Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Do you avoid "subscription" apps for music making?

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Comments

  • wimwim
    edited April 2020

    This is going to be an unpopular thing to say, but oh well...

    From a business perspective, customer service isn't an end unto itself, but a means to an end. That end is increased business success. "Profit" seems to be becoming more and more of a dirty word, but it's a necessary thing if one needs to stay in business as opposed to doing it for fun or other reasons. Of course, from a marketing perspective, the highest reputation for customer service is ideal. But there's always a cost to customer service and some levels of service cost more than they bring in.

    Figuring out where the line between customer wants and what is affordable to provide is never as simple as it seems from the outside. The App Store ecosystem increases the challenge for developers because it limits the options for recouping continuing costs of development. If they looked at the bottom line of which approach would bring in the most revenue short term and over time, weighed this against the impact of some unhappy existing customers, and came up with the conclusion that this was the best model, then I doubt anyone with only an outside perspective has a better grasp of the picture to say whether it was a sound decision or not.

    I'm not saying they made the right decision or not, or that anyone else's perspective is right or wrong. Time will tell. But I do know from experience that sometimes decisions have to be made in the name of preserving jobs (or even staying in business) that lead to unhappy customers. Run out of cash, or management commitment, and people lose their jobs. Don't make enough from an app to be able to work on it full-time and development slows to a crawl because of the need to work a "real" job (this is the case for more than one well-known DAW).

    All I'm saying is it would be more fun if Customer Service was the only goal and consideration. Unfortunately it can't always be unless it's a hobby, not a business.

    (P.S. I'm not interested in debating whether they did the right thing or not. I have no basis on which to do so. I just wanted to bring some different perspective to the picture.)

  • Have never paid for an app subscription, and never will.

    Whenever a program that I use switches to the subscription model, I switch to competing software. Charge an upfront price you think is fair for a quality product, and I will pay.

  • In the same boat here. It’s probably more psychology than reason but still a clear no from my side. Probably the fear of losing control over all monthly payments. One month might be easy another might be tight.

  • @wim said:

    @Samflash3 said:
    I suspect it’s the method of execution. The cost of an update shouldn’t equal the price of getting the app outright for older customers, UNLESS it’s a major change.

    But, that's the issue. The app store doesn't enable this. There's simply no way to do it. You can't charge for upgrades to an existing app, and you can't give discounts to people selectively. In fact, developers have no information whatever about who buys their apps unless they have some external registration process, and even then they can't offer discounts to those people.

    That leaves very limited options, all of which are unpopular with many people.

    @tja said:

    @wim said:

    @tja said:

    There are a couple of downsides I already mentioned, the first being that someone who has had the use of the app for five years gets the same discount as someone who bought it three weeks ago. Not a deal breaker, but not ideal either.

    Second, as you well know is the maddening Apple pricing of bundles, where the bundle can end up costing more than the separate app if you've bought anything in the bundle at a discount.

    I don’t see the first as a problem.
    As you wrote, older customers are not “better” than newer.

    Well, if you look at it from another perspective, $5.00 was transacted with customer A five years ago and they have been benefiting from the developer's effort all that time. $5.00 was transacted with customer B three months ago and they may have not benefited from any upgrades at all in that time. Who gets the better value from a bundle? And ironically, who often gets the most upset because they've been a "loyal customer" all these years.

    I'm not arguing whether bundles are a good way to go or not, just exposing some of the nuances to how "fair" things are to various parties (the developer included). Bundles do seem to be the least-bad of the available options, at least in terms of not pissing people off.

    Yes, this is a valid thought.
    Ideally, a bundle should be more cheap for those who bought the older version only a short time ago.

    But i think, we will not get such a solution.
    Also, such a concept is not available for (most) desktop Apps or other software, i think.

    I’m a bit behind the times here, only just saw this thread, but this is actually the model that I’m thinking about for Loopy Pro. I’m quite confident that it’s possible using in app purchases.

    Download for free, possible trial if I can figure it out*, then a one off in app purchase to buy. The thing about in app purchases is that you have a lot more control over what you charge at that point then when charging for an app download. So for example you can look at previous purchases and adjust the price based on when those purchases were made, so offer a bigger discount for people who have purchased the last version recently then those who haven’t purchased anything for years. For the initial release of Loopy Pro, for example, I was thinking I might have a procedure where I check in with Loopy HD and find out when it was purchased, and offer a small discount for people who bought it in the last year or so.

    The other option, of course, is to have multiple app bundles that just contain the new app version and the preceding one, but not earlier ones. So if you skip one, you don’t get the same discount for the next as those who kept up to date.

    * I’m very interested in offering a trial with IAP though, although having trouble figuring out how it’s going to work, and how it’s going to be allowed by Apple. I haven’t checked with their terms and conditions lately but if I remember correctly they seem strangely against offering trial periods or limited features for free downloads. They’re fine with that for subscriptions though!

  • always and forever.

  • @Michael said:
    Download for free, possible trial if I can figure it out*, then a one off in app purchase to buy. The thing about in app purchases is that you have a lot more control over what you charge at that point then when charging for an app download. So for example you can look at previous purchases and adjust the price based on when those purchases were made, so offer a bigger discount for people who have purchased the last version recently then those who haven’t purchased anything for years. For the initial release of Loopy Pro, for example, I was thinking I might have a procedure where I check in with Loopy HD and find out when it was purchased, and offer a small discount for people who bought it in the last year or so.

    The other option, of course, is to have multiple app bundles that just contain the new app version and the preceding one, but not earlier ones. So if you skip one, you don’t get the same discount for the next as those who kept up to date.

    * I’m very interested in offering a trial with IAP though, although having trouble figuring out how it’s going to work, and how it’s going to be allowed by Apple. I haven’t checked with their terms and conditions lately but if I remember correctly they seem strangely against offering trial periods or limited features for free downloads. They’re fine with that for subscriptions though!

    Wow. Those are possible options I don't think anyone has tried and I didn't even realize were possible. Excellent thinking! If you find a good model, you will possibly once again be opening new doors and setting new trends for iOS developers. B)

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  • @tja said:
    Very interesting, @Michael

    You may want to consider a full version of the App too, more expensive and with all IAP contained.

    This would allow the use for family sharing.
    Also, this may be the preferred Version to buy by many who try to reduce the risk of loosing the App in some future (like me).

    There are several examples for such an additional App, like with Infuse 6 Pro or StrongBox Pro.

    Very excited and eagerly waiting for your App :)

    Oh man, do IAPs not work with family sharing too? I knew subscriptions didn't, but IAPs too just takes the cake. C'mon, Apple! I think having two separate versions of the same app (one a paid-up-front, one a free-to-download with an IAP) sounds like a pretty messy solution to me, and I'd anticipate lost sales from people who can't be bothered or can't make sense of it, and lots of support requests. If it came down to it, I'd prefer just a normal up-front paid app. But I do like the idea of a trial, as it's going to be a higher-priced app.

  • 100%. I don’t have time to keep track of a bunch of subscriptions for apps I may only occasionally use and if it’s an everyday app then I’d rather pay for a new version

  • edited April 2020
    The user and all related content has been deleted.
  • Hmm. Messy! I dunno. That's a bummer though.

  • The user and all related content has been deleted.
  • hmm ya i think the bundle deal is the way to go for giving any kinda discount. that works for people who have the older apps ...

    the worst is when you buy an app then a week later a new version 2.0 comes out... that’s when being a new customer sucks...

    if you do a bundle deal...i think a few weeks before the new paid version comes out, maybe some warning in the description of the old app should be there... like hey this app is about to be replaced with a new version, might wanna wait 😎

  • Strictly NO to Subscription as it doesn’t have any value for recurring expenses. Some of the developers knows that fact and changed it life time subscription

  • Avoid subscription 100% here. Same with annoying copy protection like dongles (although I support it as an option for those that like the portability aspect).

    My tools should feel like MY tools, regardless if they are digital or not. Anything that potentially gets between me and using them in the heat of the moment with no overhead is a big no no for me.

  • @Tarekith said:
    Avoid subscription 100% here. Same with annoying copy protection like dongles (although I support it as an option for those that like the portability aspect).

    My tools should feel like MY tools, regardless if they are digital or not. Anything that potentially gets between me and using them in the heat of the moment with no overhead is a big no no for me.

    Holy truth. Nothing to add here. Subscription in any form should be ignored by users.

  • Hell yes!

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