Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I can't really act as a middle man here, everyone involved cares about the project, I don't think that's the issue. Maybe just there are things that are hard to fix. Remember it is a port from desktop. Anyway, I've certainly more than done my part and am quite tired of the whole thing... It's a great but flawed app and I think it's likely to stay that way. I've given up on trying to get things fixed here and am moving on. But definitely it's up to each buyer and user of the app to decide what to do it they are dissatisfied.
That's fair. Was more of a general statement aimed at anyone that would like to see some support.
@Gavinski : thanks for all your efforts here, totally understand why you’ve had enough!![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
FWIW, personally I’m happy enough with it not to want a refund, since, not in any sense being a ‘performer’ all I need is for it to do it’s drone thing (reasonably) reliably inside AUM, as a complement to/alter for Droneo, and as a ‘set and forget’ basis for experimentation.
I’m currently enjoying running a sample and hold oscillator from MIDILFOs on oscillator one in harmonic mode to generate unpredictable noises, and taking the output through some wave folding and reverb to get something close to the bent out of shape soloing guitar noises (by Robert Fripp) that Bowie used on It’s No Game from the Scary Monsters album:
(The tone, not the genius musicality of it, that is
, as my effort clearly demonstrates!
:
I had similar fun with equally flawed apps before, and expect I will again.
The saddest thing is that the negative feedback, experience and likely resulting poor sales are probably going to be sour enough that neither the dev nor Hainbach will wish to risk reputation and resources on IOS in the future, which will be the greater loss.
I would have loved for this to have been a soar away success, if only to have encouraged Hainbach and other dev collaborators to develop more ‘test equipment’ /experimental style apps for our platform. I now can’t see that happening, sadly.
I think its clear that there needed to be better beta testers (like gav and samu). Also our feedback is clearly targeted at making it the best possible and not just dissing it. I think Hainbach won't have control for some legal bs or he would care more that the update is in the works. IF not I need to find midi learn as im really tired of the bottom sliders!
I certainly wouldn't ask for a refund personally, as I said before several times. I like the app very much and I hope that SonicLab port more of their stuff for sure. I have a lot of respect for Sinan as an innovative developer and I'm sure everyone will learn from the experience. But I do also think that devs should appreciate the critical attitude of people here in the forum. The problems with the app are significant, nobody is nitpicking here. When users have significant problems with a product it is in the developers' interest to know about it clearly, even if it may hurt the ego somewhat, so I do hope that these comments are being read. I do hope there will be more to come. If the apps are solid, people will forgive and forget I'm sure.
Cool 'song' by tbe way @Svetlovska 😋😋
@Gavinski : thank you! Might yet work it up into something full fat.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I decided to keep it. After @Carnbot mentioned his buffer size is set at 1024, I bumped mine up to 512 and haven’t had a crash since. I’ve been controlling it via the AU parameters to great effect too.
Sure, there are a few things I wish the dev would address, but there’s far more I love about it than I’d critique.
Definitely, there's nothing else quite like it. I don't see why people are bringing up Droneo to compare with this. Droneo has its place, it's great at what it does but Fundamental is a different and more complex beast entirely!
Got this working thanks to this. Also CC 30 as @enkaytee suggested. Using KB-1 to send cc and the string keyboard layout. Mod wheel works too. Thx![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Hey everybody,
glad to see so many of you enjoying the sound and idea of Fundamental. Making it not boring but something new was my main goal in this when sonicLAB asked me to collaborate on an oscillator. It turned into much more as you can see, as I wanted to create an instrument.
The iOS was my wish, because I want to take my test equipment with me live without breaking my back. Sinan had not ported any of his plugins before. Its not as easy as developing something from the ground up in iOS, which I had no idea before. I am not a developer, I just have ideas and concepts and rely on developers to realize them, giving the best feedback I can along the way.
So there are bound to be hiccups, especially in getting used to the whole Byzantine Apple approval process. Also, this should have gotten a longer beta-test by people that are not iOS music noobs like me, no disagreement here.
I am happy that it is here though, and there are a bunch of things that will be addressed in future updates. Some just can't be done, such as scaling the plugin seamlessly. It doesn't do it on the desktop, too. It is just not possible without an entire redesign of how sonicLAB makes plugins. Out of my hands.
That said, I went through the thread and addressed all the solvable problems voiced with Sinan, and he is working on an update. Things we talked about are the way knobs can be handled without parameter jumps, slightly larger interface for better control, scrolling in AUM so you can see more, fader grab points in the modulation section, a bug that makes AUM crash when Fundamental is loaded on a system with already substantial CPU/memory load, Headphone unplugging weirdness and other things. Should be with beta testers (yay!) in a week and then roll out soon after. I am confident that this will make the app more playable.
Three things that come up often, but are not bugs:
Fundamental was not meant to work with a standard keyboard or sequencer. I think a keyboard was the worst thing that happened to synths, so playing this with one was ever on the agenda. Anything that is there makes it playable with one is Sinan's input, I shudder to think it being played like a Hammond organ.
In regards to MPE, the main misunderstanding seems to be that users think "pitch bend range" applies to MPE - it does not. That is only for the pitch bend wheel on a regular (bah!) keyboard. If you use MPE turn that to "0", else it gets funky. So, MPE works with Sensel Morph and as Gavinski confirmed, with a Roli.
Aside: MPE is a non-standard standard, I see now why Ableton is not even supporting it. Was a process working directly with Sensel to get it to work across platforms as nice as it does with the Morph, as every program handles it differently.
The slightly roundabout way of patch management is explained here:![](https://img.youtube.com/vi/vngctZ55WGs/0.jpg)
I hope this clears up some of the things in this thread. Any support requests please send them to [email protected]. Any other questions feel free to ask here.
Cheers,
Hainbach
That’s great to read, I’m loving it as it is but any improvements to the interface, especially smoothing out changes would be most welcome 🙏
Glad to see you weighing in @Hainbach, and welcome to the Forum!
Very good of you to engage with the fans (and critics) and support your product. I’m sure everyone is looking forward to seeing these issues ironed out.
@Hainbach Thanks for explaining this, appreciate it.
@Hainbach Thanks for dropping by
it's a very unique app which creates great results and glad to see that some more updates are coming. I agree on this app not needing standard midi keyboard input, I haven't felt the urge to use it that way at all personally, controlling the pitch via knob controllers is much more suitable for this and great to hear there's more smoothness coming here as it is a little jumpy.
I'm really pleased that Sinan did put in the playable input he has though, as it elevates this instrument even further and using a sequencer to operate the controls is a great way of experimenting with it.
I hope the collaboration continues and you both put out more apps in the future![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
+1!
+1
@Hainbach welcome to the Audiobus forum! 👋
Indeed!
Yes, most definitely a +1 from me too!
a (mostly) happy Fundamentalist...
Yeah, this is well proper. I make a cup of tea for you over there across the pond! Thanks for clearing this up. I was thinking if you went to the trouble of making this port to iOS, the sliders near the bottom easy to tweak and more subtle. Im not on iPad Pro, but the tactile part of the touchscreen is all I want really bad. Sounds like this is good day!
p.s where is the buffer setting? as I still get clicks and pops occasionally if its a mad hatter patch.... I feel like I could add latency and this would be ok.
Cheers to all.
Buffer settings would be in your host settings, not in Fundamental. In AUM you would click into the settings from the hamburger menu on the top right to find this.
@Hainbach I personally love the app. I couldn't understand all the outcry to make it behave like a playable synth. It seemed like an emulation of some test equipment that could be used for sonic experimentation. That's what I wanted and that's what I got.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
My only real concerns/annoyances are that I can't see all of the app in AU... that the preset management is pretty wonky... and that there were implications in this thread that maybe this wasn't really being supported by the developer.
Your post alleviates all of that concern. Thanks! I've been playing with the app pretty much every day since I purchased. Love it!
@Hainbach said:
This is a really clear and nicely communicated explanation of what you intended for the app, and some of the limitations that are by design. Often when a new app is buggy it helps a lot if the creators acknowledge that, and let people know what their plans are for fixing it. So thank you. I wasn't planning on buying it, now I'm more interested. It certainly fills a niche for me, and I'm fine with your vision. I just want it to work properly...![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Obviously it's too late now, and this is not your area and please don't take this as a criticism of you. However in 2020 this is kind of surprising. For users who have larger screens, or higher resolutions (which will be a lot of them), this app will be unusable.
If you collaborate in the future with developers you might want to consider this when you discuss their vision for the app. On the desktop ask what the app will look like on common screen sizes/resolutions. Similarly on the iPad find out what will happen on the main tablet sizes - as this reduces your market.
Thanks again for coming here and communicating and I look forward to trying this,
Cian
Those sound great!
@espiegel123 : thank you!
My neighbours may not agree., or as Bowie pithily put it at the end of the original track, and I quote...
“Shaddup!”
This is very nice. Kind of what I would use it for.
Definitely, as I said before in this thread, it's not supposed to behave as a traditional synth, and that was always said from the start by both Hainbach and Sinan, that's part of the design, this not a problem at all. The problems are the crashes, the preset management, the unintentional moving of the min-max slider on the far left when trying to adjust the first oscillator mod slider beside it, and the interface sizing. Those are the things that need fixing, if possible. The mpe problem has been cleared up with the knowledge that pitch bend needs to be kept at zero.
You should have started with your signature "Hi, I'm Hainbach"![:D :D](https://forum.loopypro.com/resources/emoji/lol.png)