Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I would definitely drop a few bucks on Bandcamp for that!
Awesome 🥳
Never would have thought I‘ll actually win. That means I‘ll use the money I‘d have spend on gauss to finally get Mozaic. I‘m really happy right now. 😊
If I hadn’t just dropped the $$ to unlock DrumComputer, I might have been unable to wait too. 😄
After being the lucky b#%^** who got the second dibs drumcomputer code I did feel an extra obligation to put some money down 😬
Nice!! Always glad when a forum member wins
@Gavinski how do you actually draw the winners? Do you have a magical hat like Doug has? Or do you have a script/program, that chooses a random comment? Just curious. 🤗
Please do Gavin as that would be an instabuy for me. Even a song for starters! Cheers, ED
Haha, magic hat! It depends. If there are a small number of comments I do literally use a random number generator and count through the comments to find the ones that won. If it lands on one of my replies, I just go through to the next comment that is not mine. If it lands on someone who won recently, or whatever, so be it. Random is as random does. That's the fairest way, and produces results that would never be chosen by a human doing 'random'. Like for example, choosing the first comment. But with something like the number of comments gauss had that is too time consuming. In this case I just swiped through the list, and at random intervals stabbed at the screen. No way I was going to count through so many individual comments. Administering these codes is already a massive pain in the arse, especially given how unreliable youtube is at notifying people of replies to comments. I often have to message people several times before they reply because they didn't receive a youtube notification.
When that happens, it's a real pain, because I have to try and find that person again by scrolling through all the comments. Not fun. I wouldn't do it, except that it is usually not the winner's fault, it's just youtube being crappy.
@Gavinski sounds like a lot of work to manage a YouTube channel 😓 But you’re doing a fantastic job. Btw until now I didn’t get notified by YouTube. Luckily I check here regularly (like every 5 Minutes 😅).
Also the app launch was fantastic with your videos timed and everything. I secretly watched Hainbachs video at work 🤫
Most browsers have a text search function. On MacOS or Windows it's almost always ctrl-f to get to it.
Thnx Wim, I am aware of the search function, though usually use YouTube app . But I just checked and even in a browser it doesn’t work that well because YouTube only loads 20 comments at a time. Still, probably the fastest way, thnx.
Apologies for being one of those past winners who was a pain to track down!
perhaps you could combine the search function with a condition that entrants type a certain phrase, or series of numbers/letters. Random commenters wouldn't type that in their comments, so your search results would only be people who had entered. Not sure if that's a helpful suggestion or not.
No worries Simon, as I say, it’s generally YouTube’s fault.the problem is not picking winners, it is finding specific winners again if they didn’t reply. I guess I could use whims methods combined with a search for the words ‘you won’ which I generally type to a winner. Probably the fastest way.
Ugh. That icon seriously hurts my eyes to look at. Third worst icon ever.
Love the app tho.
I like the icon a lot
like it too ! and if you go on the beach early in the morning, don’t forget it can detect metals too
This sounds like you really need an assistant. I’m, um, available. For a small consideration.
I don't get the sequencer. Watched Gavinski and Hainbach tutorials.
It’s unusual but fairly simple I think - I’ll have a go at explaining and probably get it wrong 😆
A.The triggers fire at the intervals they’re set at, regardless of the order they’re in.
B. If a trigger fires, the sequencer then moves along a step, two steps if two triggers fire together.
It’s really nice and different when you get used to it, I’d quite some slower options of trigger frequencies or even some external control of them but it’s got a really interesting dynamic to it...
Watch the part near the end maybe again? Where I used it on the drone. I don’t think there could really be a clearer way to show it than that. Also, put the attack and decay to short times. If they are long you will not notice the sequencer clearly. It’s really very simple once you grasp it. Basically the sequencer is just adding envelopes to the audio at intervals set by the triggers. This can give a rhythmic quality to things. As Krupa says, it doesn’t matter what order you set the beats in the sequencer section. You can then also pitch these using the pitch controls. If u put a step to a higher pitch it will move faster through that step, if you lower the pitch it will slow down. If you select loop rather than trig, tou can still get pitch changes (as long as pitches are set to values other than 0 but no envelopes will be applied. So this won’t have the rhythmic quality that trig has. Start with just setting one sequencer beat value, to something slowish like a half or quarter beat. Then add another one in, and go from there. > @Ailerom said:
By the way, his name is Hainbach, even though the YouTube subtitles generally spell it wrongly 😛
Reverse steps would also be ace, double tap to set would work...
I’m trying to stop mentioning things that I’d like but it’s hard when they keep resurfacing as intrusive thoughts 😆
Thanks for that. So what triggers Step 4 if there are only 3 Triggers?
The triggers aren’t tied to steps. All triggers (when they fire) simply cause the next step to play.
Ok, that makes sense. I'm not sure I understand how the triggers work but I guessing messing about at slow temp should help. Are the Triggers independent. So if T1 is Triggering 1/4 and T2 is triggering 1/8 it might sound like a sequencer playing 1/8th notes with an accent on the 1/4 notes?
Almost: when multiple triggers fire simultaneously it will jump a corresponding number of steps (so if two triggers fire at the same time, it will jump 2 steps; thus skipping a step).
This allows for some pretty complex polyrhythms with just a minimal number of settings.
Yeah, I also found it confusing at first. Why 3 triggers but 4 steps. The first trigger is not related to the first step. Any trigger can trigger any step.
As Krupa mentioned, if two triggers go off at the same time, that will move the sequence forward by two steps. It’s not an accent or anything like that. I think if you try to copy what I did in the drone example, and then improvise from there, it’ll become clear eventually. It’s simple when you get it, it’s just a bit unusual when you aren’t used to it
Thanks. Yes I said accent but just because I thought two triggers at once would be louder, then the next not so loud.
So, 2 triggers fire at the same time, it will skip one step. 3 triggers skip 2 steps. Any melodic structure would the be changed repeatedly as it skips Steps.
Exactly. Amd then there is also the mutate button to mix things up a bit too