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Tomofon by Klevgränd produkter AB - Released

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Comments

  • @Gavinski said:

    @el_bo said:

    @Kashi said:
    I had, as it happens, already decided to buy it, but it was an emergency poo.

    …bought on, perhaps, by the excitement of getting to buy a new synth ;)

    I swear to god, when I used to collect vinyl, there was nothing made me need a crap as much as getting into the record shop I was going to 😂

    😂😂

  • @Gavinski said:

    @Krupa said:

    @Gavinski said:

    @Svetlovska said:
    Hmm… I think this must be operator error but so far, this isn’t really doing it for me. It seems super deep, lots of ways to animate sounds, but it isn’t reajjy jelling with my usual battery of primarily monophonic midi generators and wilfully random way of working. Pretty much every preset on every model type seems to give me similar results, and the results are not especially exciting. I got a lot more instant mileage out the recent Saga chip tune synth… It may well be my fault, but at the moment, for my approach to noise making, this seems… underwhelming.

    Yep, it's not gonna be for everyone

    This morning playing with the demo on desktop I’ve finally got it to do interesting things; flattening the pitch curves really helps stop that weird fake vocalisation thing, and loading different sounding samples in suddenly gets much more different sounding results…

    Are you just using the first auto mode to make your presets Chris?

    On import? Yeah 😁

  • edited February 2023

    Upon full review…really underwhelming. The reset points as said ruin the presets. And after making my SARARR pad, I wasn’t really curious enough to try anything else. And I mean…it’s a simple sample, I could’ve done this with just a sampler.

  • Koevgrand has turned into this weird vibe company. While the UIs are still pretty great looking, the company has veered off into the bland and generic over the last few years, maybe with the exception of PIPA. Miss the personality of their earlier stuff, which fit a much “cooler” vibe.

  • @Gavinski said:
    Yes.... It's very weird they didn't just put an init patch in there, bizarre. For anyone who doesn't realise, create a user preset. Open that and then scroll back with the preset arrow, this will bring you to the unit patch. Probably wise to save this as a user preset with the name init.

    Now, open that preset before you import audio to make a new audio model. After importing it will ask you to save it if you try to go to the synth screen. This is another slightly bizarre thing to me. Anyway, then go tweak the synth settings and when you have got sth you like, make your final save for this new preset.

    I would never have found this without your post, thanks @Gavinski

  • @FastGhost said:

    @Gavinski said:
    Yes.... It's very weird they didn't just put an init patch in there, bizarre. For anyone who doesn't realise, create a user preset. Open that and then scroll back with the preset arrow, this will bring you to the unit patch. Probably wise to save this as a user preset with the name init.

    Now, open that preset before you import audio to make a new audio model. After importing it will ask you to save it if you try to go to the synth screen. This is another slightly bizarre thing to me. Anyway, then go tweak the synth settings and when you have got sth you like, make your final save for this new preset.

    I would never have found this without your post, thanks @Gavinski

    Glad it helped!

  • @Svetlovska said:
    Hmm… I think this must be operator error but so far, this isn’t really doing it for me. It seems super deep, lots of ways to animate sounds, but it isn’t reajjy jelling with my usual battery of primarily monophonic midi generators and wilfully random way of working. Pretty much every preset on every model type seems to give me similar results, and the results are not especially exciting. I got a lot more instant mileage out the recent Saga chip tune synth… It may well be my fault, but at the moment, for my approach to noise making, this seems… underwhelming.

    Looking at Doug’s Soundtestroom video, it looks like you have to do quite a bit of tweaking to get the really interesting sounds out of it.

    However, it does look like the envelope configuration can give you a lot of sound sculpting options.

  • Was a bit skeptical at first but now that I have added some external effect (ex. Rymdigare), this is really comming to life

  • @Gavinski said:

    @MrSmileZ said:
    I just bought this…it almost sounds additive a little…

    I’m getting stuck notes a lot in standalone and as a plug in

    When I say a lot I mean way too much…

    The sound test room video with Doug helps to differentiate between the models and the actual presets because it’s not immediately obvious

    What are you using to feed it notes? Internal keyboard in standalone? What about as auv3? I don't remember ever getting a single stuck note. If you're using a sequencer, it's also possible that the sequencer or whatever is not sending stuck notes properly

    Just using the app itself with the onscreen keyboard.

  • Tried the human voice presets with Velocity Keyboard and it’s great, except for the “bug” related to mono mode and voice management.

  • @Gavinski said:

    @MrSmileZ said:
    I just bought this…it almost sounds additive a little…

    I’m getting stuck notes a lot in standalone and as a plug in

    When I say a lot I mean way too much…

    The sound test room video with Doug helps to differentiate between the models and the actual presets because it’s not immediately obvious

    Yes.... It's very weird they didn't just put an init patch in there, bizarre. For anyone who doesn't realise, create a user preset. Open that and then scroll back with the preset arrow, this will bring you to the unit patch. Probably wise to save this as a user preset with the name init.

    Now, open that preset before you import audio to make a new audio model. After importing it will ask you to save it if you try to go to the synth screen. This is another slightly bizarre thing to me. Anyway, then go tweak the synth settings and when you have got sth you like, make your final save for this new preset.

    That's a great tip. I had to do it on another synth, on desktop, recently.

  • @richardyot said:

    @Svetlovska said:
    Hmm… I think this must be operator error but so far, this isn’t really doing it for me. It seems super deep, lots of ways to animate sounds, but it isn’t reajjy jelling with my usual battery of primarily monophonic midi generators and wilfully random way of working. Pretty much every preset on every model type seems to give me similar results, and the results are not especially exciting. I got a lot more instant mileage out the recent Saga chip tune synth… It may well be my fault, but at the moment, for my approach to noise making, this seems… underwhelming.

    Try importing your own audio into it - that might make it more interesting for you. You can import all sorts of things: atonal textures, vocal samples, snippets of instruments or melodies. The synth will spit something interesting out.

    That sounds like a tempting and wise approach to take. For me, this would be the point of Tomofon.

  • I want this so bad but there’s just no way I can get a 1.1 GB app on here at the moment. I’d have to do some serious housekeeping. Dam does it look and sounded cool though…

  • @oat_phipps said:
    Koevgrand has turned into this weird vibe company. While the UIs are still pretty great looking, the company has veered off into the bland and generic over the last few years, maybe with the exception of PIPA. Miss the personality of their earlier stuff, which fit a much “cooler” vibe.

    I respect your opinion but disagree completely. I love that they are taking the road less traveled. This app makes completely unique noises, IMHO. But I get that it’s not everyone’s cup of tea.

  • Thinking about buying this one this weekend. Everyone that has it still liking it?

  • edited February 2023

    So what do you gain.

    If you sample in a host. Using samplewiz or Koala etc. Effects etc.

    On a random sample etc?

    I guess you get mpe of a sample ( samplewiz )

    but Tomofon is modulation?

    What is audio modelling. More modulation of samples?

  • edited February 2023

    @HotStrange @sigma79 : I’ve discussed it in some detail on the Creations thread where I posted the piece I made with it. It’s not an immediate thing - the presets are underwhelming, albeit interestingly detailed, but it is deeeeeeeeep… and as I (accidentally) proved, if you dig into it with something you sampled yourself as a source, you can make some surprising things with it. I think once some third party sound designers go to town with its huge range of twiddly bits, we’ll start to hear what it can really do. I glimpse in it the kind of strange hybrid acoustic/electronic noises more left field artists managed to wring from Fairlights and Emulators back in the day.

  • @sigma79 said:
    So what do you gain.

    If you sample in a host. Using samplewiz or Koala etc. Effects etc.

    On a random sample etc?

    I guess you get mpe of a sample ( samplewiz )

    but Tomofon is modulation?

    What is audio modelling. More modulation of samples?

    Tomofon doesn't use transients when it makes its audio models. So it's basically about timbre. For certain things you would definitely prefer to use samplewiz, or a granular synth, for others you might prefer tomofon. It has quite a nice mod matrix. It will be better when mpe is implemented, imo, and I kind of wish klevgrand had just waited til mpe was ready before releasing, I think it would have made more of a splash if they had done that. Then again, relatively few musicians use mpe keyboards, whether hardware or software. Seems the mpe revolution has been slow to take off.

  • @Svetlovska said:
    @HotStrange @sigma79 : I’ve discussed it in some detail on the Creations thread where I posted the piece I made with it. It’s not an immediate thing - the presets are underwhelming, albeit interestingly detailed, but it is deeeeeeeeep… and as I (accidentally) proved, if you dig into it with something you sampled yourself as a source, you can make some surprising things with it. I think once some third party sound designers go to town with its huge range of twiddly bits, we’ll start to hear what it can really do. I glimpse in it the kind of strange hybrid acoustic/electronic noises more left field artists managed to wring from Fairlights and Emulators back in the day.

    I’m pretty sure I’m gonna grab this as a preset platform for ‘guess what’ sounds… I think it is deceptively do, or simple, just seems relatively simple but actually it’s very capable in a clever and somewhat different way…

  • @Gavinski said:

    @sigma79 said:
    So what do you gain.

    If you sample in a host. Using samplewiz or Koala etc. Effects etc.

    On a random sample etc?

    I guess you get mpe of a sample ( samplewiz )

    but Tomofon is modulation?

    What is audio modelling. More modulation of samples?

    Tomofon doesn't use transients when it makes its audio models. So it's basically about timbre. For certain things you would definitely prefer to use samplewiz, or a granular synth, for others you might prefer tomofon. It has quite a nice mod matrix. It will be better when mpe is implemented, imo, and I kind of wish klevgrand had just waited til mpe was ready before releasing, I think it would have made more of a splash if they had done that. Then again, relatively few musicians use mpe keyboards, whether hardware or software. Seems the mpe revolution has been slow to take off.

    Bought.

    Like.

    Just with the pipa sample.

  • @sigma79 said:

    @Gavinski said:

    @sigma79 said:
    So what do you gain.

    If you sample in a host. Using samplewiz or Koala etc. Effects etc.

    On a random sample etc?

    I guess you get mpe of a sample ( samplewiz )

    but Tomofon is modulation?

    What is audio modelling. More modulation of samples?

    Tomofon doesn't use transients when it makes its audio models. So it's basically about timbre. For certain things you would definitely prefer to use samplewiz, or a granular synth, for others you might prefer tomofon. It has quite a nice mod matrix. It will be better when mpe is implemented, imo, and I kind of wish klevgrand had just waited til mpe was ready before releasing, I think it would have made more of a splash if they had done that. Then again, relatively few musicians use mpe keyboards, whether hardware or software. Seems the mpe revolution has been slow to take off.

    Bought.

    Like.

    Just with the pipa sample.

    Good! I expect the most interesting stuff will be made by layering different samples to create complex audio models. You could then have instruments which one minute sound a bit like a sax, say, and then morph to sound like a human voice. There's definitely a bit of trial and error needed to find out what kinds of inputs will produce what kind of results. Modulating the depth parameter in interesting ways is the key.

  • @Gavinski said:

    @sigma79 said:

    @Gavinski said:

    @sigma79 said:
    So what do you gain.

    If you sample in a host. Using samplewiz or Koala etc. Effects etc.

    On a random sample etc?

    I guess you get mpe of a sample ( samplewiz )

    but Tomofon is modulation?

    What is audio modelling. More modulation of samples?

    Tomofon doesn't use transients when it makes its audio models. So it's basically about timbre. For certain things you would definitely prefer to use samplewiz, or a granular synth, for others you might prefer tomofon. It has quite a nice mod matrix. It will be better when mpe is implemented, imo, and I kind of wish klevgrand had just waited til mpe was ready before releasing, I think it would have made more of a splash if they had done that. Then again, relatively few musicians use mpe keyboards, whether hardware or software. Seems the mpe revolution has been slow to take off.

    Bought.

    Like.

    Just with the pipa sample.

    Good! I expect the most interesting stuff will be made by layering different samples to create complex audio models. You could then have instruments which one minute sound a bit like a sax, say, and then morph to sound like a human voice. There's definitely a bit of trial and error needed to find out what kinds of inputs will produce what kind of results. Modulating the depth parameter in interesting ways is the key.

    Made a recording . Not sure how to use app though.

    Didnt know about sample layers.

    Maybe the mod matrix needs to be cc numbers.

    Factory mod matrix is mappable.

    Sounds good with beef. Sounds like an id700 patch.

  • I just noticed it has “mofo” in the name.

  • Quick question about “Voices” before I commit to getting this - is it limited to only four voices at a time (ie. You can’t play 5 or 6 note chords) or are the Voices simultaneous, so you can get the effect of say turning a single voice into a group of four voices? Clearly the latter is preferable (like having stacked slightly detuned oscilators).

  • edited February 2023

    @Svetlovska said:
    Hmm… I think this must be operator error but so far, this isn’t really doing it for me. It seems super deep, lots of ways to animate sounds, but it isn’t reajjy jelling with my usual battery of primarily monophonic midi generators and wilfully random way of working. Pretty much every preset on every model type seems to give me similar results, and the results are not especially exciting. I got a lot more instant mileage out the recent Saga chip tune synth… It may well be my fault, but at the moment, for my approach to noise making, this seems… underwhelming.

    Yes, Tomofon got a lot of technical finesse, but does it deliver ?
    I‘ve had the demo on Mini M1 and was really disappointed - not a single sound that opened up „new“ experience. Operation wasn‘t convenient either...

    Of course this may not apply if you don‘t have a bunch of familiar tools (collected over years).
    It‘s definitely a good app, but imho less groundbreaking than the announcement suggested. o:)

  • The more I play around with this the more I find the enormous potential of doing great sounds. The four tabs (Gain,Depth,Pitch, Filter) really is powerful but takes time and experimentation to get some understanding of. Also, getting good and somewhat smart model recordings makes things so much more easier. I had a moment when I was a bit in doubt but kept going and I'm glad I did.

  • @lukesleepwalker said:

    @oat_phipps said:
    Koevgrand has turned into this weird vibe company. While the UIs are still pretty great looking, the company has veered off into the bland and generic over the last few years, maybe with the exception of PIPA. Miss the personality of their earlier stuff, which fit a much “cooler” vibe.

    I respect your opinion but disagree completely. I love that they are taking the road less traveled. This app makes completely unique noises, IMHO. But I get that it’s not everyone’s cup of tea.

    +1

  • @Pxlhg said:
    The more I play around with this the more I find the enormous potential of doing great sounds. The four tabs (Gain,Depth,Pitch, Filter) really is powerful but takes time and experimentation to get some understanding of. Also, getting good and somewhat smart model recordings makes things so much more easier. I had a moment when I was a bit in doubt but kept going and I'm glad I did.

    Yeah I think it takes a lot of experimentation. The presets for me are not that impressive. If I want a realistic clarinet, for example, I'd go for swam / geoshred over this any day. But there's definitely gold in them there hills. And, as you say, you can do very interesting stuff playing around with depth etc

  • edited February 2023

    What Control sources can Control 1 and Control 2 be in the Mod Matrix? Are these just Velocity/Mod Wheel/Keytrack etc or can they be LFOs, ENVs or such things? I had a look at the manual but couldn't see a list of what control sources Ctrl1/2 can be set to.

    Seems that the modulation possibillites are quite limited in Tomofon when it comes to using LFOs and such as mod sources. I know there is an LFO in the Pitch and Depth sections but what about Filter for example?

  • @craftycurate said:
    What Control sources can Control 1 and Control 2 be in the Mod Matrix? Are these just Velocity/Mod Wheel/Keytrack etc or can they be LFOs, ENVs or such things? I had a look at the manual but couldn't see a list of what control sources Ctrl1/2 can be set to.

    Seems that the modulation possibillites are quite limited in Tomofon when it comes to using LFOs and such as mod sources. I know there is an LFO in the Pitch and Depth sections but what about Filter for example?

    They didn't put lfos in every tab, in order to keep cpu down. I also find this a bit annoying. To make the most of this, you may have to use external lfos. Parameters are exposed

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