Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Loopy Pro is here!

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Comments

  • @Kashi said:

    @RajahP said:

    @Kashi said:
    Nope. Still don't get it @espiegel123 @wim @Janosax .
    I'm pressing the donuts and they just start playing the sample from halfway through, or a third of the way. And sometimes they just don't play at all but the background colour goes from ,say, orange to black, but no playback commences (?)

    Mine won’t start from the beginning of the sample… also.

    Glad it's not just me!

    i think this app tries it's best to always keep things in sync and "musical", but for "non sync" people who like to decide on their own, i think it's a big mess.
    global clip settings, clip settings, playback settings, recording settings...
    i have to spend too much time checking settings
    for example when i record something into a loop that already has something recorded, the app changes existing pitch, speed settings and somehow tries to "sync" with... something?
    back to settings...

    a bit sad, but i think i give up on this...

  • edited December 2021

    @uncledave said:

    @Identor said:
    Hmm, even when charger connected, my (iPad Pro 2nd gen) battery drains very fast... Anyone noticed?

    First, is the charger the original one for the device. Phone chargers provide much less current. Second, check Settings–>Battery to see the apps using power. If you tap on the graph, it will list apps using power in that hour. You may have something running in the background. Might need to restart (Power off then on) to get rid of it.

    Just checked. Battery went from 73% to 10% in 4 hours time. It used Loopy pro for 90% of the time. All i did was recording/playback of max 6 loops. On 1 colour i used Rymgarde and Alteza, and on another one Blackhole. Thats all.
    I wonder if the UI is eating resources.

  • Just started the trial and it's pretty exciting the things it can do, been waiting for something like this for ever!

    • Template sharing: Do we have a central location for that or where would it be? Someone asked about sharing templates earlier on but I haven't found if there was an answer posted?

    • I can't figure out where imported audio is saved, if I want to reuse a loop in another project. Only takes me to options like cloud drive/files. But I've noticed when importing same clip from there into another project it appends 2/3/4 to the end so therefore it must be recognizing that one is already imported/stored.

  • I just want to say that the amount of fun I’ve been having with Loopy Pro over the last couple days has taken to the next level once I realized that we can take two fingers and twist a donut! ✌️🍩

  • @Gdub said:
    @cyberheater
    Swipe up on the donut and choose play once from the options instead of loop

    It doesn’t work. It continues to loop.

  • Hmm strange...3/4 hour ago i had to go to the supermarket. Battery was at 12%. When i came back, a half hour later, it was 15%. I hard reset the iPad, and now it shows 20%.

  • edited December 2021

    @cyberheater said:

    @Gdub said:
    @cyberheater
    Swipe up on the donut and choose play once from the options instead of loop

    It doesn’t work. It continues to loop.

    My observation:

    If the donut is set to play when the transport is started, it will loop.

    If you disengage the loop before starting the transport, then trigger the loop manually, Play Once should behave as expected.

  • @GRiker said:

    @cyberheater said:

    @Gdub said:
    @cyberheater
    Swipe up on the donut and choose play once from the options instead of loop

    It doesn’t work. It continues to loop.

    My observation:

    If the donut is set to play when the transport is started, it will loop.

    If you disengage the loop before starting the transport, then trigger the loop manually, Play Once should behave as expected.

    I don’t know what I was doing wrong but it’s working now. Thanks.

  • @zilld2017 said:
    Turnado, usually rock solid, is crashing when I open then close the fx windows—four instances. Have video. Is this thread a good place to report or is there a more centralized method for bug reports?

    https://discord.io/loopypro

    There is a channel is called #🐞bugs too.

    Michael is onboard. At the moment the community is small but sure growing next days.

  • @Identor said:
    @Michael A simple question: Could an iPad Battery status placed in screen? This is helpful when jamming :)

    @Michael maybe even better if a threshold battery % could be set, and only show status when battery is below this - would alleviate anxious glancing at the icon ;)

  • @zilld2017 said:
    Turnado, usually rock solid, is crashing when I open then close the fx windows—four instances. Have video. Is this thread a good place to report or is there a more centralized method for bug reports?

    (Pop-ups don’t like Apple Pencil at all, but that is another matter.)

    Thanks.

    Issues with multiple instances of Turnado have been reported a lot throughout the beta process - I assume it’s quite difficult to track down and solve.

  • @rototom said:

    @Kashi said:

    @RajahP said:

    @Kashi said:
    Nope. Still don't get it @espiegel123 @wim @Janosax .
    I'm pressing the donuts and they just start playing the sample from halfway through, or a third of the way. And sometimes they just don't play at all but the background colour goes from ,say, orange to black, but no playback commences (?)

    Mine won’t start from the beginning of the sample… also.

    Glad it's not just me!

    i think this app tries it's best to always keep things in sync and "musical", but for "non sync" people who like to decide on their own, i think it's a big mess.
    global clip settings, clip settings, playback settings, recording settings...
    i have to spend too much time checking settings
    for example when i record something into a loop that already has something recorded, the app changes existing pitch, speed settings and somehow tries to "sync" with... something?
    back to settings...

    a bit sad, but i think i give up on this...

    Have you tried Gauss?

  • My first track using Loopy Pro…I feel 20 years younger with this app

  • edited December 2021

    So it’s just me in need of a repitch algorithm preserving the transients in a “turntable” way? I can understand when working one project one bpm, but loopy pro could go far beyond that and become a live performance tool in a non looper way

    @loreamon said:
    This is ace! A certain revolution going on, especially with Drambo already in combo. Amazing job!
    Expecting loopy pro to come and slowly replace the need of computers on stage, and it probably will - instead of two cdj there will be one day a pioneer docking station for two iPads with little bit of midi and a sound card.

    One important thing I am really awaiting from the app (and it’s super simple to implement) is the repitch algorithm (I.e. name in ableton clip properties) so pitch and frequency can stay linked and preserve certain important qualities.. it’s awesome to have the loopy algorithm to stretch and pitch like it does for some crazy sounds, it’s just very unusable sometimes especially when it comes to large live sets with many loops on different bpms (btw large amount of loops and stems would require some sort of listing/search?!) Also when not needed to timestretch this repitch mode would probably save a lot of cpu.

    >

  • edited December 2021

    Shit. I was out of commission for a couple days music-wise and now the thread has gotten out of hand. Catching up feels hopeless.

    I will say that after a fun and novel initial foray, I’m more interested in going back to the MIDI tape recorder app than Loopy. Reliably making AU instrument connections and getting them to record how I want is still confusing. It’s kinda like NanoStudio 2 in the sense that the one-man designer’s vision has a few little “tics” that are off-kilter. Not bad tics, just design decisions that I personally don’t find intuitive compared to other stuff I’ve used. Gonna wait for the first update to see if there’s any routing streamlines and if that AU midi problem gets fixed, and a text manual. Then I’ll be back!

  • @eross said:

    @echoopera said:
    So it's been a couple days of using Loopy Pro on my iPad, and I am noticing one thing which is changing for me because of LoopyPro. I am becoming more expressive and experimental with my approach to composition. Something about building up a track from short to long snippets just makes sense now to me. I guess the last 5 years of learning all I can about music production, experimenting and growing has allowed to finally arrive here in this state of Zen and Flow with Loopy Pro.

    Wow.

    This app is changing everything for me on the iPad.

    Really great work @Michael and thank you so much for releasing us all to fly as high as we want to on the iOS Platform!

    so does your launchkey mini auto map. if not , how do you map midi controllers to clips, and transport?

    The launch key does not map to LoopyPro. I’m just using it to play instrument in LoopyPro via MIDI. The Launchpad is the device which auto maps to LoopyPro.

  • @Kashi said:

    @RajahP said:

    @Kashi said:
    Nope. Still don't get it @espiegel123 @wim @Janosax .
    I'm pressing the donuts and they just start playing the sample from halfway through, or a third of the way. And sometimes they just don't play at all but the background colour goes from ,say, orange to black, but no playback commences (?)

    Mine won’t start from the beginning of the sample… also.

    Glad it's not just me!

    Make a screen recording that shows your settings and what is happening, please. It is hard to tell from what you have said is related to settings or a bug or what.

  • @eross said:

    @AlmostAnonymous said:

    @espiegel123 said:

    @eross said:

    @eross said:

    @echoopera said:
    So it's been a couple days of using Loopy Pro on my iPad, and I am noticing one thing which is changing for me because of LoopyPro. I am becoming more expressive and experimental with my approach to composition. Something about building up a track from short to long snippets just makes sense now to me. I guess the last 5 years of learning all I can about music production, experimenting and growing has allowed to finally arrive here in this state of Zen and Flow with Loopy Pro.

    Wow.

    This app is changing everything for me on the iPad.

    Really great work @Michael and thank you so much for releasing us all to fly as high as we want to on the iOS Platform!

    so does your launchkey mini auto map. if not , how do you map midi controllers to clips, and transport?

    also can you make the clip colors in loopy change the pad colors on launchkey mini ?

    Loopy doesn't know about Launckeys - LaunchPad Pro, LaunchPad X -- I am not sure if LaunchPad Minis are handled

    Can confirm LPminimk3 works. Layout of the note and cc numbers for pads are identical to an X, just a different sysex string to kick it into session mode.

    so do you have to download a template to get Loopy Pro to sync up everything g to launchkey mini? in other apps like groovebox, it syncs lights and midi map immediately as soon as the app starts up.
    but loopy pro doesn’t t do that. i feel like i’m missing something?

    Loopy doesn’t have a built-in mapping for Launchkeys just Launchpads and one of the APC models.

    For other things, you need to manually set them up. You won’t get matching lights on custom-mapped devices

  • edited December 2021

    @EpicWizard said:
    Just started the trial and it's pretty exciting the things it can do, been waiting for something like this for ever!

    • Template sharing: Do we have a central location for that or where would it be? Someone asked about sharing templates earlier on but I haven't found if there was an answer posted?

    • I can't figure out where imported audio is saved, if I want to reuse a loop in another project. Only takes me to options like cloud drive/files. But I've noticed when importing same clip from there into another project it appends 2/3/4 to the end so therefore it must be recognizing that one is already imported/stored.

    The audio is saved inside the project bundle. You can export the audio clips but can’t see them with Files.

    @rototom said:

    @Kashi said:

    @RajahP said:

    @Kashi said:
    Nope. Still don't get it @espiegel123 @wim @Janosax .
    I'm pressing the donuts and they just start playing the sample from halfway through, or a third of the way. And sometimes they just don't play at all but the background colour goes from ,say, orange to black, but no playback commences (?)

    Mine won’t start from the beginning of the sample… also.

    Glad it's not just me!

    i think this app tries it's best to always keep things in sync and "musical", but for "non sync" people who like to decide on their own, i think it's a big mess.
    global clip settings, clip settings, playback settings, recording settings...
    i have to spend too much time checking settings
    for example when i record something into a loop that already has something recorded, the app changes existing pitch, speed settings and somehow tries to "sync" with... something?
    back to settings...

    a bit sad, but i think i give up on this...

    This sounds like the project’s bpm changed or was reset after some loops were recorded. Currently, changing the project tempo triggers time-stretching. It shouldn’t affect pitch. There are only a few settings you need to set to make the loops independent of each other and the clock. Once you’ve set up a project with those settings. You can create document with the settings you like and use it as a starting point.

    I’ve done projects where the loops are not co-ordinated.

    I am sure we could help you figure out the settings,

  • @wim @espiegel123

    @espiegel123 said:
    @psyndrome : here is an example where the input and both color channels use the same bud for fx. Notice that I have turned of the outputs for everything but the bus, to ensure that you only hear the effected signal !

    Hm, I just don't get it working. I think the workaround should be as easy as in Melda Production MSuperLooper:

    once you stay let's say in looper channel 3 (green), input monitor to loop 1-2 and loop 4-8 should be silent. There must be a more easier way to make it working instead of creating dozens of new channels.

    Just want 8 loops. And you just have a button for "go to Loop 3". Once you hit this button you automatically monitor your input signal in Loop channel 3. Then you can record your input signal dry without the effect the loop channel 3. After done this you hit the button "go to Loop 4". Once you hit this button you automatically monitor your input signal in Loop channel 4 (but no longer monitoring your input signal on loop channel 3!)

    Important is to have different effect unit instances per looper channel.

  • This thing is incredibly deep and flexible, and yet pretty intuitive..
    Is there a way to set Loop decays? and another one,
    is it possible to set default clips colors?

  • edited December 2021

    Maybe I need to clarify:

    The goal is just having 8 loops. Recording all loops dry without effects. You hit for instance "LOOP 3" which makes happen monitoring your input signal through LOOP 3 channel. And you can record loops in LOOP 3 channel. Meanwhile you stay with your input channel in LOOP 3 your input won't monitored in any other LOOP 1-2 and LOOP 4-8 channels. Each looper channel has different effect unit instances, means: not the same delay and reverb for all loops. Why to stay with your input channel in a selected loop? Because I want to use the same effect parameter settings of input channel AND to be recording / recorded loops of the chosen loop channel.

  • @sharifkerbage said:
    Is there a way to set Loop decays?

    Not yet. Coming soon, according to Michael.

  • @psyndrome said:
    @wim @espiegel123

    @espiegel123 said:
    @psyndrome : here is an example where the input and both color channels use the same bud for fx. Notice that I have turned of the outputs for everything but the bus, to ensure that you only hear the effected signal !

    Hm, I just don't get it working. I think the workaround should be as easy as in Melda Production MSuperLooper:

    once you stay let's say in looper channel 3 (green), input monitor to loop 1-2 and loop 4-8 should be silent. There must be a more easier way to make it working instead of creating dozens of new channels.

    Just want 8 loops. And you just have a button for "go to Loop 3". Once you hit this button you automatically monitor your input signal in Loop channel 3. Then you can record your input signal dry without the effect the loop channel 3. After done this you hit the button "go to Loop 4". Once you hit this button you automatically monitor your input signal in Loop channel 4 (but no longer monitoring your input signal on loop channel 3!)

    Important is to have different effect unit instances per looper channel.

    Currently, if you want to monitor through a color channel, you have to manually select the color channel to monitor through. Hopefully, actions will be added allow more automation of such things.

    One does not need the same instances or effects on the channels if you don't want. I was under the impression from something you said that that is what you wanted.

  • @psyndrome said:
    Maybe I need to clarify:

    The goal is just having 8 loops. Recording all loops dry without effects. You hit for instance "LOOP 3" which makes happen monitoring your input signal through LOOP 3 channel. And you can record loops in LOOP 3 channel. In the meantime you stay with your input channel in LOOP 3 your input won't monitored in any other LOOP 1-2 and LOOP 4-8 channels. Each looper channel has different effect unit instances, means: not the same delay and reverb for all loops. Why to stay with your input channel in a selected loop? Because I want to use the same effect parameter settings of input channel AND to be recording / recorded loops of the chosen loop channel.

    Currently, you will have to do it by hand...which involves tapping the input source and telling it to monitor through a particular color.

  • @espiegel123 said:

    Currently, you will have to do it by hand...which involves tapping the input source and telling it to monitor through a particular color.

    Exactly! I asked this for a feature request.

  • @espiegel123 said:

    For other things, you need to manually set them up. You won’t get matching lights on custom-mapped devices

    I get matching lights on my little MPD218, including flashing lights when counting-in to record.

    All I did was manually map the pads to a 4x4 grid of loops.

  • @espiegel123 said:

    @psyndrome said:
    Maybe I need to clarify:

    The goal is just having 8 loops. Recording all loops dry without effects. You hit for instance "LOOP 3" which makes happen monitoring your input signal through LOOP 3 channel. And you can record loops in LOOP 3 channel. In the meantime you stay with your input channel in LOOP 3 your input won't monitored in any other LOOP 1-2 and LOOP 4-8 channels. Each looper channel has different effect unit instances, means: not the same delay and reverb for all loops. Why to stay with your input channel in a selected loop? Because I want to use the same effect parameter settings of input channel AND to be recording / recorded loops of the chosen loop channel.

    Currently, you will have to do it by hand...which involves tapping the input source and telling it to monitor through a particular color.

    It just occurred to me that you can add multiple instances of your input source. Each can be directed at one color and set to monitor through that color. you would mute all but the instance going to the color you want. You could set up widgets, or follow actions, or midi bindings to unmute the desired input and mute the rest. I'd set up a widget, one per input instance and then follow actions, gestures or midi bindings to target the widgets.

    It will take a few minutes to set up but once you have you can reuse that to start from.




  • Demo of proof of concept. The widgets make one mic instance active at a time. They can them be easily midi learned or triggered by gestures, follow actions, etc

  • edited December 2021

    @Identor said:

    @uncledave said:

    @Identor said:
    Hmm, even when charger connected, my (iPad Pro 2nd gen) battery drains very fast... Anyone noticed?

    First, is the charger the original one for the device. Phone chargers provide much less current. Second, check Settings–>Battery to see the apps using power. If you tap on the graph, it will list apps using power in that hour. You may have something running in the background. Might need to restart (Power off then on) to get rid of it.

    Just checked. Battery went from 73% to 10% in 4 hours time. It used Loopy pro for 90% of the time. All i did was recording/playback of max 6 loops. On 1 colour i used Rymgarde and Alteza, and on another one Blackhole. Thats all.
    I wonder if the UI is eating resources.

    With 10 hrs of light use claimed that’s not entirely surprising. Using an app like loopy with cpu heavy reverbs will tax the device and would probably be considered as heavy use.

    You could try disabling the glow in main settings.

    I’m sure Michael will soon spend more time tuning up the audio engine. He managed to pull off some miracles with AB3.

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