Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Discovery AUv3 Synth by DiscoDSP (Released)

24567

Comments

  • @dendy said:
    For "preset boys" - there is unnatural amount of presets .. you will not get through all of them till rest of your life :)

    Have they organized them in helpful ways? They were just in massive lists in OB-Xd, no way to even favorite them I don’t think.

  • @RonnieOmelettes said:

    @dendy said:
    For "preset boys" - there is unnatural amount of presets .. you will not get through all of them till rest of your life :)

    Have they organized them in helpful ways? They were just in massive lists in OB-Xd, no way to even favorite them I don’t think.

    Same kind of deal here. Just huge lists of presets with no rhyme or reason.

    There’s some amazing sounds coming out of this synth, but I’ve got to be honest guys, I’m not a big fan of the interface; It kinda hurts my eyes.

  • When I’m using it, it’s like I’m looking at a picture of a synth app. And it seems like it’s ever so slightly out of focus.

    Anyone else?

  • @Edward_Alexander said:
    When I’m using it, it’s like I’m looking at a picture of a synth app. And it seems like it’s ever so slightly out of focus.

    Anyone else?

    It's the depth effect of the knobs that does it, it tricks the eyes (and yes, a 'Flat UI' option would be most welcome).

  • @Samu said:

    @Edward_Alexander said:
    When I’m using it, it’s like I’m looking at a picture of a synth app. And it seems like it’s ever so slightly out of focus.

    Anyone else?

    It's the depth effect of the knobs that does it, it tricks the eyes (and yes, a 'Flat UI' option would be most welcome).

    I hope they add some options. Otherwise, I won’t be able to continue using this.

    And no exposed parameters I’m just noticing?

  • I just lost my working preset by accidentally pressing that red preset LCD display while using the modwheel (close to that display). 😔 There is no darn undo button. The same modwheel dial is half responsive, does anyone else have a similar experience?

  • @Edward_Alexander said:

    And no exposed parameters I’m just noticing?

    They must have 'forgotten' that in the build then sen to the ApeStore or something?!
    @Gavinski If you have a good hand with the developer now is the time to shine :sunglasses:

    At least there's one thing that works OK now in Logic (that OB-Xd is still missing).
    The 'Track Name' (In Logic) is now correctly set when selecting an AUPreset in the hosts preset-browser but using built-in preset browser doesn't update the preset/track-name...

    I guess they'll fix it in an update or something?!

  • edited September 2024

    @RonnieOmelettes said:

    @dendy said:
    For "preset boys" - there is unnatural amount of presets .. you will not get through all of them till rest of your life :)

    Have they organized them in helpful ways? They were just in massive lists in OB-Xd, no way to even favorite them I don’t think.

    no way to set favorite but at least they are split to banks .. i saw better patch management of course but it is usable..

    40 banks, 128 patches each .. there is also original NL2 patch bank

  • @Samu said:

    @Edward_Alexander said:

    And no exposed parameters I’m just noticing?

    They must have 'forgotten' that in the build then sen to the ApeStore or something?!
    @Gavinski If you have a good hand with the developer now is the time to shine :sunglasses:

    At least there's one thing that works OK now in Logic (that OB-Xd is still missing).
    The 'Track Name' (In Logic) is now correctly set when selecting an AUPreset in the hosts preset-browser but using built-in preset browser doesn't update the preset/track-name...

    I guess they'll fix it in an update or something?!

    Hi Samu! I'm a bit confused. I thought u said 'AUv3 automation works perfectly and that's enough for my use-cases.
    AUM can be used to route CC to any parameter...'

    I took that as you saying that parameters are exposed?

  • @dendy said:

    @RonnieOmelettes said:

    @dendy said:
    For "preset boys" - there is unnatural amount of presets .. you will not get through all of them till rest of your life :)

    Have they organized them in helpful ways? They were just in massive lists in OB-Xd, no way to even favorite them I don’t think.

    no way to set favorite but at least they are split to banks .. i saw better patch management of course but it is usable..

    40 banks, 128 patches each .. there is also original NL2 patch bank

    I’ll need an Obsidian mind map for that patch database. 😂 Not complaining, though.

  • @Gavinski said:

    Hi Samu! I'm a bit confused. I thought u said 'AUv3 automation works perfectly and that's enough for my use-cases.
    AUM can be used to route CC to any parameter...'

    I took that as you saying that parameters are exposed?

    Removed the comment, I mixed it up with OB-Xd...

  • @Samu said:

    @Gavinski said:

    Hi Samu! I'm a bit confused. I thought u said 'AUv3 automation works perfectly and that's enough for my use-cases.
    AUM can be used to route CC to any parameter...'

    I took that as you saying that parameters are exposed?

    Removed the comment, I mixed it up with OB-Xd...

    Ah ok, I will certainly mention it if I hear back from the last message I sent the dev. Anybody bothered by this should get in touch. They really do need to start don't decent beta testing on these things

  • @Gavinski said:

    Ah ok, I will certainly mention it if I hear back from the last message I sent the dev. Anybody bothered by this should get in touch. They really do need to start don't decent beta testing on these things

    I tried using the support form they have on their web-site and included the AppStore receipt number (for OB-Xd) but never heard anything back so I thought, screw it and I won't bother anymore.

    I guess it'll be fixed in due time. I won't be refunding the purchase but it's very close.

    This just cements the fact that 'higher priced' apps are no real guarantee for a high quality product...
    (iZotope's Trash 3 and KNOCK are a few others that badly need fixes but seem to be totally ignored by the devs).

    Cheers!

  • @Samu said:

    @Gavinski said:

    Ah ok, I will certainly mention it if I hear back from the last message I sent the dev. Anybody bothered by this should get in touch. They really do need to start don't decent beta testing on these things

    I tried using the support form they have on their web-site and included the AppStore receipt number (for OB-Xd) but never heard anything back so I thought, screw it and I won't bother anymore.

    I guess it'll be fixed in due time. I won't be refunding the purchase but it's very close.

    This just cements the fact that 'higher priced' apps are no real guarantee for a high quality product...
    (iZotope's Trash 3 and KNOCK are a few others that badly need fixes but seem to be totally ignored by the devs).

    Cheers!

    Oh, when it comes to desktop ports, I definitely think there is very little correlation between price and things like a) being bug free b) having been tested thoroughly c) having a UI that works well on a touch screen.

  • @Gavinski said:

    Oh, when it comes to desktop ports, I definitely think there is very little correlation between price and things like a) being bug free b) having been tested thoroughly c) having a UI that works well on a touch screen.

    That I've understood by now...

    Some developers take their time and get it right while other seem to bomb-rush to market for a quick cash-grab and then do some kind of damage control if enough people get their stuff :sunglasses:

  • @Samu said:

    I guess it'll be fixed in due time. I won't be refunding the purchase but it's very close.

    Same here. I don’t think I’ve ever tried to get a refund for an app, but it crossed my mind with this one.

    I really want to like this, because some of the sounds are amazing, but if I can’t stand looking at it, or “touching” it, it might not get much use (or love) from me.

    Let’s hope they at least add some exposed parameters.

    @Luxthor said:
    I just lost my working preset by accidentally pressing that red preset LCD display while using the modwheel (close to that display). 😔 There is no darn undo button. The same modwheel dial is half responsive, does anyone else have a similar experience?

    Yeah, I’ve noticed that it takes more than a couple tries to get that mod wheel to respond to touch. That, and there’s quite a few other little things that are hit or miss to touch response, like the little red “sync” lights (like the one between the left and right delay controls), and how to switch the “delay” to “gate”??? Yeah, it’s that tiny red light next to the word “GATE”.

    And there’s no SETTINGS anywhere? Audio? MIDI?

  • edited September 2024

    As AU3
    in AUM its fine.
    Very nice sounding :)

    Not owning this one yet, but I read comments about the blurry UI. Looking at this screenshot everything is blurry except for the row of text all the way down where the delay/gate part is.

  • My guess is that the 'blurriness' is caused by the UI scaling.

    Look at the 'R' to the Delay's Right knob and 'R' of the Rate in the middle as a few examples.
    Can't make it any wider on my device and I have no clue how big the source bitmap is that is scaled down to fit...

    Only solution here would be a fully vectorized UI and even then there would be some oddities.

  • So I haven’t purchased it, but I did notice that they updated their new version of their OB-XD synth recently, so maybe we’ll see an update for this one soon.

  • @Edward_Alexander said:
    So I haven’t purchased it, but I did notice that they updated their new version of their OB-XD synth recently, so maybe we’ll see an update for this one soon.

    They will have to as currently automation is no-can-do since no AUParameters are exposed.
    Both apps (OB-XD & Discovery) both have some rough edges that need a bit of polish...

  • @Samu said:

    @Edward_Alexander said:
    So I haven’t purchased it, but I did notice that they updated their new version of their OB-XD synth recently, so maybe we’ll see an update for this one soon.

    They will have to as currently automation is no-can-do since no AUParameters are exposed.

    :/

  • edited September 2024

    Is there a settings menu somewhere? The buffer size seems too high to me in standalone. It is at least 512 by default. I prefer 128, but can’t find where to adjust it.

  • edited September 2024

    (Double post)

  • @Samu said:
    My guess is that the 'blurriness' is caused by the UI scaling.

    Look at the 'R' to the Delay's Right knob and 'R' of the Rate in the middle as a few examples.
    Can't make it any wider on my device and I have no clue how big the source bitmap is that is scaled down to fit...

    Only solution here would be a fully vectorized UI and even then there would be some oddities.

    Yep. A fully vector-based UI would make the most sense. It looks like the original UI may not have been built for Retina-style displays. I kind of doubt the developer has the resources in-house to make such a change.

  • edited September 2024

    @NeuM said:

    Yep. A fully vector-based UI would make the most sense. It looks like the original UI may not have been built for Retina-style displays. I kind of doubt the developer has the resources in-house to make such a change.

    The desktop version is 'retina ready' and supports fixed scaling 1x, 1.5x and 2x.
    It's the fractional scaling for the iPad that makes things a bit trickier...

    This is Discovery 6.1 Mac version in 2x mode, plenty sharp for my eyes :)

    (Open it in a new tab for full view).

  • Just purchased the Discovery, then I realised its by discoDSP, hope it doesn’t have problems like OB-Xd 🤔

  • @Samu said:

    @NeuM said:

    Yep. A fully vector-based UI would make the most sense. It looks like the original UI may not have been built for Retina-style displays. I kind of doubt the developer has the resources in-house to make such a change.

    The desktop version is 'retina ready' and supports fixed scaling 1x, 1.5x and 2x.
    It's the fractional scaling for the iPad that makes things a bit trickier...

    This is Discovery 6.1 Mac version in 2x mode, plenty sharp for my eyes :)

    (Open it in a new tab for full view).

    Actually, that image is a bit soft also, but it's sharper than the iPadOS version. Notice the lack of crisp edges on the text. It's rasterized and has added noise or something to add texture to the surface apparently.

  • @NeuM said:

    Actually, that image is a bit soft also, but it's sharper than the iPadOS version. Notice the lack of crisp edges on the text. It's rasterized and has added noise or something to add texture to the surface apparently.

    Yeah, it's anti-aliasing blur on the text but at least all characters are the same size and not distorted by fractional scaling.
    Guess the idea was to make it look like it was painted on the textured surface instead of looking like a bunch of stickers :D

    The 'texture' is there even at smaller sizes and I don't mind that, on real hardware that kind of texture is good as it keeps dust away better compared to a polished surface and it's easier on (at least my) eyes than a plain solid color.

    Oh well, if then at least expose the AUParameters in the next update I'll be OK with it :sunglasses:

  • edited September 2024

    @Samu said:

    @NeuM said:

    Actually, that image is a bit soft also, but it's sharper than the iPadOS version. Notice the lack of crisp edges on the text. It's rasterized and has added noise or something to add texture to the surface apparently.

    Yeah, it's anti-aliasing blur on the text but at least all characters are the same size and not distorted by fractional scaling.
    Guess the idea was to make it look like it was painted on the textured surface instead of looking like a bunch of stickers :D

    The 'texture' is there even at smaller sizes and I don't mind that, on real hardware that kind of texture is good as it keeps dust away better compared to a polished surface and it's easier on (at least my) eyes than a plain solid color.

    Oh well, if then at least expose the AUParameters in the next update I'll be OK with it :sunglasses:

    It's been a while since I tried app development, but I don't recall if Apple has libraries for procedural textures to create surface detail without rasterizing them. Might be something the developer could look into to improve all of this and it would have the secondary effect of decreasing the memory requirements for the app.

  • edited September 2024

    Quick heads up that I am just about to drop my 30-minute walkthrough video (and very honest review!) on YouTube. Useful to see some of the existing probs as well as to learn how to use the app / what its controls are.

Sign In or Register to comment.