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Comments
I didn’t think I needed this on iPhone but now having it makes me realize I did.
Excellent news! Trying it now
Working on my iPhone like a charm! Wow. Great work
One wish though, option to have the cables offset when connecting (so basically that the fingers will not cover the jacks. Not a problem when used in zoomed mode, but when you have some long distance cables there will be luck involved )
Are there any BPF? I don't see any listed in Filter or EQ.
There are bandpass modes in Stairway from Squinky Labs.
OMG...it is now available on my IPhone...Crazy
Very cool - and the dsp usage doesn‘t even explode when running three instances
This is going to be good, will Mirack AU instrument have both midi in and out?
For me it's a gamchanger. Been waiting for vcv vst for years but in aum it's even more usable.
@mifki by the way, what is the source of triggers? I see you didn't press play in host.
he is playing the AUM keyboard.
but first instance were with drums and topograph
Once MIDI out is available in miRack, I guess it will be available in AUv3 mode as well. Not sure what will come first.
I wish hosts had a simple 'fullscreen' button for audio unit UI.
If you're talking about the drums, the module used (Topograph by Valley Audio) has internal clock (same as many other modules). Synchronisation with hosts is a separate task - both for AUv3 and IAA modes.
This is what I wanted to know, thanks
Another update I can't wait for.
That’s amazing! Thank you 🙏 can’t wait to play with au version
hands up all those that want the upcoming update to be ios 11 compatible
🖖🏻👋🤚🏽🤞
How I see it will work with patches/presets. Unfortunately I can't seem to be able to dynamically change audio unit's parameter list, and I found a discussion that it indeed doesn't work. In that case, there will be a fixed set of "external" parameters (for automation, etc.), to which users will be able to map module controls, same as with MIDI learn.
AU will still save and load patches from files, and when a host saves/loads AU state, it will be just a patch filename. Next, there will be "snapshots" that will contain control values for a patch, that users can save in standalone mode, and they will be exposed as presets for the AU. One thing that's unclear is if you have multiple miRack AU instances and select different presets, what control values should actually be saved in the patch and be active when opening the patch in standalone mode.
Let me know your thoughts.
@mifki I suggest to include the full patch data in the AU presets and not only the filename as reference. In an AU world, its common to load a patch and tweak it a bit - and one can do this in multiple AU instances starting from the same patch. The host session will then contain the changed patches for each instance - and if one does‘t like the sound of one of the instances, one can always reload the original patch and start tweaking again.
Storing just the filename and changing the original would totally work against this usual experience and expectations with AUs. By editing in the first instance, one would ‚destroy‘ the original patch. There is also a restore problem, if the user removes the patchfile (or moves it into a different sub folder) from mi racks storage. None of this happen with other AUs, as usually the full data is included in the hosts preset/session store.
There are exceptions like IR reverbs not storing the IR wave file - but the user doesn‘t edit/change these that often. IIRC SpaceCraft AU didn‘t save the current wav in its initial releases, but now saves its buffers to its own storage with an autogenerated name on host session save.
re: having a fixed set of mappable external parameters for au automation sounds a good compromise, was the discussion you mention in the Drambo thread?.. i can’t remember if that was also his proposed solution..
I must check out Klevgr. Modley to see if they get all the parameters automatable , that being modular , though with much less modules of course.. if i remember they only put 2 or 3 parameters exposed of each module for automation... but i’ll check that and get back to you..
hmm, no Modley seems to expose the parameters as a list, not labeled in any way and fixed to 6 parameters per module slot ( ie: the maximum ) , even if the module only has 2 or 3 parameters. so,it goes:
pre slot one para 1 then 2 etc..
loop slot 1 para 1 2 3 etc loop slot 2 para 1 2 3 etc
post slot 1 para 1 etc slot 2 para blah blah blah
the bypasses are labeled seperately but still pre slot 1, 2, etc
interesting solution.. probably not applicable in your case..
Quick question on using Google Drive to store patches. I wonder is anyone else unable to? I’m on a 1st gen 12.9 IOS13 and every time I press the + I get a patch that I can’t access. I’ve uninstalled and rebooted GDrive but still can’t seem to add a patch to drive.
You mean instead of iCloud Drive or On My iPad you're choosing GDrive in the document browser? I'm afraid I've never tested that, I'll see what the problem is.
Correct, and thank you!
Transport control - any thoughts on what they should do in case of miRack (where there's no single transport to control)? Currently I only implement AB play/pause trigger by pausing the entire engine, but I'm not sure this is useful. Maybe a separate module that would allow to convert transport controls to CV? In AUv3 mode this will be even more important I guess.
A module that can be plugged to the reset and run inputs of the Foundry module would be great for me. Not sure how generic or useful would it be for others.
Yes!!
This is probably obvious, but when using mirack in AUM as an instrument, I have the midi module loaded, clock sent from AUM to mirack virtual input, when I stop the transport in AUM, how do I get a reset signal sent to sequencers in mirack? There isn’t a reset output on the midi module.
Thanks
@gsm909 That's what we're discussing now - that there should be a module to convert transport control events to CV. I'll add it. Btw, next update will add Ableton Link support, make sure to use it instead of MIDI clock as it provides better precision.