Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Truly this is unreal.
@espiegel123 it’s not actually working for me, but I’m also having trouble setting it up. I load in a loop with a tail that I know the tempo of, but when I try to set it all up, the master and loop tempos keep changing, and when I try to drag loop points, it starts to seemingly cut and paste the loop onto itself. I have no idea what’s going on. Haha.
If I remember correctly, when importing a loop, you need to set up the tail before you hit the import button. I think I remember that if you adjust the loop after importing, the outro part doesn't work. Apologies if I misremembered that.
I couldn't adjust it at the time but it is more than likely I wasn't rotating far enough. Just now I realized it is almost a full doughnut rotation before the volume control appears.
Waveform appearance issue is as you described. Also finding that it's a bit touchy and quite often activates an overdub.
How do you ‘set up a tail before importing’?
also can you make the clip colors in loopy change the pad colors on launchkey mini ?
Loopy doesn't know about Launckeys - LaunchPad Pro, LaunchPad X -- I am not sure if LaunchPad Minis are handled
Can confirm LPminimk3 works. Layout of the note and cc numbers for pads are identical to an X, just a different sysex string to kick it into session mode.
Try setting the ‘record tail’ option in recording settings and see what happens. It should record your 4 bars and the tail, and blend the FX tail into the start of the next cycle every time the loop plays. The option has text that says ‘plays at end’, but in my experience this means the tail will be blended into the start of the loop every time it cycles back around, not just after you deactivate the loop.
The only thing I’m not sure about is how long this tail can record for, in that I have no clue if Loopy Pro is listening for a particular volume threshold before stopping, or has a cut off time. @Michael ?
Sorry, I wasn’t very clear there. Typing in my iPad never goes too well.
As you import an audio clip, if you move the end marker left to shorten the sample so that there is leftover audio at the end, you get a toggle for “Import Outro“.
Before Trimming:

After Trimming:

If you don't do this before you import the sample, you can't set the outro to play afterward, even if you shorten the sample and toggle the option to play the outdo.
I believe this is a bug. I reported it during the mad rush at the end of the beta and will bring it up again as @Michael dives into post-release cleanup.
Possible to setup default project?
I think that is coming along with some sort of template mechanism. In the meantime, I have a few projects that I duplicate to create new projects.
Not yet, but I believe that's coming.
Just a little motivation for you all. If I can do it so can you. I held out for 2 days. Feeling pretty in control of my domain right about now.
@espiegel123 @wim That's good to know. I am only recording through the iPad mic at present and need to put a gate on the input.
Yes. If you are hosting in Audiobus and still use IAA there is no way to route different loops to different effects due to lack of multi routing in AB.
I know that’s possibly very niche but I cannot recreate my current HD set up with the new loopy.
I am experiencing quite a lot of random crashes of Koala in LP. Anyone else? Can’t put it down to a particular action, unfortunately. But it’s happened multiple times now, which is unfortunate because everything needs to be remade if I didn’t save the song in Koala.
You are not alone. What hardware are you running on? What is the total length of the samples loaded in Koala?
It looks like this got broken at some point...it was working a few weeks ago but seems to have become broken. I am sure it will get fixed...record tail is working and will properly blend the outro it creates when looping and at loop stop.
Thanks @espiegel123
Right now, I’m just playing around with a kit of 16 samples. However, they all have a bit of a tail, so probably 30 seconds in total.
30 seconds should be fine. What device are you running on?
What’s the best way to host Koala in LP and be able to live-record little voice snippets into Koala at will, to then put together into a loop in LP? Is it putting it on a bus and then sending the mic signal to it? I can’t seem to figure out another way. Adding Koala directly as an input doesn’t let me record into it, as it’s not picking up the mic input. However, adding it on a bus channel and sending mic signal to it seems to make the recording a bit laggy.
I’ve tried adding it as an Effect on the mic input channel and I can then record into it (I can see the waveform), but then pressing the pads doesn’t produce any sound. EDIT: Ah, maybe I should try this using headphones, as I’m having to be monitor off at this point with the internal mic!
iPad Air 2020.
Another issue occurred. I’ve set up a session with drum fills that then are given “follow actions” to return to a main beat when they are done with their loop. Here’s a video of the problem. Fill 1 is linked with Drum 1 & Fill 2 is linked with Drum 2. When I press Fill 1 after playing Drum 2, there is no problem. It performs its “follow action” correctly, but if I press Fill 1 after playing its “companion”, Drum 1, it stops. Same with Drum 2 and Fill 2.
Couple of questions:
Can’t figure out how to assign different bar length properties to different donuts. I want some donuts to be 2 bars, and some to be 16 or whatever.
I’m sure this is an easy one to answer.
Secondly, and this is the one that I really REALLY hope someone can help me with because at this point I don’t think LP can do what I want sadly; I want to be able to touch a donut and the sample plays and loops . Then, when I press the donut again I want the sample to play TO THE END and then stop. I’m not making beats, nothing is synched, not interested in quantisation….let’s call it musique concrète for argument’s sake.
This is something I’ve always wanted to do in Ableton using my Push but can’t because when I press stop on a clip it stops on the next beat of the bar, rather than continuing until the end of the sample. Please help?!
This is in clip settings and called Play/stop quantization. Set to master, loop or custom.
If you want that behavior but immediate playing set count in quantization to none:
You can set individual loop length in loop recording settings, under count out quantization custom:
Swipe up to reveal the clip details. There’s a slider for the loop length.
Set Play/Stop quantization to Loop.
This is default behavior, so it makes me think I must be misunderstanding what you want to do.
Clear thanks!
Using loopy pro as a AU, if you open the files icon top left then media I’m only seeing the clipboard option greyed out not document picker etc. I assume we lose the document picker option using loopy pro as a AU ?
Thanks @Janosax and @wim . Just heading out to work, will have a look this afternoon
as @wim pointed out you can set fixed lengths BUT it is usually much easier to simply use the master cycle length selector and set it on the fly. You can also set up widgets to set the length for you.
you might find this wiki page helpful
https://wiki.audiob.us/doku.php?id=loopy_pro_set_loop_lengths&s[]=loopy
as someone else pointed out, set play/stop quantization to Loop.