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miRack by mifki Limited - Live!!!

1525355575881

Comments

  • @mifki said:
    A new beta is available with changes I mentioned above. Testers, please read the beta notes carefully!

    Hi, Great stuff! Only been testing very briefly so far. The patch save as etc etc is great :)
    I was going to contact you today as I noticed a bug last night in the previous build!
    It concerns our Gaps clock divider module which has a Gate/Trig etc switch. It seems the state is not being saved.
    I just checked it with the latest Beta and it is still the same.
    Also the Squinky Labs Mixer 8 Solo and Mute buttons are still unresponsive.

    best
    Mark

  • Love building FX in AUV3 inside AUM. The new saving system is working great. Also the iPad Pro “non saving patches images” seem to be gone (pro 10.5” here)
    Great update!

    ITOH, are new modules, especially VCFs coming soon? Also is polyphony in the roadmap?

    THX!

  • edited May 2020

    @mifki

    new file management looks great, just small note.. i think "save as or rename" adds unnecessary complexity to this operarion.. average user will stop there for a while, forced to think what is app
    asking, if he he wants "duplicate" or "remove".. This is not usual way how "save as" works and users doesn't like to think :-)

    Just simple "Save As" is standard solution... for renaming existing one, there is simply long press in "open" dialogue... it works.

    Also is polyphony in the roadmap?

    This would be epic

  • Hi, just wanted to show a fast test I did with hardware. It’s amazing, this is the coolest thing happened ever to iPad when using it with eurorack. Testing an envelope and a s&h out from one channel, and calibrated cv through nisthi tunator. Going out from expert sleepers es-9 to Dreadbox white line oscillators and dsm01 filter. Little reverb in AUM.
    If you some day will add multi-bus audio unit instances, so you can put out more output channels, it will be together with AUM be the best portable eurorack solution, there will be nothing like it, and even better than vcv, in that you have Huge amount of effect auv3s and it’s all portable.
    Fantastic work.
    Regards Bobb

  • edited May 2020

    New update with patch saving and templates (and Link before) is huge workflow update for me. Hats off @mifki, now I don't even mind to buy real hardware.
    So I was mocking yeasterday and found interesting tutorial about Geodesics modules and making fixed hardware-like rack from them. I always liked Geo but never trully understand them, so video + path file (Artem was so kind to upload it to dropbox) seems good way to start.

  • @0tolerance4silence said:
    @mifki
    Multi touch bug - sending trig from Twelve-Key while tweaking anything else won't release key until tweaked knob/slider released.

    Thanks, fixed.

  • @0tolerance4silence said:
    Can someone please help to nail down the problem...
    Air2 on 12.4 - miRack runs fine on its own. Won't launch from AUM/AB3. When launched outside of host and then 'linked' in there is no sound. Tried changing sample rates with no luck.
    Air3 on 13.4.1 - everything launches and works fine.
    I guess it's iOS version - can someone confirm it's working on 12.x please?

    Works fine for me in iOS 12.3.1 on an iPad 6th Gen.

  • @0tolerance4silence said:
    @mifki
    Hmm... looks like sample rate mismatch, still quite strange
    Air2 12.4
    Both AUM and miRack reports 44.1 (also tried with 48 for both). AUM loaded first (it should set the sample rate) then miRack loaded outside and linked in - no sound.
    Changing sample rate in AUM doesn't work (says needs to be set in another app). Changing sample rate in miRack fixes no sound issue. Even though the sample rate is now definitely matches on next launch same workaround needed. (like resetting audio engine)

    What happens if you launch mirack first?

  • ..

    It concerns our Gaps clock divider module which has a Gate/Trig etc switch. It seems the state is not being saved.

    Also the Squinky Labs Mixer 8 Solo and Mute buttons are still unresponsive...

    Can confirm fixed! Thanks @mifki

  • I've got another report of a problem with IAA on 12.4, I'll do some testing today.

  • Are Erica Synths on board? Wicked new delay they just released for VCV

  • edited May 2020

    @gusgranite said:
    Are Erica Synths on board? Wicked new delay they just released for VCV

    Hora Music would be the developer to contact about this; they handle the VCV versions of the Erica Synths modules, and all of their work is closed source.

    They also recently released a very cool all-in-one synth voice called Detour:

  • edited May 2020

    @mogue said:

    @gusgranite said:
    Are Erica Synths on board? Wicked new delay they just released for VCV

    Hora Music would be the developer to contact about this; they handle the VCV versions of the Erica Synths modules, and all of their work is closed source.

    They also recently released a very cool all-in-one synth voice called Detour:

    Interesting. These are by Hora? https://library.vcvrack.com/?query=&brand=Erica&tag=&license=

    [Edit: right - I see it in the details. Thanks. https://library.vcvrack.com/EricaCopies/FusionDelay ]

  • edited May 2020

    Be prepared, it's coming !

    I have to admit, having this thing inside NS as AUv3 plugin changed my game from the ground. Sooo much CPU efficient with stellar sound quality (Stairway is my favourite multimode analog filter emulation on iOS). I lost any reason to use any other AUv3 synth now, just Obsidian and miRack and i'm set. I'm really excited how well is miRack coded / optimised for iOS - it was clear even before AUv3, but having many instances of this running inside daw really uncovered how rock solid stable efficient optimised this thing is ..

  • Ohh man, the wait for this one felt forever! This is gonna be incredible paired with Drambo.

  • edited May 2020

  • @mifki pouring a lot more time into learning miRack but I find that the one thing that slows me down is navigating the modules.

    My memory isn't what it used to be, so I was wondering whether it would be possible to have text search for module name and description?

    The tags view helps a bit but I find that there are many modules that haven't been tagged correctly.

    That's my only issue currently. Everything else is working brilliantly for me.

  • This is the best news ever.

  • So, what can this do (or will do as an Auv3) that Drambo can't?

  • @RajahP said:
    So, what can this do (or will do as an Auv3) that Drambo can't?

    In terms of eurorack/modular, everything.

  • edited May 2020

    Feedback! End of cycle triggers. Recursive patching. Sequencers. (Drambo has a powerful timeline sequencer, but doesn’t have a very robust note sequencing module.)

    Edit: it also has more module variety. So there are a number of different filters / amps etc, whereas Drambo more or less just has 1 of everything. I think it’ll be updated in the future to offer different filter models etc.

    @RajahP said:
    So, what can this do (or will do as an Auv3) that Drambo can't?

  • edited May 2020

    @RajahP said:
    So, what can this do (or will do as an Auv3) that Drambo can't?

    I would said they are a bit different kind of beasts .. Main difference is probably that Drambo has predefined "from left to right" signal flow, every new module added to chain is automaticaly wired with previous module and you can't make feedbacks (yet) .. this is not bad thing, it has a some advantages - it simplifies whole thing and you can concentrate more on making music than on wiring things in right way ..

    And of course in terms of UI you don't see cables, Drambo uses color coding (interconnected output from one module has same color as input on following next connected module)

    In miRack(generally in standard eurorack-like modular) on other side you aren't limited this way, you can cross-connect every module with every other module in rack ..

    generally speaking - Drambo is like modular synth for people for who classic modular is too complicated - because in Drambo just play adding modules in right order leads to fully working patch, without need of manually wire anything with anything... Also Drambo adds sequencer/groovebox flavour to the game.

    On other side miRack/VCVrack/eurorack is just plain vanilla modular, without limitations. IF you put some modules to rack, you need to connect them in meaningfull way to get meaningfull result. But, you're not limited in some pre-defined direction of signal flow - i mean from left to right, from top to bottom, any module with any other loaded module ..

    It's on you which approach is better for you. I like Drambo for intuitive building of groove, loops, song fragments, on other side i like miRack for simply loading it to AUv3 slot in NS and building synth or FX patch i want ..

  • @dendy said:
    Be prepared, it's coming !

    Lol, for a moment there my brain tricked me into seeing patch cables BETWEEN AUv3 plugin windows.
    Keep the dream alive :joy:

  • @0tolerance4silence Yes to all above. 😁 It's all possible.

  • @OnfraySin said:

    @RajahP said:
    So, what can this do (or will do as an Auv3) that Drambo can't?

    In terms of eurorack/modular, everything.

    @aleyas said:
    Feedback! End of cycle triggers. Recursive patching. Sequencers. (Drambo has a powerful timeline sequencer, but doesn’t have a very robust note sequencing module.)

    Edit: it also has more module variety. So there are a number of different filters / amps etc, whereas Drambo more or less just has 1 of everything. I think it’ll be updated in the future to offer different filter models etc.

    @RajahP said:
    So, what can this do (or will do as an Auv3) that Drambo can't?

    @dendy said:

    @RajahP said:
    So, what can this do (or will do as an Auv3) that Drambo can't?

    I would said they are a bit different kind of beasts .. Main difference is probably that Drambo has predefined "from left to right" signal flow, every new module added to chain is automaticaly wired with previous module and you can't make feedbacks (yet) .. this is not bad thing, it has a some advantages - it simplifies whole thing and you can concentrate more on making music than on wiring things in right way ..

    And of course in terms of UI you don't see cables, Drambo uses color coding (interconnected output from one module has same color as input on following next connected module)

    In miRack(generally in standard eurorack-like modular) on other side you aren't limited this way, you can cross-connect every module with every other module in rack ..

    generally speaking - Drambo is like modular synth for people for who classic modular is too complicated - because in Drambo just play adding modules in right order leads to fully working patch, without need of manually wire anything with anything... Also Drambo adds sequencer/groovebox flavour to the game.

    On other side miRack/VCVrack/eurorack is just plain vanilla modular, without limitations. IF you put some modules to rack, you need to connect them in meaningfull way to get meaningfull result. But, you're not limited in some pre-defined direction of signal flow - i mean from left to right, from top to bottom, any module with any other loaded module ..

    It's on you which approach is better for you. I like Drambo for intuitive building of groove, loops, song fragments, on other side i like miRack for simply loading it to AUv3 slot in NS and building synth or FX patch i want ..

    Thanks.. looking forward to the videos..

  • edited May 2020

    All my answers are based on my testing inside NS, didn't tested it in any other DAW ...

    Are multi instances working fine?

    Perfectly. Tried project with 10 instances - totally smooth .. of course it depends on complexity of your patches, mine was like 3-4 oscillators, 2-4 envelopes, 2-4 lfos, some filter, ovedrive, reverb, delay, chorus.. stuff like that

    Preset/project loading is working fine?

    Yeah, saving with project file, save patch individual withing miRack patch browser - everything works just fine. Mifky reworked patch handling (i think this is already available in public version) and it's very good now.

    All syncs well (host tempo to internal seqs)?

    Totally rock solid. Didn't experiences single one issue.

    I guess there are no parameters exposed to the host, is there anything exposed like start/stop maybe?

    Thanks in advance!

    You can automate selected parameters. Mifky made pretty handy "macro knobs" like implementation to work around dynamically changing list of internal parameters (which is not supported by AUv3 standard). You have list of probably 20 fixed paraemters which are exposed to host app (with generic names parmeter 01, 02, 03 ... etc). Those parameters are possible to automate i host app.

    Then, inside miRack, you can assign any of those parameters to any module parameter (one external automatable parameter can control multiple mirack module parameters at once). This assignment is then stored together with patch.

    For start stop you have "HOST" module inside miRack, which you can use for synchronising your patch with host tempo ..

  • @Peblin said:
    Lol, for a moment there my brain tricked me into seeing patch cables BETWEEN AUv3 plugin windows.

    Are u fvcking nuts? Do you want to open an intergalactic wormhole? That’s too much power for humans. Lol.

  • Looking forward to this as I'm a big fan of VCV. Already bought it, but AUv3 will bring it much more into my workflow.And hopefully Midi Out comes soon as the crazy sequencing it can do is wonderful for generative type of music that isn't confined to grids.

  • Can confirm, rock solid in AUM. Also VERY CPU efficient. I’m using miRack so much more now as a AUv3.

  • @0tolerance4silence said:
    Yay...

    What he said...👍🏼

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