getting a bad deal, I’m sure they’d be happy for you to send donations. Are you supporting any devs at present?

  • edited December 2018

    Art is not commerce and rarely provides wealth for most who make it. But those who make it are often driven by internal forces that make the creation an imperative.

    ha ha tell me about it - I think I've made just over £100 since 2016 off of my music (not software) making

    Being good at business and the creative arts is also rare. If you are good at business consider taking on the marketing of apps as a business using a profit sharing model.

    Yeah - it's only in my 50's I feel i've finally accumulated a decent set of skills - development, business and creative arts to make a real go of a company in this space (and as Julian Storer points out - this set of skills often manifests it self in 40+ year old white dudes - something else we mean to tackle if we get Pagefall off the ground properly)

    Reach out to struggling developers and free up their time by owning the selling of the product for a flat percentage of the proceeds. For all I know one of these App vendors already uses this as a model.

    We could create a Patreon site and collect funds and then have a small management team that disburses the funds to address some of the more egregious cases of struggling developers that need a bit of money to reach the goal line. Users giving back and supporting developers in need.

    There is definitely space for differing business models - collectives etc - as you say people with different skills can bring different things to the game. My big worry always is that 'middle men' end up making all the money (hello the record industry in the 70's, spotify now etc). In fact - in business in general the model is that the people that do the actual work get paid the least - and that happened even in a company I started & was a director off - very very hard to change (another reason Pagefall is going down a slightly different non investment based route)

  • edited December 2018

    @pagefall said:

    There is definitely space for differing business models - collectives etc - as you say people with different skills can bring different things to the game. My big worry always is that 'middle men' end up making all the money (hello the record industry in the 70's, spotify now etc). In fact - in business in general the model is that the people that do the actual work get paid the least - and that happened even in a company I started & was a director off - very very hard to change (another reason Pagefall is going down a slightly different non investment based route)

    The most successful web/software companies I’ve known, the founders have a good share of complimentary skills. So a designer, coder and sales person getting together covers a lot of bases, and when the company expands each director knows exactly what to look for in extra staff.

  • You can do make serious music since years on it. But i´m scared that many searching too much of a notebook or even desktop replacement and developers mimic too much of this workflow.

    that's why I like iOS - apeMatrix and AUM tend to take me different directions the a traditional DAW

    The best multi-touch apps are still some of the oldest and in terms of workflow it doesn´t change much in general for me. Of course now there is AUv3 which opens up a new market as well and maybe the main market beside a full DAW for iOS music. I still personally prefer stand-alone apps but i´m also maybe an old dinosaur by now :)

    It's good different people work different ways - one reason I hang out on here - if I didn't we would just be making apps that are the way we do things - I really value in input from this community. The goal is to make interesting music making tools

  • The most successful web/software companies I’ve known, the founders have a good share of complimentary skills. So a designer, coder and sales person getting together covers a lot of bases, and when the company expands each director knows exactly what to look for in extra staff.

    totally agree with that. One thing I've been very good at over the years is recognising my own short comings and hiring accordingly so I've always got better people than me to draw upon.

  • My biggest head scratcher is: if we assume the app dev’ing is not a route to Scrooge McDuck levels of money swimming, then why in the hell are there sooooo many shitty music apps that no one in the world is asking for, yet basic utility apps that would make most people on here would go nuts over are missing for the most part? How many launchpad rip off beat makers do we really need?!

    Until Bram started RozSuite even things like basic midi transposing were awol!

    Now that AU midi is officially “a thing” if I was a dev or had the funds to hire a dev, the first thing I’d do is basically create AU versions of all PizMidi’s absolutely indispensable midiVST utilities. Relying of hex coding in stream bytes just to remap notes or cc’s is stoooooopid!

    The world does not, in no uncertain terms, need any more IOS delay or reverb effects!

    And why is this forum not used as more of a pull source where devs ASK what people want before they fire up their workstation?

    Or create more unique funding models?

    Example... Even though there are a lot of chord tools, NONE of the are even half as good as the VST ToneSpace. I’ve been begging to get a dev to basically make something identical for iOS as an AU. How about a funding model where we use Kickstarter where I put up a chunk of cash as a seed, I’d get paid back off initial sales until I recouped initial amount, then dev keeps the rest?

    What amount of $ would make sense for Devs to essentially take “requests?” Serious question and I’d really like to know...

  • @MonkeyDrummer said:
    My biggest head scratcher is: if we assume the app dev’ing is not a route to Scrooge McDuck levels of money swimming, then why in the hell are there sooooo many shitty music apps that no one in the world is asking for, yet basic utility apps that would make most people on here would go nuts over are missing for the most part? How many launchpad rip off beat makers do we really need?!

    Ha ha - see all of business. For one reason or another I get a look at investment proposals that cross the desk of an investor - some of it is brilliant (some of it is utterly brilliant) and some of it would horrify you that anyone thought that particular idea was worth trying to do.....

    What amount of $ would make sense for Devs to essentially take “requests?” Serious question and I’d really like to know...

    We are definitely wanting to make things that people want to use. Now that is a fine line - one I hope we are treading ok right now - no one was asking for Autony or Cality but they seem to be getting some good traction (even pre-release for Cality - which is getting closer - I'm reading this thread while I wait for the deploy/test cycle while I clean up UI code :-) ). The next app is almost certainly a thing that people on here have been asking for a lot (unless I sneak in a chaotic midi LFO based on a Max/MSP patch I have before hand ;-) )

  • edited December 2018

    AudioKit is an open-book.

    Here is today's Paid App Charts in America right now:

    It is a wonderful blessing to be ranked so high. 🙏

    Do you know how many sales we had yesterday in America total as a top 5 app?

    18 copies.

    Less than 20 units. That's what a hit app looks like.

    There are thousands of music apps released every year. We're one of the lucky ones to be able to sell that many copies.

    Every sale matters for indie developers. And, we're super thankful for everyone that bought a copy.

    We're grateful for all the support of D1. As, it will keep the lights on at AudioKit to make open-source software and make apps like Synth One. However, there is no way AudioKit could support even one full-time developer, even with having several hit apps in 2018.

    With a fair amount of confidence, and from this year's Audio Developer Conference in London, the consensus is that there is no single music app or VST that sold 100k copies in 2018. On any platform. Combined.

    If any of you are considering a career in music app development in 2019, make sure you do it because you love it.

    The "gold rush" is over... But, the "golden age" of a wonderful community of musicians and developers makes it worth it. As, long as you have other means to support yourself. 👍

    Big thanks for a wonderful 2018.

  • @pagefall said:

    The most successful web/software companies I’ve known, the founders have a good share of complimentary skills.

    I like your approach to business and openess here.

    I just bought Autony and encourage more to do so.

    A quick use of the product with 3 Autony AU MIDI generators driving 2 Mood and 1 Poison-202 with some Animoog added on top. I like the fact that the 3 instances seem to coordinate and create complimentary lines. At this point I have done nothing but set up the apps in AUM and hit record.

    https://soundcloud.com/user-403688328/autony-w-animoog

  • The iOS economy is a skewed model of enterprise a model created by Apple, for promoting the sale of Apple products first and foremost. Which could possibly change anytime with a nod from Apple, or maybe external legislation.

  • There could also be a much bigger market (for my taste) for remote apps. While there are superb apps for iOS itself i wonder why there are not already tons of apps to control all kind of DAWs or other desktop plug-ins.
    Yes, there are a few but not as much as i expected.
    The question is also does the general market shrink or still grow?
    Then there seems to be a change also in some markets (like i mentioned in another thread). Software get more advanced and cheaper in general and where before only the professionals were the target, the serious hobbyist and bedroom producer fit also in here now.
    I mean for a decade i never even thought about to create my own music, then came iOS and it was an amazing start to explore this world. I got more interested and it evolved. Now today there are even for "normal" people affordable tools the pros just dreamed about some years ago. From a synth on my iPhone to blockbuster orchestral tools under my finger for (relative) small money.
    At some point it becomes also more like a collectors addiction. I bet most people with tons of apps and plug-ins could make music until the end of their life. Now developers have to do something special to stick out now in this market or they must try to bound customers for the long term.

  • @Cib said:
    There could also be a much bigger market (for my taste) for remote apps. While there are superb apps for iOS itself i wonder why there are not already tons of apps to control all kind of DAWs or other desktop plug-ins.
    Yes, there are a few but not as much as i expected.
    The question is also does the general market shrink or still grow?
    Then there seems to be a change also in some markets (like i mentioned in another thread). Software get more advanced and cheaper in general and where before only the professionals were the target, the serious hobbyist and bedroom producer fit also in here now.
    I mean for a decade i never even thought about to create my own music, then came iOS and it was an amazing start to explore this world. I got more interested and it evolved. Now today there are even for "normal" people affordable tools the pros just dreamed about some years ago. From a synth on my iPhone to blockbuster orchestral tools under my finger for (relative) small money.
    At some point it becomes also more like a collectors addiction. I bet most people with tons of apps and plug-ins could make music until the end of their life. Now developers have to do something special to stick out now in this market or they must try to bound customers for the long term.

    Good points, market saturation could be a problem, but I think this may become more a problem if this pace of technological advancement slows, until then we should at least see better recreations of older code at least and hopefully new innovations.

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