Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Apple Vision Pro reviews

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Comments

  • @Carnbot said:
    Whilst potentially useful I don't find this creatively inspiring at all, it's a bit like a digital prison cell, "you will finish this track or remain in DAW purgatory forever...." (at least you can take the headset off, for now) :)

    Eliminating the need for physical space for hardware while maintaining a similar hardware layout (in a virtual environment) is potentially an improvement. Of course until any one of us tries it for ourselves, this is all theory.

  • @Carnbot said:
    Whilst potentially useful I don't find this creatively inspiring at all, it's a bit like a digital prison cell, "you will finish this track or remain in DAW purgatory forever...." (at least you can take the headset off, for now) :)

    Needing a nuclear bomb to break you out of DAW purgatory could do wonders for productivity. 😆 I mean, seriously, this whole romantic idea of inspiration does need to be challenged — not necessarily by having a Phantom Zone, haha, but I just love that people like Nick Cave and Bobbie Gillespie religiously keep office hours. You Will Turn Up and You Will Do the Work. I have no doubt that Gillespie goofs off and watches cat videos and smokes, but the scaffolding is key.

  • @jebni said:

    @Carnbot said:
    Whilst potentially useful I don't find this creatively inspiring at all, it's a bit like a digital prison cell, "you will finish this track or remain in DAW purgatory forever...." (at least you can take the headset off, for now) :)

    Needing a nuclear bomb to break you out of DAW purgatory could do wonders for productivity. 😆 I mean, seriously, this whole romantic idea of inspiration does need to be challenged — not necessarily by having a Phantom Zone, haha, but I just love that people like Nick Cave and Bobbie Gillespie religiously keep office hours. You Will Turn Up and You Will Do the Work. I have no doubt that Gillespie goofs off and watches cat videos and smokes, but the scaffolding is key.

    Inspiration is not what I mean, and yes I agree I also show up everyday etc, creativity is work. But you also have to feed it with the real world. I do my finishing work in a desktop space, a real space is better for me. But you need a good work environment, not just a good virtual one. VR helps if you don't access to a decent space which these device can help with, but only as a choice, not instead of.

    The problem is many corporations will be eyeing up a future of less space for workers and homes with this tech rather than improving actual workspaces....

  • @Carnbot said:

    @jebni said:

    @Carnbot said:
    Whilst potentially useful I don't find this creatively inspiring at all, it's a bit like a digital prison cell, "you will finish this track or remain in DAW purgatory forever...." (at least you can take the headset off, for now) :)

    Needing a nuclear bomb to break you out of DAW purgatory could do wonders for productivity. 😆 I mean, seriously, this whole romantic idea of inspiration does need to be challenged — not necessarily by having a Phantom Zone, haha, but I just love that people like Nick Cave and Bobbie Gillespie religiously keep office hours. You Will Turn Up and You Will Do the Work. I have no doubt that Gillespie goofs off and watches cat videos and smokes, but the scaffolding is key.

    Inspiration is not what I mean, and yes I agree I also show up everyday etc, creativity is work. But you also have to feed it with the real world. I do my finishing work in a desktop space, a real space is better for me. But you need a good work environment, not just a good virtual one. VR helps if you don't access to a decent space which these device can help with, but only as a choice, not instead of.

    The problem is many corporations will be eyeing up a future of less space for workers and homes with this tech rather than improving actual workspaces....

    I was half joking, and of course, I completely agree about real world nourishment, and with what The Man might do with this technology — there’s a dystopian potential to this that has nothing to do with whatever potentially interesting stuff the technology might enable.

  • @jebni said:

    @Carnbot said:

    @jebni said:

    @Carnbot said:
    Whilst potentially useful I don't find this creatively inspiring at all, it's a bit like a digital prison cell, "you will finish this track or remain in DAW purgatory forever...." (at least you can take the headset off, for now) :)

    Needing a nuclear bomb to break you out of DAW purgatory could do wonders for productivity. 😆 I mean, seriously, this whole romantic idea of inspiration does need to be challenged — not necessarily by having a Phantom Zone, haha, but I just love that people like Nick Cave and Bobbie Gillespie religiously keep office hours. You Will Turn Up and You Will Do the Work. I have no doubt that Gillespie goofs off and watches cat videos and smokes, but the scaffolding is key.

    Inspiration is not what I mean, and yes I agree I also show up everyday etc, creativity is work. But you also have to feed it with the real world. I do my finishing work in a desktop space, a real space is better for me. But you need a good work environment, not just a good virtual one. VR helps if you don't access to a decent space which these device can help with, but only as a choice, not instead of.

    The problem is many corporations will be eyeing up a future of less space for workers and homes with this tech rather than improving actual workspaces....

    I was half joking, and of course, I completely agree about real world nourishment, and with what The Man might do with this technology — there’s a dystopian potential to this that has nothing to do with whatever potentially interesting stuff the technology might enable.

    I dunno. I'm really looking forward to taking my iPhone and a light enough future generation of this on my next backpacking trip into the Redwoods here. Best of both worlds.

  • @wim said:

    @jebni said:

    @Carnbot said:

    @jebni said:

    @Carnbot said:
    Whilst potentially useful I don't find this creatively inspiring at all, it's a bit like a digital prison cell, "you will finish this track or remain in DAW purgatory forever...." (at least you can take the headset off, for now) :)

    Needing a nuclear bomb to break you out of DAW purgatory could do wonders for productivity. 😆 I mean, seriously, this whole romantic idea of inspiration does need to be challenged — not necessarily by having a Phantom Zone, haha, but I just love that people like Nick Cave and Bobbie Gillespie religiously keep office hours. You Will Turn Up and You Will Do the Work. I have no doubt that Gillespie goofs off and watches cat videos and smokes, but the scaffolding is key.

    Inspiration is not what I mean, and yes I agree I also show up everyday etc, creativity is work. But you also have to feed it with the real world. I do my finishing work in a desktop space, a real space is better for me. But you need a good work environment, not just a good virtual one. VR helps if you don't access to a decent space which these device can help with, but only as a choice, not instead of.

    The problem is many corporations will be eyeing up a future of less space for workers and homes with this tech rather than improving actual workspaces....

    I was half joking, and of course, I completely agree about real world nourishment, and with what The Man might do with this technology — there’s a dystopian potential to this that has nothing to do with whatever potentially interesting stuff the technology might enable.

    I dunno. I'm really looking forward to taking my iPhone and a light enough future generation of this on my next backpacking trip into the Redwoods here. Best of both worlds.

    Nothing necessarily precludes that being interesting, either. But I can also imagine Jimmy Stewart pointing to a specific tree ring on the stump and telling Kim Novak, “And this is where reality began to recede from the human species…” 😆

  • I also think Vr is best when it removes the concept of screens, not just brings them in with you. But there will be loads of apps made for Vision Pro which does that as time goes on. The concept of the DAW can change in VR because there are less physical limitations.

  • wimwim
    edited February 7

    @jebni said:

    @wim said:

    next backpacking trip into the Redwoods here. Best of both worlds.

    Nothing necessarily precludes that being interesting, either. But I can also imagine Jimmy Stewart pointing to a specific tree ring on the stump and telling Kim Novak, “And this is where reality began to recede from the human species…” 😆

    I'm actually serious about that idea. I like taking my devices with me on backpacking trips to work on compositions. I bring the iPad because I don't like the confines of the phone. I also don't like burying myself in the screen for long. Why do that when you hiked into the wilderness to experience it? But it's so nice to compose in that kind of environment. If I could throw up a nice big screen or two on top of my surroundings once in awhile that'd be pretty cool. If I could leave the iPad, trading the weight and bulk for a smaller headset, it wouldn't be much of a difference in the load.

  • @wim said:

    @jebni said:

    @wim said:

    next backpacking trip into the Redwoods here. Best of both worlds.

    Nothing necessarily precludes that being interesting, either. But I can also imagine Jimmy Stewart pointing to a specific tree ring on the stump and telling Kim Novak, “And this is where reality began to recede from the human species…” 😆

    I'm actually serious about that idea. I like taking my devices with me on backpacking trips to work on compositions. I bring the iPad because I don't like the confines of the phone. I also don't like burying myself in the screen for long. Why do that when you hiked into the wilderness to experience it? But it's so nice to compose in that kind of environment. If I could throw up a nice big screen or two on top of my surroundings once in awhile that'd be pretty cool. If I could leave the iPad, trading the weight and bulk for a smaller headset, it wouldn't be much of a difference in the load.

    Yeah, having the right app to allow you to blend what you’re doing with your surroundings could be amazing. Some of what our friends at Moog posted in the other thread is quite tantalising.

  • Can you bootcamp Windows Vista?

  • @knewspeak said:
    Can you bootcamp Windows Vista?

    Yes, but if Windows crashes in the virtual world the user dies in the real world.

  • @NeuM said:

    @knewspeak said:
    Can you bootcamp Windows Vista?

    Yes, but if Windows crashes in the virtual world the user dies in the real world.

    Sing the blues, sing the blue screens.

  • edited February 7

    @wahnfrieden said:

    @kirmesteggno said:

    @wahnfrieden said:
    IAA audio becomes attractive again:

    Host apps need a multi window mode, maybe something that would also work using multiple iPads.

    they should implement the new visionOS APIs. I'm about to do it with my web browser app (currently focuses on japanese language learning thru reading, but i'm generalizing it shortly once i finish the youtube mode with adblock) https://reader.manabi.io

    It takes some extra work and might be tricky for apps developed in cross-plat tech, (not sure yet as I haven't learned the new APIs yet) and I don't know off hand what AUM and Loopy Pro etc. used

    Nice landing page. Is there a way to find out what apps are using under the hood? I was researching UI design for audio plugins but it's a very gatekept niche, not much information out there. The frameworks I've found were full stack like Juce and iPlug.

    also apple has a new way for apps to communicate directly called extensionkit for ios and macos. it allows apps to directly send data to each other, or run functions/UI across each others apps. it would be a serious upgrade for music apps to start doing this for things that are a pain in midi or auv3, or an interesting way to extend/modularize app behaviors across apps.

    Btw, Apple also dropped a new language for APIs as a JSON alternative couple of days ago, Pkl. I guess it's going to be used for the new Siri AI automation stuff on the web that is going to comepte with Rabbit OS etc, which is basically a LLM couled with a Zapier like API connection layer.

    whoever can do visionOS well is going to get a big advantage in new interest

    Could also be a gamechanger for mobile audio because 2D apps may trickle down to the idevices as well.

    i've started building a music app, auv3 + host for recording, playing back, and remixing loops and multilayer stem-loops. as well as 256 layer stems for entire looped songs, so you can bake in some range of modularization. plus midi modulation looping (scaled across the 256 layers, so you have 256 "takes" baked into a recording for playback/reuse). and i will start the work with visionOS, multi window optimized flow. record stuff in aum, play it back with other instruments, etc

    Sounds interesting. if you're looking for a good music genre as a benchmark maybe look into modern house music (e.g. Djoko/Kolter) which requires a lot of variations, transitions and changes within a song where things change every 8 bars or so.

    @wahnfrieden said:
    btw apple is rumored to internally have 2 mac screens running on visionOS. so hopefully that gets released soon. wwdc is soon.

    this will be sick for mac + ipad (or even just visionOS) simultaneous music making

    Yeah, the VP gets harder to ignore by the day. I want to wait for a V2 or "Air version" though, once that drops I'm in.

    @wahnfrieden said:
    auv3 keyboards should be detachable to place on a desk surface, with the rest of the window at eye height

    Great idea. I also think that anything you can attach a knob to could become a desktop synth, like black cardboard with holes, then overlay the UI on top of it. You don't need internal electronics to track the knob positions if you have the cameras. I suggested this in the Moog VP thread but the Moog representative went suspisciouly silent afterwards, lol!

  • RayBan has a better use case with their Glasses. Apple’s looks like an alien movie from the 70’s.

  • My only interest in VR is to be able to do something in an Apple environment like Martin Nebelong is already doing on Playstation Dreams VR.


  • @Luxthor said:
    My only interest in VR is to be able to do something in an Apple environment like Martin Nebelong is already doing on Playstation Dreams VR.


    He’s the boss of this stuff, i love what he’s doing with his work!

  • edited February 7

    ...Grumpy mode deleted.

  • @AudioGus said:
    ...Grumpy mode deleted.

    You forgot to add the word “binocular” somewhere in the sentence. ;) I really like to be able to visualize layer depth in the scene.

  • @NoiseHorse said:
    RayBan has a better use case with their Glasses. Apple’s looks like an alien movie from the 70’s.

    I can’t imagine what I’d need the limited functionality of the Ray-Ban glasses for, especially because I wear corrective lenses already. They seem designed for professional YouTubers and TikTokers.

  • @Luxthor said:

    @AudioGus said:
    ...Grumpy mode deleted.

    You forgot to add the word “binocular” somewhere in the sentence. ;) I really like to be able to visualize layer depth in the scene.

    hehe was more hatin on the YTuber above. ;) But yah why hate...

  • edited February 7

    The dev cable is optional you don't need it for what it provides because of wireless

    Nice landing page. Is there a way to find out what apps are using under the hood? I was researching UI design for audio plugins but it's a very gatekept niche, not much information out there. The frameworks I've found were full stack like Juce and iPlug.

    Thanks @kirmesteggno I recommend checking AudioKit's SwiftUI resources. I will just be using familiar SwiftUI components plus more experimental ones, whether meant for audio or not, lots on github... I don't need to look like a retro/physical synth or highly abstract

    Sounds interesting. if you're looking for a good music genre as a benchmark maybe look into modern house music (e.g. Djoko/Kolter) which requires a lot of variations, transitions and changes within a song where things change every 8 bars or so.

    Yes I'm personally most familiar with techno old and new, been going to shows for many years and have friends I'll prototype/demo this with for sure. I'm also very interested in contemporary rap, especially stuff like carti's opium label and adjacent set of producers and artists they work with, a lot of use of loops and more experimental/new or cross genre sounds, a lot of easy crossover with techno stuff or even metal, detroit electro etc

    Great idea. I also think that anything you can attach a knob to could become a desktop synth, like black cardboard with holes, then overlay the UI on top of it. You don't need internal electronics to track the knob positions if you have the cameras. I suggested this in the Moog VP thread but the Moog representative went suspisciouly silent afterwards, lol!

    No camera feed access to devs unless you're Apple. Let's see what 2.0 has at wwdc

    Btw also very interested in web audio for auv3 plugins or running inside a special host, so that arrangements/tracks can be shared on web too at least for playback with deconstruction/inspection features, if not remixing or re-editing/djing later. Can target niches across platforms with stuff like 3d sound that works great on vision pro but also other platforms.

    Also btw I bet ExtensionKit can be used as an IAA replacement too but I'm not certain.

  • Guy used the Apple Vision Pro for 8 hours straight and here are his impressions.

  • edited February 9

    @wahnfrieden said:
    The dev cable is optional you don't need it for what it provides because of wireless

    Not having a headphone jack or some sort of interface is a problem for beatmakers and musicians needing direct input though, and with a portable device like that you wouldn't want to be limited to studio monitors either.

    Couldn't USB on the developer strap be used as a workaround to connect a USB-DAC/3,5mm dongle?

    I recommend checking AudioKit's SwiftUI resources. I will just be using familiar SwiftUI components plus more experimental ones, whether meant for audio or not, lots on github... I don't need to look like a retro/physical synth or highly abstract

    I'm actually more interested in the retro and abstract stuff, in creating UI design systems devs can use.

    I quite like the direction of the AudioThing apps, nice balance between usability and retro feel imo.

    I did some web frontend with React/NextJS in the past but it wasn't really for me because the frameworks changed so fast that it was more specialist thing for people doing nothing else but frontend. This was before Swift UI was there (which afaik also is declarative) so quite a while ago.

    Yes I'm personally most familiar with techno old and new, been going to shows for many years and have friends I'll prototype/demo this with for sure. I'm also very interested in contemporary rap, especially stuff like carti's opium label and adjacent set of producers and artists they work with, a lot of use of loops and more experimental/new or cross genre sounds, a lot of easy crossover with techno stuff or even metal, detroit electro etc

    I like 90s golden era rap (boom bap), Deep House, Electro and Hard Groove Techno, as well as Soul, Funk, Jazz Fusion, basically all groove oriented genres.

    No camera feed access to devs unless you're Apple. Let's see what 2.0 has at wwdc

    It could still work with bluetooth midi buttons communicating with the headset, and then the user would have to resize the synth window and overlay it manually over the surface.

    Btw also very interested in web audio for auv3 plugins or running inside a special host, so that arrangements/tracks can be shared on web too at least for playback with deconstruction/inspection features, if not remixing or re-editing/djing later. Can target niches across platforms with stuff like 3d sound that works great on vision pro but also other platforms.

    Could also be cool for overcoming device to device interfacing limitations for workflows where no direct input is needed and latency doesn't matter that much.

    I was surprised about how much mixing I could get done just with bluetooth headphones on.

    Also btw I bet ExtensionKit can be used as an IAA replacement too but I'm not certain.

    Maybe a case for Audiobus 2.0.

  • edited February 9

    @kirmesteggno said:
    Not having a headphone jack or some sort of interface is a problem for beatmakers and musicians needing direct input though, and with a portable device like that you wouldn't want to be limited to studio monitors either.
    Couldn't USB on the developer strap be used as a workaround to connect a USB-DAC/3,5mm dongle?

    It doesn't work for anything except connecting macOS for dev, unfortunately

    Hopefully ultra low latency audio solutions can provide an alternative soon too

    I did some web frontend with React/NextJS in the past but it wasn't really for me because the frameworks changed so fast that it was more specialist thing for people doing nothing else but frontend. This was before Swift UI was there (which afaik also is declarative) so quite a while ago.

    It's also easy to use web interface frontends for music plugins btw

    Could also be cool for overcoming device to device interfacing limitations for workflows where no direct input is needed and latency doesn't matter that much.

    I was surprised about how much mixing I could get done just with bluetooth headphones on.

    Apple has rolled out ultra low latency headphones now, I hope it expands to the Max and 3rd party devices too. I'm eagerly awaiting CME's wireless audio solution too to finally be rid of all midi AND audio cables...

  • edited February 9

    @wahnfrieden said:

    Apple has rolled out ultra low latency headphones now, I hope it expands to the Max and 3rd party devices too. I'm eagerly awaiting CME's wireless audio solution too to finally be rid of all midi AND audio cables...

    It seems like both devices (transmitter and receiver) need the H2 chip which is only included in the VP so far on the transmitter side.

    They're mentioning this combo here: https://www.apple.com/airpods-pro/

    Seems like the CME wireless audio stuff is still in the concept phase according to their website. I wanted to get the Creative W3 aptx LL transmitter because I use Sennheiser Pro IEMs with the aptx LL capable BT receiver, but those are sold out everywhere. Right now I'm switching back and forth between the BT and wired cable.

  • edited February 9

    yea thats the first product with this low latency tech. just hope there'll be more, or cross device like to an iphone where i can line out. haven't checked if the numbers are low enough for music work yet but CME's numbers certainly are good enough on paper.

  • What are key differences between this and previous attempts over the past 10 or 20 years to go mainstream?

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