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What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
For some reason I thought they were romplers. They themselves called Pure Synth a Rompler and Synth in One
@moodscaper reboot did not fix for me.
Delete and reinstall and now all is working fine.
I think that the problem was due a corrupted download of IAP.
Sorry, @Ailerom, I wasn't totally familiar with the apps, but it looks like one is more of a wavetable type synth, and the other is some kind of combo. Size of the apps would suggest quite short samples (in the case of wavetable, very short indeed) whereas I use much longer ones for evolving / more complex sounds without having to use additional effects. I expect also, their IAPs for additional sounds will add to the app's storage footprint.
Might be fairer to compare moodunits with something like the Soul Keys app which will have more / longer samples.
Or maybe compare it to a mellotron type of app.
Glad you got it working in the end, but sorry it was a hassle!
IAP downloads I think have definitely been a casualty of some major re-work around the time of the iOS 14 release I think. On the app side, all I essentially get is a notification that the download is complete, so in theory, it should be present and correct.
Hope you like the new sounds!
There is something on their website about 8gb of samples compressed to 2gb. So hard to compare. There is a massive amount of sounds in Pure Synth but as you said, your samples are doing something different.
Do the MU IAP's add to the data footprint by much?
It varies, depending on the length and number of samples. Currently anything from 40 to 800 MB per instrument set. I think if you download all 4 IAPs, that's around 1.5 GB.
Is there a way to uninstall any IAP's that aren't getting use. To increase storage space?
Currently not from within the app itself, but I hope to add that feature in a future release. Like any app that takes up space, obviously, short-term solution is to uninstall the app, and re-download the instruments you want.
Thanks for the rapid responses.
So do I have this right? Moodunits is a sampler instrument and you can mix samples and filter them and do an assortment of audio mangling on them to smear them together and geared toward pad and moody type sounds? Sorry to be so lame but I've watched some videos and spot read this thread and am still a little unclear on what it's doing.
Short answer: no, not really...
There's a fairly detailed description on the App Store:
https://apps.apple.com/us/app/moodunits/id1521447619
TLDR; moodunits is a collection of AUv3 Audio Units, one of which (called Waverley) is a sampler / rompler with very limited control of amp and filter envelopes, cutoff frequency (or tone) vibrato and two LFOs for pan and tremolo. None of this stuff can be realtime modulated - that's a bone of contention for some, so I'm mentioning it here too. The idea is, you find a sound you like, and tweak it to taste using these limited controls.
There is no standalone app that can be played via MIDI or a built-in keyboard. Everything is AU-based so you use AUM or GarageBand or whatever. The moodunits app itself is just the host app for the AU extensions and way of getting to the user guide and store for IAPs.
Waverley isn't really geared towards any particular musical role, although at the moment, all the sounds (factory and IAPs) are based on analog synths, with the exception of the sine wave "sinusoidal" instruments. I guess the pad type sounds get a bit more attention in demos because they're more complex / interesting maybe.
In summary, if you love to tweak and do hardcore sound-design, there's not much there to tweak I'm afraid. The sound design has 95% already happened during the sampling sessions. Alternatively, if you want to have some ready made additional timbres at your disposal that can be fine-tuned to a small degree, then moodunits might appeal.
There are some basic effects (as separate AUs), delay, filter, reverb, distortion and limiter - nothing special, but again, easy / quick to use and set up, and light on CPU.
And finally... Waverley is sample-based and samples need storage space. Sometimes lots of storage space if the samples are numerous and long (Ampsynth for example) I cannae change the laws of physics
Hope that helps.
So far have strings and free bass and I really like a lot.
Thanks so much!!! I really appreciate this!
I don't know how to ask this without it sounding like criticism but that is far from my intention. I just can't picture where an app like this is heading. The limited tweaking is fine by me and to be honest I think that is a great thing to encourage a different workflow, composition over sound design sort of thing. But with the sample data size it just seems like there is a limit to how much room people will have for the app if they want more than 100 sounds.
Some iPads have a lot of storage these days. Some people make music with a lot of stuff going on, and their limitation is processor rather storage. I'm in this position myself.
And while you might not be able to find the exact sound that you have a vague idea of in your head, there's a bunch of really nice pads, basses etc. that are very usuable. And if you are going for recordings, maybe you wan't to find that perfect distinctive sound. But if you're playing live, the lightweight nature of this is more important, and the the lack of a million possible choices can also be a workflow help - 'I'll use this app and I'll find a sound that works'. After all, it wasn't too long ago for keyboards that there were basically pianos, electric pianos, clavinets and organs. That was it and people made some pretty good music with that quite limited palette.
If you can't picture where the app is heading, that's fine, you just have a different picture...
I guess you are right about the storage. I have 128gb. A lot of that is gone. But this app is nearly 2gb in it's fledgling stages. So I can only see it climbing rapidly in storage space needed. And that is not for a lot of content. Imagine a 10gb+ install in a year or 2. How many people are going for that? If if a 10gb+ install isn't where this is heading then it seems the patch file sizes will be the thing that limits the amount of content. The amount of content needed is different for everyone I suppose. Would 300 patches be enough to satisfy most people? 500? Remembering that everyone has different needs so a smaller subset of the total will be used. How many patches are there at present? How much space would 500 take up?
I'm not trying to be negative just thinking out loud really. If I bought this the 2gb it takes now would be as much as I'm willing to dedicate. And from what I've heard in demos there are some good presets, but so far it's an indication that maybe 5% are something I would use. They sure sound good though. I just can't see a lot of people installing several gb of app as it grows for a handful of patches. Maybe it's just me though.
@Ailerom
Fair enough, these are good points. I haven't yet got to the point where I worry about storage on my 256gb iPad... But no doubt that day will come! Probably sooner than I expect...
I have the IAPs and my iPad says the app is 779.5 MB.
Why does yours say the app is 2 GB @Ailerom ?
The original download is over 700mb (from the app store.
Regarding storage... sample libraries take up space. Sometimes lots...
I had planned to add a feature to make it easier to remove downloaded instruments and re-download them as needed, but with the download process from the App Store been a bit glitchy, I decided not to do that. I'm thinking about other things I could do, archiving, compression, that sort of thing.
Further down the line, I hope that it'll be easier to integrate external drives for app storage. Right now, I don't think that's possible in my specific case. It's kinda complicated... And further complicated because of app extensions (i.e. Audio Units).
But, for anyone else who's maybe not that familiar with the app, I think I should point out, the moodunits app is not going to get bigger and bigger. That's part of the reason for doing instrument downloads. So the size used depends on what instruments you decide to buy / download. The current size of the app reflects the sample content for the factory sounds. So it's only going to get bigger and bigger if you keep buying and downloading everything! Of course, that would be nice
But, sooner or later there are going to be instrument updates that won't be of any interest to some folks. I'm sure that's already the case.
Just to confirm, that all the instruments downloaded (as of v1.3) is an additional 1.54 GB. Note that due to iOS weirdness, you will only see that reported in the Settings app after downloading, but before starting up a Waverley AU. Once you start a Waverley AU, this data has to be moved to the app extension's "special place" and that space usage doesn't seem to get reported in settings as attributable to the app because it has been removed from the app's "special place". Weird, huh? That's iOS and its file system for you...
the moodunits app is not going to get bigger and bigger. That's part of the reason for doing instrument downloads. So the size used depends on what instruments you decide to buy / download. The current size of the app reflects the sample content for the factory sounds. So it's only going to get bigger and bigger if you keep buying and downloading everything! Of course, that would be nice
But, sooner or later there are going to be instrument updates that won't be of any interest to some folks. I'm sure that's already the case.
I think that would be more the case if the IAP's were genre or more narrowly defined. At present the IAP's are of a style where there are sure to be 1 or 2 patches I would use. The rest might be chaff. I can see your point about downloading everything if the IAP's were genre based, or instrument based. For example I wouldn't have any interest in an EDM pack, or a Brass pack and would just avoid them. Like I said though at present there is something of value in each pack and even if I only want 1 patch I need to download the whole 800mb instrument set.
I know someone who bought a DX7 and only uses the E PIANO 1 preset
Joking aside... How much would you pay for that one patch? $0.99 is the lowest tier on the App Store, so I'm guessing not $0.99 when you can get 10, 15 or even 25 instruments for that in the other IAPs.
And just to be clear - they aren't technically patches, i.e. different parameter settings, even though I've used that word myself. 99% of the time, they're actually totally separate sampled instruments.
There is a bit of a theme that connects the current libraries, i.e. analog synths, with the notable exception of the sine wave instruments. What genre they get used for isn't for me to say, I'm just delighted if they get used at all / are useful.
It's not about the price. I think your pricing is more than fair. It is purely the space that has stopped me buying.
I think a better analogy than the DX7 for one sound would be setting aside an entire room in a 4 bedroom house to set up a drum booth with an entire kit just to record the kick drum.
I know they are not patches as well, just trying to get the point across.
Surely this just the reality of sample-based instruments?
You could say exactly the same thing about SampleTank or Pure Synth Platinum or Neo-Soul Keys.
Samples take up space. If you don’t have the space, don’t buy the IAPS. Ultimately there’s nothing the developer can do about this.
I know it is the reality of sample based instruments but there are still differences. Which is why I am asking. The big difference here is that Pure Synth for example is a massive library which you buy if you have the space. Waverley is a massive library with very little in the way of instruments compared to Pure Synth. As an example, if Waverley was to have 500 to 1000 presets/instruments/patches/whatever it would be huge. I don't want to get into the sound quality debate or what one achieves that the other doesn't. I am just trying to understand if I want to get involved in something if the end result will be that I don't have space for it. The main reason for that is that I want to get it because it sound very good. If I am buying IAP's because there are a few presets I really want and there is no way to remove the rest it will be a problem for me as it seems the only way for this app to go is to become a massive multi gb library that I won't have space for.
Does anyone know how many presets are in each IAP?
Posted elsewhere but putting it here for posterity
MOBASS: 10
STRINGZ: 15
AMPSYNTH: 15
SINUSOIDAL: 25
But... I think this discussion has run its course now. I'm sorry if you don't like how it is, but that's how it is right now.
On a totally unrelated note: I'm aware (via a one star review
) that there's an issue with the host crashing when you export audio from GarageBand or Cubasis (and presumably other DAW type hosts) if you're using Waverley. I hope to get a fix out for that in the next day or so.
Fair enough, thanks for the reply. For the record it's not that I don't like how it is. Just based on the releases so far, if this continues the app could easily reach 10, 20gb and more of data and without the ability to delete instruments or otherwise reduce sample data size I don't have space for that. Looks like I'm the only one though so no big deal. No need to reply and thanks for the discussion
Would deleting unused samples be something feasible to code?