Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Do you avoid "subscription" apps for music making?

1235

Comments

  • No subscriptions from my side

  • edited April 2020

    never unless it was something I was using to pay the bills.

    in other words, if it's a subscription service, it had better be worthwhile.

    it's just not sustainable. especially in the inevitable crash. time to cancel superfluous subscriptions.

  • @RUST( i )K said:
    Why?

    I am aware of another MAJOR MAJOR iOS app developer who is going to probably do this in the not to distant future.....

    It will be interesting to see if people stick with the no answer when it goes down......

    I INCLUDE MYSELF IN THIS.

    No.
    I only pay for iCloud and Spotify. There are too many amazing apps that are one off purchases, I really can't see myself paying for anything.

  • Pretty much any app that has a subscription service and no way to unlock features outright with a one time payment gets deleted by me.

  • no subscription for me

  • To give one developer's perspective on the issue: I would feel quite uncomfortable offering a subscription service for my apps.

    I also believe in the concept of creating something first - so you can prove your proposition has an inherent value at the moment of going to market with it. That way the transaction is (hopefully) made mostly on the basis of what you're offering right now, rather than on trust about what will be delivered in the future.

    Everything I add to the product after the transaction (besides maintenance and bugfixing) is a bonus/present that makes us mutually feel good.

    :)

  • @brambos said:
    To give one developer's perspective on the issue: I would feel quite uncomfortable offering a subscription service for my apps.

    I also believe in the concept of creating something first - so you can prove your proposition has an inherent value at the moment of going to market with it. That way the transaction is (hopefully) made mostly on the basis of what you're offering right now, rather than on trust about what will be delivered in the future.

    Everything I add to the product after the transaction (besides maintenance and bugfixing) is a bonus/present that makes us mutually feel good.

    :)

    <3

  • edited April 2020

    not just music apps ... games, productivity apps .. everything .. when i see keyword "subscription", my brain translates it to "complete showstopper" ... no exception.

  • @robertreynolds said:
    I don’t avoid subscriptions. What I don’t do are those games requiring credits and micro transactions. Hopefully that never comes to iOS music apps.

    lol... i'm not sure if there was released single major new game in last half of year (on iOS) without credits/micro transactions :)))

  • It's a high-risk move. When Wotja went subscription they were caught out by the scale of the backlash, and added an annual fullgrade as a strictly secondary alternative for what was imagined to be a minority of users. Now the vast majority of their income comes from the fullgrade, which turned out to be a much better option for both users and revenue stream, and has pretty much completely displaced the subscription version as the flagship, with the subscription version lingering on mainly as a demo and a container for specialist licences. I still go with the subscription version because I like giving them money (and also not having to move all my files into a new app at year's end), but I'm a tiny minority and can't think of another music app I'd do it with. (And Wotja is also unusual in the very high frequency of updates and new features - there's a long-awaited doozy just around the corner - so you do feel you're getting a steady stream of value; not sure what other apps I'd feel that with.)

  • Curious to know what people here feel about supporting artists on Patreon

  • edited April 2020

    I don’t currently have any music app subscriptions. But I just finished my first 24 hours on the endless platform. It’s been a lot of fun. It’s a solid platform in and of itself and it’s different from other iOS music apps in interesting ways. For example the loop recording function reminds me of Ableton’s capture midi but for audio. Then you add the social part. In my first day I collaborated with around 6 other musicians. That would be hard to do without the social platform. If my next two months (free subscription period) are anything like my first day I’ll probably continue to pay $5/month to keep collaborating.

  • edited April 2020

    @Toastedghost said:

    @jrjulius said:
    Looks like I’m in the minority here, but I think it’s a decent idea under the right circumstances. We’ve sunk into a weird dynamic where customers want to pay $1 once and have the developer support the app for the rest of time. It’s ridiculous.

    And given my consumer habits, for all the times I’ve spent money on software just for it to sit unused on my hard drive, I think a subscription would make sense. Korg Gadget, for instance — I’m always convinced I’m going to love it, and in many ways I do, but over time I get frustrated and move to other solutions.

    That said, I would need to know there was adequate developer support in both senses. If it’s from a single larger developer (like Korg or Novation), I’d want to see frequent updates. If it was a large company offering apps from multiple smaller developers (something similar to Apple Arcade), I’d want to know that the developers were happy with the arrangement.

    Maybe the ideal situation WOULD be similar to Apple Arcade. Your monthly subscription gives you access to Logic Pro on iPad and Mac, plus they work directly with indie developers to release awesome plugins on some sort of schedule — monthly seems excessive but whatever, I’m already dreaming.

    I have bought Cubasis, Nano Studio, Auria Pro and a large list of others on both IOS and Mac. I own them. They cannot decide to suddenly put up subscription fees becuase their MINE. If we are not careful we end up in a situation where a student needs to spend £800 a YEAR for a licence to run Photoshop. Support the small devs and stay clear of the big boys subscription model. Once you find you cannot afford to pay due to your work situation you have lost all your content. Look at how much a subsription could cost you over a year or the time you want to keep the app. If all devs followed the same model I would have to give up creating music.

    I understand the concern and I’m not advocating for everyone to move to a subscription model. What I’m saying is, for certain use cases, I think it makes sense.

    I haven’t used Photoshop in several years so I’m not sure their current pricing, but when I was using it, Creative Cloud student licenses in Canadian dollars cost $240/year charged monthly and gave access to all Adobe products whereas CS6 cost $875 up front for a student version and could go for more depending on the programs you needed.

    Yes, over the course of a 4-year degree CS6 was cheaper. But I only used it for a year, at which point I decided I wasn’t going to be a professional graphic designer and could make do with less expensive tools. I got Affinity Designer and Photo for $60 each, putting my lifetime spend on graphic design software at $360 instead of $800. And if I had bought CS6 I’d be unable to upgrade my computer if I wanted to keep using it. Again — this wouldn’t work if EVERYONE used a subscription model, but as a hobbyist, having the option to subscribe saved me a lot of money.

    But it could even work out financially for software you DO use long-term. I’ve been using Ableton Live in a non-professional capacity since 2013. I bought Live 9 Suite for around $1,200 and upgraded to version 10 for around $300 (which btw was mandatory if I wanted to use the software with MacOS Catalina). I’ve also spent roughly $200 on Max for Live devices on Ableton’s web store. That’s around $1,700 over around 84 months, putting my monthly spend at around $20 CAD — a fairly reasonable subscription fee IMO. Yes, the ratio will change over the coming months when I get to use the software I bought without continuing to pay, but that initial $1,200 hit was quite a heavy outlay. There’s something to be said for lowering the bar of entry.

    My point is, owning perpetual software licenses you no longer use is pointless and supporting software that’s no longer profitable can be a major burden. Subscription options are not necessarily inferior.

    Edit: also, I don’t want to split hairs, but that software is NOT yours. Most licence agreements grant you the right to use the software for as long as the provider chooses to make it available. You can probably keep using the software in perpetuity provided you install it on a device and never upgrade the operating system, but if they end support for that software and your system fails, they don’t owe you the ability to reinstall it. iOS is particularly fragile in that respect.

  • @ecamburn said:
    I don’t currently have any music app subscriptions. But I just finished my first 24 hours on the endless platform. It’s been a lot of fun. It’s a solid platform in and of itself and it’s different from other iOS music apps in interesting ways. For example the loop recording function reminds me of Ableton’s capture midi but for audio. Then you add the social part. In my first day I collaborated with around 6 other musicians. That would be hard to do without the social platform. If my next two months (free subscription period) are anything like my first day I’ll probably continue to pay $5/month to keep collaborating.

    I am certainly going to stay in for a while, particularly if I can get my meat space friends to collaborate with me on actual projects that we get rolling on. If I can’t manage this then my continued subscription will likely be contingent on new features such as as high quality stereo recording and stem import.

  • I'm somewhat surprised by the degree of resistance to a subscription model and/or IAP, and part of me fears that it is railing against the inevitable future. Now, I happen to be in that camp myself for many of the reasons previously mentioned, but it occurs to me that it seems at odds with the predominant model of software development that I encounter in the world at large. (I work in IT but not as a developer.) Most larger software shops embrace Agile development and thus produce software that is designed to incorporate incremental updates and improvements as opposed to the "old" model (i.e. waterfall) of turning out a periodic "finished" product. You can see its effect in many different areas of software development from operating systems to business applications to systems management to video games and on... From a consumer perspective, it is sometimes a source of frustration due to the perception of companies having released "unfinished" software and having to work within a constantly evolving environment (people hate change). On the other hand, it allows a company to create one product and maintain it indefinitely by proactively responding to new demands in the market, security concerns, etc. A subscription model fits that mode of operation very well by ensuring upkeep of the product. It's beyond me how iOS developers can be expected to dedicate the effort to continually add updates and features to existing apps if there isn't a mechanism in place to reward their efforts, especially when the initial price of entry is so low. Maybe the model I outlined doesn't translate down to indie developers but regardless it's clear to me that we are extremely fortunate that so many talented folks are willing to provide us with these amazing musical tools at bargain prices, and the fact that so many continue to support and expand on those products can only be a labor of love. That said, IMHO we should not bemoan the ones that choose to use IAPs or subscription models or release new versions as paid apps to justify the cost of further development. If the product is worthwhile, it will bear itself out. I'm just as guilty as the next guy of taking advantage of this buyers' market and we all must live within our means, but they don't owe us for being "loyal customers." We owe them for creating such great apps, and I suspect they deserve better.

  • @timexile said:
    Curious to know what people here feel about supporting artists on Patreon

    I have a hard enough time supporting myself. Maybe if Captain Beefheart or Miles Davis had a Patreon.

  • edited April 2020

    @jolico said:

    @Littlewoodg said:

    @jolico said:
    Not even Endlesss.
    Also cancelling Netflix and replacing with Disney+

    Disney+ is a subscription yes?

    Yes, but replacing one with the other. Not adding another one to the monthly expenses. :smile:

    I get that, I had to change the monthly investment in one candidate to another during the primaries...
    Hopefully this isn’t another reason to politicize the thread again

  • I've nothing against it. If the app's worth it to me for the cost, sure. I expect it will be a mature app that's well-maintained, and it's gotta be something important I use regularly.

  • @timexile said:
    Curious to know what people here feel about supporting artists on Patreon

    love patreon, not a fan of supporting patreon for patreons sake but for the artist that offer real value I support them religiously. The distinction I make between patreon and app subscriptions though is that you can discern the value almost immediately on patreon but when it comes to apps there's always allot of ambiguity which I don't care for.

  • About 13 months ago I signed up for Melodics because I thought it would be a fun way to unwind after work... spend 5-10 minutes a day working on my finger drumming skills. I also had a coupon code, so took a risk on it.

    And of course, enjoyed it for about a month, but then got busy and sorta forgot about it.

    In February, just as work was getting busy, I got a surprise mail from Paypal saying my subscription to Melodics had been renewed. $179.00.

    Wow!! No warning. Hurt, but my bad for not being on top of the renewal date. So I went to Paypal and immediately turned off the subscription payment.

    This, in-turn, auto-cancelled my account. Had to deal with their customer support to get it turned back on for the year I paid for.

    I have to pay the credit card bill in a couple days, and with everything going on, work instability, etc, it is a pretty big payment I could do without... Especially considering I have used it about 3 times since being billed for another year.

    This is why I “try” to avoid subscriptions.

  • No subscriptions apps for me I don't even have Netflix

  • I own hundreds of music apps. And not one of them is subscription based. If i see an app is subscription based i never even bother to download it regardless if the base app is free. For me it is an instant NO!

  • If it was like an Apple app subscription for $$bucks a month I get access to every single music app and iap available in the AppStore
    I might then think about it
    But most likely a hard pass from me, dawg

  • @ruggedsmooth said:
    If it was like an Apple app subscription for $$bucks a month I get access to every single music app and iap available in the AppStore
    I might then think about it
    But most likely a hard pass from me, dawg

    Even that should be included in the cost of the overpriced hardware :smiley:

  • No subscriptons for me please. If i loose my job i would also loose a lot of my instruments 😱. But I have no problem with one-time IAPs. If a developer takes his/her time to ad a new feature to an app I’ll be happy to pay for his/her effort.

  • Subscription for services I'm cool with not for apps, it would need to be one hell of an app and something really worth it, which frankly i'vew never found the need. For the subs I've taken in the past it was for a photo apps and only subbed a month, that doesnt work for me or the developer I dont suppose.

  • What happens if you have several subscription apps but you forget to top up your account?

  • edited April 2020

    @brambos said:

    @tja said:
    @wim, I think that paying "the next major version" for Apps is the right way!

    For example, Wotja uses this{

    Patterning 2 and Cubasis 3 used this route, launching a major new version after several years, and they’re still getting shit on every forum over it (“why aren’t you giving loyal customers a cheap upgrade???!”)..

    I’m not convinced the majority of users are really willing to pay for new versions at all.

    I think they should had given some discount for old users. They could had for example made a pack thats 5€ cheaper than old version if you buy the bundle and without bundle the new version would be 5€ more expensive than the old one. This would mean 10€ cheaper for old users, without Steinberg losing 10€ for each sale, but would get if not as much, at least almost as much and would not had gotten shitten all over for not giving an discount.

    I dont understand how the marketing team in Steinberg did not see this coming and did not do something similar to this discount i suggested. Poor marketing strategy from their part in my opinion. They should had known better that customers react like this and how to prevent that.

    Personally i think pay for big upgrade is good, but old customers should not have to pay the same price. Even if that means raising the price for new users a tiny bit.

  • @ToMess said:
    Personally i think pay for big upgrade is good, but old customers should not have to pay the same price. Even if that means raising the price for new users a tiny bit.

    I still do not understand the reasoning behind this. What makes “old customers” special? They’ve had a lot of value out of their investment already.

    I bought a Whopper for €5 once, but I don’t expect Burger King to shower me with freebies and discounts and access through the loyal-customer-entrance :)

  • edited April 2020

    @brambos said:

    @ToMess said:
    Personally i think pay for big upgrade is good, but old customers should not have to pay the same price. Even if that means raising the price for new users a tiny bit.

    I still do not understand the reasoning behind this. What makes “old customers” special? They’ve had a lot of value out of their investment already.

    I bought a Whopper for €5 once, but I don’t expect Burger King to shower me with freebies and discounts and access through the loyal-customer-entrance :)

    It gives a feeling to the old customer that he is valued as a customer and not just treated like anyone just buying the app. This is the emotional side. The rational side is that most of the code the old customer had paid for already. Sure there has been a lot of work done and new code added to it, but its added on top of what had already been paid for and its not as much that has been added than what had been paid before. Unless its a completely new version, like beat maker 2 -> 3

    Customer service is really about making the customer feeling appreciated and valued. Its about the emotional aspects, how the customer feels about what ever he is dealing with the product he paid for. If he feels like the product he paid for is all of a sudden outdated and there is a new just slightly better version that he has to pay full price for. This raises negative emotions about the old version. But can be countered by psychological trickery, like the sort of discount i mentioned before

Sign In or Register to comment.