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Do you avoid "subscription" apps for music making?

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Comments

  • Definitely, it would have to be pretty amazing or something I use a lot for me to add another monthly payment to the list of bills.

  • edited March 2020
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  • No, as it's one more thing to think about. I REALLY wish that Apple would just allow developers to sell updates at a discount to existing owners. It's ridiculous at this point. No problem with paying for an upgrade - developers got to eat.

  • @BlueGreenSpiral said:
    It doesn’t happen that often but anyone who remembers Alchemy Pro knows that any app could vanish at any time.

    There’s no such thing as permanent ownership with anything on the AppStore!

    There is if you don’t uninstall.

  • @brambos said:

    @tja said:
    @wim, I think that paying "the next major version" for Apps is the right way!

    For example, Wotja uses this{

    Patterning 2 and Cubasis 3 used this route, launching a major new version after several years, and they’re still getting shit on every forum over it (“why aren’t you giving loyal customers a cheap upgrade???!”)..

    I’m not convinced the majority of users are really willing to pay for new versions at all.

    Yeah because every developer gives free upgrades. You know, companies like Microsoft and Adobe. They’ve never charged for the newest version of their software.

    ...wait

    😉

  • Nah, not for me. Bought a couple of editions of Wotja though I rarely use it. I enjoy the pleasure of dabbling with lots of apps, consequently there’s very few I use regularly enough to call essential. Would be tough if it was AUM I suppose or the Brambos apps...

  • I think you probably should give existing users a cheap upgrade. It's just Apple make that really difficult because ****ing Apple.

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  • @robertreynolds said:
    I don’t avoid subscriptions. What I don’t do are those games requiring credits and micro transactions. Hopefully that never comes to iOS music apps.

    Oh yah, I avoid currencies the second i see them. That is just evil.

  • edited March 2020

    I still have it on a frozen iPad @YourJunk

    Having to hit “remind me later” every week for the past few years is a little bit inconvenient and when the battery goes it will take Alchemy with it!

  • @brambos said:

    @tja said:
    @wim, I think that paying "the next major version" for Apps is the right way!

    For example, Wotja uses this{

    Patterning 2 and Cubasis 3 used this route, launching a major new version after several years, and they’re still getting shit on every forum over it (“why aren’t you giving loyal customers a cheap upgrade???!”)..

    I’m not convinced the majority of users are really willing to pay for new versions at all.

    I will lovingly pay for new versions but I will also bitch out when the number of critical bugs outweighs the value of the new features. ;)

  • edited March 2020

    Reconsidering here. If there was a company with an iOS DAW was fully featured and fully supported, with the app being the company’s flagship product, I would consider a subscription.

    But I think we’re at least 3-5 years away from that.

  • @brambos said:

    @tja said:
    @wim, I think that paying "the next major version" for Apps is the right way!

    For example, Wotja uses this{

    Patterning 2 and Cubasis 3 used this route, launching a major new version after several years, and they’re still getting shit on every forum over it (“why aren’t you giving loyal customers a cheap upgrade???!”)..

    I’m not convinced the majority of users are really willing to pay for new versions at all.

    Wotja are pretty clear about their pricing model. If I know at the time of purchase that a new version will come next year that will have to be purchased again, I’m very unlikely to make a fuss over it.

  • if an app is bound to subscription i don't like to use it. it just doesn't feel right.

    i wouldn't mind paying iap for additional features or upgrades. just like the midi binding feature in audiobus e.g.

  • If I was guaranteed to be using that app on a regular, likely daily, basis. If the app was so massive in scope it was clear that on going development for literally years was likely to be necessary to fulfil its potential. If it was a genuine indy developer and not a corporate behemoth with shareholders to please. Maybe, maybe.
    That said I don't like subscriptions, I don't like having to keep track of all these little outgoings, especially for what is essentially a hobby (hate that word but is what it is). If I take a break from that app because, well attention span, there's a decision to be make. Coming back for an occasional casual session is off the cards unless I continue to pay for something I don't use.
    In short, highly unlikely I'd go subscription but depends on circumstances.

  • @wim I agree with you. I think that some software services are useful and worth the upkeep cost, but I think that subscription services are something often poorly implemented and continued poor implementation is a problem growing in the iOS environment.I believe that a good subscription service is one that is offering an active service in the back end (like your example of Office365) or one that allows you to continue using the last eligible update (for this I refer to some desktop softwares, Bitwig Studio or Resolume). If I have paid for something, and it is not specifically a service provided, I demand to be allowed to continue using it after my money has been exchanged for it.

  • edited March 2020
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  • I’ve pretty much got more apps to make music with than I’ll ever make use of- so something requiring a subscription would need to be really special. Then there’s Drambo is about to arrive - if the hype is anything to go by then this added to the rest should surely do it.

    I will always have room to experiment with new apps from a variety of developers though.
    Suppose you had several subscriptions thinking you were pretty much covered just before Pure Acid or Bit Maestro or Perforator or Filterstation 2 etc etc arrived.

    I do think apps are very cheap in general- I wouldn’t mind paying a bit more cash up front for them.... just a little bit mind 😏

  • I have to subscribe to adobe cloud to stay in business. I can’t say it works that well for me, they might update it all frequently, but it just seems to get more and more bloated and they don’t sound much to user input.

    Contrast that with blender which I voluntarily pay for and the constant improvements to UI, efficiency, and features combined with second to none community and user responsiveness...

  • When we buy an app, aren't we renting it? Can Apple (or the developer) remove an app from the App Store, at any time?

    If so, wouldn't a subscription ensure that the app remains available to download, and will receive updates?

  • I guess a subscription for something like a DAW, or a suite of synths and effects (thinking Native Instruments, or all the Arturia stuff) might be something I would pay for. It would have to be significant, and something I used all the time. Definitely wouldn't do it for an app, or a single instrument. God knows, I might not touch if for months.

  • If everything becomes subscription based, expect a lot of piracy.

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  • @brambos said:

    @tja said:
    @wim, I think that paying "the next major version" for Apps is the right way!

    For example, Wotja uses this{

    Patterning 2 and Cubasis 3 used this route, launching a major new version after several years, and they’re still getting shit on every forum over it (“why aren’t you giving loyal customers a cheap upgrade???!”)..

    I’m not convinced the majority of users are really willing to pay for new versions at all.

    I suspect it’s the method of execution. The cost of an update shouldn’t equal the price of getting the app outright for older customers, UNLESS it’s a major change.

    In the case of Cubasis 3, they probably should have done a small introductory price discount for ONLY the app (like 20%). Advantage of newer customers is that they get into the ecosystem and can buy the Waves plugins, while older customers have the advantage that they can transfer their legacy plugin from Cubasis 2/2-LE to 3, while having 2 apps.

  • @brambos said:

    @tja said:
    @wim, I think that paying "the next major version" for Apps is the right way!

    For example, Wotja uses this{

    Patterning 2 and Cubasis 3 used this route, launching a major new version after several years, and they’re still getting shit on every forum over it (“why aren’t you giving loyal customers a cheap upgrade???!”)..

    I’m not convinced the majority of users are really willing to pay for new versions at all.

    Yes, and this grieves me when I see it. I just don't see why people expect others to work for them for free forever. Well, I do because Apple has set the stage for it, but still. :|

    Apple has hog-tied the ecosystem in such a way that developers have too few good ways to generate income for their development cost. "Finish" an app an move on to new ones and people label your apps "Abandonware", plus you have an ever increasing maintenance load if (when actually) Apple breaks stuff. Launch a similar app, much improved, and people get pissed that it's not a free upgrade. Try to charge for upgrades ... nope, can't do it.

    Bundles to give existing owners a break on a new version seems good on the surface, and it's certainly a help for someone who just bought the previous version. But then someone who's had the use of the app for years gets the same price break as someone who bought it a month ago. Still, I can see why people get pissed when they just bought an app that has been superceded.

    Then there's the "I've been a loyal customer for years" thing. That one truly puzzles me. How does paying $5.00 over the course of three years make one a more loyal customer than someone who payed the same amount last month?

    Ahh well, I'm not criticizing anyone who feels that way and genuinely hope I don't start an argument!). I'm just expressing my puzzlement over how people see things and my sympathy with developers trying to make an income in this messed-up environment.

  • I will never subscribe to a music making app under any circumstances. I'll freeze my ipad with the apps I've purchased if things start going the subscription route. I'd rather see a move to charging MUCH more for quality apps that work as intended on release. Having one subscription to Apple that would give access to all of the participating apps would be a less bad option (still couldn't see myself doing that), but there's just no way I'm going have multiple music app subscriptions that I have to monitor.

  • @Samu said:
    No subscription apps for me, Spotify and Netflix are two execeptions...

    I'm with Samu.

  • I avoid them more than a Chinese Virus

  • The user and all related content has been deleted.
  • I’ll add though, a model where there was not a sneaky monthly charge on a credit card for Whoseewhatsit Holdings that I forget about ormis so small I forget to research it (which is how most subscription based stuff works) but instead I had to pay a micro transaction per day to use (like Redbox videos or something) would be ok for stuff I rarely use or want to test out. An option for a full purchase is ok too. But this idea of a meter that’s always running and is bad.

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