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Comments
Makes sense. How to change the Morph letter from B to C or C to D?
Bumping the question, about recording performances, what's the best way to do this?
Since audio export doesn't include real time changes.
Could you put the recorder module on the master?
Duh, of course. I always forget the hardware design cues... Any way to control X fader speed with momentary MIDI message only (not continuous CC)? I'm thinking of triggering scene changes with a foot pedal. Could write a Mosaic script to control the ramp but wondered if Drambo offers native control.
There's nothing preventing the 'main' track from being used like track 1-8. All the same modules can be placed on main. Main can host AU instruments, trigger drums, and has a sequencer lane like the others. So in practice, you can just rename 'main' to '1', and turn it into a track in your project.
The logic of Main's placement is signal flow. In Drambo everything flows from left to right, from top to bottom. So main has certain benefits such as transposing select tracks, or every track, and distributing a clock signal (with can be modified on a per track basis if you wish). Because it is the topmost and leftmost track, anything in main can be routed to anywhere else. That’s why it wouldn’t be the same if it were located anywhere else.
Got it thx
There was one slice marker too much inside your audio file loaded in Shot Sampler.
If you open the waveform and drag the start markers away, you'll see that there is more than one marker.
Markers inside the shot sampler work like this:
Every marker defines a region to randomly play (random round robin).
If you have 3 snare drum samples in one file, markers at the start of each drum sample will tell the Shot Sampler where the samples start and let it play one of the samples randomly.
If you have one marker at the start in addition to the start marker, the first slice will be of zero length and randomly "played". If you don't want that, just remove the intermediate slice markers (move and tap on it to remove) so the only markers left are the start and stop markers.
@Max23 @rs2000 and all you other wonderful people!!!!! Thank you so much for putting up with our questions!!!!!!!
Is it possible to sidechain in mix box for example? I can’t see a wait to route into the sidechain input.
You can yeah
ah yeah getting rid of the markers worked! why does is do that anyway? even when i go from an empty shot sampler and just put one snare sample in it, there’s still extra markers that show up for some reason. is it something with the sample itself? or something with drambo?
Can you explain how? I thought that multi-input hadn’t been implemented yet
I think this is another hurdle(*) for first time users, which I was once. The organization of the grid at the bottom is hard to parse:
They look like pads, except for Main and Master. 1..8 and then A B? Hmm, reminds me of hexadecimal.. But why does it wrap at 8? Why are some not labeled?
Some visual cues or organization might be less off-putting to the first time user.
(*) The other two hurdles being making the first sound and recording audio.
Your sample must have had additional markers embedded, it doesn't happen with the factory drum samples.
I have a good workflow going:
Akai MPD218
Triggering DrumComputer
Triggering Tonality Chord Pads to Electric Vintage
Triggering Agonizer
Triggering Patterns in Bank B
Rozeta Rhythm
Triggering Ting
Korg nanoKONTROL 2
Controlling Mixer and Transport Controls
How? I can’t see an input on mixbox.
Hey. Ben is on fire today! Three new vids spotted. Diving in ...
@bcrichards 🔥🔥🔥🔥🔥🔥
isn’t there a way to add repeats or divisions to a individual step in the sequencer ? i can remember how
They can act like pads, but they have several functions:
-to trigger sounds present on the selected track (when TRIG is highlighted red). This is good for finger drumming, when each track is a single voice.
-to mute the midi or audio on the selected track (when MUTE is highlighted red)
-to open the selected track (with or without triggering it)
'Master' is just a normal track, but it's receiving audio from the preceding tracks. In the 'main' track, you can access those tracks (called track devices, which are special modules you can only add to MAIN). In the track device settings you can choose where you want to route that track's audio. There are 3 parallel destinations - a 'send' knob will automatically be generated.
A and B are sends. Sends are created in the track device settings, in MAIN.
You would typically put fx on these send channels. But they can also contain instruments - totally up to you.
When you open a 'normal' track, at the far right there are 4 knobs: Master, Pan, A, B. They adjust the amount of signal being sent to sends A, B and Master. The sends for any specific track are user selectable. A and B are just the default template.
Sends aren't a special module. Like 'master' they are just normal track devices found in the 'generator' category, which you add to your project in MAIN.
The default loading is just an 8 track template with 2 sends. You can add more than 8 tracks (track devices>main).
The black, unlabeled spaces are the number of remaining tracks. There's a maximum of 16 possible tracks, including MAIN.
There are 2 retrigger / ratchet modules. One acts on incoming CV signals and is located under:
The other acts on incoming midi signals, and is located under:
Cheers wim
Thanks. This is great material, and I learned a few things, too. I hope this finds its way into the manual.
I also think that some amount of visual cueing or layout change might be less confusing to new users.
Can i view this thread like the upper right tracks view drambo? Every page has a row? That would be a gamechanger
Thanks! I'll try it with MIDITools.
What I would love to see is a video on how to use Drambo as a substitute for AUM. What are the limitations, and what are the workarounds? I know it can only display one AU at a time, and I think there's a maximum of 16 tracks? But maybe you can use modules to have multiple "tracks" on one track, and you can "freeze" tracks with the recorder module?
One other thing I tried to find a tutorial for, but couldn't find one: Makeshift choke groups. If you have two tracks, each with a sampler, is there a way to assign them to the same "choke group"?
Also -to solo the selected track... Mute button doubles as solo button when you hold it down and press the pads.
Was a happy camper when I stumbled on that.
Nice! I didn’t know about that one, that’ll be really useful