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Drambo 2.25!

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Comments

  • @giku_beepstreet said:

    @HotStrange said:

    @dendy said:

    @HotStrange said:
    So is the sequencer module a lot more useful than the timeline in Drambo? I haven’t had a chance to dive into the new update yet but I’m just curious what all it adds to the mix?

    It's good for generative stuff .. you can modulate various things on played sequecne (speed, direction) using standard drambo mod sources (LFO, envelopes) which makes it pretty powerfull for generative/ambient/everchanging nonlinear sequences ..

    It's just another tool, it doesn't duplicate standard midi clips, it adds more ways how to tweak / change sequences in realtime ..

    So in the sequencer module you can have different parameters per step as well?

    You may have p-locks and automation (not live recordable yet). So you may use it to play only p-locks or different automations.

    In this quick test I copy-pasted sequencer 1 to sequencer 2, and made these changes; different probability and retrig conditions on seq 2, different hand-drawn automation for FM feedback. The proba+retrig worked, but the automation didn’t change when midi switching. Perhaps a bug? Btw, before copy-pasting sequencer 2, the automation on seq 1 was created using double tap on feedback button while Sequencer 1 was red/selected.

  • Great update! Only thing missing for me would be a fix for this display bug in compact mode (when you have many hidden AU parameters).

  • @dendy said:

    @Luxthor said:
    @dendy, What’s your best new feature?

    • Analog filter module: added a new filter model FDB LP12 - self modulating 2 pole LP filter (sounds really great)
    • Wavetables/Wave spline module added: draw or waveshape wavetable
    • Graphic envelope module: added bar sync option
    • Morph module: fixed issues with wrong color coding, added "Clear assigns" action.
    • Piano roll editor and multitrack step sequencer: fixed several minor issues (mostly reported by me so i am glad they are out of way)

    I have not yet tested that filter, but every new addition to that field is highly welcome. I’m glad that you're involved in making some advancements in the piano roll section. 🤩

  • How can we import or export MIDI?

  • Anyone know how I can enlarge the pads? Automatically happened on my iPhone and iPad after the patch. On the iPad Pro (M2), they are the same as they were before the patch.

  • @cam said:
    How can we import or export MIDI?

  • I always forget how many additions there actually are in these updates until I see the list!

  • @Luxthor said:

    @cam said:
    How can we import or export MIDI?

    👍

  • @Luxthor said:
    Anyone know how I can enlarge the pads? Automatically happened on my iPhone and iPad after the patch. On the iPad Pro (M2), they are the same as they were before the patch.

    i just dragged up and down bottom keyboard view size handle and they jumped back to normal size

  • @dendy said:
    i just dragged up and down bottom keyboard view size handle and they jumped back to normal size

    I tried that and everything else I could think of. On the iPad Pro, it was not working at all. Thanks anyway. 🫶

  • rvrrvr
    edited September 2023

    Midi sequencer is insane feature. So many things can be done. Thank youuu!!!

  • Thanks for all your hard work! Anyone using Drambo AND Logic Pro for iPad ?

  • edited September 2023

    @giku_beepstreet Sequencer module is very cool, so many possibilities! May I suggest adding an Automation knob, it would be automatable and scale all automation curves in the clip by the knob amount (0-1, or maybe bipolar range -1 to 1).

  • edited September 2023

    @bleep said:
    @giku_beepstreet Sequencer module is very cool, so many possibilities! May I suggest adding an Automation knob, it would be automatable and scale all automation curves in the clip by the knob amount (0-1, or maybe bipolar range -1 to 1).

    oo that would be killer feature !! For sure bipolar, zero in middle

  • Awesome update! Can’t wait to play with all the new toys.. 😁 Thank you..

  • @dendy said:

    @bleep said:
    @giku_beepstreet Sequencer module is very cool, so many possibilities! May I suggest adding an Automation knob, it would be automatable and scale all automation curves in the clip by the knob amount (0-1, or maybe bipolar range -1 to 1).

    oo that would be killer feature !! For sure bipolar, zero in middle

    So we can automate automation curves, haha. 😂

    +1

  • @giku_beepstreet That MIDI sequencer module is great. I would love to have some event-driven mode. How about allowing one to set a note like in the "Note selected" mode. If exactly this note arrives, the sequencer will send the last played note again. If the note is higher by X semitones, then the sequencer will advance X steps (and play that step). If the note is X semitones lower, then it will go backwards X steps.

  • edited September 2023

    Sending midi.

    Does it mean I cant save tracks with midi and mix and match track saves, with sequencer midi.

    Or airdrop a track save with the sequencer midi

    but can somehow send the sequencer midi, if needed ?

    Is the waveshaper an initial waveshaper for wavetable synth or a modulator like bleass fusion ?

  • @catherder said:
    @giku_beepstreet That MIDI sequencer module is great. I would love to have some event-driven mode. How about allowing one to set a note like in the "Note selected" mode. If exactly this note arrives, the sequencer will send the last played note again. If the note is higher by X semitones, then the sequencer will advance X steps (and play that step). If the note is X semitones lower, then it will go backwards X steps.

    That's basically what the time input mode focuses on. All you need to do is process the pitch signal from MIDI2CV.

  • @wim said:
    It could be something simple like tracking all drum parts separately in a single track, or more complicated uses such as making layered synths with each voice playing a different pattern.

    This 👆!. I’ve yet to try it but this looks like a winner.
    My biggest issue with drums in Drambo was being able to switch whole kits. Easily change a whole kit while playing a pattern.
    If you did it at a project level, having a “drumkitX dra,no oriject” you’d loose any sequence info, so that’s a no-go.
    The other option was do do an instrument with all the kit pieces, so you can change the instrument preset on the go to switch drumkit. Then you either had a) all the drum sequencer in one track, which sucks because you get “chords” when say Hihat and snare overlap, also p-locks are harder… not cool. Or you have to do some ninja-routing from “empty” tracks that send to the master one with the drumkit instrument. This method has the added “gotcha” that the track holding the instrument has to come after all the sequencer ones.
    So the new sequencer module looks very useful for this scenario, but obviously has a ton of other uses. I’m thinking fills…

  • @rs2000 said:

    @catherder said:
    @giku_beepstreet That MIDI sequencer module is great. I would love to have some event-driven mode. How about allowing one to set a note like in the "Note selected" mode. If exactly this note arrives, the sequencer will send the last played note again. If the note is higher by X semitones, then the sequencer will advance X steps (and play that step). If the note is X semitones lower, then it will go backwards X steps.

    That's basically what the time input mode focuses on. All you need to do is process the pitch signal from MIDI2CV.

    My brain just exploded.

  • Yes, I love using one sequencer module to fire off notes to a second sequencer module in Gate mode (telling it when to play) and modulating the rate and offset knobs to have it play forwards, then in reverse, and have random starting points. There’s all kinds of crazy possibilities with this.

  • @tahiche said:

    @wim said:
    It could be something simple like tracking all drum parts separately in a single track, or more complicated uses such as making layered synths with each voice playing a different pattern.

    This 👆!. I’ve yet to try it but this looks like a winner.
    My biggest issue with drums in Drambo was being able to switch whole kits. Easily change a whole kit while playing a pattern.
    If you did it at a project level, having a “drumkitX dra,no oriject” you’d loose any sequence info, so that’s a no-go.
    The other option was do do an instrument with all the kit pieces, so you can change the instrument preset on the go to switch drumkit. Then you either had a) all the drum sequencer in one track, which sucks because you get “chords” when say Hihat and snare overlap, also p-locks are harder… not cool. Or you have to do some ninja-routing from “empty” tracks that send to the master one with the drumkit instrument. This method has the added “gotcha” that the track holding the instrument has to come after all the sequencer ones.
    So the new sequencer module looks very useful for this scenario, but obviously has a ton of other uses. I’m thinking fills…

    You can switch kits by having a Drum ipad or maybe an ipad pro.

    Just use a drum machine with octaves per track, like Fac drum etc.

  • @rs2000 said:

    @RajahP said:

    @wim said:

    @RajahP said:
    Added MIDI sequencer module…

    Anyone?

    The in-app help for the module describes it well - basically all of Drambo's sequencing capability in a module, with all kinds of useful playback controls. It looks like it's going to be insanely useful. 😎

    My brain is more than a little bit blown at the moment.

    Ok.. saw the help section on it.. Maybe a video on it will pop up soon.

    For a quick start:

    • The Sequencer module usually goes in front of the MIDI2CV module.

    • Tap on the sequence mini-view to edit that sequence on the step sequencer or in the piano roll.

    • If you have multiple Sequencer modules on the same track, mix their MIDI streams using MIDI Mixer or switch between them by means of the MIDI N-to-1 switch.

    • You can use notes for the usual musical purposes but you can also re-use its note grid as a rhythmic source of values for modulation (with pitch and velocity used separately if you like) for doing modulation patterns like in the Moogerfooger MuRF etc. - The MIDI N-to-1 switch will let you choose between different prepared patterns sent by different Sequencer modules on the same track and MIDI to CV will send the corresponding (polyphonic) values.

    • Notes mode is worth trying with MIDI in = Transpose and MIDI input connected to the track's MIDI.

    • Also try the Time input mode. Put a knob in front of it, set its range to Min=0 and Max=4 and connect the Sequencer's time input to the knob's output. You can now scrub on your sequence in both directions (Drambo will try its best to fix MIDI Note On and Note Off messages for you) 😊

    • Experienced Drambo users might use a Graphic Shaper, Graphic Modulator or CV Sequencer to implement "Groove Quantize" by modifying the Time signal...

    @sigma79 said:

    Thanks.. Some deep stuff..

  • @sigma79 said:

    can somebody send link to Drambo to Richard D James ? I belive next Aphex Twin album will be entirely made in Drambo in that case 🤣

  • edited September 2023

    @rs2000 said:

    @RajahP said:

    @wim said:

    @RajahP said:
    Added MIDI sequencer module…

    Anyone?

    The in-app help for the module describes it well - basically all of Drambo's sequencing capability in a module, with all kinds of useful playback controls. It looks like it's going to be insanely useful. 😎

    My brain is more than a little bit blown at the moment.

    Ok.. saw the help section on it.. Maybe a video on it will pop up soon.

    For a quick start:

    • The Sequencer module usually goes in front of the MIDI2CV module.

    • Tap on the sequence mini-view to edit that sequence on the step sequencer or in the piano roll.

    • If you have multiple Sequencer modules on the same track, mix their MIDI streams using MIDI Mixer or switch between them by means of the MIDI N-to-1 switch.

    • You can use notes for the usual musical purposes but you can also re-use its note grid as a rhythmic source of values for modulation (with pitch and velocity used separately if you like) for doing modulation patterns like in the Moogerfooger MuRF etc. - The MIDI N-to-1 switch will let you choose between different prepared patterns sent by different Sequencer modules on the same track and MIDI to CV will send the corresponding (polyphonic) values.

    • Notes mode is worth trying with MIDI in = Transpose and MIDI input connected to the track's MIDI.

    • Also try the Time input mode. Put a knob in front of it, set its range to Min=0 and Max=4 and connect the Sequencer's time input to the knob's output. You can now scrub on your sequence in both directions (Drambo will try its best to fix MIDI Note On and Note Off messages for you) 😊

    • Experienced Drambo users might use a Graphic Shaper, Graphic Modulator or CV Sequencer to implement "Groove Quantize" by modifying the Time signal...

    @sigma79 said:

    Thanks.. Some deep stuff..

    Thanks.

    This is better.

    Thanks to dev.

    Left behind in a distant cave.

    By the time the prometheus arrives.

    Would be long gone

    but the mission objective and data sent are invaluable.

    Tapping into the grid and to see what will become.

    Not in vain.

    The Driod settlers only answer to the legend of Giku.

  • edited September 2023

    Its just a synth key patch I made.

    Its also ok with the other vid.

    The keys with module ( maybe )

    Saved anyway.

    It were just this patch.

  • Another great update :)

  • Holy crap! Just when I thought I had got to grips with the existing functionality…

  • @rs2000 said:

    @catherder said:
    @giku_beepstreet That MIDI sequencer module is great. I would love to have some event-driven mode. How about allowing one to set a note like in the "Note selected" mode. If exactly this note arrives, the sequencer will send the last played note again. If the note is higher by X semitones, then the sequencer will advance X steps (and play that step). If the note is X semitones lower, then it will go backwards X steps.

    That's basically what the time input mode focuses on. All you need to do is process the pitch signal from MIDI2CV.

    Thanks! I love that there is always something to learn and discover (not only) in Drambo:
    MIDI2CV gate -> Counter -> MIDI sequencer in Time mode. That’s a good starting point :)

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