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Drambo is an AU host now / the new Drambo mega thread

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Comments

  • edited December 2020

    @Skyblazer said:

    @aleyas said:

    @veitz said:
    Thank you Wim. It was another mistake... now it works everything. Is all so wow.... ;-)

    @Skyblazer said:
    Is there a way to "MIDI map Drambo to itself"? Like, if I want to use the pads to mute/unmute a sequence, is there a way to record that without using an external sequencer?

    Yes, it can be done, but not internally. It will require midi loopback either in Aum, or with an app like FreEwi or Miditools. I’ve used loopback to map notes on the sequencer to switch patterns, thus creating a song mode.

    I recall Giku mentioned once, a long time ago, that internal loopback would possibly be implemented in the future. It’s one feature I’m actually highly anticipating.

    Thanks! I'll try it with MIDITools.

    What I would love to see is a video on how to use Drambo as a substitute for AUM. What are the limitations, and what are the workarounds? I know it can only display one AU at a time, and I think there's a maximum of 16 tracks? But maybe you can use modules to have multiple "tracks" on one track, and you can "freeze" tracks with the recorder module?

    Yeah, about Aum vs Drambo, I also got that question from another person today too.
    There is a maximum of 16 tracks, and I'm not sure if that's going to change. Big changes are coming though, including clips, piano roll, and the whole sequencer as a device will be jacked up too.
    There's also Dramboception.. with the ability to load entire projects as AU within Drambo, it kinda gives you unlimited tracks, depending on how you use them.

    Midi routing isn't as flexible as Aum. Because of the signal flow logic you have to think before hand what kind of routing you're going to be doing, and where you're goin to be sending your midi. For example - a midi generator on track 8 couldn't control anything on tracks 1-7. But a generator on track 1 could control anything on tracks 2-8.

    Yeah, each track can totally be multimbral. And the audio stream of each timbre can separately be recorded into their own flexi samplers or the recorder module.. unfortunately the recorder module doesn't save files though 🤦. I have a number of projects with drums, bass, melody, sfx, parallel fx, etc all on the same track. Can get busy for sure, but it all comes together with a mixer on the end of the chain.

    There are many things I'm loving about AU hosting in Drambo, but the one I can speak most highly about at the moment (for me) is the resolution of AU parameter modulation - no stepping! Super smooth response, and very fast mod rates. No more CC envelopes for me. Now we have native levels of resolution on hosted apps. I can finally do the many things that 127 values prevented me before. I might finally buy FAC Phaser now that I know I can accurately key track the phaser frequency, and modulate it with a super snappy envelope.

    edit: oh, and Drambo literally gave us an extra midi controller in the shape of the apple magic keyboard (or any bluetooth qwerty keyboard). That's pretty big to me. Kind of like tracker levels of awesome shortcuts now available. Can use the keyboard on hosted apps too.

  • @Fingolfinzzz said:

    @Eschatone said:

    Also -to solo the selected track... Mute button doubles as solo button when you hold it down and press the pads.
    Was a happy camper when I stumbled on that.

    Nice! I didn’t know about that one, that’ll be really useful

    Likewise, good tip!

  • @aleyas said:

    @Skyblazer said:

    @aleyas said:

    @veitz said:
    Thank you Wim. It was another mistake... now it works everything. Is all so wow.... ;-)

    @Skyblazer said:
    Is there a way to "MIDI map Drambo to itself"? Like, if I want to use the pads to mute/unmute a sequence, is there a way to record that without using an external sequencer?

    Yes, it can be done, but not internally. It will require midi loopback either in Aum, or with an app like FreEwi or Miditools. I’ve used loopback to map notes on the sequencer to switch patterns, thus creating a song mode.

    I recall Giku mentioned once, a long time ago, that internal loopback would possibly be implemented in the future. It’s one feature I’m actually highly anticipating.

    Thanks! I'll try it with MIDITools.

    What I would love to see is a video on how to use Drambo as a substitute for AUM. What are the limitations, and what are the workarounds? I know it can only display one AU at a time, and I think there's a maximum of 16 tracks? But maybe you can use modules to have multiple "tracks" on one track, and you can "freeze" tracks with the recorder module?

    Yeah, about Aum vs Drambo, I also got that question from another person today too.
    There is a maximum of 16 tracks, and I'm not sure if that's going to change. Big changes are coming though, including clips, piano roll, and the whole sequencer as a device will be jacked up too.
    There's also Dramboception.. with the ability to load entire projects as AU within Drambo, it kinda gives you unlimited tracks, depending on how you use them.

    Midi routing isn't as flexible as Aum. Because of the signal flow logic you have to think before hand what kind of routing you're going to be doing, and where you're goin to be sending your midi. For example - a midi generator on track 8 couldn't control anything on tracks 1-7. But a generator on track 1 could control anything on tracks 2-8.

    Yeah, each track can totally be multimbral. And the audio stream of each timbre can separately be recorded into their own flexi samplers or the recorder module.. unfortunately the recorder module doesn't save files though 🤦. I have a number of projects with drums, bass, melody, sfx, parallel fx, etc all on the same track. Can get busy for sure, but it all comes together with a mixer on the end of the chain.

    There are many things I'm loving about AU hosting in Drambo, but the one I can speak most highly about at the moment (for me) is the resolution of AU parameter modulation - no stepping! Super smooth response, and very fast mod rates. No more CC envelopes for me. Now we have native levels of resolution on hosted apps. I can finally do the many things that 127 values prevented me before. I might finally buy FAC Phaser now that I know I can accurately key track the phaser frequency, and modulate it with a super snappy envelope.

    edit: oh, and Drambo literally gave us an extra midi controller in the shape of the apple magic keyboard (or any bluetooth qwerty keyboard). That's pretty big to me. Kind of like tracker levels of awesome shortcuts now available. Can use the keyboard on hosted apps too.

    Thanks, this is all super helpful.

    I didn’t realise midi generators can’t go backwards, not that I’ve tried that yet.

    Got a lot of experimenting to do.

  • @aleyas Thank you! That's super helpful for me too. Sounds like Drambo will be a good solution for tracks with complex sound design. I could see myself starting a track in AUM, then re-creating it in Drambo with its built-in FX when I run out of CPU. (Or NS2...too many options!)

    Is there any kind of hack to get choke groups for the sampler modules? I seem to remember @rs2000 saying he's been talking with Giku to make Drambo "better for drums". But, in the meantime?

  • @aleyas said:

    Midi routing isn't as flexible as Aum. Because of the signal flow logic you have to think before hand what kind of routing you're going to be doing, and where you're goin to be sending your midi. For example - a midi generator on track 8 couldn't control anything on tracks 1-7. But a generator on track 1 could control anything on tracks 2-8.

    I just had success with a workaround. I was able to use MIDITools’ MIDI bus AUv3 to wormhole MIDI from track 3 to track 1.

  • Hi there guys. Is it possible to save an effect rack as a preset to recall later on?

  • @Vlad11 said:

    @SheffieldBleep said:

    @Vlad11 said:
    @giku_beepstreet I have a problem trying to download drambo on macos big sur. It says that I have to pay.. ¿? again? It is a bug on app store? I already payed for the app when came out. So... any way of fixing this?

    I had same. Risked it and pressed buy at which point it told me I had already purchased and could download free

    Buff.. I pressed and it ask me if I was sure to pay. I didn't have the guts to keep pushing my good fortune. I will wait to see what will happen ... I'm sure its a bug.

    @Vlad11 said:

    @SheffieldBleep said:

    @Vlad11 said:
    @giku_beepstreet I have a problem trying to download drambo on macos big sur. It says that I have to pay.. ¿? again? It is a bug on app store? I already payed for the app when came out. So... any way of fixing this?

    I had same. Risked it and pressed buy at which point it told me I had already purchased and could download free

    Buff.. I pressed and it ask me if I was sure to pay. I didn't have the guts to keep pushing my good fortune. I will wait to see what will happen ... I'm sure its a bug.

    I worked on the assumption I could always request a refund...

  • @ALB said:
    Has anyone had an issue with saving a project with Auv3s, reopening, and then getting no sound? I’m using EG Segments, Continua, and NFM with the Kymatica dub and Space effects. Just three tracks. Normally this wouldn’t bother me, as I was just running a test but I actually liked the result. I have a 10.5 iPad running iOS 13.7. I should add that no other projects have this problem.

    Just to update, Kymatica’s Space effect was the issue. Thanks to Drambo support, issue was resolved. I will follow up with Kymatica - maybe they can tweak so it’s not a problem.

  • @Skyblazer said:
    Is there any kind of hack to get choke groups for the sampler modules? I seem to remember @rs2000 saying he's been talking with Giku to make Drambo "better for drums". But, in the meantime?

    The sampler module has not been touched yet but I would suggest to build mute groups by grouping sampler/shot sampler modules into sections with 1 voice polyphony. You can have multiple samples on one track too if you use note filter modules to pick mapped notes:

  • @Paa89 said:
    Hi there guys. Is it possible to save an effect rack as a preset to recall later on?

    Put your effects chain inside a processor rack if you haven’t already. Press on the “processor” label, give it a name, then choose “Presets” from the same menu. Choose or create a folder and hit Save. Then just choose the preset whenever you need it. It’s the same process as explained in the manual http://beepstreet.com/public/downloads/Drambo manual.pdf#page87

  • @xor said:

    @Paa89 said:
    Hi there guys. Is it possible to save an effect rack as a preset to recall later on?

    Put your effects chain inside a processor rack if you haven’t already. Press on the “processor” label, give it a name, then choose “Presets” from the same menu. Choose or create a folder and hit Save. Then just choose the preset whenever you need it. It’s the same process as explained in the manual http://beepstreet.com/public/downloads/Drambo manual.pdf#page87

    Thanks very much. Appreciate the help💪🏾

  • @rs2000 said:

    @Skyblazer said:
    Is there any kind of hack to get choke groups for the sampler modules? I seem to remember @rs2000 saying he's been talking with Giku to make Drambo "better for drums". But, in the meantime?

    The sampler module has not been touched yet but I would suggest to build mute groups by grouping sampler/shot sampler modules into sections with 1 voice polyphony. You can have multiple samples on one track too if you use note filter modules to pick mapped notes:

    Thank you man, that will definitely work! So, for the "iPhone only" sketch workflow, it looks like I should probably put all of the drums on one track, and enable "Piano Keyboard on Pads", right? Is that how a baller does it?

    My first instinct was to put every drum hit on its own individual track, but perhaps "one instrument per track" is a newbie inclination, and I should instead consider each track as its own "bus", and save the higher-numbered tracks for "bus busses".

  • Has anyone managed to make LK work inside Drambo yet? I’d love a tutorial on that if possible!

  • @Skyblazer said:

    @rs2000 said:

    @Skyblazer said:
    Is there any kind of hack to get choke groups for the sampler modules? I seem to remember @rs2000 saying he's been talking with Giku to make Drambo "better for drums". But, in the meantime?

    The sampler module has not been touched yet but I would suggest to build mute groups by grouping sampler/shot sampler modules into sections with 1 voice polyphony. You can have multiple samples on one track too if you use note filter modules to pick mapped notes:

    Thank you man, that will definitely work! So, for the "iPhone only" sketch workflow, it looks like I should probably put all of the drums on one track, and enable "Piano Keyboard on Pads", right? Is that how a baller does it?

    My first instinct was to put every drum hit on its own individual track, but perhaps "one instrument per track" is a newbie inclination, and I should instead consider each track as its own "bus", and save the higher-numbered tracks for "bus busses".

    That's really up to you.
    Only one drum instrument per track eats up more tracks but it's nice to program: You have that multitrack step sequencer (hit the upper right step grid button) to do X0X style drum programming while with multiple instruments in one track, you need the keyboard or the "pads keyboard", yes.

    Anyway, nothing stops you from using Drambo standalone for the "full picture" and just load another Drambo instance as an AUv3 drum instrument on one track, with its own drum sequencer.
    Drambo inside Drambo.

  • I’m not seeing Pure Acid showing up as a midi fx... am I doing something wrong.. it shows up as, ‘AU Extensions’, in AUM..
    Maybe some others also... Thanks..

  • Is it possible to record the output of Drambo? I mean, I don't want to make a song export but just record what is happening in the master bus (for example if I play on my keyboard)? Probably a stupid question, sorry for this

  • @ghost_forests said:
    I don’t know if this has ever been addressed in previous threads but does the track 8 pad being on its own under the Main button annoy anyone else? I know it’s a minor quibble but it’s always really bugged me and I just don’t get why the two pads haven’t been swapped over yet, it would make for a much neater and logical appearance.

    If it hasn't already been said, you can just delete track 8 in main if it makes you happy. You can also rearrange tracks there as long as you keep the signal flow in mind.

  • There are a few rough edges with some apps in the layout... some cut off, etc. But damn... as much as I loathe the term “game changer” this might actually be just that.

    Fo’ realz.

  • @RajahP said:
    I’m not seeing Pure Acid showing up as a midi fx... am I doing something wrong.. it shows up as, ‘AU Extensions’, in AUM..
    Maybe some others also... Thanks..

    I put the app itself in the main track and then just connect whatever I want it to control in the proceeding tracks and you’ll see the midi outputs on the module

  • @rs2000 Maybe a dumb question - but if I connect my 16in 4out interface, are those individual ins and outs available on the different tracks as they are in AUM?

  • @Fingolfinzzz said:

    @RajahP said:
    I’m not seeing Pure Acid showing up as a midi fx... am I doing something wrong.. it shows up as, ‘AU Extensions’, in AUM..
    Maybe some others also... Thanks..

    I put the app itself in the main track and then just connect whatever I want it to control in the proceeding tracks and you’ll see the midi outputs on the module

    Yep, I’m doing that.. just thought I would raise that..

  • @RajahP said:
    I’m not seeing Pure Acid showing up as a midi fx... am I doing something wrong.. it shows up as, ‘AU Extensions’, in AUM..
    Maybe some others also... Thanks..

    It’s in Generator > Audio Unit Instrument - since that’s what it primarily is. Don worry, it does have a Midi output that you can hook up.

  • wimwim
    edited December 2020

    @Michael_R_Grant said:
    Has anyone managed to make LK work inside Drambo yet? I’d love a tutorial on that if possible!

    LK is a bit problematic in Drambo. Basic setup for only one channel is easy. I haven’t found a way to use it with multiple channels. No matter what I do, all output from LK goes to all destinations, unless I’m just missing something obvious. (this seems like a really problematic behavior @giku_beepstreet ).

    Simple One-Channel setup:
    1. In an empty track, add it from Generators > Audio Unit Instrument.
    2. Place whatever you want to trigger with the first channel after it in the track. The next app should automatically connect to the LK output.

  • @wim said:

    @RajahP said:
    I’m not seeing Pure Acid showing up as a midi fx... am I doing something wrong.. it shows up as, ‘AU Extensions’, in AUM..
    Maybe some others also... Thanks..

    It’s in Generator > Audio Unit Instrument - since that’s what it primarily is. Don worry, it does have a Midi output that you can hook up.

    I would think that a pure MidiFX would use less CPU than an AU Instrument (With a sound engine)... ?

  • wimwim
    edited December 2020

    @RajahP said:

    @wim said:

    @RajahP said:
    I’m not seeing Pure Acid showing up as a midi fx... am I doing something wrong.. it shows up as, ‘AU Extensions’, in AUM..
    Maybe some others also... Thanks..

    It’s in Generator > Audio Unit Instrument - since that’s what it primarily is. Don worry, it does have a Midi output that you can hook up.

    I would think that a pure MidiFX would use less CPU than an AU Instrument (With a sound engine)... ?

    Probably. But that would be up to the Pure Acid developer to make a version like that. Instead it was added to the existing app, not published as a separate Midi Only app.

  • @wim said:

    @Michael_R_Grant said:
    Has anyone managed to make LK work inside Drambo yet? I’d love a tutorial on that if possible!

    LK is a bit problematic in Drambo. Basic setup for only one channel is easy. I haven’t found a way to use it with multiple channels. No matter what I do, all output from LK is forced to channel 1. (this seems like a really problematic behavior @giku_beepstreet ).

    Simple One-Channel setup:
    1. In an empty track, add it from Generators > Audio Unit Instrument.
    2. Place whatever you want to trigger with the first channel after it in the track. The next app should automatically connect to the LK output.

    I mentioned the AU Midi module seems to ignore channels when outputting.
    Someone replied that it is a known bug, and is getting worked on.
    Maybe it was discussed more on the Beepstreet forum.

  • Ok so how do I copy a pattern but make the copy unique?? Example in this screen shot if I move anything on this pattern it changes the other or mirrors it? Can I unlink it?

  • edited December 2020
    The user and all related content has been deleted.
  • @auxmux said:
    Just because this exists doesn't mean we need to abandon AUM. Just saying. :) It's like Ableton and Maschine. Each has its merits. But, this is indeed a game changer, unlike some other aforementioned ones. :P

    Yeah I take back not needing AUM. Drambo doesn't quite have the options for routing of audio I need for a live setup yet. Both apps have absolute quality design.

  • Does anyone know if Drambo’s sequencer can be setup to record midi data from a MidiFX Auv3 , such as KB-1 or Velocity KB?
    I’ve been running into an old issue I’ve had with a lot of apps, where triads cause the on-screen KB to stick for a second; an issue I don’t have with the aforementioned keyboard plugins.

    I’ve tried everything from the track’s midi settings “Receives midi (from) & Module midi input” , to module routings + plus everything else I can think to try, but no luck yet.

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