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ATOM Piano Roll update is coming soon
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Thanks for thorough testing, beta testers!
So is released now? Beta testers stop testing.. is all good. We trust you.
My experience is that the Launchpad X definitely needs a powered hub. I've been seeking a battery powered one, something I sought hard for in vain back in my early iOS days, still not much out there (i.e nothing, apart from the one linked below). Slightly freaked out at the ongoing slide to obsolescence of the usb 2 and 3 powered hubs, have bought a couple of ancient ones on eBay to future proof myself.
This is all the Launchpad X's fault, I was so happy in Bluetooth controller land, but with LK and soon Atom the Launchpad has moved to the centre of my setup.
Anyway, I did find this Zendure X6 overpriced USB-C brick of a powered USB hub, looks like it could be useful in iOS land. I'll be keeping an eye on a price drop.
https://www.amazon.co.uk/Portable-Zendure-Continuous-Compatible-Smartwatches-White/dp/B075Q5YTFJ/ref=sr_1_5?dchild=1&keywords=usb+power+bank+hub&qid=1605100444&sr=8-5
For what it’s worth, both the LPX and LPPm3 work off USB-C iPads directly.
Yes, sorry, living in the past here for a while longer, will catch up when the MPE Bluetooth Launchpad comes out.
I’m just saying , stockpiling powered USB hubs might not be a sound retirement investment.
Well, whoever I'm buying them from might disagree
Does that mean there will be a window for those of us Atom 1 users who want to pay for 2 to do so?
Yes. that's exactly right.
But I want to make it clear this was not the developer's original wishes. He wanted to launch with the free upgrade bundle already active, but Apple do not let you release a bundle until after the main app is approved and live - hence the slight delay for the upgrade bundle.
Early adopters can buy Atom 2.0 standalone on launch day. Atom 1 owners can either pay again, or else wait for the free upgrade bundle to be approved by the Apple team.
(this is correct, right @blueveek ?)
Yes, correct about what I’m intending to do. I’ll caveat that I still don’t know exactly what the review process is like on Apple’s part. I’ve never done a bundle or IAP before, so I’m going based on what the community is saying (for now).
I’ll reiterate that once the review is done I’ll post a thread about how to update, what the likely timelines are, and a few other goodies
That will work. Can’t wait for this, but a couple days more ain’t no thang. Thanks for all your hard work @blueveek
Cheers @blueveek - 👍
Thanks for doing it this way man, really appreciate the options you’re giving everybody @blueveek
Atom 1=Game Changer
Atom 2=Life Changer
sounds great! that will give a nice incentive for atom 1 owner to support a developer of they can afford it, but if they can’t it is a great upgrade. for those who can’t. i like that idea. so is in in review with apple now, or still a ways of before the submission process?
Here's a fun little shuffle track I just made to prove you don't necessarily need a launchpad to get involved with Atom's clip launching (although it would probably require a lot less scrolling and mis-taps)
This track contains:
5x Atoms (yes, only 5!)
5x AUv3 instruments
2x AUv3 fx
3x mis-taps (oops!) see if you can spot them
1x large amount of scrolling (in hindsight, I should have arranged my tracks into one column)
1x dollop of not taking myself too seriously
You could have saved a lot of scrolling by keeping all the Atoms on one track/row in AUM
Yes. I know.
I'd like everyone to know I did it deliberately so they could see which plugins were associated with each pattern.
With multiple midi out channels you will be able to do so much more with just that one feature.
@tk32 or anyone else..... I’m at dog park and cant see on phone that well....... can Atom2 how you say launch the clip with pre-determined measures? Like tap and in one bar it will start? Sorry if I missed that
Very nice. And I like the gentle Goldfrapp vibe!
@onerez
Put it this way.. if Atom required perfect trigger-finger timing to launch clips, i'd be in serious trouble.
My next video will show a little more technical detail. (This one was just a quick teaser).
Cool. Thanks!!!
Love that track @tk32 !
)
(I'll confess I didn't listen to it until Goldfrapp was mentioned.
Yes, there’s going to be a video about all the launch and sync modes, with details about the trigger and release timing options.
The scrolling reminds me we desperately need combined MIDI+Audio tracks in AUM. I see more and more people (including me) getting used to have separate MIDI lane next to audio, which makes a lot of sense - you can easily see which MIDI is feeding which channel. But why this can't be simply above the audio chain generating the sound? It's the natural way how you connect devices even in real world: MIDI -> Audio generator -> Effect -> Mix. Or it can be on side, but "sticked" to the audio unit it belongs to so you can fit 4 at least those 4 channels on one screen.
Having MIDI separated somewhere outside and then connect it via some list is not really user friendly. I get the point that it gives more flexibility (routing single MIDI into multiple generators), but in 9 out of 10 cases, you want single MIDI chain to feed single audio chain. You can always do the extra routing additionally.
cc: @j_liljedahl
I think I 100% disagree with this. You'd then have to go 'unsticking' midi if you wanted to use it to a different channel. Also the clean uncluttered interface is surely the beauty of AUM? You've got the midi routing available either on the routing panel or at the top of each track anyway, that does it for me.
I see both sides on this one. This is not an unsolvable design problem though--I imagine there could be a way to "pair" a MIDI channel and an audio channel in AUM in some kind of visual way in the UI and then break them apart if you'd prefer later.