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[ Meow | Audio Editor ] Public Beta

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Comments

  • edited March 1

    BTW, just putting this up for discussion here -- these are the current contenders for a future 'Preferences' pane in v1.1. Let me know if I missed something important and it'll be considered!

    • Snap to Playhead on/off
    • Snap to Selection Handles on/off
    • Amount of Undo memory to use (too big a setting could cause crashes)
    • Default Sample Rate for Recording (now hard-coded to 48 kHz)
    • Session Restore Behaviour (Ask / Always / Never)
    • Zoom margin (extra space at left/right edge when zooming to selection / all / etc.)
  • @SevenSystems : imo, the sample rate default should be whatever the current hardware sample rate is.

  • @espiegel123 said:
    @SevenSystems : imo, the sample rate default should be whatever the current hardware sample rate is.

    Yes, I think that would be better. I can't change this anymore before release, but putting this on the roadmap for v1.1.

  • edited March 1

    @SevenSystems If you find a way to enable browsing inside 'document bundles' (.band, .logicx etc.) using the document picker which is used to open the files please consider adding support for it. (I've not checked the developer documentation in-depth yet but I'm quite sure it's doable).

    The use case would simply be to be able to dig out audio stored inside GarageBand and Logic projects as neither app currently has satisfactory export functions for individual audio files used by the projects :sunglasses:

    From the file-system perspective document bundles are 'folders'.

  • @wim said:
    Here's something for the brainstorming list. I think it would be a nice distinguishing feature that I don't think other editors have.

    I'd love to see a "wrap edit". By that I mean a way to move the audio within a selection but have it wrap around, preserving the length of the audio but wrapping the end to the beginning as you move it right and the beginning to the end as you move it left.

    Think of a loop where your timing was early starting it, so that the initial transient is at the end and the start is late. Move the audio to the right until the starting transient wraps around to the beginning and is in the correct position. That kind of thing.

    Wim’s is a really good idea … and it had me thinking a “slip edit” option would be cool to have, as well. Slip edit would essentially allow you to lock in a selection size/duration and move it over the audio without changing the length of the selection.

    Say you want to save a bunch of one bar samples from the same audio .. instead of having to separately move the in and out points along your audio to every sample you want to make and save, you could lock in a one bar selection size and move it over the audio to the place you want to sample, save the selection, wash, rinse and repeat.

  • @mikejohn said:

    @wim said:
    Here's something for the brainstorming list. I think it would be a nice distinguishing feature that I don't think other editors have.

    I'd love to see a "wrap edit". By that I mean a way to move the audio within a selection but have it wrap around, preserving the length of the audio but wrapping the end to the beginning as you move it right and the beginning to the end as you move it left.

    Think of a loop where your timing was early starting it, so that the initial transient is at the end and the start is late. Move the audio to the right until the starting transient wraps around to the beginning and is in the correct position. That kind of thing.

    Wim’s is a really good idea … and it had me thinking a “slip edit” option would be cool to have, as well. Slip edit would essentially allow you to lock in a selection size/duration and move it over the audio without changing the length of the selection.

    Say you want to save a bunch of one bar samples from the same audio .. instead of having to separately move the in and out points along your audio to every sample you want to make and save, you could lock in a one bar selection size and move it over the audio to the place you want to sample, save the selection, wash, rinse and repeat.

    Yes, I have that already on the roadmap... however, the question is how to invoke it. One way would be "Press and hold anywhere inside the selected waveform, then move", but that would compete with another planned feature ("Drag & Drop out of Meow into another app"). So... not sure! Maybe a draggable area could be added between the [ and ] buttons at the bottom, like so:

    BTW, if it helps for now -- you CAN already move the whole selection at once, albeit only by touch and a bit awkwardly, by dragging BOTH handles at once with two fingers...

  • edited March 2

    @SevenSystems said:

    BTW, if it helps for now -- you CAN already move the whole selection at once, albeit only by touch and a bit awkwardly, by dragging BOTH handles at once with two fingers...

    Regarding 'moving' a selection, could it be possible to 'lock' the selection length?
    This way one would only need to move one of the handles? (ie. tap on the bracket and choose 'lock length' or something similar?). The only gotcha here is that it would ignore the zero-snap unless it's 'smart' and moves the selection so both left & right are at zero-crossing?

    I'm all in for 'slip/wrap-editing' and swiping the area between the selectors could work for this even though many might try to use that area to move the selection...

  • @Samu said:

    @SevenSystems said:

    BTW, if it helps for now -- you CAN already move the whole selection at once, albeit only by touch and a bit awkwardly, by dragging BOTH handles at once with two fingers...

    Regarding 'moving' a selection, could it be possible to 'lock' the selection length?
    This way one would only need to move one of the handles? (ie. tap on the bracket and choose 'lock length' or something similar?).

    That's a really good idea to put that as a toggle into the selection menus! Will add this to the list...

    The only gotcha here is that it would ignore the zero-snap unless it's 'smart' and moves the selection so both left & right are at zero-crossing?

    Yeah, I guess if you enable "Lock length", you REALLY expect the length to stay exactly the same, so I wouldn't want to snap both ends in that case...

  • @SevenSystems said:

    @Samu said:

    @SevenSystems said:

    BTW, if it helps for now -- you CAN already move the whole selection at once, albeit only by touch and a bit awkwardly, by dragging BOTH handles at once with two fingers...

    Regarding 'moving' a selection, could it be possible to 'lock' the selection length?
    This way one would only need to move one of the handles? (ie. tap on the bracket and choose 'lock length' or something similar?).

    That's a really good idea to put that as a toggle into the selection menus! Will add this to the list...

    The only gotcha here is that it would ignore the zero-snap unless it's 'smart' and moves the selection so both left & right are at zero-crossing?

    Yeah, I guess if you enable "Lock length", you REALLY expect the length to stay exactly the same, so I wouldn't want to snap both ends in that case...

    Maybe it could snap to the side of the selection your finger is closest to.. so if you start to move the selection with your finger closer to the beginning of the clip it would snap to the beginning and if closer to the end of the selection, the end of the selection would snap .. of course , it would be good to still be able to disable snap altogether if you’d like, when in this mode

  • edited March 2

    Just to be sure -- has anyone here actually tried the keyboard shortcuts? I'm asking because I can't get keyboard input to work in the Xcode simulator (the options are very confusing and I have no idea what to select) and don't have a bluetooth keyboard to test with my actual iPad... thanks!

  • @mikejohn said:

    @SevenSystems said:

    @Samu said:

    @SevenSystems said:

    BTW, if it helps for now -- you CAN already move the whole selection at once, albeit only by touch and a bit awkwardly, by dragging BOTH handles at once with two fingers...

    Regarding 'moving' a selection, could it be possible to 'lock' the selection length?
    This way one would only need to move one of the handles? (ie. tap on the bracket and choose 'lock length' or something similar?).

    That's a really good idea to put that as a toggle into the selection menus! Will add this to the list...

    The only gotcha here is that it would ignore the zero-snap unless it's 'smart' and moves the selection so both left & right are at zero-crossing?

    Yeah, I guess if you enable "Lock length", you REALLY expect the length to stay exactly the same, so I wouldn't want to snap both ends in that case...

    Maybe it could snap to the side of the selection your finger is closest to.. so if you start to move the selection with your finger closer to the beginning of the clip it would snap to the beginning and if closer to the end of the selection, the end of the selection would snap .. of course , it would be good to still be able to disable snap altogether if you’d like, when in this mode

    You can already disable snap to zero crossings in the bottom left corner... or maybe you mean something else? (yes, otherwise snapping just the side that you're moving makes total sense.)

  • @SevenSystems said:
    Just to be sure -- has anyone here actually tried the keyboard shortcuts? I'm asking because I can't get keyboard input to work in the Xcode simulator (the options are very confusing and I have no idea what to select) and don't have a bluetooth keyboard to test with my actual iPad... thanks!

    Only briefly using universal control (ie. share the Mac’s keyboard and trackpad with the iPad).
    For me the iPad is a ‘touch first’ device so keyboard support isn’t really that important :sunglasses:

  • @SevenSystems said:
    Just to be sure -- has anyone here actually tried the keyboard shortcuts? I'm asking because I can't get keyboard input to work in the Xcode simulator (the options are very confusing and I have no idea what to select) and don't have a bluetooth keyboard to test with my actual iPad... thanks!

    Sorry that’s the one thing I haven’t tried. I meant to this week but I’ve been sick with Covid. I can try and breakout my Bluetooth keyboard later today though

  • @SevenSystems said:
    Just to be sure -- has anyone here actually tried the keyboard shortcuts? I'm asking because I can't get keyboard input to work in the Xcode simulator (the options are very confusing and I have no idea what to select) and don't have a bluetooth keyboard to test with my actual iPad... thanks!

    I finally did some testing with keyboards. So far totally loving it!

    • I tested with a USB keyboard and with a non-Apple Bluetooth keyboard.
    • With the Bluetooth keyboard ESC takes me to the Home Screen. I think that’s a peculiarity with this particular keyboard since the key also has a “home” icon on it. The USB keyboard didn’t do this.
    • All other keys worked as advertised. 😎
    • Regarding Nudge Current Handle
      • Should there not maybe be a shortcut to set the current handle? Zoom selection start and end accomplish this, but maybe I don’t want to zoom. Or maybe I’m missing something.
      • I wonder if it might be better if nudge current handle respected snap to beats, at least when zoomed out.

    It is much nicer than I expected to use a keyboard with this!

  • @Samu said:

    @SevenSystems said:
    Just to be sure -- has anyone here actually tried the keyboard shortcuts? I'm asking because I can't get keyboard input to work in the Xcode simulator (the options are very confusing and I have no idea what to select) and don't have a bluetooth keyboard to test with my actual iPad... thanks!

    Only briefly using universal control (ie. share the Mac’s keyboard and trackpad with the iPad).
    For me the iPad is a ‘touch first’ device so keyboard support isn’t really that important :sunglasses:

    Thanks!

    @HotStrange said:

    @SevenSystems said:
    Just to be sure -- has anyone here actually tried the keyboard shortcuts? I'm asking because I can't get keyboard input to work in the Xcode simulator (the options are very confusing and I have no idea what to select) and don't have a bluetooth keyboard to test with my actual iPad... thanks!

    Sorry that’s the one thing I haven’t tried. I meant to this week but I’ve been sick with Covid. I can try and breakout my Bluetooth keyboard later today though

    Oh don't worry, no stress! Whenever you have time!

  • @wim said:

    @SevenSystems said:
    Just to be sure -- has anyone here actually tried the keyboard shortcuts? I'm asking because I can't get keyboard input to work in the Xcode simulator (the options are very confusing and I have no idea what to select) and don't have a bluetooth keyboard to test with my actual iPad... thanks!

    I finally did some testing with keyboards. So far totally loving it!

    That's good to hear! It's really designed keyboard/mouse first I guess! (there'll probably be a desktop release for Windows, Mac, and possibly Linux).

    • I tested with a USB keyboard and with a non-Apple Bluetooth keyboard.
    • With the Bluetooth keyboard ESC takes me to the Home Screen. I think that’s a peculiarity with this particular keyboard since the key also has a “home” icon on it. The USB keyboard didn’t do this.
    • All other keys worked as advertised. 😎
    • Regarding Nudge Current Handle
      • Should there not maybe be a shortcut to set the current handle? Zoom selection start and end accomplish this, but maybe I don’t want to zoom. Or maybe I’m missing something.

    Anything that changes one end of the selection only will set the active handle. i.e. also tapping the handle, or dragging it, "Selection Start to Pos" (Ctrl-[), etc.

    • I wonder if it might be better if nudge current handle respected snap to beats, at least when zoomed out.

    On the roadmap!

    It is much nicer than I expected to use a keyboard with this!

    Not surprised, I use it with keyboard and mouse all the time. I really MadeTheAppForMyselfAtFirst™ (like Xequence 😉)

  • Keyboards not working with Meow on iPhone 12. They're working with other apps.
    I'll keep trying.

  • @wim said:
    Keyboards not working with Meow on iPhone 12. They're working with other apps.
    I'll keep trying.

    See if it works after you've used a text field? (Filename in "Save")... iOS bug!

  • @wim said:
    Keyboards not working with Meow on iPhone 12. They're working with other apps.
    I'll keep trying.

    OK, I think I've narrowed it down.
    Keyboards only work (on both devices) once I've used it to type in something. For instance, they will work after I bring up the "Beats" dialog in the tempo calculation and type a number in there. It seems that some regular typing has to happen in-app before the hot-keys start to work.

  • edited March 3

    @wim said:

    @wim said:
    Keyboards not working with Meow on iPhone 12. They're working with other apps.
    I'll keep trying.

    OK, I think I've narrowed it down.
    Keyboards only work (on both devices) once I've used it to type in something. For instance, they will work after I bring up the "Beats" dialog in the tempo calculation and type a number in there. It seems that some regular typing has to happen in-app before the hot-keys start to work.

    Yep, see my post above 😄 I've magically devised a workaround and have uploaded another beta to Apple. It's very hackish and might come with adverse side-effects, that's why the new beta...

  • Getting close to release! Uploading screenshots to App Store Connect (which is basically "Run the Gauntlet" -- find out which screen sizes and devices are currently required, find out which simulator is needed for each, make the screenshots, drag them into App Store Connect and see them appear in a random order so you have to rearrange them carefully in a small narrow area on the webpage, see random "An error has occured, please try again later" messages and your just uploaded screenshots randomly turning into placeholders, rinse and repeat... :) )

  • @SevenSystems said:
    Getting close to release! Uploading screenshots to App Store Connect (which is basically "Run the Gauntlet" -- find out which screen sizes and devices are currently required, find out which simulator is needed for each, make the screenshots, drag them into App Store Connect and see them appear in a random order so you have to rearrange them carefully in a small narrow area on the webpage, see random "An error has occured, please try again later" messages and your just uploaded screenshots randomly turning into placeholders, rinse and repeat... :) )

    Progress works in mysterious ways?

  • @5k3105 said:

    @SevenSystems said:
    Getting close to release! Uploading screenshots to App Store Connect (which is basically "Run the Gauntlet" -- find out which screen sizes and devices are currently required, find out which simulator is needed for each, make the screenshots, drag them into App Store Connect and see them appear in a random order so you have to rearrange them carefully in a small narrow area on the webpage, see random "An error has occured, please try again later" messages and your just uploaded screenshots randomly turning into placeholders, rinse and repeat... :) )

    Progress works in mysterious ways?

    A very optimistic way to put it 😄 but I guess I also get frustrated more easily than others at the "lack of perfection" (as if perfection was even possible...)

  • Thanks @SevenSystems! Just bought this and looking forward to trying it out. Will I finally be able to delete TwistedWave from my phone???

  • edited March 6

    @pbelgium said:
    Thanks @SevenSystems! Just bought this and looking forward to trying it out. Will I finally be able to delete TwistedWave from my phone???

    Thank you! 🍻 Haha, well, I'm not sure if you can! That's for you to judge. If you find anything that you miss from TwistedWave, let me know and I'll see if it can be added or is already on the roadmap! 🛣

  • @SevenSystems Wow didn’t know it is already released. Great audio editor, love the handlebars! But maybe let people know that app has been released ;) :)

  • @Nathi94 said:
    @SevenSystems Wow didn’t know it is already released. Great audio editor, love the handlebars! But maybe let people know that app has been released ;) :)

    I'm always hesitant because I hate spammers! 😂 I might drop a little suspicious thread under the radar if nobody else picks up on it :)

  • I didn’t know Meow is out. Really nice app. I love how easy changing selections is. @SevenSystems One little piece of feedback from my “first start” experience: The boarding screen says “Drop audio on cat or press OPEN or REC”. My first reaction was to tap/hammer on “OPEN”, because my intuitive reaction to text in different font and color was that this is some kind of link. So I either would make these texts links, or change the text.

  • @catherder said:
    I didn’t know Meow is out. Really nice app. I love how easy changing selections is. @SevenSystems One little piece of feedback from my “first start” experience: The boarding screen says “Drop audio on cat or press OPEN or REC”. My first reaction was to tap/hammer on “OPEN”, because my intuitive reaction to text in different font and color was that this is some kind of link. So I either would make these texts links, or change the text.

    Thanks for the suggestion, good one!

  • @SevenSystems The 'fade in/out' handles feel a bit 'jerky/un-responsive' compared to the latest beta?!

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