Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I was wondering about this too. Found this response from one of the developers here
https://www.kvraudio.com/forum/viewtopic.php?t=586200&start=135
“Playback probability - That too! We just introduced the Randomizer as it's a more robust system and focuses on a compositional workflow, probability features are in the works too... alongside some other interesting shenanigans like changing measures per lane so you can get a ton of interesting Beat permutations using polyrhythms “
That was at the end of last year so if it hasn’t been implemented already, presumably, hopefully, it will be at some point.
Thank you!
This looks fantastic! I also feel like I need it on desktop. Can anyone clarify the IAP levels? It’s odd for an iPad app to have an explicit option to purchase desktop, but also is the Pro level just iOS+desktop combined?
FYI I noticed on their site that the $79 Desktop price appears to be a $20 discount off normal price of $99. Not sure if that is time limited or suggests it could be intro pricing for iOS either.
@Stuntman_mike Can you update the thread title to indicate it is out now? 😉
They have been advertising that discount on social media for months. I think it’s just a marketing gimmick. You can get another 20 quid off if you use the code ‘weseeyou’ at the checkout
This seems very good! Just to clarify, the 10 bucks or whatever it costs to unlock this is a one time purchase, right? There is no need for subscription of any kind? Cos I thought I remembered someone mentioning subscription earlier in this thread, but I think either they were joking or simply wrongly informed
One time purchase 👍
Brilliant
The app says "free" with IAP on the app store but when you download it, it is actually a 14 day trial and you have to register (with FaceBook/Google/email) before you can use it.
Data mining? Delete.
A shame as it looks good.
No - I have unlocked it for iOS and no data needed. If you wanted to register for the desktop and ios combo I guess that would need data - standard for desktop licenses
I skipped the trial as I didn’t want to hand my details over and it looks like the app itself does not collect any data if you do purchase it via Apple.
I got this one not for the drum side of it but it looks like a convenient way of coming up with interesting melodic rhythms. Once we are able to drag and drop MIDI (or someone works out how to do it!) then I can see this being handy for melodic composition - come up with a decent sounding rhythmic section, drag MIDI onto MultiTrackStudio piano roll, edit the melody in the score editor.
Ah OK so the trial needs data? I'm that case maybe skip the trial and go straight for purchase - I'm sure there are enough vids on YT already to decide whether this is for you or not
Pretty sure this sends midi out, no? So you could just record the midi into something like Atom2. I might be wrong, will check later
It does indeed, and in MTS you can ‘render to track’ which basically records the MIDI output as if you had recorded it yourself manually. It would be much more convenient though to be able to drag from the AUv3 directly to where you want it in the MTS piano roll like you can with e.g. Suggester. The MIDI would hopefully be more accurate this way too as it is being subjected to one fewer hop, coming directly from the app rather than being recorded. With this sort of thing you want the printed MIDI to be as accurate as possible, especially if you are breaking a beat down into some much smaller subdivision.
OK, thanks Gav!
Hey all, I'm happy to see the excitement here! I'll try to answer all the questions as best as I could:
Yes - if the host support it we're reporting 17 stereo pairs (Main + stereo for each drum slot).
There's also MIDI out for Beat Scholar MIDI.
There's definitely sample drag+drop implemented. And since the sample is embedded in the preset, it will be very easily transferable if you end up using the same preset on your Mac/PC later.
No probability option yet. Its something our engine has but isn't exposed to the UI yet.
Definitely experiment with the randomizer, you can work with it like a 'brush' so you can re-randomize specific parts as a performance during playback (I know its not the same as probability).
For now I think we ran in to a technical issue with drag and drop on iPad. You can save the MIDI patterns to file by using a long press on the pattern name -> export.
(This operation might crash in AUv3 temporarily in 1.4.6 ... we're about to issue a fix for that).
Yes, PRO is just another name for Desktop + iOS.
Yes, a one time purchase, no subscription.
No need to register with us if you buy. Registration is only required for the trial and even then you can opt-out of marketing emails.
We understand not everyone will want to register but hopefully the $10 price isn't too bad to just buy it if you like it?
Absolutely, once you load "Beat Scholar MIDI" it will send MIDI out. (AU likes to separate MIDI plugins from "Instrument" plugins, so we offer both).> @MisplacedDevelopment said:
That's a great idea! As I said earlier: drag and drop seems to not be working ATM, but you can export MIDI files - today from the standalone and hopefully in 1-2 days this would also get un-broken in AUv3.
Welcome to the forum..
When I attempt to export a midi file in standalone, it exports an empty midi file right now..
Yes, I can see now that it's broken too. Alright, some work for me to do, I'll try posting a fix for that shortly.
I haven’t found it yet, I bought it anyways.
That’s where the patterns are… thanks
Yea that’s why I said screw it.
Thanks @eyalamir that’s something I’d love to see. Congratulations on the release!
You might want to think about changing that on the iOS version. I think registering for a trial may be the norm on desktop, but not on iOS. Weigh (1) the benefit you get from getting a trial user's email against (2) the drawback of going against the flow on iOS and getting bad feedback like the one you just responded to. Especially since those disgruntled prospective trial users may end up posting their feedback as a bad rating on app store. At the very least, post prominently in App Store listing that the trial requires registration, so they don't find out only after they've downloaded and tried to use.
Seems like you also want to clarify (on App Store and on your webpage) that the 'Pro' version is just both iOS and desktop packaged as single purchase. That's definitely not a common sales setup either.
I was trying to make sense of it and was wondering what you get on the iOS version. Would it be the same as regular desktop or have the extra features of desktop "Pro"? And what exactly were the extra features of Pro? Why not just change your marketing text to clarify rather than confuse?
mmm. I see your point.
As far as I know - the only other native mechanism on iOS that supports a free trial is subscription that has X days free at the beginning, similar to what Logic is doing currently.
So we could offer a trial as a part of a subscription payment.
Without subscription and/or sign up, there's no way for us to even code a trial, as we need some way to attach the trial to a user or to a machine.
On the desktop there are some ways to do identify the specific machine and attach the trial to it, but AFAIK those ways are blocked by Apple on iOS.
If I want the Mac and Windows Vst I suppose I need to get that from the website? Buying in App Store would a separate license purchase only for Mac Audio Unit?
Yes, same question here. I just bought the ipad version and seriously consider buying the desktop too but don’t know how it works / how to link my purchases
Great question!
You can buy it in the app store too.
Once you do there will be instructions to 'sync' your license with the website so you could enjoy the Windows options and all that.
Unfortunately, until now Apple didn't approve our attempts to sync it the other way around, so if you first bought on our website you can't then sync to the App Store version.
We're trying to find a solution for that, but haven't yet.
So to simplify, the options are:
1. Buy on our website: you get VST3, AU, Mac, Windows, etc (but not AUv3)
2. Buy on App Store: you get AUv3 and can sync to #1 if you purchase the desktop/pro licenses.
I would avoid having the word 'subscription' in any part of your marketing.
Loopy Pro has 7-day trial that you in fact buy as an IAP, but the price is $0.00. Then you 'unlock' the full app with the purchase price. No use of the word 'subscription'.
Whatever you do on iOS, make sure it's clear and try to do what's "normal" for iOS users. As I understand it now, only reason you were requiring email was as way around technical problem (of identifying them and then being able to restrict access after trial period?), not for marketing. That's not what iOS users will assume.
That's a good reference. We could offer the trial as an in-app purchase which would be quite nice.
I would definitely look to see at how Loopy pro implemented that, as I didn't know it was possible until now.
Yes, that's accurate.
We couldn't find a way of creating a trial in a reliable way without that, and without offering a subscription (how most apps implement 'free trial' on iOS).
Just to be clear, the current registration option has a way to opt out of marketing emails when you go through the process, as well.