Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Any news on NanoStudio2 2021 edition

1246

Comments

  • @blueveek said:

    This is true on both counts for me and Atom 2. Releasing one app every year or two, at what (some say) is a reasonably cheap price, seems to guarantee never being able to develop a sustainable business (depending on the part of the world the developer lives in). Atom has always been, and necessarily continues to be, a "spare time, some weekends" type of deal.

    I've been into products and services pricing for quite a long time. I was wondering if you developers have or use any price elasticity studies, surveys which help you to set the price to the right level where you can maximize your revenues? Even considering a subscirption based model. (Ok, I know that it's not just about the profit, but also about the enthusiasm) Does Apple or anyone else provide you with such supporting material or is there a developer community where devs share their experience. Or you do it based on your experience? I'm definitely not saying that pricing based on experience is not good, I'm just asking.
    I also know that iOS music is a relatively niche area compared to the user base of note taking, photo editor or game apps.
    It is very disappointing to see how many (few) evaluations the music apps receive in Appstore compared to other even stupid apps for the masses, while you developers put huge amount of work into these apps.

    $10-20 (minus 30% apple share) for an app which has few hundred downloads maximum definitely not worth the hundreds of hours of development if I compare how much money can a dev earn from other projects or full time IT jobs.

    Since I'm not into the app development business I don't want to be seen as the 'smart guy' who comes up with proposals on how to price the music apps, I'm just thinking loud.
    However I wish music app development was a much more profitable business for devs, it would benefit for the users as well.

    Also would be nice to understand why an app like BM3 is way more popular than any other DAW in the iOS market. I assume BM3 has at least 10times more downloads than other DAWs.
    Don't misunderstand me BM3 is a fantastic app. Its design, its features, its workflow. I like it very much. But I like Cubasis, NS2 or Zenbets as well. For me they're on par with BM3 even if the concept is different.

  • edited March 2021

    @blueveek said:

    @tahiche said:
    I’m pretty sure by now a big handicap for iOS music is that it’s simply not profitable for devs. I doubt too many of them (if any) make a decent living. So they probably have day jobs. Maybe the dev of NS2 is working Monday to Friday somewhere and has to work on audio tracks on the weekends... I think that was the case with @blueveek and Atom2.

    This is true on both counts for me and Atom 2. Releasing one app every year or two, at what (some say) is a reasonably cheap price, seems to guarantee never being able to develop a sustainable business (depending on the part of the world the developer lives in). Atom has always been, and necessarily continues to be, a "spare time, some weekends" type of deal.

    I’m relieved I was correct, @blueveek, and I’d bet this is the case for most devs. I know the guy behind Samplr is working for Apple. This further increases my admiration for devs like @blueveek , the guys at Imaginando, 4pockets and all others that put a ton of effort and their free time to make this happen.
    I might seem totally off topic, here. But this NS2 thread points in that direction. There’s individuals behind this that are not really making money!. Yet we keep demanding and complaining.

    @GLacey Cubasis, Zenbeats, MixBox... those are different cases. There’s “big” companies behind them, with huge resources compared to small iOS devs. For these companies iOS is not about profits but more of a marketing or penetration strategy. Intua depends on BM3 sales, Roland doesn’t depend on Zenbeats. Zenbeats is a means to sell Roland cloud or Zenology or whatever. Btw I’m scared shitless about Logic on iOS.

    I think this is a really interesting subject. Agree 100% with @ervin. Should I start a thread on this subject?. I’d like to know your opinions.

  • @OnfraySin said:
    The problem here, IMHO, is that the developer and the first little group of fans that NS2 had in the beginning, thought that NS2 was the philosopher's stone of music production on iOS and NS2 was going to become the reference of everything.

    NS2 was above all the workflow, all the requests, all the everything. Adapt to NS2 because NS2 don't need to adapt to anyone because is perfect. If you detect any flaws, you have the problem, not NS2.

    The history, here, is very different.

    I don’t believe the dev ever made any such implications. And yes, there are and were some NS2 zealots who came across that way. But that’s true of supporters of many apps. NS2 is an awesome app with a smooth workflow (for my and others way of working). If it had audio tracks I wouldn’t use anything else. As it is I’ve settled quite happily on BM3 but if NS2 audio tracks ever do show up... 😎👍🏼

  • edited March 2021

    From what i remember, COVID hit and Matt basically had to dedicate his time to being a full time teacher and care taker for his kids.

    God bless him.
    Family first. I hope he and the family are doing well. 🙏🏼💕

  • @echoopera said:
    From what i remember, COVID hit and Matt basically had to dedicate his time to being a full time teacher and care taker for his kids.

    God bless him.
    Family first. I hope he and the family are doing well. 🙏🏼💕

    You see that's fine, but if he was a little more public about stuff like this it would help tremendously. Even just stating family issues have delayed things instantly changes things (including letting people know that it isn't coming soon).

  • edited March 2021

    @cian said:

    @echoopera said:
    From what i remember, COVID hit and Matt basically had to dedicate his time to being a full time teacher and care taker for his kids.

    God bless him.
    Family first. I hope he and the family are doing well. 🙏🏼💕

    You see that's fine, but if he was a little more public about stuff like this it would help tremendously. Even just stating family issues have delayed things instantly changes things (including letting people know that it isn't coming soon).

    @echoopera : Great points all.. Forgot about COVID for a minute there . You’re 100% right

  • @dendy said:

    @AudioGus said:
    No, but people rave about how amazingly efficient Obsidian (built in synth) is and how they don't need track freezing. Tales and videos of dozens upon dozens of unfrozen tracks. I just never vibed with it personally. Could be because I am a lazy preset tweaker, but I always preferred Synthmaster One.

    @DukeWonder
    As for Obsidian vs Micrologue, Obsidian may be more flexible but everything that comes out of it sounds cheaper somehow.

    I released while ago a few patch banks, maybe you find there something interesting :-) i would say it's my life work regarding sound design, spend more than year working on this stuff ... Hope it improves at least a little bit your opinion about Obsidian sound :-)

    Some nice stuff here and I would certainly have used a few of these back in my commuting days. These days I am addicted to Maschine and NI stuff. Still keeping an eye on iOS mainly out of habit and curiosity. If I ever commute again it will be Windows all the way.

  • edited March 2021

    @GLacey said:

    @blueveek said:

    This is true on both counts for me and Atom 2. Releasing one app every year or two, at what (some say) is a reasonably cheap price, seems to guarantee never being able to develop a sustainable business (depending on the part of the world the developer lives in). Atom has always been, and necessarily continues to be, a "spare time, some weekends" type of deal.

    I've been into products and services pricing for quite a long time. I was wondering if you developers have or use any price elasticity studies, surveys which help you to set the price to the right level where you can maximize your revenues? Even considering a subscirption based model. (Ok, I know that it's not just about the profit, but also about the enthusiasm) Does Apple or anyone else provide you with such supporting material or is there a developer community where devs share their experience. Or you do it based on your experience? I'm definitely not saying that pricing based on experience is not good, I'm just asking.
    I also know that iOS music is a relatively niche area compared to the user base of note taking, photo editor or game apps.
    It is very disappointing to see how many (few) evaluations the music apps receive in Appstore compared to other even stupid apps for the masses, while you developers put huge amount of work into these apps.

    $10-20 (minus 30% apple share) for an app which has few hundred downloads maximum definitely not worth the hundreds of hours of development if I compare how much money can a dev earn from other projects or full time IT jobs.

    Since I'm not into the app development business I don't want to be seen as the 'smart guy' who comes up with proposals on how to price the music apps, I'm just thinking loud.
    However I wish music app development was a much more profitable business for devs, it would benefit for the users as well.

    Also would be nice to understand why an app like BM3 is way more popular than any other DAW in the iOS market. I assume BM3 has at least 10times more downloads than other DAWs.
    Don't misunderstand me BM3 is a fantastic app. Its design, its features, its workflow. I like it very much. But I like Cubasis, NS2 or Zenbets as well. For me they're on par with BM3 even if the concept is different.

    The reason for BM3 being so popular is because Intua are pioneers in this iOS thing. BM1 was one of the first app that really showed you can make music on an iPhone/iPod at the time. There was no iPads yet. I was using BeatMaker before it was called BeatMaker (it was called beatphone, I believe) before the App Store. BM2 came out and industry producers like Manny Fresh started using it so of course this trend continued.

  • @Telstar5 said:

    @cian said:

    @echoopera said:
    From what i remember, COVID hit and Matt basically had to dedicate his time to being a full time teacher and care taker for his kids.

    God bless him.
    Family first. I hope he and the family are doing well. 🙏🏼💕

    You see that's fine, but if he was a little more public about stuff like this it would help tremendously. Even just stating family issues have delayed things instantly changes things (including letting people know that it isn't coming soon).

    @echoopera : Great points all.. Forgot about COVID for a minute there . You’re 100% right

    Yeah. This last year has been a tremendous strain on everyone. I just hope we all can find a balance with all that we have had to face. 🙏🏼💕

  • @dendy said:

    @AudioGus said:
    No, but people rave about how amazingly efficient Obsidian (built in synth) is and how they don't need track freezing. Tales and videos of dozens upon dozens of unfrozen tracks. I just never vibed with it personally. Could be because I am a lazy preset tweaker, but I always preferred Synthmaster One.

    @DukeWonder
    As for Obsidian vs Micrologue, Obsidian may be more flexible but everything that comes out of it sounds cheaper somehow.

    I released while ago a few patch banks, maybe you find there something interesting :-) i would say it's my life work regarding sound design, spend more than year working on this stuff ... Hope it improves at least a little bit your opinion about Obsidian sound :-)



    These patches are absolutely stellar @dendy A true labor of love. These source samples are 🔥!! I only use obsidian and slate when I’m working in NS2 and this just magnified my arsenal 10 fold! I would encourage you NS2’ers to check out the YouTube vids and listen to them. Another reason why I don’t really need anything else.

  • @hansjbs said:
    The reason for BM3 being so popular is because Intua are pioneers in this iOS thing. BM1 was one of the first app that really showed you can make music on an iPhone/iPod at the time. There was no iPads yet. I was using BeatMaker before it was called BeatMaker (it was called beatphone, I believe) before the App Store. BM2 came out and industry producers like Manny Fresh started using it so of course this trend continued.

    For it's main use case (making loops for rappers) it's better than any of the main alternatives.

  • @cian said:

    @hansjbs said:
    The reason for BM3 being so popular is because Intua are pioneers in this iOS thing. BM1 was one of the first app that really showed you can make music on an iPhone/iPod at the time. There was no iPads yet. I was using BeatMaker before it was called BeatMaker (it was called beatphone, I believe) before the App Store. BM2 came out and industry producers like Manny Fresh started using it so of course this trend continued.

    For it's main use case (making loops for rappers) it's better than any of the main alternatives.

    The marketing message would lead you to believe that, but I’ve never made a loop for rapping with it.

  • @AudioGus said:

    @dendy said:

    @AudioGus said:
    No, but people rave about how amazingly efficient Obsidian (built in synth) is and how they don't need track freezing. Tales and videos of dozens upon dozens of unfrozen tracks. I just never vibed with it personally. Could be because I am a lazy preset tweaker, but I always preferred Synthmaster One.

    @DukeWonder
    As for Obsidian vs Micrologue, Obsidian may be more flexible but everything that comes out of it sounds cheaper somehow.

    I released while ago a few patch banks, maybe you find there something interesting :-) i would say it's my life work regarding sound design, spend more than year working on this stuff ... Hope it improves at least a little bit your opinion about Obsidian sound :-)

    Some nice stuff here and I would certainly have used a few of these back in my commuting days. These days I am addicted to Maschine and NI stuff. Still keeping an eye on iOS mainly out of habit and curiosity. If I ever commute again it will be Windows all the way.

    @AudioGus :Asus now has that ‘14 duo screen for your commute..Plays nice w Bitwig

  • The user and all related content has been deleted.
  • @tja said:

    @dendy said:
    I released while ago a few patch banks, maybe you find there something interesting :-) i would say it's my life work regarding sound design, spend more than year working on this stuff ... Hope it improves at least a little bit your opinion about Obsidian sound :-)

    Any way to get those?

    Yes. Me too.

  • @cyberheater said:

    @tja said:

    @dendy said:
    I released while ago a few patch banks, maybe you find there something interesting :-) i would say it's my life work regarding sound design, spend more than year working on this stuff ... Hope it improves at least a little bit your opinion about Obsidian sound :-)

    Any way to get those?

    Yes. Me too.

    https://gumroad.com/dendy

  • @tja said:

    @dendy said:
    I released while ago a few patch banks, maybe you find there something interesting :-) i would say it's my life work regarding sound design, spend more than year working on this stuff ... Hope it improves at least a little bit your opinion about Obsidian sound :-)

    Any way to get those?

    Click the video link to go to Youtube, there is a link to Gumroad to buy each bank

  • @drez said:

    @cian said:

    @hansjbs said:
    The reason for BM3 being so popular is because Intua are pioneers in this iOS thing. BM1 was one of the first app that really showed you can make music on an iPhone/iPod at the time. There was no iPads yet. I was using BeatMaker before it was called BeatMaker (it was called beatphone, I believe) before the App Store. BM2 came out and industry producers like Manny Fresh started using it so of course this trend continued.

    For it's main use case (making loops for rappers) it's better than any of the main alternatives.

    The marketing message would lead you to believe that, but I’ve never made a loop for rapping with it.

    We need more genre-specific DAW’s! 🤪

  • The user and all related content has been deleted.
  • edited March 2021

    @drez
    These patches are absolutely stellar @dendy A true labor of love. These source samples are 🔥!! I only use obsidian and slate when I’m working in NS2 and this just magnified my arsenal 10 fold! I would encourage you NS2’ers to check out the YouTube vids and listen to them. Another reason why I don’t really need anything else.

    Ooo ... thanks for kind words :-) I will not deny, it is nice to hear when somebody appreciates my work :-) spend hours and hours working on them .. funny fact - when i had probably 40% done (i think it was somewhere in middle of 2019), by mistake i DELETED everything i made (probably 4 months of work) so i had to start again from beginning :#

    @tja
    The video is embedded, as I clicked on it, it played in this forum - no way to see that link.
    Better just attach such links below a embeddee YT video... increases the range

    Yeah, i'm really terrible in self-promo :lol: :lol: :lol:

  • @drez said:

    @cian said:

    @hansjbs said:
    The reason for BM3 being so popular is because Intua are pioneers in this iOS thing. BM1 was one of the first app that really showed you can make music on an iPhone/iPod at the time. There was no iPads yet. I was using BeatMaker before it was called BeatMaker (it was called beatphone, I believe) before the App Store. BM2 came out and industry producers like Manny Fresh started using it so of course this trend continued.

    For it's main use case (making loops for rappers) it's better than any of the main alternatives.

    The marketing message would lead you to believe that, but I’ve never made a loop for rapping with it.

    I’m really just going by the fact that YouTube videos seem to be mostly that kind of production. I don’t use bm3.

  • @dendy said:

    Ooo ... thanks for kind words :-) I will not deny, it is nice to hear when somebody appreciates my work :-) spend hours and hours working on them .. funny fact - when i had probably 40% done (i think it was somewhere in middle of 2019), by mistake i DELETED everything i made (probably 4 months of work) so i had to start again from beginning :#

    It would be interesting to read about how does your sound creation workflow look like. Do you have an idea in your mind and you’re tweaking the parameters till you get closest to the idea? Or you start it by tweaking the parameters (I’m not saying randomly) till you get an interesting sound?

  • @cian said:

    @drez said:

    @cian said:

    @hansjbs said:
    The reason for BM3 being so popular is because Intua are pioneers in this iOS thing. BM1 was one of the first app that really showed you can make music on an iPhone/iPod at the time. There was no iPads yet. I was using BeatMaker before it was called BeatMaker (it was called beatphone, I believe) before the App Store. BM2 came out and industry producers like Manny Fresh started using it so of course this trend continued.

    For it's main use case (making loops for rappers) it's better than any of the main alternatives.

    The marketing message would lead you to believe that, but I’ve never made a loop for rapping with it.

    I’m really just going by the fact that YouTube videos seem to be mostly that kind of production. I don’t use bm3.

    YouTube vids may not be representative -- and there are plenty of BM3 videos (such as Henny's and Electrisounds) that aren't rap. Beats oriented perhaps but those guys are not primarily rappers. It has lots of uses for non-rap music. BM3 is a sampling beast.

  • @espiegel123 said:

    @cian said:

    @drez said:

    @cian said:

    @hansjbs said:
    The reason for BM3 being so popular is because Intua are pioneers in this iOS thing. BM1 was one of the first app that really showed you can make music on an iPhone/iPod at the time. There was no iPads yet. I was using BeatMaker before it was called BeatMaker (it was called beatphone, I believe) before the App Store. BM2 came out and industry producers like Manny Fresh started using it so of course this trend continued.

    For it's main use case (making loops for rappers) it's better than any of the main alternatives.

    The marketing message would lead you to believe that, but I’ve never made a loop for rapping with it.

    I’m really just going by the fact that YouTube videos seem to be mostly that kind of production. I don’t use bm3.

    YouTube vids may not be representative -- and there are plenty of BM3 videos (such as Henny's and Electrisounds) that aren't rap. Beats oriented perhaps but those guys are not primarily rappers. It has lots of uses for non-rap music. BM3 is a sampling beast.

    Sure. Sampling isn’t my thing. All I meant was for that kind of thing it seems to be a reason to buy an iPad. I think it’s been successful for that reason.

  • edited March 2021

    @GLacey said:

    It would be interesting to read about how does your sound creation workflow look like. Do you have an idea in your mind and you’re tweaking the parameters till you get closest to the idea? Or you start it by tweaking the parameters (I’m not saying randomly) till you get an interesting sound?

    in 80% of cases i have some idea, at least what kind of sound i want.. often i'm inspired by some speciffic sound which i heard somewhere and i like it, or from some synth tutorial, and then i'm trying to reproduce it.. on the way, sometimes i get something different - i save it as alternative and later i return to that saved alternative and finish it, or i develop it into something completely different.

    Sometimes i also take some my old patch, and start to tweak it until it sounds somehow different - when it is different enough, i save it as new patch..

    20% percent is pure experimentation where i'm intentionally trying to break rules i know, or to do something in complete opposite way than usually - Of course it's never "random" process, i always know what i'm going to tweak and why - i like to understand things, when i'm stsrting to feel i'm "loet in patch" i usually delete thst patch :-)

  • @dendy said:

    @GLacey said:

    It would be interesting to read about how does your sound creation workflow look like. Do you have an idea in your mind and you’re tweaking the parameters till you get closest to the idea? Or you start it by tweaking the parameters (I’m not saying randomly) till you get an interesting sound?

    in 80% of cases i have some idea, at least what kind of sound i want.. often i'm inspired by some speciffic sound which i heard somewhere and i like it, or from some synth tutorial, and then i'm trying to reproduce it.. on the way, sometimes i get something different - i save it as alternative and later i return to that saved alternative and finish it, or i develop it into something completely different.

    Sometimes i also take some my old patch, and start to tweak it until it sounds somehow different - when it is different enough, i save it as new patch..

    20% percent is pure experimentation where i'm intentionally trying to break rules i know, or to do something in complete opposite way than usually - Of course it's never "random" process, i always know what i'm going to tweak and why - i like to understand things, when i'm stsrting to feel i'm "loet in patch" i usually delete thst patch :-)

    @dendy

    Your Obsidian patches are awesome. Not only do they show what a flexible and great sounding synth Obsidian is but also what a skilled programmer you are. 😎👍🏼

  • edited March 2021
    The user and all related content has been deleted.
  • @winconway said:
    NS2 has a lot of things that could be better, it is strange to see "If it had the audiotracks, I would never use anything else" when it is very clear that if it had the audiotracks it would become "If it only had (fill your favourite missing feature)"

    Audio tracks are the only feature missing in NS2 relative to my workflow. That is not to say “I would never use anything else”. That would be silly. But I wouldn’t need another “DAW”.

  • @anickt said:

    @winconway said:
    NS2 has a lot of things that could be better, it is strange to see "If it had the audiotracks, I would never use anything else" when it is very clear that if it had the audiotracks it would become "If it only had (fill your favourite missing feature)"

    Audio tracks are the only feature missing in NS2 relative to my workflow. That is not to say “I would never use anything else”. That would be silly. But I wouldn’t need another “DAW”.

    Agreed, if it was a compressor, an EQ, a slicer, etc then having several of them to choose from is one thing. But I generally stay in one DAW (or whatever you kids are calling a DAW these days) as much as possible for writing songs. Anything can be improved, but it doesn’t mean I’m going to jump off of something just because it doesn’t have everything I want.

  • @winconway said:
    iOS is the only software platform that is very much of its time at purchase, on desktop you can reasonably expect a developer to keep updating their software, and probably charge for bigger updates too, that is after charging a reasonable cost in the first place.
    Here you pay your £10 and generally get more than £10 worth of software, then expect more for free or very little cost.

    If this stays this way, expect zero iOS only music developers within a year or two.
    Apple will make any non game (Arcade) exclusive software on iOS a non reality, and you can say goodbye to indie developers too.

    Shoul be written in stone. Deep profound truth !

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