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What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

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ATOM Piano Roll update is coming soon

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Comments

  • Thanks for thorough testing, beta testers!

  • So is released now? Beta testers stop testing.. is all good. We trust you. :p

  • edited November 2020

    @espiegel123 said:

    @winconway said:

    @MichaelRocketship said:
    I’ve found that the mk3 mini works with an unpowered hub even with no powerbank connected.

    No idea if this would apply to the bigger ones.

    That's interesting stuff, because plugged directly in to CCK, all you get is the usual "not enough power" warning, and ironically the most intense LED light show.
    I will try and find a hub to test, mine are all powered.

    Btw, this is true for some non-powered hubs and not others-so you might need to experiment. I have to use this trick with one of my audio interfaces. Btw, many powered USB interfaces work in-powered. I have a Belkin interface that I use unpowered with an audio interface that complains about power when connected directly.

    My experience is that the Launchpad X definitely needs a powered hub. I've been seeking a battery powered one, something I sought hard for in vain back in my early iOS days, still not much out there (i.e nothing, apart from the one linked below). Slightly freaked out at the ongoing slide to obsolescence of the usb 2 and 3 powered hubs, have bought a couple of ancient ones on eBay to future proof myself.

    This is all the Launchpad X's fault, I was so happy in Bluetooth controller land, but with LK and soon Atom the Launchpad has moved to the centre of my setup.

    Anyway, I did find this Zendure X6 overpriced USB-C brick of a powered USB hub, looks like it could be useful in iOS land. I'll be keeping an eye on a price drop.

    https://www.amazon.co.uk/Portable-Zendure-Continuous-Compatible-Smartwatches-White/dp/B075Q5YTFJ/ref=sr_1_5?dchild=1&keywords=usb+power+bank+hub&qid=1605100444&sr=8-5

  • @steve99 said:

    @espiegel123 said:

    @winconway said:

    @MichaelRocketship said:
    I’ve found that the mk3 mini works with an unpowered hub even with no powerbank connected.

    No idea if this would apply to the bigger ones.

    That's interesting stuff, because plugged directly in to CCK, all you get is the usual "not enough power" warning, and ironically the most intense LED light show.
    I will try and find a hub to test, mine are all powered.

    Btw, this is true for some non-powered hubs and not others-so you might need to experiment. I have to use this trick with one of my audio interfaces. Btw, many powered USB interfaces work in-powered. I have a Belkin interface that I use unpowered with an audio interface that complains about power when connected directly.

    My experience is that the Launchpad X definitely needs a powered hub. I've been seeking a battery powered one, something I sought hard for in vain back in my early iOS days, still not much out there (i.e nothing, apart from the one linked below). Slightly freaked out at the ongoing slide to obsolescence of the usb 2 and 3 powered hubs, have bought a couple of ancient ones on eBay to future proof myself.

    This is all the Launchpad X's fault, I was so happy in Bluetooth controller land, but with LK and soon Atom the Launchpad has moved to the centre of my setup.

    Anyway, I did find this Zendure X6 overpriced USB-C brick of a powered USB hub, looks like it could be useful in iOS land. I'll be keeping an eye on a price drop.

    https://www.amazon.co.uk/Portable-Zendure-Continuous-Compatible-Smartwatches-White/dp/B075Q5YTFJ/ref=sr_1_5?dchild=1&keywords=usb+power+bank+hub&qid=1605100444&sr=8-5

    For what it’s worth, both the LPX and LPPm3 work off USB-C iPads directly.

  • @Liquidmantis said:

    @steve99 said:

    @espiegel123 said:

    @winconway said:

    @MichaelRocketship said:
    I’ve found that the mk3 mini works with an unpowered hub even with no powerbank connected.

    No idea if this would apply to the bigger ones.

    That's interesting stuff, because plugged directly in to CCK, all you get is the usual "not enough power" warning, and ironically the most intense LED light show.
    I will try and find a hub to test, mine are all powered.

    Btw, this is true for some non-powered hubs and not others-so you might need to experiment. I have to use this trick with one of my audio interfaces. Btw, many powered USB interfaces work in-powered. I have a Belkin interface that I use unpowered with an audio interface that complains about power when connected directly.

    My experience is that the Launchpad X definitely needs a powered hub. I've been seeking a battery powered one, something I sought hard for in vain back in my early iOS days, still not much out there (i.e nothing, apart from the one linked below). Slightly freaked out at the ongoing slide to obsolescence of the usb 2 and 3 powered hubs, have bought a couple of ancient ones on eBay to future proof myself.

    This is all the Launchpad X's fault, I was so happy in Bluetooth controller land, but with LK and soon Atom the Launchpad has moved to the centre of my setup.

    Anyway, I did find this Zendure X6 overpriced USB-C brick of a powered USB hub, looks like it could be useful in iOS land. I'll be keeping an eye on a price drop.

    https://www.amazon.co.uk/Portable-Zendure-Continuous-Compatible-Smartwatches-White/dp/B075Q5YTFJ/ref=sr_1_5?dchild=1&keywords=usb+power+bank+hub&qid=1605100444&sr=8-5

    For what it’s worth, both the LPX and LPPm3 work off USB-C iPads directly.

    Yes, sorry, living in the past here for a while longer, will catch up when the MPE Bluetooth Launchpad comes out.

  • @steve99 said:

    @Liquidmantis said:

    @steve99 said:

    @espiegel123 said:

    @winconway said:

    @MichaelRocketship said:
    I’ve found that the mk3 mini works with an unpowered hub even with no powerbank connected.

    No idea if this would apply to the bigger ones.

    That's interesting stuff, because plugged directly in to CCK, all you get is the usual "not enough power" warning, and ironically the most intense LED light show.
    I will try and find a hub to test, mine are all powered.

    Btw, this is true for some non-powered hubs and not others-so you might need to experiment. I have to use this trick with one of my audio interfaces. Btw, many powered USB interfaces work in-powered. I have a Belkin interface that I use unpowered with an audio interface that complains about power when connected directly.

    My experience is that the Launchpad X definitely needs a powered hub. I've been seeking a battery powered one, something I sought hard for in vain back in my early iOS days, still not much out there (i.e nothing, apart from the one linked below). Slightly freaked out at the ongoing slide to obsolescence of the usb 2 and 3 powered hubs, have bought a couple of ancient ones on eBay to future proof myself.

    This is all the Launchpad X's fault, I was so happy in Bluetooth controller land, but with LK and soon Atom the Launchpad has moved to the centre of my setup.

    Anyway, I did find this Zendure X6 overpriced USB-C brick of a powered USB hub, looks like it could be useful in iOS land. I'll be keeping an eye on a price drop.

    https://www.amazon.co.uk/Portable-Zendure-Continuous-Compatible-Smartwatches-White/dp/B075Q5YTFJ/ref=sr_1_5?dchild=1&keywords=usb+power+bank+hub&qid=1605100444&sr=8-5

    For what it’s worth, both the LPX and LPPm3 work off USB-C iPads directly.

    Yes, sorry, living in the past here for a while longer, will catch up when the MPE Bluetooth Launchpad comes out.

    I’m just saying , stockpiling powered USB hubs might not be a sound retirement investment.

  • @Liquidmantis said:

    @steve99 said:

    @Liquidmantis said:

    @steve99 said:

    @espiegel123 said:

    @winconway said:

    @MichaelRocketship said:
    I’ve found that the mk3 mini works with an unpowered hub even with no powerbank connected.

    No idea if this would apply to the bigger ones.

    That's interesting stuff, because plugged directly in to CCK, all you get is the usual "not enough power" warning, and ironically the most intense LED light show.
    I will try and find a hub to test, mine are all powered.

    Btw, this is true for some non-powered hubs and not others-so you might need to experiment. I have to use this trick with one of my audio interfaces. Btw, many powered USB interfaces work in-powered. I have a Belkin interface that I use unpowered with an audio interface that complains about power when connected directly.

    My experience is that the Launchpad X definitely needs a powered hub. I've been seeking a battery powered one, something I sought hard for in vain back in my early iOS days, still not much out there (i.e nothing, apart from the one linked below). Slightly freaked out at the ongoing slide to obsolescence of the usb 2 and 3 powered hubs, have bought a couple of ancient ones on eBay to future proof myself.

    This is all the Launchpad X's fault, I was so happy in Bluetooth controller land, but with LK and soon Atom the Launchpad has moved to the centre of my setup.

    Anyway, I did find this Zendure X6 overpriced USB-C brick of a powered USB hub, looks like it could be useful in iOS land. I'll be keeping an eye on a price drop.

    https://www.amazon.co.uk/Portable-Zendure-Continuous-Compatible-Smartwatches-White/dp/B075Q5YTFJ/ref=sr_1_5?dchild=1&keywords=usb+power+bank+hub&qid=1605100444&sr=8-5

    For what it’s worth, both the LPX and LPPm3 work off USB-C iPads directly.

    Yes, sorry, living in the past here for a while longer, will catch up when the MPE Bluetooth Launchpad comes out.

    I’m just saying , stockpiling powered USB hubs might not be a sound retirement investment.

    Well, whoever I'm buying them from might disagree :)

  • @tk32 said:
    The free upgrade option will be delayed slightly (this is caused by Apple, not Blueveek)

    Does that mean there will be a window for those of us Atom 1 users who want to pay for 2 to do so?

  • edited November 2020

    @ecamburn said:
    Does that mean there will be a window for those of us Atom 1 users who want to pay for 2 to do so?

    Yes. that's exactly right.

    But I want to make it clear this was not the developer's original wishes. He wanted to launch with the free upgrade bundle already active, but Apple do not let you release a bundle until after the main app is approved and live - hence the slight delay for the upgrade bundle.

    Early adopters can buy Atom 2.0 standalone on launch day. Atom 1 owners can either pay again, or else wait for the free upgrade bundle to be approved by the Apple team.

    (this is correct, right @blueveek ?)

  • @tk32 said:

    (this is correct, right @blueveek ?)

    Yes, correct about what I’m intending to do. I’ll caveat that I still don’t know exactly what the review process is like on Apple’s part. I’ve never done a bundle or IAP before, so I’m going based on what the community is saying (for now).

    I’ll reiterate that once the review is done I’ll post a thread about how to update, what the likely timelines are, and a few other goodies :)

  • edited November 2020

    That will work. Can’t wait for this, but a couple days more ain’t no thang. Thanks for all your hard work @blueveek

  • @blueveek said:

    @tk32 said:

    (this is correct, right @blueveek ?)

    Yes, correct about what I’m intending to do. I’ll caveat that I still don’t know exactly what the review process is like on Apple’s part. I’ve never done a bundle or IAP before, so I’m going based on what the community is saying (for now).

    I’ll reiterate that once the review is done I’ll post a thread about how to update, what the likely timelines are, and a few other goodies :)

    Cheers @blueveek - 👍

  • Thanks for doing it this way man, really appreciate the options you’re giving everybody @blueveek

  • edited November 2020
    The user and all related content has been deleted.
  • Atom 1=Game Changer

    Atom 2=Life Changer

  • The user and all related content has been deleted.
  • @blueveek said:

    @tk32 said:

    (this is correct, right @blueveek ?)

    Yes, correct about what I’m intending to do. I’ll caveat that I still don’t know exactly what the review process is like on Apple’s part. I’ve never done a bundle or IAP before, so I’m going based on what the community is saying (for now).

    I’ll reiterate that once the review is done I’ll post a thread about how to update, what the likely timelines are, and a few other goodies :)

    sounds great! that will give a nice incentive for atom 1 owner to support a developer of they can afford it, but if they can’t it is a great upgrade. for those who can’t. i like that idea. so is in in review with apple now, or still a ways of before the submission process?

  • edited November 2020

    Here's a fun little shuffle track I just made to prove you don't necessarily need a launchpad to get involved with Atom's clip launching (although it would probably require a lot less scrolling and mis-taps)

    This track contains:
    5x Atoms (yes, only 5!)
    5x AUv3 instruments
    2x AUv3 fx
    3x mis-taps (oops!) see if you can spot them
    1x large amount of scrolling (in hindsight, I should have arranged my tracks into one column)
    1x dollop of not taking myself too seriously

  • You could have saved a lot of scrolling by keeping all the Atoms on one track/row in AUM :)

  • edited November 2020

    @Samu said:
    You could have saved a lot of scrolling by keeping all the Atoms on one track/row in AUM :)

    Yes. I know. :D

    I'd like everyone to know I did it deliberately so they could see which plugins were associated with each pattern.

  • With multiple midi out channels you will be able to do so much more with just that one feature.

  • @tk32 or anyone else..... I’m at dog park and cant see on phone that well....... can Atom2 how you say launch the clip with pre-determined measures? Like tap and in one bar it will start? Sorry if I missed that

  • @tk32 said:
    Here's a fun little shuffle track I just made to prove you don't necessarily need a launchpad to get involved with Atom's clip launching (although it would probably require a lot less scrolling and mis-taps)

    This track contains:
    5x Atoms (yes, only 5!)
    5x AUv3 instruments
    2x AUv3 fx
    3x mis-taps (oops!) see if you can spot them
    1x large amount of scrolling (in hindsight, I should have arranged my tracks into one column)
    1x dollop of not taking myself too seriously

    Very nice. And I like the gentle Goldfrapp vibe!

  • edited November 2020

    @onerez

    Put it this way.. if Atom required perfect trigger-finger timing to launch clips, i'd be in serious trouble. ;)

    My next video will show a little more technical detail. (This one was just a quick teaser).

  • @tk32 said:
    @onerez

    Put it this way.. if Atom required perfect trigger-finger timing to launch clips, i'd be in serious trouble. ;)

    My next video will show a little more technical detail. (This one was just a quick teaser).

    Cool. Thanks!!!

  • Love that track @tk32 !
    (I'll confess I didn't listen to it until Goldfrapp was mentioned. :D )

  • @onerez said:
    @tk32 or anyone else..... I’m at dog park and cant see on phone that well....... can Atom2 how you say launch the clip with pre-determined measures? Like tap and in one bar it will start? Sorry if I missed that

    Yes, there’s going to be a video about all the launch and sync modes, with details about the trigger and release timing options.

  • @tk32 said:
    Here's a fun little shuffle track I just made to prove you don't necessarily need a launchpad to get involved with Atom's clip launching (although it would probably require a lot less scrolling and mis-taps)

    This track contains:
    5x Atoms (yes, only 5!)
    5x AUv3 instruments
    2x AUv3 fx
    3x mis-taps (oops!) see if you can spot them
    1x large amount of scrolling (in hindsight, I should have arranged my tracks into one column)
    1x dollop of not taking myself too seriously

    The scrolling reminds me we desperately need combined MIDI+Audio tracks in AUM. I see more and more people (including me) getting used to have separate MIDI lane next to audio, which makes a lot of sense - you can easily see which MIDI is feeding which channel. But why this can't be simply above the audio chain generating the sound? It's the natural way how you connect devices even in real world: MIDI -> Audio generator -> Effect -> Mix. Or it can be on side, but "sticked" to the audio unit it belongs to so you can fit 4 at least those 4 channels on one screen.

    Having MIDI separated somewhere outside and then connect it via some list is not really user friendly. I get the point that it gives more flexibility (routing single MIDI into multiple generators), but in 9 out of 10 cases, you want single MIDI chain to feed single audio chain. You can always do the extra routing additionally.
    cc: @j_liljedahl

  • @skrat said:

    @tk32 said:
    Here's a fun little shuffle track I just made to prove you don't necessarily need a launchpad to get involved with Atom's clip launching (although it would probably require a lot less scrolling and mis-taps)

    This track contains:
    5x Atoms (yes, only 5!)
    5x AUv3 instruments
    2x AUv3 fx
    3x mis-taps (oops!) see if you can spot them
    1x large amount of scrolling (in hindsight, I should have arranged my tracks into one column)
    1x dollop of not taking myself too seriously

    The scrolling reminds me we desperately need combined MIDI+Audio tracks in AUM. I see more and more people (including me) getting used to have separate MIDI lane next to audio, which makes a lot of sense - you can easily see which MIDI is feeding which channel. But why this can't be simply above the audio chain generating the sound? It's the natural way how you connect devices even in real world: MIDI -> Audio generator -> Effect -> Mix. Or it can be on side, but "sticked" to the audio unit it belongs to so you can fit 4 at least those 4 channels on one screen.

    Having MIDI separated somewhere outside and then connect it via some list is not really user friendly. I get the point that it gives more flexibility (routing single MIDI into multiple generators), but in 9 out of 10 cases, you want single MIDI chain to feed single audio chain. You can always do the extra routing additionally.
    cc: @j_liljedahl

    I think I 100% disagree with this. You'd then have to go 'unsticking' midi if you wanted to use it to a different channel. Also the clean uncluttered interface is surely the beauty of AUM? You've got the midi routing available either on the routing panel or at the top of each track anyway, that does it for me.

  • @steve99 said:

    @skrat said:

    @tk32 said:
    Here's a fun little shuffle track I just made to prove you don't necessarily need a launchpad to get involved with Atom's clip launching (although it would probably require a lot less scrolling and mis-taps)

    This track contains:
    5x Atoms (yes, only 5!)
    5x AUv3 instruments
    2x AUv3 fx
    3x mis-taps (oops!) see if you can spot them
    1x large amount of scrolling (in hindsight, I should have arranged my tracks into one column)
    1x dollop of not taking myself too seriously

    The scrolling reminds me we desperately need combined MIDI+Audio tracks in AUM. I see more and more people (including me) getting used to have separate MIDI lane next to audio, which makes a lot of sense - you can easily see which MIDI is feeding which channel. But why this can't be simply above the audio chain generating the sound? It's the natural way how you connect devices even in real world: MIDI -> Audio generator -> Effect -> Mix. Or it can be on side, but "sticked" to the audio unit it belongs to so you can fit 4 at least those 4 channels on one screen.

    Having MIDI separated somewhere outside and then connect it via some list is not really user friendly. I get the point that it gives more flexibility (routing single MIDI into multiple generators), but in 9 out of 10 cases, you want single MIDI chain to feed single audio chain. You can always do the extra routing additionally.
    cc: @j_liljedahl

    I think I 100% disagree with this. You'd then have to go 'unsticking' midi if you wanted to use it to a different channel. Also the clean uncluttered interface is surely the beauty of AUM? You've got the midi routing available either on the routing panel or at the top of each track anyway, that does it for me.

    I see both sides on this one. This is not an unsolvable design problem though--I imagine there could be a way to "pair" a MIDI channel and an audio channel in AUM in some kind of visual way in the UI and then break them apart if you'd prefer later.

This discussion has been closed.