Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Comments

  • @wim said:
    Yep. Go to the edit page and Just drag a corner of up until the loop turns into a rectangle.

    I tried that. But the rectangle loop won't be played automatically after recording like a circle loop.

    So I deleted the rectangle clip and added again a circle and playing automatically after recording works fine again.

    Maybe I missed just the correct setting (?).

    It would be very handy if we can change forms (rectangle to circle and vice-versa).

  • wimwim
    edited December 2021

    @psyndrome said:

    @wim said:
    Yep. Go to the edit page and Just drag a corner of up until the loop turns into a rectangle.

    I tried that. But the rectangle loop won't be played automatically after recording like a circle loop.

    So I deleted the rectangle clip and added again a circle and playing automatically after recording works fine again.

    Maybe I missed just the correct setting (?).

    It would be very handy if we can change forms (rectangle to circle and vice-versa).

    Ahh, I think you're adding a rectangle, not resizing a donut to a rectangular shape.

    There are two buttons to add a clip. The round one adds a Loop. The square one adds a "one-shot". You want to add a round loop, then tap the pencil icon to get to get to the edit page. Now place your finger just slightly outside the loop and drag toward the center. This will briefly add four tiny square handles around the loop. Drag a corner up or down until the shape turns into a rectangle.

  • Is it resembles Output Arcade.??

  • @wim said:

    There are two buttons to add a clip. The round one adds a Loop. The square one adds a "one-shot". You want to add a round loop, then tap the pencil icon to get to get to the edit page. Now place your finger just slightly outside the loop and drag toward the center. This will briefly add four tiny square handles around the loop. Drag a corner up or down until the shape turns into a rectangle.

    Perfect, wim! Exactly this was needed. Thanks! :)

  • Man, this app is so ultra powerful!

    Hopefully some bar and state informations for the rectangular shape like Ableton Live looper device or Quantiloop will be added. 👍❤️

  • One routing thing is missing at the moment if I'm not wrong:

    I'm using Melda Production MSuperLooper. And it's possible to record all loops dry. But playing all loops with effects. In this looper it's possible to stay with you input channel let's say in loop #4. Means: your instrument goes through channel loop 4. Means: your instrument uses always the effects in what armed loop channel you are right now. As soon as you switch to Looper Channel 5, your guitar (Input Channel) will play through the effects located in Looper Channel 5. And so on...

    Oh dear, I probably just explained this in a very roundabout way. 😂

  • @mhc0 said:

    @wim said:

    Did you maybe change the tempo after recording your loops? Time stretch, no matter how good it is, will do stuff like that to sound.

    Nope

    If you would be kind enough to share your project or do a screen recording that demonstrates the issue and shows the setup…as I’ve spent a lot of time with both and not encountered an issue like this.

  • @psyndrome said:
    One routing thing is missing at the moment if I'm not wrong:

    I'm using Melda Production MSuperLooper. And it's possible to record all loops dry. But playing all loops with effects. In this looper it's possible to stay with you input channel let's say in loop #4. Means: your instrument goes through channel loop 4. Means: your instrument uses always the effects in what armed loop channel you are right now. As soon as you switch to Looper Channel 5, your guitar (Input Channel) will play through the effects located in Looper Channel 5. And so on...

    Oh dear, I probably just explained this in a very roundabout way. 😂

    You can set it up to do what you like. There are a few ways. Using a bus for the effects might be easiest.

  • @espiegel123 said:

    You can set it up to do what you like. There are a few ways. Using a bus for the effects might be easiest.

    Yes, with having a bus channel per loop it would work.

    But how rec a loop, play a loop AND play your input through loop 1 effects only?

    I mean: how to activate let's say loop 1 bus channel while you playing your instrument AND recording your instrument AND playing an already recorded loop - all with the same effects? (Of course at same time you want to do this ALL other busses from the other loop channels have to be muted for your instrument input channel.) And I think this exactly is not possible yet.

  • Another solution could be to copy all parameter values automatically from input effect chain to the to be recorded loop effect chain. But this is not really a clean solution - especially if you want to use different individual effect plugins for all your different loops.

  • edited December 2021

    To avoid missunderstanding: what I mean is: the mic symbol should be moved on top of all these coloured channels.

    Sorry for my crazy explanation. I'm just not a dev.^^

  • Feature request:

    When adding a effect and you have a large amount of AUv3 plugins, a search filter would make sense.

    And maybe also "last xx used effects" for quick choosing.

    What do you think about?

  • wimwim
    edited December 2021

    @psyndrome said:
    One routing thing is missing at the moment if I'm not wrong:

    I'm using Melda Production MSuperLooper. And it's possible to record all loops dry. But playing all loops with effects. In this looper it's possible to stay with you input channel let's say in loop #4. Means: your instrument goes through channel loop 4. Means: your instrument uses always the effects in what armed loop channel you are right now. As soon as you switch to Looper Channel 5, your guitar (Input Channel) will play through the effects located in Looper Channel 5. And so on...

    Oh dear, I probably just explained this in a very roundabout way. 😂

    You can place the FX in a Color, rather than in the input channel. Now whenever you want a clip to use the FX, just change it to that color. Or, if you want to be able to use the FX on more than one color, or to send varying amounts to the FX, place the FX on a bus, then place sends on the colors.

  • edited December 2021

    @espiegel123 said:

    @mhc0 said:

    @wim said:

    Did you maybe change the tempo after recording your loops? Time stretch, no matter how good it is, will do stuff like that to sound.

    Nope

    If you would be kind enough to share your project or do a screen recording that demonstrates the issue and shows the setup…as I’ve spent a lot of time with both and not encountered an issue like this.

    Thanks for your reply. Sadly I deleted the project because I was just noodling with the app. It might be what Jocphone said - switch off Echo Calibration. Anyhow, if anybody haven't noticed it, the solution should be in the Settings.

  • @wim said:

    You can place the FX in a Color, rather than in the input channel. Now whenever you want a clip to use the FX, just change it to that color. Or, if you want to be able to use the FX on more than one color, or to send varying amounts to the FX, place the FX on a bus, then place sends on the colors.

    But my wanted workflow is (yet) not possible while performing live.

  • wimwim
    edited December 2021

    @psyndrome said:

    @wim said:

    You can place the FX in a Color, rather than in the input channel. Now whenever you want a clip to use the FX, just change it to that color. Or, if you want to be able to use the FX on more than one color, or to send varying amounts to the FX, place the FX on a bus, then place sends on the colors.

    But my wanted workflow is (yet) not possible while performing live.

    I don't understand why anything I've suggested can't be done live. Maybe you could elaborate?

  • @psyndrome said:
    To avoid missunderstanding: what I mean is: the mic symbol should be moved on top of all these coloured channels.

    Sorry for my crazy explanation. I'm just not a dev.^^

    As wim said, you can put the effects on the color channels and set your input channel to monitor through them.

    You can also set up a bus that as your effects and send anything to that bus that you want to listen to through those effects. If you want multiple channels through that same effect chain that would be the easiest way. You can also set up color channels to use the same instance of an effect.

  • @psyndrome : here is an example where the input and both color channels use the same bud for fx. Notice that I have turned of the outputs for everything but the bus, to ensure that you only hear the effected signal

  • @psyndrome : another setup. Both colors using same instances of the effects and monitoring the input through a color


  • @espiegel123 said:

    @gusgranite said:
    Is there a way to loop sequentially from the same source donut to donut?

    You can use follow actions or the sequencer page

    Ta very muchly! 👍

  • @SuperNiCd said:
    So what hardware controllers have folks tried with LP, and what do you think?

    Part of me is tempted to get some hardware to go with this, e.g. like a launchpad mini. Another part of me says the power and beauty of the customizable on-screen controls is all that’s really needed, and keeps it lean, portable, small.

    Thoughts?

    Wondering about this too, especially as regards the little Launchpad mini that's sitting right here....

  • @SuperNiCd said:
    So what hardware controllers have folks tried with LP, and what do you think?

    Part of me is tempted to get some hardware to go with this, e.g. like a launchpad mini. Another part of me says the power and beauty of the customizable on-screen controls is all that’s really needed, and keeps it lean, portable, small.

    Thoughts?

    I got a LaunchPad Pro mk3 to use with this, and it’s great. But I’m not using it much. I think it’s most useful when you already have a setup, and you’re using it live (and by “live,” I also mean live at your desk).

    But—the LaunchPad’s sequencer is pretty handy, as are its chord and note modes. I’ve made a feature request to add an Elektron-style MIDI auto-channel to Loopy, which would help a lot.

    One note—right now the LaunchPad mini isn’t supported with auto-mapping. For that you need the X or Pro.

  • @psyndrome said:

    @espiegel123 said:

    You can set it up to do what you like. There are a few ways. Using a bus for the effects might be easiest.

    Yes, with having a bus channel per loop it would work.

    But how rec a loop, play a loop AND play your input through loop 1 effects only?

    I mean: how to activate let's say loop 1 bus channel while you playing your instrument AND recording your instrument AND playing an already recorded loop - all with the same effects? (Of course at same time you want to do this ALL other busses from the other loop channels have to be muted for your instrument input channel.) And I think this exactly is not possible yet.

    As has been said up the page, I think you either put the FX you want for each colour of loop directly on that colour’s mixer channel and set your input to be monitored by those colours, or set up buses for the FX and send as much signal as you want from each colour to those buses.

    You could probably even load up all the FX on your audio input channel and then set up widget buttons to turn off/on each one at will, so that you could have any FX combo to record to any colour. Or stick the FX on buses and have a bunch of sends controlled by buttons or sliders on the audio input channel There’s definitely a way to do what you want, probably a few ways! And you can probably do more than you think by coming up with some cool follow actions, too.

  • @mistercharlie said:
    One note—right now the LaunchPad mini isn’t supported with auto-mapping. For that you need the X or Pro.

    I just plugged in a mini and it mapped. Didn't go any further than that ....

  • @psyndrome said:
    Feature request:

    When adding a effect and you have a large amount of AUv3 plugins, a search filter would make sense.

    And maybe also "last xx used effects" for quick choosing.

    What do you think about?

    Yes a search filter would be great 👍

  • Anyone had any joy setting up a button widget to toggle an atom 2 clip on/off.

    I can do it with a press event on the button just fine, but then you don’t get visual feedback on the widget.

    The toggle event on the button gives visual feedback but I can’t get it to work properly with atom 2. I think it ideally needs to toggle note on and hold, then toggle note off. It seems to send the note on and off with each press of the toggle, or something.

  • I learned a lot about LP from this (very enthousiastic) guy's overview (starts after 12 minutes):

  • @AlmostAnonymous said:

    @mistercharlie said:
    One note—right now the LaunchPad mini isn’t supported with auto-mapping. For that you need the X or Pro.

    I just plugged in a mini and it mapped. Didn't go any further than that ....

    Nice! During the beta, I remember that it was only the bigger ones that worked automatically. Michael must have added it already!

  • Wow! well done @Michael this looks amazing! :smile: Instant purchase from me.
    As someone with an APC40, are there some pre-made templates for getting going quickly like how DubFX is using it?

  • @gregsmith said:
    Anyone had any joy setting up a button widget to toggle an atom 2 clip on/off.

    I can do it with a press event on the button just fine, but then you don’t get visual feedback on the widget.

    The toggle event on the button gives visual feedback but I can’t get it to work properly with atom 2. I think it ideally needs to toggle note on and hold, then toggle note off. It seems to send the note on and off with each press of the toggle, or something.

    Have used a midi monitor to check what gets sent?

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