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What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
For the record,
sent me to the app store. Congrats on the release @Marinus!
@syrupcore: thanks!!
@PaulB said:
Thanks Paul.
Drum Perfect @#11 in US App Store, just below Korg Gadget.
@mgmg4871 said:
I believe that is what's called the Audiobus Forum Effect![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
@sonosaurus said:
Right? That's pretty cool stuff. Congrats @Marinus.
@Marinus said:
I'm more interested in Midi-in. There are no other velocity-layered drum apps out there (be sides soundfont players that lack kit editors). I really want to use this as a sound module for my pad controller or electronic kit.
@gburks Drumjam is also velocity layered technically, but I hear your point
Yes, his point is velocity layered and with user editable custom kits... and that's why DrumJam will have the latter for sure in a coming update.
I'm not sure I understand how the samples work. I see that there are sections for left and right hands and High and Low Velocity categories in both. However, if I turn velocity all the way down samples from both High and Low are played. I expect only the sample from Low to be played. And vice versa with High velocity hits. Do I misunderstand this somehow?
I seem to be experiencing an issue where I can't get the record to disable after recording hi hats. I've done this twice now, and I'll try to confirm it further, but thought I'd check to see if anyone else has experienced this. Also, a few times I can't seem to get it to select the drum I want to edit. In other words, I'll be on the snare and recording. I'll stop and click the kick so I can edit it, but even though the kick is highlighted, the snare still stays on the edit region (you can tell because you can hear a snare where you're expecting a kick). This could just be user error I guess, but I've duplicated both a few times. Maybe I need to go rtfm.
Edit: I figured out the drum selection issue I was experiencing. If you have any parts selected when you click another drum/instrument, they apparently stay selected. I'm not sure if that's intended functionality or not, but that's what I'm reproducing on my iPad right now.
with velocity layers I would count more on Drumjam, midi in is maybe really hard to translate into this randomization scheme of DP?
@skogredd, I think DP has a great opportunity with midi in as well. It obviously won't mess with timing, but given an incoming velocity it can apply its own sample round robin handed-ness logic to good effect.
@sonosaurus I was thinking that when sending a given velocity by midi, I want a certain sample be triggered (hard versus soft touch, but I am not a musician, so no clue).
Concerning the timing: when does DP actually evaluate the pattern to be played, i.e. before each bar is played? Or while it is played for the next run? Just wonder what happens in song mode when patterns are changed.
@gburks: midi-in is high on my list. No ETA yet though.
@wayni: in the output, the selected high and low sample are linearly interpolated, which means that for low velocity values, there will still be a (low) contribution from the high sample. You could test how this works by selecting two completely different sounds for low and high and vary velocity.
@boone51: selection over multiple instruments is intentional to allow for linking strokes from different instruments. If you are not sure whether there are still strokes selected in other instruments, and you don't want to go over all instruments, tap "select" twice to start with an empty selection.
Linking multiple instrument strokes with low probability is good for occasional fills.
Probably missed this feature request - random/probability controlled pattern selector? For example in song mode 75% chance of being one pattern, 25% chance of being another?
@Fitz: thanks for this interesting suggestion! I've put it on the wishlist.
Thanks @Marinus. I get it now. Once I realized what it was I was actually doing it quit causing me problems. I do still occasionally get the issue where I can't disable the record button. I have't figured out the exact steps to reproduce it, but I've recreated it probably a half dozen times now. Just sharing.
I'd just add that an undo button would be a great thing. I find myself looking for it a good bit.
It would also be nice to be able to sample a given instrument by tapping it whether the play head is going or not. I see the message but I don't really understand why we can't hear the kick. I seem to remember someone bringing this one up earlier, so I'll read back through the pages to see if there's already an answer for that one, but wanted to write it down while it was in my thoughts.
I keep getting a Warning about memory and needing to clear kits but I only have the one default kit loaded. It randomly pops up and goes away but pops up again later. I don't have any other apps open either. I'm on iPad 4 with 7.06
Is it possible to randomly move selected drum parts? So if I want to dequantize some drum parts by up to 8%, is there a way to do this? I know there's a way to move them off the grid as I've done that.
Also, while this is a very powerful drum machine which sounds great - the interface is kind of confusing. At some point you might want to think about how it could be made more usable. Even little things like making save/cancel buttons stand out, or grouping interface elements together would help a lot.
Also, when playing a longer pattern which doesn't fit on the screen, it would be nice if the sequence switched from the first four beats to the next four as it played.
While that all sounds a little negative, I really like the power and potential of this thing.
@Fitz said:
+1
This is the first app I can remember that@yowza said:
Try cMemory to free RAM:
https://itunes.apple.com/us/app/cmemory-for-ios7/id676608274?mt=8
@fjcblanco said:
Sadly I don't think the latest version can free up RAM anymore, Apple pulled it from the store and the update is crippled, clearly Apple didn't like the functionality![:( :(](https://forum.loopypro.com/resources/emoji/frowning.png)
Doesn't a reset do the same thing?
1 vote for midi out... Not sure if all of the features would translate, but just having this level of probability control on basic midi out functionality would probably put Drum Perfect at the front of the pack for midi out drum generation. Even just with basic midi out (functioning on the level of the other existing probability drum apps, not to name names...), I'd be very happy.
And from there, the fearless Marinus :-) could add additional levels of midi functionality via updates... That's with very clear and prominent announcements that he's incrementally building the functionality... Otherwise, the "it's not perfect yesterday for $5" crowd might rise up in revolt...
@yowza said:
Not quite, no. With cMemory (well the old version) you could usually free up an additional 80 or so meg of RAM.