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Drambo is an AU host now / the new Drambo mega thread

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Comments

  • @Max23 said:

    @lukesleepwalker said:
    There's no morphing between scenes, right? Only morphs between parameters within a scene, yes?

    I see
    U got one morph scene from a to b
    And now u want to morph from b to some state c?

    Ok lay morph scene b on the left and c on the right,
    Now create scene 3

    And so on

    Remember !
    this only works if you do the scene morphs always in the same Order oder backwards

    From a to b to c to d ..... or from c to b to a
    morphing from some random scene b to some random scene d won’t work well

    Makes sense. How to change the Morph letter from B to C or C to D?

  • edited December 2020
    The user and all related content has been deleted.
  • Bumping the question, about recording performances, what's the best way to do this?

    Since audio export doesn't include real time changes.

  • @auxmux said:
    Bumping the question, about recording performances, what's the best way to do this?

    Since audio export doesn't include real time changes.

    Could you put the recorder module on the master?

  • @Max23 said:

    @lukesleepwalker said:

    @Max23 said:

    @lukesleepwalker said:
    There's no morphing between scenes, right? Only morphs between parameters within a scene, yes?

    I see
    U got one morph scene from a to b
    And now u want to morph from b to some state c?

    Ok lay morph scene b on the left and c on the right,
    Now create scene 3

    And so on

    Remember !
    this only works if you do the scene morphs always in the same Order oder backwards

    From a to b to c to d ..... or from c to b to a
    morphing from some random scene b to some random scene d won’t work well

    Makes sense. How to change the Morph letter from B to C or C to D?

    Hold x fader button ,
    Then press scene pad

    Morph from a to b
    Hold a
    Assign c
    Morph from b to c
    ...

    Duh, of course. I always forget the hardware design cues... Any way to control X fader speed with momentary MIDI message only (not continuous CC)? I'm thinking of triggering scene changes with a foot pedal. Could write a Mosaic script to control the ramp but wondered if Drambo offers native control.

  • edited December 2020
    The user and all related content has been deleted.
  • edited December 2020

    @ghost_forests said:
    I don’t know if this has ever been addressed in previous threads but does the track 8 pad being on its own under the Main button annoy anyone else? I know it’s a minor quibble but it’s always really bugged me and I just don’t get why the two pads haven’t been swapped over yet, it would make for a much neater and logical appearance.

    There's nothing preventing the 'main' track from being used like track 1-8. All the same modules can be placed on main. Main can host AU instruments, trigger drums, and has a sequencer lane like the others. So in practice, you can just rename 'main' to '1', and turn it into a track in your project.

    The logic of Main's placement is signal flow. In Drambo everything flows from left to right, from top to bottom. So main has certain benefits such as transposing select tracks, or every track, and distributing a clock signal (with can be modified on a per track basis if you wish). Because it is the topmost and leftmost track, anything in main can be routed to anywhere else. That’s why it wouldn’t be the same if it were located anywhere else.

  • @Max23 said:

    @lukesleepwalker said:

    @Max23 said:

    @lukesleepwalker said:

    @Max23 said:

    @lukesleepwalker said:
    There's no morphing between scenes, right? Only morphs between parameters within a scene, yes?

    I see
    U got one morph scene from a to b
    And now u want to morph from b to some state c?

    Ok lay morph scene b on the left and c on the right,
    Now create scene 3

    And so on

    Remember !
    this only works if you do the scene morphs always in the same Order oder backwards

    From a to b to c to d ..... or from c to b to a
    morphing from some random scene b to some random scene d won’t work well

    Makes sense. How to change the Morph letter from B to C or C to D?

    Hold x fader button ,
    Then press scene pad

    Morph from a to b
    Hold a
    Assign c
    Morph from b to c
    ...

    Duh, of course. I always forget the hardware design cues... Any way to control X fader speed with momentary MIDI message only (not continuous CC)? I'm thinking of triggering scene changes with a foot pedal. Could write a Mosaic script to control the ramp but wondered if Drambo offers native control.

    Don’t worry.
    I think it’s the First time I could wrap up morphing in so few words. :)

    There currently is no fader curve time or something

    Got it thx

  • @itsaghost said:
    has anyone noticed that if you use two shot samplers in the same project, that sometimes the second shot sampler doesn’t always get triggered from midi? i set up one shot sampler on the second pad to play a kick, and that get’s triggered 100% of the time from midi. then i set up another shot sampler on the third pad with a snare and it only gets triggered like 50% or 60% of the time. i didn’t do anything else to the pad besides add the shot sampler, load in a sample, and put some notes in the step sequencer. i didn’t set up any condition modules or anything. and it happens whether im in standalone or in Auv3 too.

    not sure if i’m missing something or doing something wrong?

    There was one slice marker too much inside your audio file loaded in Shot Sampler.
    If you open the waveform and drag the start markers away, you'll see that there is more than one marker.
    Markers inside the shot sampler work like this:
    Every marker defines a region to randomly play (random round robin).
    If you have 3 snare drum samples in one file, markers at the start of each drum sample will tell the Shot Sampler where the samples start and let it play one of the samples randomly.
    If you have one marker at the start in addition to the start marker, the first slice will be of zero length and randomly "played". If you don't want that, just remove the intermediate slice markers (move and tap on it to remove) so the only markers left are the start and stop markers.

  • @Max23 @rs2000 and all you other wonderful people!!!!! Thank you so much for putting up with our questions!!!!!!!

  • Is it possible to sidechain in mix box for example? I can’t see a wait to route into the sidechain input.

  • @kveis said:
    Is it possible to sidechain in mix box for example? I can’t see a wait to route into the sidechain input.

    You can yeah

  • @rs2000 said:

    @itsaghost said:
    has anyone noticed that if you use two shot samplers in the same project, that sometimes the second shot sampler doesn’t always get triggered from midi? i set up one shot sampler on the second pad to play a kick, and that get’s triggered 100% of the time from midi. then i set up another shot sampler on the third pad with a snare and it only gets triggered like 50% or 60% of the time. i didn’t do anything else to the pad besides add the shot sampler, load in a sample, and put some notes in the step sequencer. i didn’t set up any condition modules or anything. and it happens whether im in standalone or in Auv3 too.

    not sure if i’m missing something or doing something wrong?

    There was one slice marker too much inside your audio file loaded in Shot Sampler.
    If you open the waveform and drag the start markers away, you'll see that there is more than one marker.
    Markers inside the shot sampler work like this:
    Every marker defines a region to randomly play (random round robin).
    If you have 3 snare drum samples in one file, markers at the start of each drum sample will tell the Shot Sampler where the samples start and let it play one of the samples randomly.
    If you have one marker at the start in addition to the start marker, the first slice will be of zero length and randomly "played". If you don't want that, just remove the intermediate slice markers (move and tap on it to remove) so the only markers left are the start and stop markers.

    ah yeah getting rid of the markers worked! why does is do that anyway? even when i go from an empty shot sampler and just put one snare sample in it, there’s still extra markers that show up for some reason. is it something with the sample itself? or something with drambo?

  • @ghost_forests said:

    @kveis said:
    Is it possible to sidechain in mix box for example? I can’t see a wait to route into the sidechain input.

    You can yeah

    Can you explain how? I thought that multi-input hadn’t been implemented yet

  • edited December 2020

    @ghost_forests said:
    I don’t know if this has ever been addressed in previous threads but does the track 8 pad being on its own under the Main button annoy anyone else? I know it’s a minor quibble but it’s always really bugged me and I just don’t get why the two pads haven’t been swapped over yet, it would make for a much neater and logical appearance.

    I think this is another hurdle(*) for first time users, which I was once. The organization of the grid at the bottom is hard to parse:

    They look like pads, except for Main and Master. 1..8 and then A B? Hmm, reminds me of hexadecimal.. But why does it wrap at 8? Why are some not labeled?

    Some visual cues or organization might be less off-putting to the first time user.

    (*) The other two hurdles being making the first sound and recording audio.

  • @itsaghost said:

    @rs2000 said:

    @itsaghost said:
    has anyone noticed that if you use two shot samplers in the same project, that sometimes the second shot sampler doesn’t always get triggered from midi? i set up one shot sampler on the second pad to play a kick, and that get’s triggered 100% of the time from midi. then i set up another shot sampler on the third pad with a snare and it only gets triggered like 50% or 60% of the time. i didn’t do anything else to the pad besides add the shot sampler, load in a sample, and put some notes in the step sequencer. i didn’t set up any condition modules or anything. and it happens whether im in standalone or in Auv3 too.

    not sure if i’m missing something or doing something wrong?

    There was one slice marker too much inside your audio file loaded in Shot Sampler.
    If you open the waveform and drag the start markers away, you'll see that there is more than one marker.
    Markers inside the shot sampler work like this:
    Every marker defines a region to randomly play (random round robin).
    If you have 3 snare drum samples in one file, markers at the start of each drum sample will tell the Shot Sampler where the samples start and let it play one of the samples randomly.
    If you have one marker at the start in addition to the start marker, the first slice will be of zero length and randomly "played". If you don't want that, just remove the intermediate slice markers (move and tap on it to remove) so the only markers left are the start and stop markers.

    ah yeah getting rid of the markers worked! why does is do that anyway? even when i go from an empty shot sampler and just put one snare sample in it, there’s still extra markers that show up for some reason. is it something with the sample itself? or something with drambo?

    Your sample must have had additional markers embedded, it doesn't happen with the factory drum samples.

  • edited December 2020

    I have a good workflow going:

    Akai MPD218

    Triggering DrumComputer
    Triggering Tonality Chord Pads to Electric Vintage
    Triggering Agonizer
    Triggering Patterns in Bank B

    Rozeta Rhythm

    Triggering Ting

    Korg nanoKONTROL 2

    Controlling Mixer and Transport Controls

  • @sigma79 said:
    Whats the dealio with the wave packs? Still using aum for now but with drambo synths as tracks + a few auv3 ( in aum )

    See they are linked to serum but is the oscialtor a generator or does it affect serum waves? I mean if you added serum waves, then you are just then adding the wave effect maybe. Or does the oscilator work with the drambo modules, then effect?

    Plus the wave effect. Whats that like on any sound. Maybe to create unusual sounds for drums?


  • @ghost_forests said:

    @kveis said:
    Is it possible to sidechain in mix box for example? I can’t see a wait to route into the sidechain input.

    You can yeah

    How? I can’t see an input on mixbox.

  • Hey. Ben is on fire today! Three new vids spotted. Diving in ...

  • @bcrichards 🔥🔥🔥🔥🔥🔥

  • isn’t there a way to add repeats or divisions to a individual step in the sequencer ? i can remember how

  • edited December 2020

    @mojozart said:

    @ghost_forests said:
    I don’t know if this has ever been addressed in previous threads but does the track 8 pad being on its own under the Main button annoy anyone else? I know it’s a minor quibble but it’s always really bugged me and I just don’t get why the two pads haven’t been swapped over yet, it would make for a much neater and logical appearance.

    I think this is another hurdle for first time users, which I was once. The organization of the grid at the bottom is hard to parse:

    They look like pads, except for Main and Master.

    They can act like pads, but they have several functions:

    -to trigger sounds present on the selected track (when TRIG is highlighted red). This is good for finger drumming, when each track is a single voice.
    -to mute the midi or audio on the selected track (when MUTE is highlighted red)
    -to open the selected track (with or without triggering it)

    'Master' is just a normal track, but it's receiving audio from the preceding tracks. In the 'main' track, you can access those tracks (called track devices, which are special modules you can only add to MAIN). In the track device settings you can choose where you want to route that track's audio. There are 3 parallel destinations - a 'send' knob will automatically be generated.

    1..8 and then A B? Hmm, reminds me of hexadecimal..

    A and B are sends. Sends are created in the track device settings, in MAIN.
    You would typically put fx on these send channels. But they can also contain instruments - totally up to you.
    When you open a 'normal' track, at the far right there are 4 knobs: Master, Pan, A, B. They adjust the amount of signal being sent to sends A, B and Master. The sends for any specific track are user selectable. A and B are just the default template.
    Sends aren't a special module. Like 'master' they are just normal track devices found in the 'generator' category, which you add to your project in MAIN.


    But why does it wrap at 8? Why are some not labeled?

    The default loading is just an 8 track template with 2 sends. You can add more than 8 tracks (track devices>main).
    The black, unlabeled spaces are the number of remaining tracks. There's a maximum of 16 possible tracks, including MAIN.

  • @eross said:
    isn’t there a way to add repeats or divisions to a individual step in the sequencer ? i can remember how

    There are 2 retrigger / ratchet modules. One acts on incoming CV signals and is located under:

    Misc / Utility > Sequencer > Retrigger

    The other acts on incoming midi signals, and is located under:

    Midi > Processor > Retrig

  • @wim said:

    @sigma79 said:
    Whats the dealio with the wave packs? Still using aum for now but with drambo synths as tracks + a few auv3 ( in aum )

    See they are linked to serum but is the oscialtor a generator or does it affect serum waves? I mean if you added serum waves, then you are just then adding the wave effect maybe. Or does the oscilator work with the drambo modules, then effect?

    Plus the wave effect. Whats that like on any sound. Maybe to create unusual sounds for drums?


    Cheers wim

  • @aleyas said:

    @mojozart said:

    @ghost_forests said:
    I don’t know if this has ever been addressed in previous threads but does the track 8 pad being on its own under the Main button annoy anyone else? I know it’s a minor quibble but it’s always really bugged me and I just don’t get why the two pads haven’t been swapped over yet, it would make for a much neater and logical appearance.

    I think this is another hurdle for first time users, which I was once. The organization of the grid at the bottom is hard to parse:

    They look like pads, except for Main and Master.

    They can act like pads, but they have several functions:

    -to trigger sounds present on the selected track (when TRIG is highlighted red). This is good for finger drumming, when each track is a single voice.
    -to mute the midi or audio on the selected track (when MUTE is highlighted red)
    -to open the selected track (with or without triggering it)

    'Master' is just a normal track, but it's receiving audio from the preceding tracks. In the 'main' track, you can access those tracks (called track devices, which are special modules you can only add to MAIN). In the track device settings you can choose where you want to route that track's audio. There are 3 parallel destinations - a 'send' knob will automatically be generated.

    1..8 and then A B? Hmm, reminds me of hexadecimal..

    A and B are sends. Sends are created in the track device settings, in MAIN.
    You would typically put fx on these send channels. But they can also contain instruments - totally up to you.
    When you open a 'normal' track, at the far right there are 4 knobs: Master, Pan, A, B. They adjust the amount of signal being sent to sends A, B and Master. The sends for any specific track are user selectable. A and B are just the default template.
    Sends aren't a special module. Like 'master' they are just normal track devices found in the 'generator' category, which you add to your project in MAIN.


    But why does it wrap at 8? Why are some not labeled?

    The default loading is just an 8 track template with 2 sends. You can add more than 8 tracks (track devices>main).
    The black, unlabeled spaces are the number of remaining tracks. There's a maximum of 16 possible tracks, including MAIN.

    Thanks. This is great material, and I learned a few things, too. I hope this finds its way into the manual.

    I also think that some amount of visual cueing or layout change might be less confusing to new users.

  • Can i view this thread like the upper right tracks view drambo? Every page has a row? That would be a gamechanger :D

  • edited December 2020

    @aleyas said:

    @veitz said:
    Thank you Wim. It was another mistake... now it works everything. Is all so wow.... ;-)

    @Skyblazer said:
    Is there a way to "MIDI map Drambo to itself"? Like, if I want to use the pads to mute/unmute a sequence, is there a way to record that without using an external sequencer?

    Yes, it can be done, but not internally. It will require midi loopback either in Aum, or with an app like FreEwi or Miditools. I’ve used loopback to map notes on the sequencer to switch patterns, thus creating a song mode.

    I recall Giku mentioned once, a long time ago, that internal loopback would possibly be implemented in the future. It’s one feature I’m actually highly anticipating.

    Thanks! I'll try it with MIDITools.

    What I would love to see is a video on how to use Drambo as a substitute for AUM. What are the limitations, and what are the workarounds? I know it can only display one AU at a time, and I think there's a maximum of 16 tracks? But maybe you can use modules to have multiple "tracks" on one track, and you can "freeze" tracks with the recorder module?

    One other thing I tried to find a tutorial for, but couldn't find one: Makeshift choke groups. If you have two tracks, each with a sampler, is there a way to assign them to the same "choke group"?

  • @aleyas said:

    -to trigger sounds present on the selected track (when TRIG is highlighted red). This is good for finger drumming, when each track is a single voice.
    -to mute the midi or audio on the selected track (when MUTE is highlighted red)
    -to open the selected track (with or without triggering it)

    Also -to solo the selected track... Mute button doubles as solo button when you hold it down and press the pads.
    Was a happy camper when I stumbled on that.

  • @Eschatone said:

    Also -to solo the selected track... Mute button doubles as solo button when you hold it down and press the pads.
    Was a happy camper when I stumbled on that.

    Nice! I didn’t know about that one, that’ll be really useful

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