Loopy Pro: Create music, your way.
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I'm almost certain I had this working in the summer while I was playing with syncing Loopy with FLSM. I used the instructions here:
https://www.image-line.com/fl-studio-learning/fl-studio-mobile-online-manual/html/plugins/FL Studio Mobile_iOS_InterApp.htm
Following these instructions now - I can see the MIDI going into my synth out of FLSM and I can hear the output in AB without FLSM in the output, but when adding FLSM to the output then I hear nothing. The menu options look a bit different from those instructions now as well, no audio input selector in my Settings, for example.
Of course mate. Cheers.
I wish I knew how to do this. I just usually record something and import it into FLSM. Or I record a one-shot sample of an instrument I want to use and play it back in DirectWave.
.
I’ve gotten it to work but I’m not sure it’s worth the bother.
If I really want to use an IAA I set it up, make sure everything is the way I want it, commit to it and export to wav and then dump the IAA track.
Honestly, I can get pretty much everything I need out of the FLSM synths and fx.
Otherwise I load FLSM into AUM with some kind of AU setup in a parallel track, record that track to wav in time with FLSM and then drop the wav into FLSM.
Same here. I think it’s broken now. That’s a shame, as I really wanted to use this app more, but I need to bring some auv3’s over for a couple tasks. I has hoping FLSM could at least print the things.
As you journey further into the world of FLSM, please let us know if you ever stumble across a solution by chance.
So you aren’t able to get IAA do record directly to the FLSM timeline either?
I fooled around with Audiobus into FLSM for a bit last night. I got as far as learning that you have to open the options for the track (the opener is hidden behind the Audiobus toolbar, so you have to collapse that first) and then turn on monitoring. I believe you might also have to add FLSM as an output, with the speakers as the input.
The setup was:
The problem was the sound was garbled with the plugin I chose. This could be a sample rate problem, or a bug, or something else. I didn't have time to try anything else. I may try this evening.
That garbled sound is also an issue I’ve ran across with trying this. It really is a shame this is so complicated.
IAA issues do have a long tradition within FLSM. IL never managed to make it run smoothly...
I reported on this topics in their forum numerous times and as a result got banned by that strange Scott dude...
Yeah the general culture and atmosphere in that forum is pretty antagonistic and toxic in general. I checked notifications there, and someone back in 2020 (that's how long since I last logged in) said something like "this user is probably dead by now 🤣" and other sardonic twaddle, to a reply I made back in 2013. 🙄
They ban good folks like you who actually give a care about their apps and not smart-mouthed jerks like that.
That forum left such a sour taste in my mouth that it had spoiled FLSM and FL Studio for me for years. I'm just first realising that the software has nothing to do with forum culture there and working with FLSM which, while it has its flaws, is a great app.
Perhaps I sound like a whingy entitled brat or too overly sensitive, but this is my perception to be taken with a grain of salt. Ymmv.
my deal with IAA and AUM, AB3, etc. take what follows with a grain of salt given:
im on the beta, ive used FLSM in all versions since the first version dropped, i have all the other DAWs but FLSM is my #1, though there are some that are close seconds that i use occasionally.
IAA: works, except with those synths that are supposedly IAA, but fail. Fortunately the synths that i really prefer do have solid IAA implementation. There’s at least 50 of those. The beauty in some instances is that i can easily use instruments that arent AUv3
IAA in FLSM means i program midi (or use the FLSM keys to record midi) then can render as an audio clip to include in the project or it will render in the finishing stages.
AUM, AB3: including with AUv3. i don’t use these…it’s possible to record audio into FLSM with these, except somteimes not. But it’s too much trouble. Far too many moving parts. Far less reliable than IAA.
Forum wise, tester wise, my experience is all good. bugs get reported and fixed, Maxx and other pepole on the team are responsive. when i report bugs they are fixed or if im mistaken no one gives me shit (unlike here…) i have heard bad things, but havent seen it, with my interactions or threads i read.
but that’s just me
Forum-wise I’ve had no problems either. I have seen Scott be a little edgy with his replies and in every case I don’t blame him.
As far as using IAA with FLSM, I find it’s just not worth fooling with and is pretty much unnecessary anyway. I don’t limit myself to insisting only a particular synth or effect can do what I’m looking for because realistically that’s just not true.
Interesting. So don’t use the auv3 variants, just the IAA ones, and u aren’t using AUM or AB3 to ‘host’ but are instead using each IAA independently, capturing your audio data, and moving on?
They mention AB but trying to incorporate AB with FLSM is not a comfortable or fun workflow. Using IAA apps directly is OK but again, I don’t think it’s worth the hassle given what I can get out of FLSM itself. Just because you can do something doesn’t mean it makes sense to do it.
word.
modular hubs are very cool and worth it for a certain workflow, but I get too fussy with all those parts to play with, which is a blast, but i find im not as productive
to your question @ipadbeatmaking
Using the IAA list in FLSM:
Some AUv3 are also IAA,
Some say they are IAA but don’t work (i can share a list of the ones ive tested if anyone gives a s##t,)
Some are only IAA (classics, many of them)
I dont get to use all the instruments I own (I own too many, so there’s that) but I probably have 50 I can use, maybe more.
and yep capturing audio clips or just mixing and rendering with the rest of the tracks
also as noted the instruments inside FLSM are a pretty serious complete pallet.
If I want more of all the outboard instruments and/or modular fun, I do have a few 2nd besties among the many DAWs, and am admittedly software promiscuous.
@Littlewoodg
Regarding the forum, perhaps things have changed there. See, I stopped being active there around 2013, not because of the tester sections which were pretty chill, but mainly because the Looptalk section was full of toxicity and nonsense. Perhaps you were like me and just avoided those sections as well as avoided posting in the Creations section of that forum. Perhaps some of the worse mods moved on, and perhaps new members came in and changed the atmosphere there, but when I saw "perhaps this user died, lol" to a post I had made 7 years prior to that 2020 post, I immediately assumed "same rubbish, different day". Perhaps I'm dead wrong about that, and it wouldn't be the first or last time I'm wrong about something, lol.
Yeah, Scott has always seemed to be an okay guy, albeit easily worked up due to the twaddle and riffraff. Perhaps he unfairly took it out on you @dermichl when you asked IAA be fixed repeatedly.
And yeah, FLSM is an amazing app. I've discovered that indeed I can get any sound out of it that I want, and if there's a specific sound that I need that isn't covered by FLSM, I can record a long note in Beathawk or Module in AUM and import it into DirectWave. But pretty much most sounds are covered already with top quality samples.
And as I mentioned above, FLSM doesn't have any built-in tape effects, but I can mimick the "warble" with a pitch LFO and apply a bit of subtle soft saturation to mimick that effect. Better still, I can adjust the speed of the "warble" to my liking, whereas it seems most tape emulator plugins don't allow me to do so. My latest EP is proof of this.
I still prefer AUM for crafting Ambient, although FLSM's built-in reverbs are very top quality. I will definitely experiment in FLSM in the future regarding Ambient production.
You know something? I decided to suck it up and return to the betatesting team for FLSM, lol. So I wrote in the alpha tester section an apology and such. Hopefully I can be let back in to test new features.
Good luck! They need serious testers and not just those looking to get the updates early! 😎👍🏼
that is good news that you may jump in, drill down and git them bugs!
@anickt
@Littlewoodg
Thank you for the confidence mates. I wanna make sure we get a great product turned out. ❤️ Okay I do wanna test new features early but also make sure they function correctly.
OMG, Scott replied. He's happy for my return! ❤️ AH! That's amazing! Cheers mates.
😎👍🏼
Man I am on cloud 9! I got all the loop packs within FLSM, including the 56 old school break beats! Those will come in handy for some further Lofi exploration!
Hello is this the FLM fan club? I want in.
Seriously I can’t believe I slept on this for so longm however I think maybe I wouldhave liked it before recent updates.
Great DAW!
I only got into it with updates that came out early last year. A major change for me was file handling and accessing through the Files app. It made things so much easier.
They also improved editing in the piano roll and to me it was more like NS2.
They do have their quirky ways about certain things but in general I find it easy to be productive with FLSM.
Good luck! 😎👍🏼
check YouTube resources:
Image Line has several tutorials, and there is an amazing # of creators with demos, projects, and sample packs
I recently picked this up and while i am more than impressed with the feature set and functionality, the audio engine signal path has proven to be a huge disappointment.
My audio exports sound completely different than what i hear when creating the track, and I’m finding that a lot of the internal synths/groove machines can’t deal with a lot of layers/chords in a predictable way.
I am finding that i have to navigate the sonic limitations of the audio engine and rethink the way i build song which is something I’m not going to do.
I hope they fix their audio signal path issue so it is more robust like other native iOS audio apps, because they do have a nice app…but because of these audio issues i am encountering, FLSM will remain one of those apps to watch as updates appear in the future.
It’s not ready for my workflow needs…but man it was so close to being what NS2 wants to be (minus the auv3 support of course).
I have not heard any difference between playback and exports in any of my projects. Curious what the issue might be. I have heard of a couple of such reports on Android but that’s such a mess because of all the different hardware and some apparent user error.
any suggestions, there is so much noise
Yeah the audio is... not there yet BUT I don't care that much as I'm focusing on composition so it has served me nicely.
I've posted a couple videos on youtube, I'm havig fun with the new toy
And this one I sing into AEM to use it's auto tune and then imported the auto tuned vocals to FL, works great
https://www.instagram.com/reel/Coifcb8ge0c/?utm_source=ig_web_copy_link
Happy new toy time!
Beautiful work @cokomairena Thanks for posting! Maybe I need to sit with the app a bit longer
The UI is terrible. As far as gas for this, the car is dead 30 miles back and I’m hitch hiking. Singing songs and movin on.
It’s different. It’s not “terrible” IMO. I find it easier to get around in than other major DAW’s.