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EG Nodes

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Comments

  • @ElliottGarage said:
    Some quick answers
    @Oregano I just started working on the 'more than 8 scenes' feature. What anyone think could be a right value? 16, 32?
    @iamspoon yes, you could select different time signatures and you can also create complex polyrythms using different step lengths on each node
    @NoncompliantBryant yes I need to fix the hidden icons sidebar. It's coming. About multiple midi output, you can select it in the dropdown near the internal routing (see attached screenshot)

    @klownshed thanks for reporting it
    @oldsynthguy that's interesting...if you want you can add this feature request here https://eg-nodes.canny.io

    Please consider 32 scenes, sometimes songs could be a bit complex

  • @ElliottGarage said:
    Some quick answers
    @Oregano I just started working on the 'more than 8 scenes' feature. What anyone think could be a right value? 16, 32?
    @iamspoon yes, you could select different time signatures and you can also create complex polyrythms using different step lengths on each node
    @NoncompliantBryant yes I need to fix the hidden icons sidebar. It's coming. About multiple midi output, you can select it in the dropdown near the internal routing (see attached screenshot)

    @klownshed thanks for reporting it
    @oldsynthguy that's interesting...if you want you can add this feature request here https://eg-nodes.canny.io

    Thanks @ElliottGarage... Is there a way to route all of those outputs to a single node? Some apps like bouncebud and harmony bloom have multiple outputs and you might want to route several to the same instrument. I've been using midi bus to do this so far but it means creating a lot of midi nodes just to route unless I'm missing something. Love the app!

  • @ElliottGarage said:
    Some quick answers
    @Oregano I just started working on the 'more than 8 scenes' feature. What anyone think could be a right value? 16, 32?
    @iamspoon yes, you could select different time signatures and you can also create complex polyrythms using different step lengths on each node
    @NoncompliantBryant yes I need to fix the hidden icons sidebar. It's coming. About multiple midi output, you can select it in the dropdown near the internal routing (see attached screenshot)

    @klownshed thanks for reporting it
    @oldsynthguy that's interesting...if you want you can add this feature request here https://eg-nodes.canny.io

    Awesome @ElliottGarage! I’m grateful for all your post-release work :)

    I’d be fine with 16 scenes personally though I can see why some would prefer 32 - I guess it’s a question of what you can fit within the UI

  • @Oregano said:

    @ElliottGarage said:
    Some quick answers
    @Oregano I just started working on the 'more than 8 scenes' feature. What anyone think could be a right value? 16, 32?
    @iamspoon yes, you could select different time signatures and you can also create complex polyrythms using different step lengths on each node
    @NoncompliantBryant yes I need to fix the hidden icons sidebar. It's coming. About multiple midi output, you can select it in the dropdown near the internal routing (see attached screenshot)

    @klownshed thanks for reporting it
    @oldsynthguy that's interesting...if you want you can add this feature request here https://eg-nodes.canny.io

    Awesome @ElliottGarage! I’m grateful for all your post-release work :)

    I’d be fine with 16 scenes personally though I can see why some would prefer 32 - I guess it’s a question of what you can fit within the UI

    I think 32 will cover everyone's needs handily!

  • @ElliottGarage Most people will ask for more and more and more. I would say 16 max whatever.

    I don't think I will remember exactly what 32 sences x 32 nodes doing and the outcome would be extremely unfriendly to the touch workflow and iPad screen size.

    Even Novation Launchpad only offer 8x8 grid for Aberton Live, which is a DESKTOP SOFTWARE. It makes a lot sense to have endless clip on a big screen with dedicated hardware controller. iPad has neither so I prefer keep the workflow fast and stright forward is more important than features "on paper"

  • @ElliottGarage said:
    Some quick answers
    @Oregano I just started working on the 'more than 8 scenes' feature. What anyone think could be a right value? 16, 32?
    @iamspoon yes, you could select different time signatures and you can also create complex polyrythms using different step lengths on each node
    @NoncompliantBryant yes I need to fix the hidden icons sidebar. It's coming. About multiple midi output, you can select it in the dropdown near the internal routing (see attached screenshot)

    @klownshed thanks for reporting it
    @oldsynthguy that's interesting...if you want you can add this feature request here https://eg-nodes.canny.io

    Just add a plus sign for extra scenes. That way everyone is happy. People can have as many or as few as they want.
    Also, please consider letting multiple song nodes play in parallel, in order to mix and match various scenes simultaneously.

  • @jklovemusic said:
    @ElliottGarage Most people will ask for more and more and more. I would say 16 max whatever.

    I don't think I will remember exactly what 32 sences x 32 nodes doing and the outcome would be extremely unfriendly to the touch workflow and iPad screen size.

    Even Novation Launchpad only offer 8x8 grid for Aberton Live, which is a DESKTOP SOFTWARE. It makes a lot sense to have endless clip on a big screen with dedicated hardware controller. iPad has neither so I prefer keep the workflow fast and stright forward is more important than features "on paper"

    I hear your point about workflow and complexity. Launchpad may be 8x8 but Ableton has 16 scenes in the intro version and unlimited in the standard version according to the official website, though yes, that is software that can more easily use a big monitor (though to be fair, many run on Ableton on laptops with screens that are not that much larger than an iPad's).

    I think that when it's possible to add flexibility without much additional complexity, flexibility is good. @Darkstring has a good idea with the plus sign and I think that or having a scrollable node bar and scene bar would give more node scenes and 'overall' scenes without cluttering the UI or forcing people who want to play with the standard 8 to deal with unwanted elements.

    The overall Nodes workflow is elegantly done and more scenes will allow it to create compositions that can evolve more.

  • I just placed the request: Is it possible to add a feature that allows users to assign program changes to songs? This would enable us to chain songs on stage, or at least load songs without touching the screen—using a foot switch or automating the change when the previous song ends. This would be really useful for performers who are also playing an instrument. A few applications, such as AUM and Loopy Pro, already have this feature. I find it quite challenging and awkward to perform and change songs on stage without such a feature. What do you guys think about adding this feature?

  • edited April 24

    Befor raising another feature request. Lets see if I'm missing anything or doing something wrong.

    I own 3 virtual midi controller apps, Velocity Keyboard, Geoshred Control and Midi Poly Grid, non of them can be hosted inside EG Nodes and I use them all on all projects. If using OMNI by defauit, multiple nodes will be triggered by any of the virtual midi controller using OMNI too.

    To avoid triggering multiple nodes from any of the virtual midi controller, I assigned midi channels on both input and output. That works but there are 3 issues.

    1, I cannot have the same controller assigned to multiple nodes
    2, I can work with 3 active nodes with 3 midi controllers max at the same time
    3, virtual midi controllers with MPE features not really allowing me to assign midi channel or either channel 1 or 16

    Although I own 3 virtual midi controllers but I only use 2 for specified nodes, the 3rd virtual midi controller stays OMNI and open to all midi channels and nodes for working on the "current" node. I still have to switch off midi input before working the next new node.

    I want to use the most suitable virtual midi controllers on all the nodes. I hope EG nodes can host AUv3 midi controller plug-in on each node.

    edit: typo

  • edited April 24

    @NoncompliantBryant said:

    @jklovemusic said:
    @ElliottGarage Most people will ask for more and more and more. I would say 16 max whatever.

    I don't think I will remember exactly what 32 sences x 32 nodes doing and the outcome would be extremely unfriendly to the touch workflow and iPad screen size.

    Even Novation Launchpad only offer 8x8 grid for Aberton Live, which is a DESKTOP SOFTWARE. It makes a lot sense to have endless clip on a big screen with dedicated hardware controller. iPad has neither so I prefer keep the workflow fast and stright forward is more important than features "on paper"

    I hear your point about workflow and complexity. Launchpad may be 8x8 but Ableton has 16 scenes in the intro version and unlimited in the standard version according to the official website, though yes, that is software that can more easily use a big monitor (though to be fair, many run on Ableton on laptops with screens that are not that much larger than an iPad's).

    I think that when it's possible to add flexibility without much additional complexity, flexibility is good. @Darkstring has a good idea with the plus sign and I think that or having a scrollable node bar and scene bar would give more node scenes and 'overall' scenes without cluttering the UI or forcing people who want to play with the standard 8 to deal with unwanted elements.

    The overall Nodes workflow is elegantly done and more scenes will allow it to create compositions that can evolve more.

    I also hear your point. I'm okay with max sences or whatever pumped to 32 or even 128. We can contrbute our idea how make make it happen but the original strength in EG Nodes workflow should not be traded for more features on paper. This is why I recall even Launchpad and Ableton Push only has a 8x8 grid.

  • Seems EG Nodes is still in its infancy, so obviously there will be some features added. I’m definitely happy with the latest features added to Sand and Harmony Bloom, for example. Not all progress is bad :)

  • edited April 24

    launchpad and push are also made of plastic, silicone and metal. you cannot swipe their 8x8 grid and expanding them would use so much more material and space. There's no physical shipping with an app, it's a blessing not a curse.. With the swipe of a finger you could be pressing scene 1 or scene 32.

    I'm a huge fan of the plus sign option, let people stay as simple as they'd like, or expand how they'd like. The UI seems prime for scene scrolling and AuV3 scrolling is a must have option, not being able to load more than X number of auv3 on a device depending on size is very limiting.

    I'd also love to see the option to hide the scene and auv3 lists, much how in loopy pro you can swipe down on the auv3 shortcuts to push them down and free screen space, this would make Nodes 100x more useable on 6.1 inch iphones in my opinion.

    Nodes is fantastic but I feel forced to use ipad because of ui scaling and restraints.

  • edited April 25

    @jklovemusic said:
    Befor raising another feature request. Lets see if I'm missing anything or doing something wrong.

    feature requested: To support midi controller audio unit plug-in (virtual keyboard apps)

    https://eg-nodes.canny.io/feature-requests/p/to-support-midi-controller-audio-unit-plug-in-virtual-keyboard-apps

    Only if EG nodes can host midi controller AU otherwise the SAME virtual midi controller app cannot be used for all nodes by default

    Not being able to host midi controller AU makes adding nodes and managing nodes very slow as I have to assign midi channel on the new node and switch off the same channel on the existing node.

  • 16 scenes is more than enough for me personally. : )
    I need more FX slots.

  • @ElliottGarage loads ear candy to spice up your music, even additional backing vocals can easy occupy a whole track/node scene, so I would say 32

  • @ElliottGarage I would definitely agree with others that would like more track scenes - the more the better to be honest. I would also like to suggest another idea that could help with adding longer singular elements to song tracks, to help make it feel more organic and less ‘made of blocks’. To give it a more DAW timeline like feel:

    How about utilising the sampler node for placing samples along the timeline? These samples will then play along with the next scenes until the sample is finished. I'm no programmer, so I don’t know the difficulty of achieving this, but from a use perspective, you could have a colour circle that could be dragged over the scene number in the song node where you want the sample to start. You could then add a delay number in the sample node, so that the sample can be delayed from starting. Not quite as open as a linear timeline track for audio, but it would open up the possibilities of more complete tracks being made in EG Nodes.

    I know there is annother place for idea suggestions, but situational circumstances make posting there problematic for myself. I would like to thank you for making this app so good. EG Nodes is now my go to app for getting a song idea started. I will start giving a few money tips on the app when I get paid, as this app deserves support.

  • Maybe I didn't see something. Is it possible to set different channels in mic/input in nodes when connecting a multi-channel audio interface? Without going into the settings.

  • Has there been any talk about LFO nodes we could send to synth parameters to get some modulation right from the node itself?

    I love this app, and if we could send modulation out from the same node that’s sending note data, i think my entire production would exist with nodes in aum!

  • edited May 7

    @reasOne said:
    Has there been any talk about LFO nodes we could send to synth parameters to get some modulation right from the node itself?

    I love this app, and if we could send modulation out from the same node that’s sending note data, i think my entire production would exist with nodes in aum!

    I just picked this up and so far it feels like for the first time I'm not fighting with an iOS sequencer. I think this is really well thought out. Great job EG!

    Re the LFOs, you can kind of "record" an LFO manually using the xy pads, but it was the first thing I thought of - it wouldn't add too much clutter to the interface to have an LFO option alongside the xy and slider options for modulation. Synced LFOs like what is in Rozetta would be really handy! @ElliottGarage

  • Its so good! I love the nodes! It really makes for some fun …and the creative flow to just happen freely with nodes. With aum its my my favorite way to jam.

  • Does anyone know if Nodes step sequencer node has gate time ? I haven't found a way.

  • Thanks for the nice words! About the LFO, you can upvote it here :)
    https://eg-nodes.canny.io

  • @ElliottGarage - I am not sure if you read this message I posted on Discord, or if Discord is still the best place to discuss bugs etc. So I post it in this thread:
    Although it is possible to use “Random” even on an empty step, the status of the “Random” parameter in the sequencer is only visible when there is a note. The same happens with other parameters like Frequency or Probability. My suggestion would be not to hide these parameters on empty steps. For example I sometimes want to prepare a steps parameters before setting up a note, or I want to make sure that there is no randomness or other parameters enabled - specially when playing live.

  • wimwim
    edited May 10

    @Antos3345 said:
    Does anyone know if Nodes step sequencer node has gate time ? I haven't found a way.

    The step sequencer doesn't have a gate time. I assume that it's designed mainly for one-shot drums.

  • edited May 10

    @wim said:

    @Antos3345 said:
    Does anyone know if Nodes step sequencer node has gate time ? I haven't found a way.

    The step sequencer doesn't have a gate time. I assume that it's designed mainly for one-shot drums.

    I think it's not for drums only because it has pitch and chords, so why would it not have a gate? The Rhythm module would be for drums and even so, drums can also have gate/release..

  • wimwim
    edited May 10

    @Antos3345 said:

    @wim said:

    @Antos3345 said:
    Does anyone know if Nodes step sequencer node has gate time ? I haven't found a way.

    The step sequencer doesn't have a gate time. I assume that it's designed mainly for one-shot drums.

    I think it's not for drums only because it has pitch and chords, so why would it not have a gate? The Rhythm module would be for drums and even so, drums can also have gate/release..

    Sorry, I misread your post and thought you were referring to the Rhythm node.

    There's no gate parameter on the sequencer steps. There's only Hold, which you can place on a step or steps after to sort of alter the gate.

    You can up-vote the feature request here: https://eg-nodes.canny.io/feature-requests/p/add-gate-note-length-option-to-the-sequencer-and-other-nodes

  • I think I already know the answer to this. I asked it on the Nodes discord too, but the activity over there has kinda died down.

    I've been loving experimenting with Harmony Bloom. As you can now load Harmony Bloom into AUM and direct each sound bar to specific midi channels within the same AUM project... I thought I'd try the same in Nodes by setting specific channels to each synth-loaded node. Then, load Harmony Bloom in the midiFX slot and send each sound bar to the specific node channels I set up.

    Doesn't appear to work like that as in AUM. Is that correct? Or, do I likely have something set wrong?

    I can use Harmony Bloom outside of Nodes and send to each node midi channel I've set up... and that works fine. It might even be preferable. But, I thought it might be easier to be able to not have to keep going out of Nodes to make changes in Harmony Bloom on the fly, then back to Nodes.

  • @wim said:

    @Antos3345 said:

    @wim said:

    @Antos3345 said:
    Does anyone know if Nodes step sequencer node has gate time ? I haven't found a way.

    The step sequencer doesn't have a gate time. I assume that it's designed mainly for one-shot drums.

    I think it's not for drums only because it has pitch and chords, so why would it not have a gate? The Rhythm module would be for drums and even so, drums can also have gate/release..

    Sorry, I misread your post and thought you were referring to the Rhythm node.

    There's no gate parameter on the sequencer steps. There's only Hold, which you can place on a step or steps after to sort of alter the gate.

    You can up-vote the feature request here: https://eg-nodes.canny.io/feature-requests/p/add-gate-note-length-option-to-the-sequencer-and-other-nodes

    It needs a gate lane.. I'm surprised it's not standard.
    Thx.

  • edited May 10

    @ElliottGarage said:
    Thanks for the nice words! About the LFO, you can upvote it here :)
    https://eg-nodes.canny.io

    Thanks for your great app!!

  • @Jumpercollins said:

    @HotStrange said:

    @wim said:

    @5k3105 said:
    Strangest node is the Note/Chord. Does anyone use this? Id love to see a method to add chord sequences into piano roll, but a node devoted to just one note/chord seems bizarre.

    I kinda scratched my head about this one as well, but if you think of it as a chord per scene, it can be seen as a way to easily experiment with different chords over other playing patterns. It's kind of convenient to not have to think about moving chords around in a piano roll. It's more useful than I expected. I can also see how the ambient crowd might like it even for single notes. May also be more handy once patterns can be chained and/or there's a song mode.

    Anyway, it's not like node types take up any room or resources or clutter up anything. They can simply be ignored if you have no use for them.

    As a card carrying member of the ambient and experimental crowd, I definitely like the note/chord mode and use it almost every time I open the app. Which is pretty often.

    +1 Definely great for drone and ambient was one of the first things I loved about the app so get a lot of use out of the Note, Chord node.

    All these posts tipping me off that EG Nodes is great for drone and ambient have me tempted to try it out. I've long sought an iPad sequencer that was good for exactly that. I work mostly in Ableton Live these days, but my iPad and iPhone are also weaving their way back into my wider setup, and also as goto tools for ambienting when not at home, or just chilling on the sofa.

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