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FRMS - Granular Synthesizer from Imaginando

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Comments

  • @xglax I see that source audio now goes ‘thru’ when frms is in the fx slot, this is a good update, I was just about to ask for that when I saw it had been added. Thanks for all the speedy updates you guys have been doing, it’s much appreciated, this is a really quality synth.

  • FRMS has been updated to version 1.0.2:

    https://itunes.apple.com/us/app/frms-granular-synthesizer/id1381392223

    Changelog:

    • FRMS is not listed as IAA anymore
    • Live audio input via AUFX
    • Performance optimizations
  • @sinosoidal said:
    FRMS has been updated to version 1.0.2:

    https://itunes.apple.com/us/app/frms-granular-synthesizer/id1381392223

    Changelog:

    • FRMS is not listed as IAA anymore
    • Live audio input via AUFX
    • Performance optimizations

    Yes!!! :)

  • edited April 2020

    @sinosoidal Thanks for the update.

    It seems to work as expected when I

    1. Load FRMS as an AUFX in AUM (on a track with an instrument)
    2. Load a factory FRMS patch, and switch the source on a granular source to INPUT
    3. Send FRMS a fixed MIDI note using Atom piano roll, no input from AUM keyboard

    However, when I save this to an FRMS patch, switch INPUT off and on again, or load a saved FRMS patch, everything goes completely mad:

    • Sound character changes completely
    • Global tuning changes by random amount
    • Sound no longer responds to changes in live input
    • Sound remains the same when switching back to WAVEFORM input

    Unless I’m doing something wrong, there is something very odd going on here.

    UPDATE: Unable to reproduce but will report if I find out how.

  • edited April 2020

    @sinosoidal

    Also, I’m completely confused about how pitch/tuning works ...

    I’m playing a synth note at pitch C4, going through FRMS as audio FX

    FRMS Coarse, Fine, Tune and Tune Random are all set to 0, and the Matrix is reset. Only Layer 1 is On.

    • If I send FRMS a C4 note, The grains are pitched at C5
    • If I send it a C3 note, the grains are pitched at G4
    • If I send it a C2 note, the grains are pitched at E4
    • If I send it a C1 note, the grains are pitched at D4
    • If I send it a C0 note, the grains are pitched at C#4

    If I tune COARSE to -36, grain pitch drops 10 semitones.
    If I tune COARSE to +14, grain pitch rises by an octave.
    If I tune COARSE to +34, grain pitch rises by two octaves.

    What is happening here?

  • Hi there.

    Just to let you know that we managed to do some important optimizations to reduce cpu usage and improve perfomance. These updates are available in the new beta.

    We would like to know how many voices you were able to play before and after this update so we can measure the impact of these changes. Any feedback would be much appreciated =)

    Best

  • @xglax said:
    Hi there.

    Just to let you know that we managed to do some important optimizations to reduce cpu usage and improve perfomance. These updates are available in the new beta.

    We would like to know how many voices you were able to play before and after this update so we can measure the impact of these changes. Any feedback would be much appreciated =)

    Best

    I can test before updating. Can’t get to it until tonight though (and not on beta).

  • Definitely makes a big difference @xglax nice work. I'm not overloading the cpu as much using the chorder on setups which were previously on the same settings.

  • @xglax said:
    Hi there.

    Just to let you know that we managed to do some important optimizations to reduce cpu usage and improve perfomance. These updates are available in the new beta.

    We would like to know how many voices you were able to play before and after this update so we can measure the impact of these changes. Any feedback would be much appreciated =)

    Best

    ‘Ascending Mount Olympos’: initially only one note possible on Air 2, 13.4. Recent improvements pushed that up to 2, now it’s 3. Great job, guys!

  • 'Ascending Mount Olympus' on iPad Pro Gen 1, iOS 13.3

    1 instance loaded in Aum produces:

    1 voice 38% DSP
    2 voice 60%
    3 voice 87%
    4 voice - destroyed

  • iPad Pro 2016 ascending Mount Olympus can’t get it to crackle out before running out of fingers... open the gates neither which used to crackle out on four with previous beta... though in settings, am I right that there’s a four voice limit?

    To be honest, with the scale of most of the big sounds on this, you really don’t have spectrum space for more than four anyway 😂

  • @Krupa said:
    iPad Pro 2016 ascending Mount Olympus can’t get it to crackle out before running out of fingers... open the gates neither which used to crackle out on four with previous beta... though in settings, am I right that there’s a four voice limit?

    To be honest, with the scale of most of the big sounds on this, you really don’t have spectrum space for more than four anyway 😂

    Four voice limit on iOS. I was already pretty happy with one voice tbh.

  • I've found a bug. If you save a patch while audio input is being used, after the patch is saved FRMS won't make a sound. Toggling between audio input/waveform gets audio passing again.

    I believe it's the same if you load a patch using audio input. Must toggle once to get it running.

  • @aleyas said:
    I've found a bug. If you save a patch while audio input is being used, after the patch is saved FRMS won't make a sound. Toggling between audio input/waveform gets audio passing again.

    I believe it's the same if you load a patch using audio input. Must toggle once to get it running.

    I found this too. I’ve emailed a report to the dev.

  • @aleyas said:
    I've found a bug. If you save a patch while audio input is being used, after the patch is saved FRMS won't make a sound. Toggling between audio input/waveform gets audio passing again.

    I believe it's the same if you load a patch using audio input. Must toggle once to get it running.

    Thanks for reporting. We will investigate and fix.

  • @craftycurate said:

    @aleyas said:
    I've found a bug. If you save a patch while audio input is being used, after the patch is saved FRMS won't make a sound. Toggling between audio input/waveform gets audio passing again.

    I believe it's the same if you load a patch using audio input. Must toggle once to get it running.

    I found this too. I’ve emailed a report to the dev.

    You're right. Sorry for the lack of response! Busy day! :blush:

  • @sinosoidal said:

    @craftycurate said:

    @aleyas said:
    I've found a bug. If you save a patch while audio input is being used, after the patch is saved FRMS won't make a sound. Toggling between audio input/waveform gets audio passing again.

    I believe it's the same if you load a patch using audio input. Must toggle once to get it running.

    I found this too. I’ve emailed a report to the dev.

    You're right. Sorry for the lack of response! Busy day! :blush:

    No problem - just letting others know the bug had been reported.

  • Would this be usable on an older iPad? I have an air 1 and would like to get it but not if it’s going to zap all the cpu

  • I'm not figuring out how to get audio through FRMS AUv3 in the FX slot. I've tried apeMatrix and AUM. Is there something I'm missing? This is on a 48k iPad.

    By the way, for easier onboarding in standalone mode, I suggest having a demo preset with some audio on first use (tutorial mode?). This way the keys will sound when pressed and the first time user will feel accomplished.

    @aleyas I'd like to learn more about your live audio granulation technique. Do you have a demo?

  • edited April 2020

    @Fingolfinzzz said:
    Would this be usable on an older iPad? I have an air 1 and would like to get it but not if it’s going to zap all the cpu

    It’s ok as long as you set the voice limit to 2. I’m only using it in standalone though

  • @mojozart said:
    I'm not figuring out how to get audio through FRMS AUv3 in the FX slot. I've tried apeMatrix and AUM. Is there something I'm missing? This is on a 48k iPad.

    By the way, for easier onboarding in standalone mode, I suggest having a demo preset with some audio on first use (tutorial mode?). This way the keys will sound when pressed and the first time user will feel accomplished.

    @aleyas I'd like to learn more about your live audio granulation technique. Do you have a demo?

    It unfortunately doesn't have an audio thru function. I've asked for this to be added. But if you play something in the instrument slot, and press record inside frms when it is in the fx slot, it will be recorded. Then once it is recorded, the keys inside frms will trigger the sound. Or u can then just attach the AUM keyboard to frms rather than the source app.

  • edited April 2020

    @Gavinski, I can confirm that live granulation is indeed possible, as this is my primary use of the app. I can see how confusion of its operation would be easy though. It wasn't possible till the previous update, perhaps you're still on 1.1?

    @mojozart I'd be happy to record a demo using FRMS. I'll do one later today when I have time. I'll go over the 2 practical uses I have for live granulation: harmonization and polyphonic transposition.

    Also, perhaps the reason audio input wasn't working for you is because midi wasn't being sent to FRMS? As a mFX, it's necessary to trigger FRMS by midi to hear a sound. In order for a consent stream of audio to be possible, latch any note. Something in the middle of the keyboard range would be good, say C2-C4. Toggle between 'input' and 'waveform' once or twice, as there's a current bug there.

    @Gavinski said:

    @mojozart said:
    I'm not figuring out how to get audio through FRMS AUv3 in the FX slot. I've tried apeMatrix and AUM. Is there something I'm missing? This is on a 48k iPad.

    By the way, for easier onboarding in standalone mode, I suggest having a demo preset with some audio on first use (tutorial mode?). This way the keys will sound when pressed and the first time user will feel accomplished.

    @aleyas I'd like to learn more about your live audio granulation technique. Do you have a demo?

    It unfortunately doesn't have an audio thru function. I've asked for this to be added. But if you play something in the instrument slot, and press record inside frms when it is in the fx slot, it will be recorded. Then once it is recorded, the keys inside frms will trigger the sound. Or u can then just attach the AUM keyboard to frms rather than the source app.

  • @aleyas I'm using the latest version. If I load frms in the fx slot it cuts off source sound and I can only get it to make sound by pressing record, which doesn't do live granulation. Can u just tell us in a line of two what you are doing to enable live granulation? No need for a video I think. Really want to know this though :)

  • Frms is AUM for me is only available as 'music effect' AU, not as mfx. Why would this be I wonder? Another problem is have with frms is that the 'hold' button does not work. @aleyas

  • Sure.
    in AUM:

    • In the instrument slot load an AU that constantly produces sound. I recommend iVCS3 VCO for testing purposes.
    • in the effects slot load FRMS music effect
    • In the default patch press 'waveform' to toggle it to 'input'.
    • You should be getting sound now when playing the built in keyboard, or from the Aum keyboard.

    I may have misspoken about mFX and music effect (au). I tend to use the terms interchangably, sorry! I blame apesoft 😅

    @Gavinski said:
    @aleyas I'm using the latest version. If I load frms in the fx slot it cuts off source sound and I can only get it to make sound by pressing record, which doesn't do live granulation. Can u just tell us in a line of two what you are doing to enable live granulation? No need for a video I think. Really want to know this though :)

  • edited April 2020

    I had two issues.

    1. Click on the waveform thingie and it changes to Input! Who woulda thunkit.
    2. I needed to send MIDI events

    I'm using Poly2 in apeMatrix as audio and MIDI source.

    @aleyas I would appreciate a video of your process!

  • It's strange both audio inout and hold button aren't working for you. If they're still broken after deleting and reinstalling the app maybe @sinosoidal could give some input?

    Let me know if the audio in still isn't working after following the steps.

    @Gavinski said:
    Frms is AUM for me is only available as 'music effect' AU, not as mfx. Why would this be I wonder? Another problem is have with frms is that the 'hold' button does not work. @aleyas

  • edited April 2020

    edit: totally misinterpreted this post lol. So audio in is working for you now?

    Yes! #1 is intentional, that toggles between the grain sources. It's kind of confusing, but waveform here means 'audio file'.

    In order to actually change analog waveforms, in the layers under the 'control' tab, select OSC as your engine. (lower left corner)
    Now you can select between sin/saw/square/triangle, which is next to the coarse tuning.

    @mojozart said:
    I had two issues.

    1. Click on the waveform thing and it changes to Input!
    2. I needed to send MIDI events
  • You know, I also never even noticed you had to do that toggle for input. But it still doesn't work properly. I tried just as you recommended. For some reason it sends the dsp through the roof and I get very glitchy - and not in a good way - audio. Are u sure by the way that it needs midi rather than audio input from the source? I don't think so, that doesn't make much sense, this granular effect works on audio.

    Yeah, maybe do show a video where we can see clearly what is going on, lol. I doubt it is connected to needing to reinstall. I've had every version of this app and am on the beta but it has always had these problems for me, I haven't had a reply about either, though have had replies to other issues. @xglax could u maybe respond here? How to do live granularisation? Thanks

  • edited April 2020

    @aleyas yes, I understand audio Input now

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