Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Admittedly, there you are just writing around limitations of the hardware, not around ios ‘convenience functions’
Oh. Sorry, you're correct on both! Although I do live very close to the British, geographically 😉
you're correct, but I think I would find the experience of writing around limitations of hardware in a very necessarily simple, down-to-earth language far less frustrating than writing around "artificial" limitations.
(fun fact: I have written games and other stuff in assembly, but for the x86 architecture. But that's a mess in its own right!)
Apple just approved the likely final Beta before release! This should fix the last remaining issues.
Thanks so much for the support! 🥳 And let's hope for reasonable sales so Meow can have a bright future. The roadmap surely is full of good stuff to add!
A sprite probably? I didn't do any 6502 programming, but I do watch YouTube videos about it from time to time from a guy called '8-bit show and tell'
What's the 'Restore Purchases' for in the latest beta? Can't see any IAPs
The release version will be Freemium. To enable the 'Save' dialog, an IAP will be required.
How much?
I'm eyeing EUR 5.99
😄 thanks! In the future, when adding more features, the price might increase, or there will be a separate "Pro" IAP.
Thank you! I downloaded it via TestFlight with the link. I’m gonna test this one thoroughly. I love your apps, Trinity is amazing!!
Thanks for the compliments! Happy users = Happy developers 🍻
I understand it, but it's too complicated both for users and developers. I'd rather go with 'Meow 2', 'Meow 3', etc. to get paid for new features. This is the 'Xequence Model' 😄
Sooo, I've just pushed one last update™ that finally should fix the 'Mute switch mutes audio' problem.
As soon as Apple approves it, please test playback with the 'Mute' switch enabled thoroughly! It should never be silent while the app is in the foreground. Also, everything else also should still work 😄
Apologies if it’s been addressed and I missed it. Are there any plans for adding pitch/tempo/time adjustments?
Not for v1.0, but at least VariSpeed (i.e. just speeding up / down) is planned for v1.1.
To do pitch shifting / time stretching, I'd probably have to license some commercial algorithm to get good results, which would probably be cost-prohibitive. Or maybe there's some decent open-source time-stretching / pitch-shifting algorithms with an App Store compatible license?
I’m not sure regarding the algorithms but glad to hear varispeed is in the works. Thanks for the reply
The developer of PaulXStretch got a special permission from the original developer to publish it on the AppStore.
The only viable (ooopsie it's been changed to paid model) option as far as I know is Rubberband which is pretty decent.
https://breakfastquay.com/rubberband/
(It's used in Koala, Renoise and a bunch of other apps).
Paul stretch is really intended for extreme stretching and I don’t think is great for standard time stretch use
If I recall correctly Koala uses its own homegrown method and is better sounding than rubber band. When I posted time-stretch samples a couple of years ago, people rated it as highly as BM3 and Ableton for the samples posted.
@SevenSystems , I still find it confusing (annoying) that after recording some audio and via Edit -> Delete deleting (all of) that audio, then changing the samplerate and hitting record again, that there pops up the question if I want to resample my file! For me there is no file (anymore)!! Also after closing Meow (after deleting a recording), and opening M again, it asks if I want to restore the previous session (with no recording): useless. And after restoring such a 'empty' session, I can Edit en Process everything on/for an empty screen!!! I know there's a BUFFER, but that must be empty too, right?
I don't think that I'll use M for recording (also because my iConnectAudio4+ interface (with 4 inputs) is not 'recognized', but if I 'must' (and because I'm beta-testing an App), then I hope there will come an option to save your own 'Default Samplerate' (I only use 44100, but M starts always with 48000 (after hitting Rec)).
@Harro : Is M starting with a sample rate other than the hardware sample rate? Is it possible that it is choosing 48k because that is what the hardware is set to?
I think it would be indeed reasonable for Meow to assume that if the user deletes all audio, they want to start a new session, so the app could act as if the "New" button was pressed in that case. I will put this on the roadmap for an update soon after the first release.
Regarding the sample rate: Yes, this is unfortunately currently hard-wired to be 48 kHz for recording into a new project -- this will be configurable once a general, exhaustive "Preferences" menu arrives in v1.1!
Thanks for the feedback.