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Any news on NanoStudio2 2021 edition

1356

Comments

  • Just like others have mentioned, NS2's stability is pretty much unmatched. Since its release in December 2018, I've only experienced 2-3 crashes, and all these were due to a third party plugin not playing nice with NS2 rather than NS2 itself.

    For me, Obsidian is the most versatile synth on iOS. It's cleaner and not as meaty as, say, Sunrizer, but it does have almost limitless sound design options. (And if I want Sunrizer, well I just simply use it in NS2. :P )

    The lack of audiotracks doesn't hold me back one iota. I've produced Vocal Trance and other vocal tracks in it. (Of course I'd have to record my vocals in Cubasis 3, but then again for me Cubasis 3 is very well suited for recording things.) I recently did a Vocal Trance remix for a popular EDM producer. He didn't know I used NS2 and an iPad to produce the remix. :lol:

    Bottom line - it's not about what the tools lack but rather how the producer uses the tools at their disposal. :) Cheers.

  • iPhone support kinda came out of nowhere so I kind of assumed audio tracks would as well.

    If they do one day, awesome. If not, never mind.

    I would play around with ns2 more but I’m having way too much fun with AUM and the freedom of a modular approach. I just wish Matt had used his genius to make a ‘module’ like @blueveek did with atom2, or @jimpavloff did with, well, everything he’s made, rather than a full blown daw-type-thing. That’s way more realistic for a one man band dev. Imagine, for instance, if he made slate an au sampler and put all his efforts into nailing that.

    Anyway, whatever he’s doing, good luck to him!

  • My own selfish wishes would have been if Matt had focused 100% on audio tracks, AU fx automation and a sweet drag and drop region selection audio browser thingy right from the beginning. No Slate, no Obsidian, hell even no AU instrument support. But then it wouldn’t have been NS2. It would be the Audiogus Multitrack Audio Arranger Thingy.

  • @tahiche said:
    Let me just drop this here...
    Would you pay 80€ for a new Nanostudio with audio tracks and some other new awesome features?.
    80€ Is not exaggerated, a lot less than you’d pay for average desktop apps.
    I’m pretty sure by now a big handicap for iOS music is that it’s simply not profitable for devs. I doubt too many of them (if any) make a decent living. So they probably have day jobs. Maybe the dev of NS2 is working Monday to Friday somewhere and has to work on audio tracks on the weekends... I think that was the case with @blueveek and Atom2 (excuse me if I’m wrong on this one, recall having read it, anyway it’s just an example). He had to balance all these feature requests and “hurry up” nagging with his day job.
    There’s few of us and apps are cheap. We want professional products but it’s not a professional market... Don’t get me wrong, I’m the first one to complain and cry about missing features!. It’s funny how what we pay is not directly proportional to what we demand.

    This is, literally, a matter of opinion. I was just thinking today that the most money I spend on music gear goes into the App Store. The most expensive piece of gear in my studio, even leaving aside the price of the hardware, is my iPad because of how much I've spent on apps. I have not spent aaaaaanywhere near that much on software for my desktop. A desktop which is very fast and very good for a year old computer but still didn't cost as much as my iPad.

    iOS apps get a lot of money from me.

  • @gusgranite said:

    Agree to disagree on this one 🙂

    Are you saying that your interests are limited to synthesis and sampling and that Nanostudio fails to meet your needs?

  • @MisplacedDevelopment said:

    • Workflow breaking - I understand people like everything to be in one place but for me the effort it takes to get a good audio take is much greater than the small amount of effort at the end of the recording to export to AudioShare and import that sample to the audio pool of MTR.

    Lining up audio with MIDI doesn't work too well if you're using MTS. I like Nanostudio because it's intuitive and simple. MTR turns it into something clunky that I have to work around. At which point I question why I'm using it.

    For my use case the problem of audio tracks not being integrated is as good as solved. I do want to hear of any problems people have had with this setup as it would be useful to be aware of them.

    I might change my mind if I saw a video showing a workflow that seemed simple. I have been unable to find one for my own purposes.

    The other limitation with NS2, and this is quite limiting TBH, is that I can't automate AU3 effects. I find that quite painful.

  • Not only does NS2 have the most flexible routing options and best UI on iOS, it also has INCREDIBLE SOUNDS! Like, mind-boggling good sounds, both in the stock patches and the IAPs. Obsidian is bonkers.

  • edited March 2021

    @cian said:

    @gusgranite said:

    Agree to disagree on this one 🙂

    Are you saying that your interests are limited to synthesis and sampling and that Nanostudio fails to meet your needs?

    I refer you to my lawyer! 😂

    But IMO, saying that NS2 is not a DAW, but rather a ‘complete solution for end-to-end music production’, is semantics because the meaning of a DAW on iOS has been blurred to mean a complete solution for end-to-end music production...

    If you ask people to write a list of the best DAWs on iOS I reckon that NS2 will always be on that list.

  • @gusgranite said:

    @cian said:

    @gusgranite said:

    Agree to disagree on this one 🙂

    Are you saying that your interests are limited to synthesis and sampling and that Nanostudio fails to meet your needs?

    I refer you to my lawyer! 😂

    But IMO, saying that NS2 is not a DAW, but rather a ‘complete solution for end-to-end music production’, is semantics because the meaning of a DAW on iOS has been blurred to mean a complete solution for end-to-end music production...

    If you ask people to write a list of the best DAWs on iOS I reckon that NS2 will always be on that list.

    I am sorry, you are now removing a critical part of the description to try to support your point. The part after the ... literally specifies complete FOR SYNTHESIS AND SAMPLING. It explicitly says that. It explicitly lays out that is a complete solution for a particular set of use-cases. It implies nothing more.

  • I’ll see you in court! 👨‍⚖️

  • No you won't.

  • I got the beer. Who's got the popcorn?

  • @AudioGus - what do you mean with this sentence?:

    ” Yah, depending what you deem critical for sure. In NS2 I recall you cannot plunk on the keyboard when tweaking FX which felt awkward.”

  • @jwmmakerofmusic said:
    I got the beer. Who's got the popcorn?

    @wim is playing me like a flute...

    Took me a while to get it... 🤣

  • edited March 2021

    Matt publicly stated that the audiotracks portion of NS2 along w a convolution reverb would be coming in six months time from the original release which was now a few years ago. . Perhaps he had some personal setback, G-d forbid, who knows?

  • edited March 2021

    @ErrkaPetti said:
    @AudioGus - what do you mean with this sentence?:

    ” Yah, depending what you deem critical for sure. In NS2 I recall you cannot plunk on the keyboard when tweaking FX which felt awkward.”

    The FX and keyboard do not seem able to be on the same screen.


  • edited March 2021

    Anyone here ever use Multi track studio for iPad? With that MTS they implemented recently . Seems like a good option. And I think you can mix time signatures . (Crucial to my workflow )..
    @Littlewoodg , what say you?

  • @Telstar5 said:
    Matt publicly stated that the audiotracks portion of NS2 along w a convolution reverb would be coming in six months time from the original release which was now a few years ago. . Perhaps he had some personal setback, G-d forbid, who knows?

    From what I remember the setback had to do with multiple requests regarding AUv3 and AUfx that derailed the original roadmap. I may be wrong but I know a lot of time was spent troubleshooting AU issues that IMHO would have been better spent on audio tracks. FWIW

  • @AudioGus said:

    @Jusch1995 said:
    Does NS2 has a freeze track option to free cpu? because without audio-Tracks this seems pretty important for bigger Projekts IMO

    No, but people rave about how amazingly efficient Obsidian (built in synth) is and how they don't need track freezing. Tales and videos of dozens upon dozens of unfrozen tracks.

    Each with dozens of built-in effects. :) I tried to break it once on an iPad Air 1 (just stacking dumb amounts of sequencer notes, oscillators, modulators and mixer effects) and basically got bored before I got close to the CPU limit.

    I just never vibed with it personally. Could be because I am a lazy preset tweaker, but I always preferred Synthmaster One.

    I actually think this was a pretty big beta team/release mistake (I was on the beta team). There are too many 'neato' presets, and perhaps not enough "solid synth" sounds presets. I sometimes wonder how the general take on "the sound of Obsidian" might be different if there were exactly 10 awesome sounds for each of the preset tags.

  • @DukeWonder said:

    Apart from the those and the logical workflow? The best piano roll on ios. Why every dev hasn't copied the drag handle approach to midi note editing, I can't understand. It's faster and more accurate than other methods.

    Cubasis has this and, in my opinion, implements it better. You can slide them more easily because of the “hold” methodology rather than trying to tap and drag a specific button. NS2 is also built to specifically use that method whereas CB3 offers the flexibility to do things free-hand or use the more structured drag approach.

    Glad CB3 is working for you. Not trying to convince you of anything but in case it helps the next time you decide to have a play with NS2... NS supports editing with and without the handles. Just tap and drag on a note/clip (or any one of the currently selected notes/clips). You can also use the select menu to either select one item at a time or continually add to the current selection (like 'HOLD'). Of course, you can also drag a box around notes. Also, use the select menu to select all notes of a specific key. Or invert the current selection. Also also, double tap anywhere on the background to select all.

    To the point of workflow, CB3 keeps critical controls on the screen. NS2 buries these in long-press menus. There’s both too much on the screen and not enough of the right stuff on the screen.

    Pretty sure a lot of this sort of stuff comes down to what you get used to. I find NS to be thankfully light on long-press menus for things I feel like shouldn't be buried. I'm curious to know what feels buried for you. Again, not trying to disagree or convince you of anything at all. Honestly, benign curiosity.

  • @AudioGus said:

    @ErrkaPetti said:
    @AudioGus - what do you mean with this sentence?:

    ” Yah, depending what you deem critical for sure. In NS2 I recall you cannot plunk on the keyboard when tweaking FX which felt awkward.”

    The FX and keyboard do not seem able to be on the same screen.

    Yep. And it can definitely be a drag IMO. External keyboard is the only way to go for this. Maybe there's a slide over keyboard + virtual MIDI solution? Never tried.

  • It's a beautiful piece of software.

  • wimwim
    edited March 2021

    @anickt said:

    @Telstar5 said:
    Matt publicly stated that the audiotracks portion of NS2 along w a convolution reverb would be coming in six months time from the original release which was now a few years ago. . Perhaps he had some personal setback, G-d forbid, who knows?

    From what I remember the setback had to do with multiple requests regarding AUv3 and AUfx that derailed the original roadmap. I may be wrong but I know a lot of time was spent troubleshooting AU issues that IMHO would have been better spent on audio tracks. FWIW

    That accounts for about a year of the delay at most. It's been long since that line of reasoning ran out. The developer did say that unfortunately the app never generated enough revenue to allow him to work on it more than part time. I respect that. Man's gotta pay the bills. Sometimes things don't work out the way we think they will.

  • @wim: Wise words

  • edited March 2021

    I think the future of Zenbeats looks promising

  • @AudioGus said:
    No, but people rave about how amazingly efficient Obsidian (built in synth) is and how they don't need track freezing. Tales and videos of dozens upon dozens of unfrozen tracks. I just never vibed with it personally. Could be because I am a lazy preset tweaker, but I always preferred Synthmaster One.

    @DukeWonder
    As for Obsidian vs Micrologue, Obsidian may be more flexible but everything that comes out of it sounds cheaper somehow.

    I released while ago a few patch banks, maybe you find there something interesting :-) i would say it's my life work regarding sound design, spend more than year working on this stuff ... Hope it improves at least a little bit your opinion about Obsidian sound :-)



  • @ashh said:

    @tahiche said:
    Let me just drop this here...
    Would you pay 80€ for a new Nanostudio with audio tracks and some other new awesome features?.
    80€ Is not exaggerated, a lot less than you’d pay for average desktop apps.
    I’m pretty sure by now a big handicap for iOS music is that it’s simply not profitable for devs. I doubt too many of them (if any) make a decent living. So they probably have day jobs. Maybe the dev of NS2 is working Monday to Friday somewhere and has to work on audio tracks on the weekends... I think that was the case with @blueveek and Atom2 (excuse me if I’m wrong on this one, recall having read it, anyway it’s just an example). He had to balance all these feature requests and “hurry up” nagging with his day job.
    There’s few of us and apps are cheap. We want professional products but it’s not a professional market... Don’t get me wrong, I’m the first one to complain and cry about missing features!. It’s funny how what we pay is not directly proportional to what we demand.

    This is, literally, a matter of opinion. I was just thinking today that the most money I spend on music gear goes into the App Store. The most expensive piece of gear in my studio, even leaving aside the price of the hardware, is my iPad because of how much I've spent on apps. I have not spent aaaaaanywhere near that much on software for my desktop. A desktop which is very fast and very good for a year old computer but still didn't cost as much as my iPad.

    iOS apps get a lot of money from me.

    OTOH, even if you pay more for iOS sw in total, you only pay small fragments of that total to the developers of the individual apps. So instead of paying 150 for one app on Mac/PC, you pay 150 for 30 or more apps on iOS.

    As a result, the only player you really pay on iOS is Apple. Not only do they sell you your iPad as if it was pure gold, but they also take a cut from the peanuts you pay for the iOS apps. And then, when all is said and done, they even take the piss by selling you a camera kit for 40 bucks, the price of another 8-10 apps - just because they can :)

  • @tahiche said:
    I’m pretty sure by now a big handicap for iOS music is that it’s simply not profitable for devs. I doubt too many of them (if any) make a decent living. So they probably have day jobs. Maybe the dev of NS2 is working Monday to Friday somewhere and has to work on audio tracks on the weekends... I think that was the case with @blueveek and Atom2.

    This is true on both counts for me and Atom 2. Releasing one app every year or two, at what (some say) is a reasonably cheap price, seems to guarantee never being able to develop a sustainable business (depending on the part of the world the developer lives in). Atom has always been, and necessarily continues to be, a "spare time, some weekends" type of deal.

  • edited March 2021

    The problem here, IMHO, is that the developer and the first little group of fans that NS2 had in the beginning, thought that NS2 was the philosopher's stone of music production on iOS and NS2 was going to become the reference of everything.

    NS2 was above all the workflow, all the requests, all the everything. Adapt to NS2 because NS2 don't need to adapt to anyone because is perfect. If you detect any flaws, you have the problem, not NS2.

    The history, here, is very different.

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