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miRack by mifki Limited - Live!!!

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Comments

  • Maybe it's an idea to have these kind of controls and also the Audio Input and Output on the left and right borders of the app instead of separate modules except for maybe the Link controls. I think its useful to have these signals available as CV/Gate in the app but its probably more user friendly to have them always available to you instead of having to load them as modules but thats just my two cents ;)

  • I was considering having a fixed IO panel on one side (or two on both sides), but it reduces flexibility - you'll have to either arrange the patch in a certain way or have cables going all the way across it to these panels, while now you can put audio out where you need it e.g. next to your mixer. However I agree access to the interface modules needs some improvements, I'm just not sure the fixed panels is the right thing.

  • Coming soon :) Finally sync MiRack with the rest of your IOS apps and other Ableton Link hosts in a reliable way B)

  • @stellaremodular said:
    Coming soon :) Finally sync MiRack with the rest of your IOS apps and other Ableton Link hosts in a reliable way B)

    Great!!!

  • Did I miss it in 3 search-runs or was the standard SCOPE removed from Mirack? Was never able to find it, just very exotic x/y scopes.

  • wimwim
    edited January 2020

    @ForAiur said:
    Did I miss it in 3 search-runs or was the standard SCOPE removed from Mirack? Was never able to find it, just very exotic x/y scopes.

    All the Fundamental Modules had to be removed some time ago to settle a dispute with their developer.

  • hoping drambo helps me understand modular synths better so i can wrap my mind around all this routing and the other things are supposed to go in cuz my mind works it back wards lol
    like i want to run the osc into the filter but apparently you run the filter into the oscillator lol 🤷🏻‍♂️

  • Hey guys. I installed miRack this week. I'm much in love with this app.
    I never could run Vcv Rack on my Mac, my CPU and fans went crazy with just a few modules.
    miRack runs perfectly on my 2017 ipad and the touchpad improves the user experience of patching software modulars a lot imo.
    I recorded two little videos of my first patches. I only used the audible instruments modules so far, cause I used to own their hardware counterparts and I'm happy to have them back.

    Anyway, thought I share the videos here.

  • edited January 2020

    Hi @JoHe :) Very nice! Would you consider uploading the patches to the mirack section patchstorage.com so this mirack newbie could learn from the feet of a master? ;)

  • @Svetlovska said:
    Hi @JoHe :) Very nice! Would you consider uploading the patches to the mirack section patchstorage.com so this mirack newbie could learn from the feet of a master? ;)

    Thank you!!
    I would consider :) I upload after work. I will leave the patches as they are, but change the melodies a bit, since I might use these recordings on a album or something.

  • Is there is no start/stop because the module uses the old link version ?

  • @reasOne said:
    hoping drambo helps me understand modular synths better so i can wrap my mind around all this routing and the other things are supposed to go in cuz my mind works it back wards lol
    like i want to run the osc into the filter but apparently you run the filter into the oscillator lol 🤷🏻‍♂️

    Not the way I do it. The oscillator makes a waveform, if it’s not a pure sinewave, it is rich in harmonics, the filter then removes some of those harmonics when the waveform passes through it. The only case I can think of for running a filter into an oscillator is if the filter is self resonating, ie it’s behaving like an oscillator, and you use it to modulate another oscillator.

  • My problem are the “trigs” and “cv”
    The normal signal flow I get but deeper than that my brain checks out ;)

  • @david_2017 said:
    My problem are the “trigs” and “cv”
    The normal signal flow I get but deeper than that my brain checks out ;)

    Trigs are like a momentary hit that make things start happening.
    Gates are on/off signals with definable periods between on and off to control the length of things.
    Cvs are variable levels, for controlling volume, pitch, filter cutoff, etc.

  • Really glad there's an option for hiding cables, it really helps remove visual clutter :)

    I think it would be great if you could still patch in this mode though, the cable can just fade off after patching and when you long press an occupied patch point it just shows where that single/ multi cable leads to etc, release and they fade out.

  • edited January 2020

    Trig = When
    Gate = How long
    Cv = How much

    That’s as concise as I can make it.

  • edited January 2020

    @david_2017 said:
    My problem are the “trigs” and “cv”

    what exactly?

    Edit: Sorry, missed the last posts...

  • @JoHe absolutely beautiful, very inspiring

  • @iammane said:
    @JoHe absolutely beautiful, very inspiring

    Thank you! Glad you like them

  • @TheOriginalPaulB thanks man. Broken down to the core! Love that. Will run with this now. 👊🏼😁

  • @reasOne said:
    hoping drambo helps me understand modular synths better so i can wrap my mind around all this routing and the other things are supposed to go in cuz my mind works it back wards lol

    like i want to run the osc into the filter but apparently you run the filter into the oscillator lol 🤷🏻‍♂️

    ????
    Usually the oscillator output is sent through the filter. There might be cases where you filter an oscillator and send the filtered signal to another oscillator to do FM.

    Modular is mot complicated if you take time to learn what the modules do and build patches. Understanding others' patches often requires pencil and paper to trace the signal flow.

    There are some excellent tutorials on the web that explain things.

    Start simple and it should make sense.

    Some modules are poorly documented but that isn't a modular issue.

  • see 🤷🏻‍♂️ i’m lost 🤣🤣🤣
    ok i’ll start over again with the learning , i was able to build a simple synth a month ago but im outta practice so probably forgot how already

  • Hmmm. Ok
    Trig = when

    So far so good, but which of those guys is sending out these trig signals?

  • @reasOne said:
    see 🤷🏻‍♂️ i’m lost 🤣🤣🤣
    ok i’ll start over again with the learning , i was able to build a simple synth a month ago but im outta practice so probably forgot how already

    Me too. With this modular you have to always practice😂

  • @wim said:

    @ForAiur said:
    Did I miss it in 3 search-runs or was the standard SCOPE removed from Mirack? Was never able to find it, just very exotic x/y scopes.

    All the Fundamental Modules had to be removed some time ago to settle a dispute with their developer.

    Thanks for the info!

  • @david_2017 said:
    Hmmm. Ok
    Trig = when

    So far so good, but which of those guys is sending out these trig signals?

    Usually the keyboard, midi input modules, anything that has a socket labelled ‘trig out’. Trig inputs usually fire on the upward sweep of a square or pulse wave, so you could try the output from an lfo or oscillator for repeating triggering. Clock outputs are likely to work too, but obviously the speed of triggering needs to suit what you’re triggering with it. Just experiment. You may even be able to trigger randomly off a noise generator...

  • @david_2017 said:
    Hmmm. Ok
    Trig = when

    So far so good, but which of those guys is sending out these trig signals?

    It depends on the patch. Go through a patch module by module...is there a particular patch you are wondering about?

  • @ForAiur said:

    @wim said:

    @ForAiur said:
    Did I miss it in 3 search-runs or was the standard SCOPE removed from Mirack? Was never able to find it, just very exotic x/y scopes.

    All the Fundamental Modules had to be removed some time ago to settle a dispute with their developer.

    Thanks for the info!

    Is there a different scope that isn‘t 3d or otherwise experimental?

  • edited January 2020

    @_ki said:
    @mifki I suggest to include the full patch data in the AU presets and not only the filename as reference. In an AU world, its common to load a patch and tweak it a bit - and one can do this in multiple AU instances starting from the same patch. The host session will then contain the changed patches for each instance - and if one does‘t like the sound of one of the instances, one can always reload the original patch and start tweaking again.

    Storing just the filename and changing the original would totally work against this usual experience and expectations with AUs. By editing in the first instance, one would ‚destroy‘ the original patch. There is also a restore problem, if the user removes the patchfile (or moves it into a different sub folder) from mi racks storage. None of this happen with other AUs, as usually the full data is included in the hosts preset/session store.

    There are exceptions like IR reverbs not storing the IR wave file - but the user doesn‘t edit/change these that often. IIRC SpaceCraft AU didn‘t save the current wav in its initial releases, but now saves its buffers to its own storage with an autogenerated name on host session save.

    Yeah, well, I didn't mean it would autosave the changes (I need to remove autosaving from the standalone version, too, anyway). So you're right, the full patch data needs to be included, but the original patch path remembered, with a way to reload it or save, if needed. Makes sense?

    @ForAiur said:
    Is there a different scope that isn‘t 3d or otherwise experimental?

    There are two scopes in Submarine pack, both are quite powerful.

  • Another noodle :smiley:

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