Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
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Is anyone else getting sporadic clicks/hiccups at loop points?
It’s happening very frequently for me, especially when playing 2 loops of varying length (1 at 8 bars, another at 16, clicks happen at random at the 16 bar end).
Also noticing that occasionally a loop is temporarily muted for a beat at random, usually when the loop cycle hits the beginning again.
Is anyone else experiencing these things? Odd clicks, sporadic audio dropouts?
Perhaps there is a setting I’m unaware of that is being overlooked?
I never noticed this with the beta version, only the current release.
Here’s a video of the worst case scenario, happens prominently when the loop sequencer is playing (note the odd muting that occurs). Last night prior to saving this project I wasn’t getting the audio dropouts, this afternoon I can’t seem to avoid them. Same loops, different day.
Any constructive advice is appreciated, thanks in advance.
With two fingers you can twist a donut to offset it. (Note that there is a redraw bug that currently doesn't show the offset in the waveform -- though the offset is there) Currently, there isn't quantization for the offset.
Only 4 outputs from 24 available.
I’ve been using the hell out of LP for the last week or so, and tbh I enjoy a lot more than Ableton and the Octatrack. Part of this is the immediacy, and the ease of doing things that are much harder in hardware.
But I keep running into glitches that ruin the flow, and most of them are probably not Loopy’s fault. AUs stop making sound. MIDI stops routing between instances, or maybe MIDI CCs work, but MIDI notes stop.
And then there’s the usual problem of all AUs disappearing.
I can’t say enough good things about Loop Pro. It’s everything a music-making app should be, but it’s let down by iOS. I used to do all my music on the iPad, but moved to the Mac and hardware, bit by bit, in large part for stability and reliability.
I know that Michael is planning on a proper Mac version of Loopy, but the current iOS version runs well on M1 Macs. As does Drambo! If only all those amazing AUs were on the Mac too.
Have you tried rebooting or hard-resetting your iPad to see if that makes a difference?
Does the problem with the surprising mutes only happen for tracks in the sequencer?
If you were on the beta Slack channel, it might be useful to post a link there to a downloadable copy of the project and any instructions for running into the problem.
Oh neat! I assume quantization will be in the mix eventually? From what I read, there isn't a manual yet, right? Who has the best video tutorial so far? It's been a bit hard to figure some stuff out, and this thread has become unwieldy.
yeah, hopefully launch”keys mini will get that support soon as well. thanks
Tried rebooting, removing the app and reinstalling, loading the loops into a new project file, changed all the audio settings and played through the loops at each…appears to happen most frequently when using the headphone jack on iPad Mini 5 and having anything other than 48kHz/24bit in the Loopy Pro system settings.
When using a Line6 Sonic Port with lightning connection instead of the 3.5mm jack the project can’t even complete one loop without multiple audio dropouts, regardless of system settings.
For now I can use Loopy Pro fairly consistently on iPad Mini 5 on iOS 15.1 with audio out through the headphone jack at 48kHz/24bit with a 256 or 512 buffer. All other settings and configurations I’ve tried result in sporadic audio dropouts that make it unusable presently.
I’ll test on other devices and settings and report back if results are any different.
Thanks for the suggestions.
With internal audio, it is a known issue that on devices that are 48k-native (which includes some devices like the iPad 6 that allow 44.1k) that the audio can be glitchy if the sample rate isn't 48k.
The results with the Sonic Port are surprising to me -- I haven't heard of issues like that with other interfaces.
thank you for the hint @zilld2017
that was a good idea of yours!
propably much healthier for me:)
Not ready to give up just yet. Still holding out hope that what I want LP to do is possible. And if it isn't possible then my logic is; if I can conceive of this in my head , then there' s a possibility it could be implemented in a future update @Michael (?)
Not at ipad now so can't check what everyone has helpfully suggested. Will try tomorrow
Is there an automatic fade in/out per donut? If so, is it possible to set the timing of the fades?
I will film it on my phone tomorrow. Making a screen recording is WAY beyond my capabilities
Yes. You can set fade in and fade out time at any level down to the individual clip. For an individual clip, toggle on the playback settings to set the fade in and out.
IMG_15799DC69192-1.jpeg
thank you very much for the offer to help here @espiegel123 ,but i'm already off to new shores:)
Great! Thanks Wim!> @wim said:
Thank you @espiegel123 , I really appreciate that sentiment
Busy with other stuff now, but will try and send some screenshots/videos soon
+1 for this!
Several SYNC options when fade out from 100 to 0 would be pretty good!
After trying the same project file on a 2nd gen 12.9 iPad Pro it appears there is definitely an issue encountered with anything other than 48kHz/24bit in the system settings, whether through headphone port, speakers, or Line6 Sonic Port.
I’m surprised that the Auto setting didn’t make a difference in my testing, but it definitely makes sense about 44kHz being an issue.
I checked the Sonic Port with other apps to rule out a bad cable or interface, can’t reproduce the problem with anything other than Loopy Pro on the iPads, haven’t tested this combination on any iPhones yet but I will and report back. Behringer UMC202HD doesn’t encounter the same issues with Loopy Pro on either iPad at the moment, leading me to think there is something going on with the Sonic Port.
I need to step away from it for a few hours and do something less frustrating, then it may make more sense. Been listening to the same loops a bit too long😄
It's all there already. And you can do it globally, for a specific color, or at the individual clip level. You can even set up a different gesture for when you want to fade in or out. For instance, tap to stop normally, long-press to fade in/out. You can combine fade-in and fade-out with different quantization options as well.
The only thing I don't think is there, but I would love to see is a cross-fade option. You can make that happen but not as easily as I think it could be.
Screen recording requires nothing special. You just display the iPad's control center and tap the screen recording button. You might have to enable the button (but I think it is enabled by default).
Helpful pages if you aren't familiar with screen recording:
https://support.apple.com/guide/ipad/take-a-screenshot-or-screen-recording-ipad08a40f3b/ipados
https://www.cnet.com/tech/services-and-software/how-to-screen-record-on-iphone-and-ipad-its-easier-than-you-think/
@espiegel123 Cool, thanks
I thought I’d show you that loopy isn’t all about donuts by setting up a proof of concept iPhone performance surface.
I’ve used built in button widgets to launch atom 2 clips and koala samples. The xy is hooked up to dub siren with the dial controlling the space echo effect.
You can probably set this up in AUM with touch osc or something, but it’s so easy and slick in loopy, and all at your fingertips.
Lots of power in a few buttons and knobs 😁
As a lot of you know, there’s a bug with atom 2 and some synths in loopy. @Michael is on the case I believe.
Anyone having any luck with the focusrite Scarlett 18i20? I get sound fine with AUM, but LP doesn't put out anything, nor does it see anything. It also stops audio from coming through the soundcard even though it's set to also work in standalone mode. If I close LP, the sound comes back no problem. I'm trying to hook it up to my iPad so I can record all my hardware into LP without having to patch and unpatch in my patchbay.
FIXED: Had to switch LP to 44.1khz. Now we all know. If your interface is set to a different sample rate, you need to change it manually when you plug it in.
I’m trying to do everything using Loopy Pro as the host.
Just think of the mixer as AUM - that made it all make sense to me.
The widgets are remarkably simple to setup
Yep, it is way deep. Those who like things like Drambo will certainly find it super simple to get on with. Personally I'm still on Loopy HD and QuantiLoop until some power users figure things out like making templates to emulate classic looping pedals.
Which pedals would you want to see emulated? I’ve been building a DL-4 template, though that’s on hold until some post-1.0 features come in.
DAW's are always way too much to consume in less than a month of chewing. But mastering a DAW is the best route to productivity and the potential to collaborate with others.
Ask any productive creator and you'll discover some loyalty to a DAW... @Lady_App_titude mastered a desktop DAW in the 00's or earlier and hasn't budged since to stay productive.
DAW's with paid update models are definitely the future if desktop patterns of market development stay true in the IOS world. It seems to be the only pattern that keeps apps in development for more than a few years.
Since it does so much... it's wise to focus on one specific area and master it. Use a video as
a guide to basic Looping workflows. I think that;s really how I became so centered around being productive with AUM... by learning features well over a period of months.
I can see how Drambo would disclose it's gems using a similar approach since it has multiple dimensions.
Anything that approaches the capabilities of a DAW has this challenge to slowly master dozens of concepts and "menus" to really use it well. As will all of my DAW's... you have the option to give up or just not play at all. There are only 2-3 DAW's I haven't bought but based on ease of use I only have used AUM and Staffpad (which just added Audio and a library of sound content with a $40 sale event). For $40 it could be a cool tool to make your own loops but be advised it only works with an Apple pencil which I think is currently discounted $20 in some stores.