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Apple Vision Pro reviews

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Comments

  • In the Moog goes Apple Vision Pro thread Sam23 linked an article saying there are 600 native Vision Pro apps at this time. They're not just compatible, they're coded for it. 600.

  • edited February 2

    @Danny_Mammy said:

    @NeuM said:

    @Danny_Mammy said:

    @NeuM said:

    @Danny_Mammy said:
    remember when the iPod came out? everyone wanted one, iPhone comes out and everyone wanted one, not the same with the apple googles.

    Do you have a spare $3,500 laying around? But seriously, this is clearly a product for early adopters and I'm sure they'll sell every single unit they make.

    well, i do feel it not just about the high price. Its about a must have product and apple in the past have made must have products like the iPhone where most people wanted one straight from the get-go.

    here i don't see that for the apple vision pro, its not clear what this product gives you at all. it lacks a desirability. that's a big big problem for apple.

    Steve jobs made an iPhone when it made sense to make one. not sure at all if the apple goggles make sense currently.

    Did you actually watch any of the review videos? The people using AVP generally seem to acknowledge it is a remarkably engineered and designed product. If it doesn't have anything of interest to you, that's OK.

    when the iPhone was released literally everyone wanted one, this aint nowhere near that. Apple stock still going down.

    Why are you concerned about their stock price? AAPL (their stock symbol) is well known for facing volatility around earnings calls. And as far as I know, they just reported a solid quarter. Ever heard of "buy on the rumor, sell on the news"?

  • I've been thinking about building a stereoscopic camera with my raspberry pi 5, although of course now we have to call them spatial cameras :)

    But we've always been able to watch 3D SBS videos with apps like Skybox or virtual desktop, so is there any difference with these spatial videos or is it just a name change?

  • edited February 2

    @swarmboy said:

    @kirmesteggno said:

    @swarmboy said:

    @kirmesteggno said:

    @swarmboy said:

    I mean it's not the same as desktop logic, but this is my little iPad corner, and with "more space" option selected on iPad Pro M1 11 it's totally usable. whether it would be, floating in the void in front of my face, who knows....

    Looks good to me, much better than expected! Is it a 1440p or 4k monitor?

    It’s a 4K monitor but the monitor says it’s running at 1440p - the only setting I’m able to change on the displays/brightness on the iPad settings is between “larger text” and “default” - this is default. Larger text doesn’t change the input to the monitor (stays at 1440p) but the window is noticeably less spacious / text larger

    Interesting. What monitor model is it? If you use an iPad Air 5 then it's possible that it maxes out at 1440p @ 60hz because it doesn't have the USB-C bandwith for 4k @ 60hz.

    @Sam23 looks like the Algoriddim Djay VP interface somehow, same devs? Is Inmusik going to buy them too? 🧐

    It's this Samsung:
    https://www.samsung.com/us/computing/monitors/uhd-and-wqhd/32-sr75-4k-uhd-space-monitor-ls32r750uenxza/

    and if I connect directly from the iPad usb to display port on the monitor rather than via a hub I get a "more space" option in settings which seems to run at 4k (the monitor says the input is 4k, anyway)

    Thanks for the info and for taking the pictures!

    I guess to get the most out of such a setup a monitor with USB-C display input and an integrated hub would be needed, assuming that the integrated hub gets access to the USB-C signal stream that isn't for graphics though a single connection.

  • @Carnbot said:

    I've been thinking about building a stereoscopic camera with my raspberry pi 5, although of course now we have to call them spatial cameras :)

    But we've always been able to watch 3D SBS videos with apps like Skybox or virtual desktop, so is there any difference with these spatial videos or is it just a name change?

    I’m not sure if it is a new format or not, I imagine Apple will have done some clever stuff to make it their own though, when I’m less screen burned I’ll give it a go, but not tonight, five hours of zoom in a day is killer…

  • Got AVP today…Logic Pro for iPad not available as I can tell. several breathless experiences especially with 3d/spatial/immersive videos and photos.

    Productivity apps will certainly need a tactile keyboard as hunting and pecking is tedious. Mini Bluetooth blackberry style keyboard could be a business opp.

  • wimwim
    edited February 2

    @realdawei said:
    Productivity apps will certainly need a tactile keyboard as hunting and pecking is tedious. Mini Bluetooth blackberry style keyboard could be a business opp.

    https://a.co/d/3oAt5wP
    https://a.co/d/icS8O1t
    https://a.co/d/agLPCfg

    ... or wait for the $295 Apple "magic" version.

  • edited February 2

    @Krupa said:

    @Carnbot said:

    I've been thinking about building a stereoscopic camera with my raspberry pi 5, although of course now we have to call them spatial cameras :)

    But we've always been able to watch 3D SBS videos with apps like Skybox or virtual desktop, so is there any difference with these spatial videos or is it just a name change?

    I’m not sure if it is a new format or not, I imagine Apple will have done some clever stuff to make it their own though, when I’m less screen burned I’ll give it a go, but not tonight, five hours of zoom in a day is killer…

    ok I undertand the difference now, you can still move around a bit and change the view when you view it within the viewpoint of the camera. It's the kind of thing AI is getting good at doing to footage as well.

  • @Carnbot said:

    I've been thinking about building a stereoscopic camera with my raspberry pi 5, although of course now we have to call them spatial cameras :)

    But we've always been able to watch 3D SBS videos with apps like Skybox or virtual desktop, so is there any difference with these spatial videos or is it just a name change?

    The difference is that the most-popular smartphone in the world now has 3D cameras. That’s a much bigger deal than any marginal tech improvements.

  • @Danny_Mammy said:
    well, i do feel it not just about the high price. It’s about a must have product and apple in the past have made must have products like the iPhone where most people wanted one straight from the get-go.

    MP3 players and cellular phones were reasonably well-established product categories compared to VR headsets. Apple was always going to be fighting against the niche-ness of the product category, even without the whopping price tag.

    I occasionally wonder how many of the people taking shots at the AVP have complained in the recent past about Apple "no longer innovating."

  • @wim said:

    @realdawei said:
    Productivity apps will certainly need a tactile keyboard as hunting and pecking is tedious. Mini Bluetooth blackberry style keyboard could be a business opp.

    https://a.co/d/3oAt5wP
    https://a.co/d/icS8O1t
    https://a.co/d/agLPCfg

    ... or wait for the $295 Apple "magic" version.

    Nice 👍

  • edited February 3

    I’ve been trying out VR every few years since the 90s and always conclude, “maybe it’s not there yet, but maybe it’ll never be there because I (and a lot of other people) simply hate the core experience of it.” I have a visceral reaction to it that’s not the same as people thinking the iPad was dumb. Previous Apple devices didn’t involve this level of sensory shift. I recognise that it might turn out to be a large niche that’s simply not for people like me, but I worry that something without fairly universal applicability might fragment the human-computer interaction universe in a way that the introduction of the GUI did not. VR puts a different reality over your perceptions.

    And when it comes down to it, the Vision Pro is a VR headset — one that achieves a kind of AR via unprecedented effort. And it’s interesting how divided critics are about the verisimilitude of the live video reproduction of your surroundings: Nilay’s Patel’s take on just how obviously noticeable the peripheral fringing is, etc., really contrasts with other reviews I’ve seen.

    It might very well be that visceral reactions to VR like mine are due to not yet reaching some threshold of awesomeness that’s just around the corner. But maybe they’re not. We’ll see.

    BTW, those that say that “everyone” wanted an iPod when they appeared really puzzle me, and this goes far beyond the counterfactual of Slashdot’s infamous “No wireless. Less space than a nomad. Lame.” I was involved in the iPod 3G launch in my marketing days, and I have to say, it only really took off with that iteration — when iTunes for Windows was released. We were doing press demos, but people had no idea how to even turn the apparently newfangled thing on, including those running the demos. I had to show everyone the locking latch slider so they could press Play. This was two years after the first iPod appeared. Apple are patient. They’re almost never first to market in a category, and they know most of their products begin as expensive niche things. In today’s money, the original Mac was $7,500 or something.

    (And OMG, the stories I could tell about working with Apple’s marketing team: “we can’t tell you what the product you’re helping to launch actually is until the day it’s announced” — we had to resort to trawling Apple rumour sites in order to work effectively with the mothership. It was tea-leaf reading Kremlinology 24/7. As much as I detest Microsoft, working with Redmond was much more easy and pleasant. Even though one of the results of our Xbox launch strategy was a brick thrown through our glass front door. A long story. Ah, marketing.)

  • I know absolutely nothing about manufacturing, maybe someone here knows a bit.

    My kayak paddle is made of carbon fiber. It weighs so little it can blow in the wind but it is tough, has been through a lot and looks like new. Is there a reason no one is making vr headsets out of carbon fiber? I'm sure there must be some reason it's not used, maybe there are issues manufacturing with carbon fiber?

  • edited February 3

    Apple's headset is made from carbon fiber and glass amongst other materials. I would think most of the mainstream ones don't use it because it keeps the cost down.

  • @Carnbot said:
    Apple's headset is made from carbon fiber and glass amongst other materials. I would think most of the mainstream ones don't use it because it keeps the cost down.

    oh I thought the reviewer said it was some kind of metal. I really hope Apple concentrates on more comfort and less weight in the next version. I hope they can make it smaller and lighter but maybe the technology isn't quite there yet.

  • Aluminium is pretty light though, isn’t it? I love that they went with titanium for the recent phones because it made them feel more prestige because of the heft 😂

  • @jebni said:
    Aluminium is pretty light though, isn’t it? I love that they went with titanium for the recent phones because it made them feel more prestige because of the heft 😂

    According to the googling I just did, carbon fiber weighs half of what aluminium weighs, which kind of surprised me except my kayak paddle feels like it weighs nothing at all when I hold it, I think it's a 23 ounces.

  • Here is a very thorough review/livestream by a VR/MR enthusiast. I didn't watch it in full yet but he and other VR peeps are mostly very impressed by Apples VR headset and its technical qualities:

    It's the second longer use video I've seen where the user preferred the normal strap over the dual strap. He mentions that it's because the dual strap is too thin at the back of the head.

    The field of view seems to be between 90 - 100 and slightly below other VR headsets according to reviewers.

  • @kirmesteggno said:
    Here is a very thorough review/livestream by a VR/MR enthusiast. I didn't watch it in full yet but he and other VR peeps are mostly very impressed by Apples VR headset and its technical qualities:

    It's the second longer use video I've seen where the user preferred the normal strap over the dual strap. He mentions that it's because the dual strap is too thin at the back of the head.

    The field of view seems to be between 90 - 100 and slightly below other VR headsets according to reviewers.

    I watched it. In short he’s saying this is the first time that the resolution and display tech is good enough to replace monitors and this guy absolutely knows what he’s talking about.

    I’m starting to think that $3500 isn’t that expensive considering what it can do.

  • @kirmesteggno said:

    @swarmboy said:

    @kirmesteggno said:

    @swarmboy said:

    @kirmesteggno said:

    @swarmboy said:

    I mean it's not the same as desktop logic, but this is my little iPad corner, and with "more space" option selected on iPad Pro M1 11 it's totally usable. whether it would be, floating in the void in front of my face, who knows....

    Looks good to me, much better than expected! Is it a 1440p or 4k monitor?

    It’s a 4K monitor but the monitor says it’s running at 1440p - the only setting I’m able to change on the displays/brightness on the iPad settings is between “larger text” and “default” - this is default. Larger text doesn’t change the input to the monitor (stays at 1440p) but the window is noticeably less spacious / text larger

    Interesting. What monitor model is it? If you use an iPad Air 5 then it's possible that it maxes out at 1440p @ 60hz because it doesn't have the USB-C bandwith for 4k @ 60hz.

    @Sam23 looks like the Algoriddim Djay VP interface somehow, same devs? Is Inmusik going to buy them too? 🧐

    It's this Samsung:
    https://www.samsung.com/us/computing/monitors/uhd-and-wqhd/32-sr75-4k-uhd-space-monitor-ls32r750uenxza/

    and if I connect directly from the iPad usb to display port on the monitor rather than via a hub I get a "more space" option in settings which seems to run at 4k (the monitor says the input is 4k, anyway)

    Thanks for the info and for taking the pictures!

    I guess to get the most out of such a setup a monitor with USB-C display input and an integrated hub would be needed, assuming that the integrated hub gets access to the USB-C signal stream that isn't for graphics though a single connection.

    No worries. I have a few different hubs and none of them pass through DisplayPort on their usbc ports. HDMI (even on hubs that say they’re 4k compatible) only output 1440p. Haven’t tried with a “proper” thunderbolt hub (I have a caldigit for my main computer) yet but on the one usb hub I have with display port, 4K seems to work

  • edited February 3

    @cyberheater said:

    @kirmesteggno said:
    Here is a very thorough review/livestream by a VR/MR enthusiast. I didn't watch it in full yet but he and other VR peeps are mostly very impressed by Apples VR headset and its technical qualities:

    It's the second longer use video I've seen where the user preferred the normal strap over the dual strap. He mentions that it's because the dual strap is too thin at the back of the head.

    The field of view seems to be between 90 - 100 and slightly below other VR headsets according to reviewers.

    I watched it. In short he’s saying this is the first time that the resolution and display tech is good enough to replace monitors and this guy absolutely knows what he’s talking about.

    I’m starting to think that $3500 isn’t that expensive considering what it can do.

    Yeah, the question is if you want to do all the other things and mess with the floating thingies. The trade-off in size and weight of the device in relation to price aren't worth it right now for me. I'd be happy with just the monitor replacement stuff in a smaller formfactor for 1.5k, the price of their studio display.

    Also kinda strange that Apple is limiting the Mac windows to one instead of making it as desirable as possible for the monitor replacement crowds.

  • @kirmesteggno said:
    Also kinda strange that Apple is limiting the Mac windows to one instead of making it as desirable as possible for the monitor replacement crowds.

    Maybe it’s a technical limitation? That’s a lot of data to move wirelessly in real-time.

  • @celtic_elk said:

    @kirmesteggno said:
    Also kinda strange that Apple is limiting the Mac windows to one instead of making it as desirable as possible for the monitor replacement crowds.

    Maybe it’s a technical limitation? That’s a lot of data to move wirelessly in real-time.

    Probably. I hope they come with a version that can plug into USB-C too. Most would use it next to another computer for this anyway.

  • This is crazy:

  • Marques Brownlee’s review balances excitement and critique pretty well:

  • @mistercharlie said:
    My byline is on this, but it was a massive team effort, obviously.

    https://www.ifixit.com/News/90137/vision-pro-teardown-why-those-fake-eyes-look-so-weird

    "Apple’s hardware team may also be anticipating the upcoming EU battery regulation, which will require all electronics to have user-replaceable batteries by 2027."

    That’s an explanation for the external battery that I haven’t heard anyone else offer before. Interesting.

  • @celtic_elk said:
    Marques Brownlee’s review balances excitement and critique pretty well:

    Glad to see Marques so excited for the tech. Seems Apple have delivered

  • It’s amazing how well Apple have done with their first generation hardware.

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