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FM 7 module for Tera Pro released

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Comments

  • @onlydeals said:

    @NeuM said:

    @onlydeals said:

    @NeuM said:

    @onlydeals said:

    @craftycurate said:
    @VirSyn & other FM7 users … Is it possible to save FM7 patches in a User ROM card bank? If not, is that something you might consider adding?

    It would be really useful to be able to save our own FM7 settings (at least the Operator settings) in a User “ROM Card”, so we can load them in like any other FM7 ROM card preset and reuse them in other Tera Pro patches.

    Especially now with the new randomiser, I’ve already created a few patches I really like and would love them to be available to include in other Tera Pro patches.

    I tried doing this already, and checked the manual, but I didn’t find a way to do it. Did I miss something?

    UPDATE: @Luxthor Your previous post said you’d already created a sound bank from randomiser sounds … did you find a way to save those in a bank/ROM card?

    UPDATE2: I notice that the randomiser creates a new patch name in the ROM Card browser - is this saved anywhere, or is it saved to a bank when I save the Tera Pro patch?

    I would also like to be able to save new FM7 patches/voices/presets/roms (whatever they are called) so that I can use them in multiple projects. Right now I can make a new user folder/cartridge, but I don't see any way to actually save patches/roms to it.

    Honestly, I don’t see this happening. The developer advertises the in-app purchase as having the ability to import DX7 files, not export them. And it does exactly what it was made to do.

    I want but don't need to be able to export them, mainly just want to be able to save and load them in other Tera Pro projects. It just seems like a shame that It's a fully fledged FM editor but it doesn't invite users to spend a long time building intricate patches because they are stuck using each one in only one project. And the only current solution would be to use another app like KQ DIxie for in-depth editing then import them with Tera Pro, but it feels like an unnecessary extra step when this module can do everything BUT save.

    But you CAN save. Files are saved in Tera Pro format.

    Yes, but lets say you spend a long time tweaking/editing an FM7 patch within a Tera Pro format patch, and then you decide you want to use the same FM7 patch you just built in a different Tera Pro patch, you can't do it. You would have to start over from scratch. Or lets say you want a custom FM7 INIT patch that you can start with every time (or a bunch of templates/INIT patches), you would need to make them in a different piece of software then import it to Tera Pro. It feels unnecessary because all of the tools are there for full on editing of 6-op fm synthesis, I don't want to be forced to use a second app.

    I would be more interested in other extended FM features, such as non-sine waveforms, other algorithms , etc.

  • @VirSyn said:

    @craftycurate said:
    @VirSyn & other FM7 users … Is it possible to save FM7 patches in a User ROM card bank? If not, is that something you might consider adding?

    It would be really useful to be able to save our own FM7 settings (at least the Operator settings) in a User “ROM Card”, so we can load them in like any other FM7 ROM card preset and reuse them in other Tera Pro patches.

    Especially now with the new randomiser, I’ve already created a few patches I really like and would love them to be available to include in other Tera Pro patches.

    I tried doing this already, and checked the manual, but I didn’t find a way to do it. Did I miss something?

    UPDATE: @Luxthor Your previous post said you’d already created a sound bank from randomiser sounds … did you find a way to save those in a bank/ROM card?

    UPDATE2: I notice that the randomiser creates a new patch name in the ROM Card browser - is this saved anywhere, or is it saved to a bank when I save the Tera Pro patch?

    The name created by the randomiser together with the voice data is saved inside the Tera Pro preset. Currently no plans for any kind of cartridge saving. But I'm carefully listening the discussions here...

    My interest is not really in being able to save sysex files, but being able to reuse my FM7 "patch within a patch" settings in other Tera Pro patches, even with copy/paste like you have done with the layers.

    I was working on a patch last night where I wanted to transfer my FM7 module settings to a different patch, and realised I would have to rebuild it from scratch, or delete the rest of the current patch, and rebuild a new patch around it.

  • Yeah, people don’t comprehend that Harry is one person. 🫣 Do you really want that developer to spend precious time on the old DX7 format or the new granular or sampling module?!
     
    For those people wanting that feature, tell me one thing: do you play clean DX7 patches on Terra Pro? Try to make clean syx from the FM7 module. ;)
     
    But Harry is a fine gentleman, and you never know what's going to happen. 😅

  • @craftycurate said:

    @VirSyn said:

    @craftycurate said:
    @VirSyn & other FM7 users … Is it possible to save FM7 patches in a User ROM card bank? If not, is that something you might consider adding?

    It would be really useful to be able to save our own FM7 settings (at least the Operator settings) in a User “ROM Card”, so we can load them in like any other FM7 ROM card preset and reuse them in other Tera Pro patches.

    Especially now with the new randomiser, I’ve already created a few patches I really like and would love them to be available to include in other Tera Pro patches.

    I tried doing this already, and checked the manual, but I didn’t find a way to do it. Did I miss something?

    UPDATE: @Luxthor Your previous post said you’d already created a sound bank from randomiser sounds … did you find a way to save those in a bank/ROM card?

    UPDATE2: I notice that the randomiser creates a new patch name in the ROM Card browser - is this saved anywhere, or is it saved to a bank when I save the Tera Pro patch?

    The name created by the randomiser together with the voice data is saved inside the Tera Pro preset. Currently no plans for any kind of cartridge saving. But I'm carefully listening the discussions here...

    My interest is not really in being able to save sysex files, but being able to reuse my FM7 "patch within a patch" settings in other Tera Pro patches, even with copy/paste like you have done with the layers.

    I was working on a patch last night where I wanted to transfer my FM7 module settings to a different patch, and realised I would have to rebuild it from scratch, or delete the rest of the current patch, and rebuild a new patch around it.

    This makes sense, modules as complex as FM 7 needs a way to be reused easier.

  • @VirSyn said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:
    @VirSyn & other FM7 users … Is it possible to save FM7 patches in a User ROM card bank? If not, is that something you might consider adding?

    It would be really useful to be able to save our own FM7 settings (at least the Operator settings) in a User “ROM Card”, so we can load them in like any other FM7 ROM card preset and reuse them in other Tera Pro patches.

    Especially now with the new randomiser, I’ve already created a few patches I really like and would love them to be available to include in other Tera Pro patches.

    I tried doing this already, and checked the manual, but I didn’t find a way to do it. Did I miss something?

    UPDATE: @Luxthor Your previous post said you’d already created a sound bank from randomiser sounds … did you find a way to save those in a bank/ROM card?

    UPDATE2: I notice that the randomiser creates a new patch name in the ROM Card browser - is this saved anywhere, or is it saved to a bank when I save the Tera Pro patch?

    The name created by the randomiser together with the voice data is saved inside the Tera Pro preset. Currently no plans for any kind of cartridge saving. But I'm carefully listening the discussions here...

    My interest is not really in being able to save sysex files, but being able to reuse my FM7 "patch within a patch" settings in other Tera Pro patches, even with copy/paste like you have done with the layers.

    I was working on a patch last night where I wanted to transfer my FM7 module settings to a different patch, and realised I would have to rebuild it from scratch, or delete the rest of the current patch, and rebuild a new patch around it.

    This makes sense, modules as complex as FM 7 needs a way to be reused easier.

    I agree with this one; also, please make the ‘Save custom MSEG’ option available too.

  • @Luxthor said:

    @VirSyn said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:
    @VirSyn & other FM7 users … Is it possible to save FM7 patches in a User ROM card bank? If not, is that something you might consider adding?

    It would be really useful to be able to save our own FM7 settings (at least the Operator settings) in a User “ROM Card”, so we can load them in like any other FM7 ROM card preset and reuse them in other Tera Pro patches.

    Especially now with the new randomiser, I’ve already created a few patches I really like and would love them to be available to include in other Tera Pro patches.

    I tried doing this already, and checked the manual, but I didn’t find a way to do it. Did I miss something?

    UPDATE: @Luxthor Your previous post said you’d already created a sound bank from randomiser sounds … did you find a way to save those in a bank/ROM card?

    UPDATE2: I notice that the randomiser creates a new patch name in the ROM Card browser - is this saved anywhere, or is it saved to a bank when I save the Tera Pro patch?

    The name created by the randomiser together with the voice data is saved inside the Tera Pro preset. Currently no plans for any kind of cartridge saving. But I'm carefully listening the discussions here...

    My interest is not really in being able to save sysex files, but being able to reuse my FM7 "patch within a patch" settings in other Tera Pro patches, even with copy/paste like you have done with the layers.

    I was working on a patch last night where I wanted to transfer my FM7 module settings to a different patch, and realised I would have to rebuild it from scratch, or delete the rest of the current patch, and rebuild a new patch around it.

    This makes sense, modules as complex as FM 7 needs a way to be reused easier.

    I agree with this one; also, please make the ‘Save custom MSEG’ option available too.

    +1 for this.

  • And a request if Tera Pro could make a swift breakfast. I prefer Froot Loops, but it would be great if we had more options. Thanks.

  • @auxmux said:

    @Luxthor said:

    @VirSyn said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:
    @VirSyn & other FM7 users … Is it possible to save FM7 patches in a User ROM card bank? If not, is that something you might consider adding?

    It would be really useful to be able to save our own FM7 settings (at least the Operator settings) in a User “ROM Card”, so we can load them in like any other FM7 ROM card preset and reuse them in other Tera Pro patches.

    Especially now with the new randomiser, I’ve already created a few patches I really like and would love them to be available to include in other Tera Pro patches.

    I tried doing this already, and checked the manual, but I didn’t find a way to do it. Did I miss something?

    UPDATE: @Luxthor Your previous post said you’d already created a sound bank from randomiser sounds … did you find a way to save those in a bank/ROM card?

    UPDATE2: I notice that the randomiser creates a new patch name in the ROM Card browser - is this saved anywhere, or is it saved to a bank when I save the Tera Pro patch?

    The name created by the randomiser together with the voice data is saved inside the Tera Pro preset. Currently no plans for any kind of cartridge saving. But I'm carefully listening the discussions here...

    My interest is not really in being able to save sysex files, but being able to reuse my FM7 "patch within a patch" settings in other Tera Pro patches, even with copy/paste like you have done with the layers.

    I was working on a patch last night where I wanted to transfer my FM7 module settings to a different patch, and realised I would have to rebuild it from scratch, or delete the rest of the current patch, and rebuild a new patch around it.

    This makes sense, modules as complex as FM 7 needs a way to be reused easier.

    I agree with this one; also, please make the ‘Save custom MSEG’ option available too.

    +1 for this.

    +1 for this. Have had this long on my list anyway.

    @Slush But I had to kill the breakfast option for this one, sorry

  • @Slush said:
    And a request if Tera Pro could make a swift breakfast. I prefer Froot Loops, but it would be great if we had more options. Thanks.

    And a dishwashing option…

  • I caved and got all the IAPs. I couldn’t wait any longer for a possible Black Friday sale on FM7 either. the lust was unbearable and I am human

  • @VirSyn said:

    @auxmux said:

    @Luxthor said:

    @VirSyn said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:
    @VirSyn & other FM7 users … Is it possible to save FM7 patches in a User ROM card bank? If not, is that something you might consider adding?

    It would be really useful to be able to save our own FM7 settings (at least the Operator settings) in a User “ROM Card”, so we can load them in like any other FM7 ROM card preset and reuse them in other Tera Pro patches.

    Especially now with the new randomiser, I’ve already created a few patches I really like and would love them to be available to include in other Tera Pro patches.

    I tried doing this already, and checked the manual, but I didn’t find a way to do it. Did I miss something?

    UPDATE: @Luxthor Your previous post said you’d already created a sound bank from randomiser sounds … did you find a way to save those in a bank/ROM card?

    UPDATE2: I notice that the randomiser creates a new patch name in the ROM Card browser - is this saved anywhere, or is it saved to a bank when I save the Tera Pro patch?

    The name created by the randomiser together with the voice data is saved inside the Tera Pro preset. Currently no plans for any kind of cartridge saving. But I'm carefully listening the discussions here...

    My interest is not really in being able to save sysex files, but being able to reuse my FM7 "patch within a patch" settings in other Tera Pro patches, even with copy/paste like you have done with the layers.

    I was working on a patch last night where I wanted to transfer my FM7 module settings to a different patch, and realised I would have to rebuild it from scratch, or delete the rest of the current patch, and rebuild a new patch around it.

    This makes sense, modules as complex as FM 7 needs a way to be reused easier.

    I agree with this one; also, please make the ‘Save custom MSEG’ option available too.

    +1 for this.

    +1 for this. Have had this long on my list anyway.

    @Slush But I had to kill the breakfast option for this one, sorry

    +1 for this too. Also would be great in the Shaper and Spectrum modules.

  • edited September 2023

    Quick question - in the Waveshaper IAP, which is the only one I don't have, are the new Wave Shapes in the menu, or are they drawn into the Custom window?

  • The Waveshaper library is a set of presets all using the Waveshaper and many of them use custom waveshapes, but the list of fixed waveshapes stay the same

  • @VirSyn said:
    The Waveshaper library is a set of presets all using the Waveshaper and many of them use custom waveshapes, but the list of fixed waveshapes stay the same

    OK thanks.

  • The user and all related content has been deleted.
  • @ehehehe said:
    I can't see the FM 7 among the IAPs, is it hidden somewhere else?

    No, it's there. See if you've updated first. If you have, force restart your device.

  • edited September 2023
    The user and all related content has been deleted.
  • The user and all related content has been deleted.
  • @ehehehe strange, this is how the module list should look like:

    How does it look on your site?

  • The user and all related content has been deleted.
  • The user and all related content has been deleted.
  • edited November 2023

    I just got FM7 and I'm very impressed by the way you can access all the traditional parameters of each Operator. Tap on the algorithm selector at the bottom, then select the Operator from the graphic. Gives direct access to everything in one screen.

    I see there's some discussion in this thread about being able to save an FM7 preset separately from the overall app preset system. That would be really useful. Wouldn't have to be a classic syx file, though that could be brilliant.

  • This is a great module, glad to have bought this, hope it will get host AU preset sharing :)
    I've not had a huge deal of experience with Tera Pro yet, I can understand that you can have two layers of FM7 with A+B which works well. But why can't you have more FM modules in the same layer in the mixer for example? Unless I'm missing something, just the limitation of the engine I guess, I don't have the other IAP but it looks like you get two modules per layer of those.. Two layers of FM7 is nice though.

  • @Carnbot said:
    This is a great module, glad to have bought this, hope it will get host AU preset sharing :)
    I've not had a huge deal of experience with Tera Pro yet, I can understand that you can have two layers of FM7 with A+B which works well. But why can't you have more FM modules in the same layer in the mixer for example? Unless I'm missing something, just the limitation of the engine I guess, I don't have the other IAP but it looks like you get two modules per layer of those.. Two layers of FM7 is nice though.

    True, we could have FM7 Osc1 and FM7 Osc2 operators. I think it was the same when the Waves module was launched. And it should not be overly difficult to implement.

  • edited November 2023

    Since they’re both on sale, how do the editing capabilities within the FM7 module compare with NFM?

    FM7 doesn’t allow you to create your own algorithms from scratch but NFM does - is that correct? Does it matter in practice?

    When you select an operator in FM7, how do you adjust the amount it modulates the other operators in the chain? I can’t work it out from the videos I’ve watched.

    Overall, which offers you most creative freedom?

  • wimwim
    edited November 2023

    @Robin2 said:
    When you select an operator in FM7, how do you adjust the amount it modulates the other operators in the chain? I can’t work it out from the videos I’ve watched.

    The OP Level determines the amount it modulates the next operator in the chain.

  • @wim said:

    @Robin2 said:
    When you select an operator in FM7, how do you adjust the amount it modulates the other operators in the chain? I can’t work it out from the videos I’ve watched.

    The OP Level determines the amount it modulates the next operator in the chain.

    Ah, thanks @wim, appreciate it. Any opinions as to which offers the best option regarding creative FM possibilities? And does the lack of being able to design your own algorithm layout in FM7 detract from those possibilities (please excuse my limited knowledge of FM)?

    Anyone else got a view? @Samu, from your posts in this thread, you seem to have a in depth understanding of the benefits/restrictions of the various FM apps available? Which do you think gives the most possibilities purely regarding FM (i.e. ignoring the fact that FM7 sounds can be combined with the other synth engines in Tera Pro)?

  • @Robin2 said:

    @wim said:

    @Robin2 said:
    When you select an operator in FM7, how do you adjust the amount it modulates the other operators in the chain? I can’t work it out from the videos I’ve watched.

    The OP Level determines the amount it modulates the next operator in the chain.

    Ah, thanks @wim, appreciate it. Any opinions as to which offers the best option regarding creative FM possibilities? And does the lack of being able to design your own algorithm layout in FM7 detract from those possibilities (please excuse my limited knowledge of FM)?

    Anyone else got a view? @Samu, from your posts in this thread, you seem to have a in depth understanding of the benefits/restrictions of the various FM apps available? Which do you think gives the most possibilities purely regarding FM (i.e. ignoring the fact that FM7 sounds can be combined with the other synth engines in Tera Pro)?

    NFM is Native Instruments FM8 inspired, and known for its matrix, where you can feedback between any operator. They were unique in that space.

    If you love FM, then take both of them. Tera Pro module and NFM. It is also good to know that @Nikolozi promised all functionality of NFM to be part of the Mela4.

  • @Luxthor said:

    @Robin2 said:

    @wim said:

    @Robin2 said:
    When you select an operator in FM7, how do you adjust the amount it modulates the other operators in the chain? I can’t work it out from the videos I’ve watched.

    The OP Level determines the amount it modulates the next operator in the chain.

    Ah, thanks @wim, appreciate it. Any opinions as to which offers the best option regarding creative FM possibilities? And does the lack of being able to design your own algorithm layout in FM7 detract from those possibilities (please excuse my limited knowledge of FM)?

    Anyone else got a view? @Samu, from your posts in this thread, you seem to have a in depth understanding of the benefits/restrictions of the various FM apps available? Which do you think gives the most possibilities purely regarding FM (i.e. ignoring the fact that FM7 sounds can be combined with the other synth engines in Tera Pro)?

    NFM is Native Instruments FM8 inspired, and known for its matrix, where you can feedback between any operator. They were unique in that space.

    If you love FM, then take both of them. Tera Pro module and NFM. It is also good to know that @Nikolozi promised all functionality of NFM to be part of the Mela4.

    Thanks @Luxthor. That’s the problem though, i can’t financially justify buying both hence why I’m trying to establish which to go for. And, yeah, it’s great regarding Mela4 including it at some point.

  • I think FM7 is all about if you want to play around with DX7 carts and manipulate them rather than starting from scratch, both interesting uses of FM. But as FM is hard to design with, so I find it useful to be able to start off with a ready made patch and go from there, in which case FM7 works best for me...

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