Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Funding for Devs

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Comments

  • edited January 2019

    @dendy said:
    reading all this, i have more and more bad feeling about future of ios music apps... mostly regarding big apps like DAWs which needs extreme amount of work... if things will not go better, i'm afraid that sooner or later devs of existing DAWs will give up for next updates...

    @WillieNegus
    Influencers and trendsetters typically determine what products are cool and sexy...

    which is totally not cool and not sexy...

    It’s always been that way it’s just who influencers and trendsetters are has widened.

    From instruments to software, musicians and producers follow trends. Someone saw which guitar Hendrix used. Someone saw a Triton on stage.

    Nobody gave a rats ass about Adidas or Nike until Run DMC and Michael Jordan rocked them. Didn’t matter that they were always great sneakers.

    Cool sells. Always has, always will.

    I’m with ya, it be great if these great Jedi were recognized and compensated based simply on the great work they do but that also applies to mothers, teachers, etc.... Just isn’t the way our world spins unfortunately.

    Plus, the fact is...celebrities and famous musicians do use and love these amazing apps just like we all do.

    Should they make a tutorial video on the house knowing that it would potentially generate the dev millions in sales? Perhaps in a perfect world they would, but in this one...ya need to know how to approach and incentivize.

  • edited January 2019

    @deltaVaudio said:
    @analog_matt , @brambos and @Chris_Randall so cool of you to share your sales data. Since we are sharing, I just checked and I'm on 5988 units since releasing at the end of June which I'm very happy with.

    You should be. That’s almost 150% of the sales of my best selling product since mid-2017 :o

  • @brambos bare in mind that most of those sales were at 3quid tho.

  • I think apps should be higher, especially deep apps! For instance, in the real world my mpclive was $1300.00USD vs BM3 which has never been over $40.00USD... side by side the engine in beatmaker 3 destroys the mpclive... has more features as well.

    To be fair we can say you have to buy an ipad, but then again if you know about bm3 you possibly own one already...but just for fairness the new ipad 9.7 is $329.00...more power than the live.

    To also be fair lets say you need a tactile surface/controller...if you are decent at bargain shopping an adequate controller can be purchased for under $200.00.

    So lets add those up and get a $600.00 usd “serious mobile competitor” for akai and the mpclive...

    Seems like it would be very very fair to charge 99.99 to 149.99 for bm3!

    I mean we have devs in here like brambos and jimaudio sleying hardware for less money than a soundlibrary in hardware world! I personally think more money for products would lead to this platform (ios) finally being taken seriously more often.

    Its only my opinion, so dont let it hurt your feelings folks.

  • edited January 2019

    @deltaVaudio said: so cool of you to share your sales data. Since we are sharing, I just checked and I'm on 5988 units since releasing at the end of June which I'm very happy with.

    Holy smokes, that’s a lot of copies! Well done. 👏

  • edited January 2019

    It’s interesting that a new app gets announced today (more hinted at actually) in another thread and within the first ten posts we are discussing not buying it because of cost. I’m not criticizing the posters one bit as they put it in context and say the pricing is fair but the message to the developer is we won’t buy this unless you drop you price or put it on sale.

    “still charging a lot of money on a per app basis with nary a sale”
    “can't justify the pricing”
    “the price of the apps is the obstacle for me”
    “difficult to justify the price with so many others around”

    It’s a tough gig!

    [Edit: the pricing hasn’t actually been announced yet so the discussion is regarding the developer’s previous apps]

  • edited January 2019

    Definitely agree with need of much higher prices !!!

    Another benefit would be that it would put out of game lot of "chronic complainers" (or "app collectors") who aren't doing any real music just complaining about missing features on all possible forums...

    Because if you once decide to buy app for 150€, you usually do serious research and you pretty well know if that app will fullfil your needs.
    I remember, before i bought for example Presonus Studio Pro, i spend weeks by watching tutorials. Just to know if it is worth the money for my workflow...

    This aspect is missing on iOS. For that super low prices everybody buy almost everything in most cases without deeper research or thinking... impulsive purchases...

    And then, in better case, they are not using app, worst case they are complaining about missing features ...

  • edited January 2019

    @MrSmileZ said:
    I think apps should be higher, especially deep apps! For instance, in the real world my mpclive was $1300.00USD vs BM3 which has never been over $40.00USD... side by side the engine in beatmaker 3 destroys the mpclive... has more features as well.

    To be fair we can say you have to buy an ipad, but then again if you know about bm3 you possibly own one already...but just for fairness the new ipad 9.7 is $329.00...more power than the live.

    To also be fair lets say you need a tactile surface/controller...if you are decent at bargain shopping an adequate controller can be purchased for under $200.00.

    So lets add those up and get a $600.00 usd “serious mobile competitor” for akai and the mpclive...

    Seems like it would be very very fair to charge 99.99 to 149.99 for bm3!

    I mean we have devs in here like brambos and jimaudio sleying hardware for less money than a soundlibrary in hardware world! I personally think more money for products would lead to this platform (ios) finally being taken seriously more often.

    Its only my opinion, so dont let it hurt your feelings folks.

    The comparison is absolutely not correct. At least for the following reasons.
    MPC Live comes with a 20+ GB library, BM 3 has practically no stock library (the one that only causes laughter)
    MPC Live belongs to you and you can sell it. You can’t sell IOS programs, they don’t belong to you, it's just a veiled rent. Problems can also be when selling your iPad.
    Comparison of work stability is also not in favor of BM3.
    The list can be continued, but even this is quite enough to prefer MPC Live for serious work.

    I want to add one more thing for those who talk about price increases. As a buyer of software for IOS, I do not have the possibility of trial. As described above, there is no secondary market applications. Also, the stability of the system leaves much to be desired, including due to the strange decisions of Apple. The increase in cost will lead to an outflow of users in favor of desktop solutions.

    And on IOS there is no piracy.

  • @Slava said:

    @MrSmileZ said:
    I think apps should be higher, especially deep apps! For instance, in the real world my mpclive was $1300.00USD vs BM3 which has never been over $40.00USD... side by side the engine in beatmaker 3 destroys the mpclive... has more features as well.

    To be fair we can say you have to buy an ipad, but then again if you know about bm3 you possibly own one already...but just for fairness the new ipad 9.7 is $329.00...more power than the live.

    To also be fair lets say you need a tactile surface/controller...if you are decent at bargain shopping an adequate controller can be purchased for under $200.00.

    So lets add those up and get a $600.00 usd “serious mobile competitor” for akai and the mpclive...

    Seems like it would be very very fair to charge 99.99 to 149.99 for bm3!

    I mean we have devs in here like brambos and jimaudio sleying hardware for less money than a soundlibrary in hardware world! I personally think more money for products would lead to this platform (ios) finally being taken seriously more often.

    Its only my opinion, so dont let it hurt your feelings folks.

    The comparison is absolutely not correct. At least for the following reasons.
    MPC Live comes with a 20+ GB library, BM 3 has practically no stock library (the one that only causes laughter)
    MPC Live belongs to you and you can sell it. You can’t sell IOS programs, they don’t belong to you, it's just a veiled rent. Problems can also be when selling your iPad.
    Comparison of work stability is also not in favor of BM3.
    The list can be continued, but even this is quite enough to prefer MPC Live for serious work.

    Actually mpclive comes with around 10 gigs of sounds (24bit/96khz) that are mostly centered around house, edm, & techno (which surprises me for a hiphop superstar machine) these are all permanent BTW on your 16gig included drive, if you want to save your own stuff(and you will) you will be buying thumb drives, sd cards, or installing an internal hd!

    The mpclive does NOT stream from disk, so bigger samples will furociously eat your sample ram...which is not the advertised 2 gig, its more like 300-400meg, which sounds like alot, but lets say you want to use the repository sound set or similar...you will completely be out of ram with two patches! Seems like the libraries are mostly 24bit 48khz which are huge on such small ram.

    I wouldnt base any sampler on its included
    Library by the way...thats like comparing a 4 cylinder camaro to a 8 cyclinder camaro based on a trim kit and paint color...laughing out loud

    Software for your computer is just as hard to sell these days. Selling hardware gear can fluctuate in big ways... in the 90s you could buy vintage gear for little money, now the same stuff is “dawless” so alot of it is higher than what it was new...enjoy it while it lasts...markets always crash eventually.

    I think the mpclive acts weird and crashes more than bm3?! Close here actually.

    The mpclive has its high points, but the sample engine in bm3 is FAR SUPERIOR and has streaming and more available Ram. When I say far superior I mean it, I own both.

    Unless you use mpclive as a controller you only have 3 plug in synths and an assortment of boring effects...so in stand alone portable take it with you mode... Beatmaker 3 is like that 8 cyclinder camaro from above and the mpclive is like a go cart...red paint doesnt increase the speed.

    Auv3 plugs will slaughter the effects and synths available to the live in standalone...wow2 or turnado for example...all day better.

    More audio tracks on bm3 and they arent limited to patterns

    Bm3 real song mode, not pattern chaining

    Bm3 editable drawable automation not on mpclive

    128 layers vs 4 on mpclive

    I wont even talk about clip mode on mpc because its so dumb

    I can go on and on as i have enough to fill pages with the differences.

    ...i dont think you own the mpclive because you are so far off? Maybe your argument should have included some of these instead pros for the mpclive...

    The device itself is more powerful when hooked to a pc or mac and it has no preference which one! This increases track count, performance, ram, and time/pitch stretch.

    The tactile workflow of the qlinks, pads, and touch screen really works in a music creation scenerio as these controllers, change on every page in ways that Enhance workflow. This is further enhanced by the MPC X.

    It is only a sampling workstation, there are no IPAD type distractions such as forums, texting, and surfing.

    Those are in favor of mpc points, i can put the soundbanks on bm3 BTW and make them evolve beyond what is available presently on the mpc. Soundlibraries are not a point of discussion to me, especially on a sampler. Did you know most high profile producers ERASE the included library? Probably not I guess.

  • edited January 2019

    It’s been brought to my attention privately that a comment I made publicly here in this thread could be offensive to people...particularly women.

    I used the term “B**ch” to be specific.

    I just want to first apologize if anyone was offended. Next, I want to clarify that in my vernacular, area, social network and greater culture...”b**ch” is not a gender specific term. It is a term often used by men and women, both gay and str8, to describe both men and women engaged in sordid or shady activities...or just playfully with admiration...(ie...Madonnas one Bad B****)

    In no way did I intend to describe or demean all women or offend them.

    That is not an excuse, I’m not into making those...it’s just an explanation for my use of a word that also defines other things. In the context I used it in...my intent was to describe Porn Stars in the context of a greater illustration...

    I’ll leave it up unedited along with this so that I’m held accountable for my actions and language and I appreciate the person who called me out on it. I can only grow if I’m willing to embrace criticism and be held accountable.

    I promise my intentions are always positive but that doesn’t mean my behavior, language, perception or comprehension will always be synced with my intent and I’m a very approachable guy that I invite any of my fellow members to challenge when I’m wrong.

    I actually started a thread that explored the state of “PC” weeks ago that turned into a wonderful discussion like this one did. Here I am guilty of possibly offending people.

    Perhaps I have a long way to go but no one honest can accuse me of not being chin out to recieve a smack when if or when I’m wrong. I don’t have much of an ego when it comes to things like offending people. Especially when it’s something I can easily avoid.

    Word won’t appear on this forum from me again.🙏🏾

    Thanks for this very informative conversation and again, apologies for this longwinded sidebar and for my colorful commentary earlier...

  • @WillieNegus it has certainly been in interesting discussion! :)

  • edited January 2019

    Since we are sharing, I would also like to give you the "sales" (i.e. Number of units installed) of my free apps. It might be used as a sort of "bottom line", as I have neither marketing nor things such as videos in the app store pages.

    In a year and a half, sequencism has been installed around 3070 times, with around 2K units installed on the first two months.

    Also, physicles has been installed around 2540 times, with 1.5K units installed on the first two months.

  • edited January 2019

    Does the AppStore offer any analytics to see what apps are actively being used by users as opposed to just installing them and never looking at them?

    Apple stated in their prior keynotes that iOS apps are the most actively used ones compared to the apps on competing platforms. So I guess gathering usage stats on apps is in Apple's architecture.

  • edited January 2019

    @deltaVaudio said:
    @WillieNegus it has certainly been in interesting discussion! :)

    Aw man! We have Devs like you to thank for it. It was the open, honest input from you guys that cracked it open.

    There’s so much wealth on this forum. Very very bright and capable people. I look forward to a New Year of exchanging, learning and more great discussions that could possibly impact or push our community further.

  • I could imagine the tempest storm and damage that could be wrought to the iOS scene, if a developer sold an app at $99 and failed to fix or update it. Since iOS started I do think the average non sale price of apps has increased, some from little known developers.

  • Thanks for sharing @rrc2soft

  • edited January 2019

    @MrSmileZ said:

    @Slava said:

    @MrSmileZ said:
    I think apps should be higher, especially deep apps! For instance, in the real world my mpclive was $1300.00USD vs BM3 which has never been over $40.00USD... side by side the engine in beatmaker 3 destroys the mpclive... has more features as well.

    To be fair we can say you have to buy an ipad, but then again if you know about bm3 you possibly own one already...but just for fairness the new ipad 9.7 is $329.00...more power than the live.

    To also be fair lets say you need a tactile surface/controller...if you are decent at bargain shopping an adequate controller can be purchased for under $200.00.

    So lets add those up and get a $600.00 usd “serious mobile competitor” for akai and the mpclive...

    Seems like it would be very very fair to charge 99.99 to 149.99 for bm3!

    I mean we have devs in here like brambos and jimaudio sleying hardware for less money than a soundlibrary in hardware world! I personally think more money for products would lead to this platform (ios) finally being taken seriously more often.

    Its only my opinion, so dont let it hurt your feelings folks.

    The comparison is absolutely not correct. At least for the following reasons.
    MPC Live comes with a 20+ GB library, BM 3 has practically no stock library (the one that only causes laughter)
    MPC Live belongs to you and you can sell it. You can’t sell IOS programs, they don’t belong to you, it's just a veiled rent. Problems can also be when selling your iPad.
    Comparison of work stability is also not in favor of BM3.
    The list can be continued, but even this is quite enough to prefer MPC Live for serious work.

    Actually mpclive comes with around 10 gigs of sounds (24bit/96khz) that are mostly centered around house, edm, & techno (which surprises me for a hiphop superstar machine) these are all permanent BTW on your 16gig included drive, if you want to save your own stuff(and you will) you will be buying thumb drives, sd cards, or installing an internal hd!

    The mpclive does NOT stream from disk, so bigger samples will furociously eat your sample ram...which is not the advertised 2 gig, its more like 300-400meg, which sounds like alot, but lets say you want to use the repository sound set or similar...you will completely be out of ram with two patches! Seems like the libraries are mostly 24bit 48khz which are huge on such small ram.

    I wouldnt base any sampler on its included
    Library by the way...thats like comparing a 4 cylinder camaro to a 8 cyclinder camaro based on a trim kit and paint color...laughing out loud

    Software for your computer is just as hard to sell these days. Selling hardware gear can fluctuate in big ways... in the 90s you could buy vintage gear for little money, now the same stuff is “dawless” so alot of it is higher than what it was new...enjoy it while it lasts...markets always crash eventually.

    I think the mpclive acts weird and crashes more than bm3?! Close here actually.

    The mpclive has its high points, but the sample engine in bm3 is FAR SUPERIOR and has streaming and more available Ram. When I say far superior I mean it, I own both.

    Unless you use mpclive as a controller you only have 3 plug in synths and an assortment of boring effects...so in stand alone portable take it with you mode... Beatmaker 3 is like that 8 cyclinder camaro from above and the mpclive is like a go cart...red paint doesnt increase the speed.

    Auv3 plugs will slaughter the effects and synths available to the live in standalone...wow2 or turnado for example...all day better.

    More audio tracks on bm3 and they arent limited to patterns

    Bm3 real song mode, not pattern chaining

    Bm3 editable drawable automation not on mpclive

    128 layers vs 4 on mpclive

    I wont even talk about clip mode on mpc because its so dumb

    I can go on and on as i have enough to fill pages with the differences.

    ...i dont think you own the mpclive because you are so far off? Maybe your argument should have included some of these instead pros for the mpclive...

    The device itself is more powerful when hooked to a pc or mac and it has no preference which one! This increases track count, performance, ram, and time/pitch stretch.

    The tactile workflow of the qlinks, pads, and touch screen really works in a music creation scenerio as these controllers, change on every page in ways that Enhance workflow. This is further enhanced by the MPC X.

    It is only a sampling workstation, there are no IPAD type distractions such as forums, texting, and surfing.

    Those are in favor of mpc points, i can put the soundbanks on bm3 BTW and make them evolve beyond what is available presently on the mpc. Soundlibraries are not a point of discussion to me, especially on a sampler. Did you know most high profile producers ERASE the included library? Probably not I guess.

    mpc live never crashed once, and I have one from the first cursed batch, like comparing oranges from Jupiter to apples from mars.

    agreed would never buy a sampler based on the library.. there are some good things coming, disk streaming is one of them.

  • Devs can have my money, just make sure your app has midi in and out, sample import and audio export, and panning.

  • edited January 2019

    Interesting discussion, just ate a chunk of time reading it all and digesting.
    My hope is that the user base will increase. The Korgs and Reasons of the world would not be dipping their toes in unless they thought there was a good chance of it increasing their bottom line one way or another eventually.
    iOS should really appeal to people coming in to music making for the first time. iOS music making (or maybe it’s just forums?) seem to be dominated by white males in their 40s and 50s. The “cool” people in their teens and 20s need to latch on to this stuff to scale it, they are usually the ones with more disposable income too.

    I think there is a really good chance as computers disappear from the average home replaced by tablets iOS will become the default platform for music production. This happened with the proliferation of computers taking over music production as most people (In more well off countries at least) had a computer in their household. More and more kids are going to be growing up in houses with no desktop computer but probably at least one or two tablets lying around

  • @RedSkyLullaby said:
    Interesting discussion, just ate a chunk of time reading it all and digesting.
    My hope is that the user base will increase. The Korgs and Reasons of the world would not be dipping their toes in unless they thought there was a good chance of it increasing their bottom line one way or another eventually.
    iOS should really appeal to people coming in to music making for the first time. iOS music making (or maybe it’s just forums?) seem to be dominated by white males in their 40s and 50s. The “cool” people in their teens and 20s need to latch on to this stuff to scale it, they are usually the ones with more disposable income too.

    I think there is a really good chance as computers disappear from the average home replaced by tablets iOS will become the default platform for music production. This happened with the proliferation of computers taking over music production as most people (In more well off countries at least) had a computer in their household. More and more kids are going to be growing up in houses with no desktop computer but probably at least one or two tablets lying around

    But the average people are not interested in creating music or at least want to spend money on it.
    Oh....did you just say we 40+ old guys are not cool enough? ;) :D

  • @WillieNegus said:
    It’s been brought to my attention privately that a comment I made publicly here in this thread could be offensive to people...particularly women.

    I used the term “B**ch” to be specific.

    I just want to first apologize if anyone was offended. Next, I want to clarify that in my vernacular, area, social network and greater culture...”b**ch” is not a gender specific term. It is a term often used by men and women, both gay and str8, to describe both men and women engaged in sordid or shady activities...or just playfully with admiration...(ie...Madonnas one Bad B****)

    In no way did I intend to describe or demean all women or offend them.

    That is not an excuse, I’m not into making those...it’s just an explanation for my use of a word that also defines other things. In the context I used it in...my intent was to describe Porn Stars in the context of a greater illustration...

    I’ll leave it up unedited along with this so that I’m held accountable for my actions and language and I appreciate the person who called me out on it. I can only grow if I’m willing to embrace criticism and be held accountable.

    I promise my intentions are always positive but that doesn’t mean my behavior, language, perception or comprehension will always be synced with my intent and I’m a very approachable guy that I invite any of my fellow members to challenge when I’m wrong.

    I actually started a thread that explored the state of “PC” weeks ago that turned into a wonderful discussion like this one did. Here I am guilty of possibly offending people.

    Perhaps I have a long way to go but no one honest can accuse me of not being chin out to recieve a smack when if or when I’m wrong. I don’t have much of an ego when it comes to things like offending people. Especially when it’s something I can easily avoid.

    Word won’t appear on this forum from me again.🙏🏾

    Thanks for this very informative conversation and again, apologies for this longwinded sidebar and for my colorful commentary earlier...

    Anybody getting offended by the word Bitch needs to take a long hard look at themselves.

  • @deltaVaudio said:
    @WillieNegus it has certainly been in interesting discussion! :)

    I’m not fully entertained until all the self employed people here have posted their tax returns!

  • Ha! ........... never!

  • @brambos said:
    When I overhauled Ruismaker and Ruismaker FM and added the standalone sequencers with full MIDI support etc. I did not get any extra sales. Not even a tiny blip on the radar. People enjoyed it, but they already owned the product (and setting up an IAP system to ‘sell’ the new features is more work than it’s worth).

    This is something that most users miss I think. The overhead of adding another way to pay is too great. To unlock new features to only people that have payed for them but keep the app functional for the rest... just is not practical in the real world.

  • Everyone wants free and pirated software, I mean there's a reason like 80% of non hardware hip-hop producers use fruity loops lol
    with iOS, you gotta pay.
    I'm happy to pay for great tools , but like @Cib said , the average person dosnt want to spend money on making music, they want a hand out and to do it free

  • mpc live never crashed once, and I have one from the first cursed batch, like comparing oranges from Jupiter to apples from mars.

    agreed would never buy a sampler based on the library.. there are some good things coming, disk streaming is one of them.

    Oh wow I’ve had 2 complete crashes that had to be restarted due to unresponsive screen etc, I’ve had some sketchy behavior with the headphone output just recently, plenty of weird little hangs here and there when sequencing where there were stuck notes...so I would consider you fortunate so far. Not to mention the update before last which was almost a nightmare.

    Do you have inside knowledge? If so, is sidechain coming? Multitimbral midi in?

  • @reasOne said:
    Everyone wants free and pirated software, I mean there's a reason like 80% of non hardware hip-hop producers use fruity loops lol
    with iOS, you gotta pay.
    I'm happy to pay for great tools , but like @Cib said , the average person dosnt want to spend money on making music, they want a hand out and to do it free

    GarageBand is a nice solution for those people...it’s really great for a free app

  • @MonzoPro said:
    I think that’s down to the platform, which is perceived as a more short-term solution than desktop: more iOS updates, which can affect the stability of hardware and longevity of software, shorter hardware lifespan, increased risk of abandonment, relatively higher hardware costs, Apple’s seemingly random development strategies, and of course limitations with file management and storage etc. make it less attractive to professionals.

    Then there’s the added attraction of upgrades/crossgrades on desktop, and the potential to sell off your unused software.

    For me the iPad provides a fantastic creative tool to work new ideas on, and the portability is a big plus. But I’m not as confident in it as a long term solution, compared to desktop alternatives. Saying that though I’ll thoroughly enjoy using it for as long as it’s here.

    This is a big factor that affects my spend level on iOS.....any spend is an investment, and that investment currently is in a platform without proper file management or unified backup. It is a very real risk that either functionality (anyone missing their 3.5mm Headphone jack yet ?) or any material produced on the platform could be irretrievably lost, which is what gives iOS it's 'temporary' label for me.
    Even upgrading your device can result in missing stuff, at the very least, you should have confidence that stuff won't go missing. Are you ?
    Then there are the, "You are just renting this software and it may be withdrawn at any time" type clauses in the Apple T&C's for iOS and Appstore, these two things are affecting not only how much individuals are prepared to pay for serious apps, but also affects the number of users on the platform in the first place.

    The recent ‘pro’ ipads Go nowhere near fixing these basic issues as it is iOS itself, and until they are fixed, people will always be ‘careful’ about spending, which will keep app prices down. It is not the fault of anyone apart from Apple, and they are making enough to not have to worry about it.

    One more small point, when comparing download numbers for FL Studio Mobile...remember that FLSM is on Android as well....Android has a far bigger userbase than iOS does and those 500k figures may include those android users too. @WillieNegus Maybe Android is the ‘reach’ needed ?

  • edited January 2019

    A global (IOS) file system isn't any insurance against unreadable file content because an app has been ceased or isn't compatible with future OS versions.
    That case exists on desktop as well.
    Even software supposed to be able to transfer 'projects' into the next version often fails on details (which can be lot's of trouble if needed to be fixed manually).
    At least audio files can be exported fairly well (in IOS) to local network storage, as can be plain midi.
    Everything beyond is hit or miss - on tablet as on desktop.

  • @AndyPlankton you covered very solid points...particularly with Android affording FL extended reach.

    However, for an indie dev that opportunity may not be ideal as supporting complex apps on that splintered platform is expensive. How many test devices do you need, which version of Android is installed on how many different devices and a host of other concerns at the core of why Android App Store is still lagging so far behind. I imagine funding or bodies are needed although Caustic did it and Stagelight is looking to take it further.

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