Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
It’s always been that way it’s just who influencers and trendsetters are has widened.
From instruments to software, musicians and producers follow trends. Someone saw which guitar Hendrix used. Someone saw a Triton on stage.
Nobody gave a rats ass about Adidas or Nike until Run DMC and Michael Jordan rocked them. Didn’t matter that they were always great sneakers.
Cool sells. Always has, always will.
I’m with ya, it be great if these great Jedi were recognized and compensated based simply on the great work they do but that also applies to mothers, teachers, etc.... Just isn’t the way our world spins unfortunately.
Plus, the fact is...celebrities and famous musicians do use and love these amazing apps just like we all do.
Should they make a tutorial video on the house knowing that it would potentially generate the dev millions in sales? Perhaps in a perfect world they would, but in this one...ya need to know how to approach and incentivize.
You should be. That’s almost 150% of the sales of my best selling product since mid-2017![:o :o](https://forum.loopypro.com/resources/emoji/open_mouth.png)
@brambos bare in mind that most of those sales were at 3quid tho.
I think apps should be higher, especially deep apps! For instance, in the real world my mpclive was $1300.00USD vs BM3 which has never been over $40.00USD... side by side the engine in beatmaker 3 destroys the mpclive... has more features as well.
To be fair we can say you have to buy an ipad, but then again if you know about bm3 you possibly own one already...but just for fairness the new ipad 9.7 is $329.00...more power than the live.
To also be fair lets say you need a tactile surface/controller...if you are decent at bargain shopping an adequate controller can be purchased for under $200.00.
So lets add those up and get a $600.00 usd “serious mobile competitor” for akai and the mpclive...
Seems like it would be very very fair to charge 99.99 to 149.99 for bm3!
I mean we have devs in here like brambos and jimaudio sleying hardware for less money than a soundlibrary in hardware world! I personally think more money for products would lead to this platform (ios) finally being taken seriously more often.
Its only my opinion, so dont let it hurt your feelings folks.
Holy smokes, that’s a lot of copies! Well done. 👏
It’s interesting that a new app gets announced today (more hinted at actually) in another thread and within the first ten posts we are discussing not buying it because of cost. I’m not criticizing the posters one bit as they put it in context and say the pricing is fair but the message to the developer is we won’t buy this unless you drop you price or put it on sale.
“still charging a lot of money on a per app basis with nary a sale”
“can't justify the pricing”
“the price of the apps is the obstacle for me”
“difficult to justify the price with so many others around”
It’s a tough gig!
[Edit: the pricing hasn’t actually been announced yet so the discussion is regarding the developer’s previous apps]
Definitely agree with need of much higher prices !!!
Another benefit would be that it would put out of game lot of "chronic complainers" (or "app collectors") who aren't doing any real music just complaining about missing features on all possible forums...
Because if you once decide to buy app for 150€, you usually do serious research and you pretty well know if that app will fullfil your needs.
I remember, before i bought for example Presonus Studio Pro, i spend weeks by watching tutorials. Just to know if it is worth the money for my workflow...
This aspect is missing on iOS. For that super low prices everybody buy almost everything in most cases without deeper research or thinking... impulsive purchases...
And then, in better case, they are not using app, worst case they are complaining about missing features ...
The comparison is absolutely not correct. At least for the following reasons.
MPC Live comes with a 20+ GB library, BM 3 has practically no stock library (the one that only causes laughter)
MPC Live belongs to you and you can sell it. You can’t sell IOS programs, they don’t belong to you, it's just a veiled rent. Problems can also be when selling your iPad.
Comparison of work stability is also not in favor of BM3.
The list can be continued, but even this is quite enough to prefer MPC Live for serious work.
I want to add one more thing for those who talk about price increases. As a buyer of software for IOS, I do not have the possibility of trial. As described above, there is no secondary market applications. Also, the stability of the system leaves much to be desired, including due to the strange decisions of Apple. The increase in cost will lead to an outflow of users in favor of desktop solutions.
And on IOS there is no piracy.
Actually mpclive comes with around 10 gigs of sounds (24bit/96khz) that are mostly centered around house, edm, & techno (which surprises me for a hiphop superstar machine) these are all permanent BTW on your 16gig included drive, if you want to save your own stuff(and you will) you will be buying thumb drives, sd cards, or installing an internal hd!
The mpclive does NOT stream from disk, so bigger samples will furociously eat your sample ram...which is not the advertised 2 gig, its more like 300-400meg, which sounds like alot, but lets say you want to use the repository sound set or similar...you will completely be out of ram with two patches! Seems like the libraries are mostly 24bit 48khz which are huge on such small ram.
I wouldnt base any sampler on its included
Library by the way...thats like comparing a 4 cylinder camaro to a 8 cyclinder camaro based on a trim kit and paint color...laughing out loud
Software for your computer is just as hard to sell these days. Selling hardware gear can fluctuate in big ways... in the 90s you could buy vintage gear for little money, now the same stuff is “dawless” so alot of it is higher than what it was new...enjoy it while it lasts...markets always crash eventually.
I think the mpclive acts weird and crashes more than bm3?! Close here actually.
The mpclive has its high points, but the sample engine in bm3 is FAR SUPERIOR and has streaming and more available Ram. When I say far superior I mean it, I own both.
Unless you use mpclive as a controller you only have 3 plug in synths and an assortment of boring effects...so in stand alone portable take it with you mode... Beatmaker 3 is like that 8 cyclinder camaro from above and the mpclive is like a go cart...red paint doesnt increase the speed.
Auv3 plugs will slaughter the effects and synths available to the live in standalone...wow2 or turnado for example...all day better.
More audio tracks on bm3 and they arent limited to patterns
Bm3 real song mode, not pattern chaining
Bm3 editable drawable automation not on mpclive
128 layers vs 4 on mpclive
I wont even talk about clip mode on mpc because its so dumb
I can go on and on as i have enough to fill pages with the differences.
...i dont think you own the mpclive because you are so far off? Maybe your argument should have included some of these instead pros for the mpclive...
The device itself is more powerful when hooked to a pc or mac and it has no preference which one! This increases track count, performance, ram, and time/pitch stretch.
The tactile workflow of the qlinks, pads, and touch screen really works in a music creation scenerio as these controllers, change on every page in ways that Enhance workflow. This is further enhanced by the MPC X.
It is only a sampling workstation, there are no IPAD type distractions such as forums, texting, and surfing.
Those are in favor of mpc points, i can put the soundbanks on bm3 BTW and make them evolve beyond what is available presently on the mpc. Soundlibraries are not a point of discussion to me, especially on a sampler. Did you know most high profile producers ERASE the included library? Probably not I guess.
It’s been brought to my attention privately that a comment I made publicly here in this thread could be offensive to people...particularly women.
I used the term “B**ch” to be specific.
I just want to first apologize if anyone was offended. Next, I want to clarify that in my vernacular, area, social network and greater culture...”b**ch” is not a gender specific term. It is a term often used by men and women, both gay and str8, to describe both men and women engaged in sordid or shady activities...or just playfully with admiration...(ie...Madonnas one Bad B****)
In no way did I intend to describe or demean all women or offend them.
That is not an excuse, I’m not into making those...it’s just an explanation for my use of a word that also defines other things. In the context I used it in...my intent was to describe Porn Stars in the context of a greater illustration...
I’ll leave it up unedited along with this so that I’m held accountable for my actions and language and I appreciate the person who called me out on it. I can only grow if I’m willing to embrace criticism and be held accountable.
I promise my intentions are always positive but that doesn’t mean my behavior, language, perception or comprehension will always be synced with my intent and I’m a very approachable guy that I invite any of my fellow members to challenge when I’m wrong.
I actually started a thread that explored the state of “PC” weeks ago that turned into a wonderful discussion like this one did. Here I am guilty of possibly offending people.
Perhaps I have a long way to go but no one honest can accuse me of not being chin out to recieve a smack when if or when I’m wrong. I don’t have much of an ego when it comes to things like offending people. Especially when it’s something I can easily avoid.
Word won’t appear on this forum from me again.🙏🏾
Thanks for this very informative conversation and again, apologies for this longwinded sidebar and for my colorful commentary earlier...
@WillieNegus it has certainly been in interesting discussion!![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Since we are sharing, I would also like to give you the "sales" (i.e. Number of units installed) of my free apps. It might be used as a sort of "bottom line", as I have neither marketing nor things such as videos in the app store pages.
In a year and a half, sequencism has been installed around 3070 times, with around 2K units installed on the first two months.
Also, physicles has been installed around 2540 times, with 1.5K units installed on the first two months.
Does the AppStore offer any analytics to see what apps are actively being used by users as opposed to just installing them and never looking at them?
Apple stated in their prior keynotes that iOS apps are the most actively used ones compared to the apps on competing platforms. So I guess gathering usage stats on apps is in Apple's architecture.
Aw man! We have Devs like you to thank for it. It was the open, honest input from you guys that cracked it open.
There’s so much wealth on this forum. Very very bright and capable people. I look forward to a New Year of exchanging, learning and more great discussions that could possibly impact or push our community further.
I could imagine the tempest storm and damage that could be wrought to the iOS scene, if a developer sold an app at $99 and failed to fix or update it. Since iOS started I do think the average non sale price of apps has increased, some from little known developers.
Thanks for sharing @rrc2soft
mpc live never crashed once, and I have one from the first cursed batch, like comparing oranges from Jupiter to apples from mars.
agreed would never buy a sampler based on the library.. there are some good things coming, disk streaming is one of them.
Devs can have my money, just make sure your app has midi in and out, sample import and audio export, and panning.
Interesting discussion, just ate a chunk of time reading it all and digesting.
My hope is that the user base will increase. The Korgs and Reasons of the world would not be dipping their toes in unless they thought there was a good chance of it increasing their bottom line one way or another eventually.
iOS should really appeal to people coming in to music making for the first time. iOS music making (or maybe it’s just forums?) seem to be dominated by white males in their 40s and 50s. The “cool” people in their teens and 20s need to latch on to this stuff to scale it, they are usually the ones with more disposable income too.
I think there is a really good chance as computers disappear from the average home replaced by tablets iOS will become the default platform for music production. This happened with the proliferation of computers taking over music production as most people (In more well off countries at least) had a computer in their household. More and more kids are going to be growing up in houses with no desktop computer but probably at least one or two tablets lying around
But the average people are not interested in creating music or at least want to spend money on it.
![:D :D](https://forum.loopypro.com/resources/emoji/lol.png)
Oh....did you just say we 40+ old guys are not cool enough?
Anybody getting offended by the word Bitch needs to take a long hard look at themselves.
I’m not fully entertained until all the self employed people here have posted their tax returns!
Ha! ........... never!
This is something that most users miss I think. The overhead of adding another way to pay is too great. To unlock new features to only people that have payed for them but keep the app functional for the rest... just is not practical in the real world.
Everyone wants free and pirated software, I mean there's a reason like 80% of non hardware hip-hop producers use fruity loops lol
with iOS, you gotta pay.
I'm happy to pay for great tools , but like @Cib said , the average person dosnt want to spend money on making music, they want a hand out and to do it free
Oh wow I’ve had 2 complete crashes that had to be restarted due to unresponsive screen etc, I’ve had some sketchy behavior with the headphone output just recently, plenty of weird little hangs here and there when sequencing where there were stuck notes...so I would consider you fortunate so far. Not to mention the update before last which was almost a nightmare.
Do you have inside knowledge? If so, is sidechain coming? Multitimbral midi in?
GarageBand is a nice solution for those people...it’s really great for a free app
This is a big factor that affects my spend level on iOS.....any spend is an investment, and that investment currently is in a platform without proper file management or unified backup. It is a very real risk that either functionality (anyone missing their 3.5mm Headphone jack yet ?) or any material produced on the platform could be irretrievably lost, which is what gives iOS it's 'temporary' label for me.
Even upgrading your device can result in missing stuff, at the very least, you should have confidence that stuff won't go missing. Are you ?
Then there are the, "You are just renting this software and it may be withdrawn at any time" type clauses in the Apple T&C's for iOS and Appstore, these two things are affecting not only how much individuals are prepared to pay for serious apps, but also affects the number of users on the platform in the first place.
The recent ‘pro’ ipads Go nowhere near fixing these basic issues as it is iOS itself, and until they are fixed, people will always be ‘careful’ about spending, which will keep app prices down. It is not the fault of anyone apart from Apple, and they are making enough to not have to worry about it.
One more small point, when comparing download numbers for FL Studio Mobile...remember that FLSM is on Android as well....Android has a far bigger userbase than iOS does and those 500k figures may include those android users too. @WillieNegus Maybe Android is the ‘reach’ needed ?
A global (IOS) file system isn't any insurance against unreadable file content because an app has been ceased or isn't compatible with future OS versions.
That case exists on desktop as well.
Even software supposed to be able to transfer 'projects' into the next version often fails on details (which can be lot's of trouble if needed to be fixed manually).
At least audio files can be exported fairly well (in IOS) to local network storage, as can be plain midi.
Everything beyond is hit or miss - on tablet as on desktop.
@AndyPlankton you covered very solid points...particularly with Android affording FL extended reach.
However, for an indie dev that opportunity may not be ideal as supporting complex apps on that splintered platform is expensive. How many test devices do you need, which version of Android is installed on how many different devices and a host of other concerns at the core of why Android App Store is still lagging so far behind. I imagine funding or bodies are needed although Caustic did it and Stagelight is looking to take it further.