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Baby Audio Releases Atoms for iOS

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Comments

  • There are still problems for me with preset switching in this. The preset switching in the AUv3 itself seems fixed, but if I save presets into the AUM internal preset system and then try to recall those presets using the AUM internal preset system, no change occurs. So AUM internal preset selection is broken for Atoms. Can anyone replicate this?
    @BabyAudio

  • @Gavinski said:
    There are still problems for me with preset switching in this. The preset switching in the AUv3 itself seems fixed, but if I save presets into the AUM internal preset system and then try to recall those presets using the AUM internal preset system, no change occurs. So AUM internal preset selection is broken for Atoms. Can anyone replicate this?

    Could this be the case when the parameters are recalled properly but the preset name isn't?
    I can properly save & recall AUPresets in LogicPro for iPad without any issues...

  • @Samu said:

    @Gavinski said:
    There are still problems for me with preset switching in this. The preset switching in the AUv3 itself seems fixed, but if I save presets into the AUM internal preset system and then try to recall those presets using the AUM internal preset system, no change occurs. So AUM internal preset selection is broken for Atoms. Can anyone replicate this?

    Could this be the case when the parameters are recalled properly but the preset name isn't?
    I can properly save & recall AUPresets in LogicPro for iPad without any issues...

    No, there is no change in sound, sadly, so it is not working. The UI changes but the audio does not change. It just continues to play whichever preset was last selected using the Atoms internal preset browser

  • edited November 10

    @Gavinski said:

    @Samu said:

    @Gavinski said:
    There are still problems for me with preset switching in this. The preset switching in the AUv3 itself seems fixed, but if I save presets into the AUM internal preset system and then try to recall those presets using the AUM internal preset system, no change occurs. So AUM internal preset selection is broken for Atoms. Can anyone replicate this?

    Could this be the case when the parameters are recalled properly but the preset name isn't?
    I can properly save & recall AUPresets in LogicPro for iPad without any issues...

    No, there is no change in sound, sadly, so it is not working. The UI changes but the audio does not change. It just continues to play whichever preset was last selected using the Atoms internal preset browser

    This is a real bummer and inconvenience, as I saved all the presets I made since the last update in the AUM preset system. I hope an update can fix this, it is frustrating.

    Edit: also thought my in-app user presets were deleted by the new update, then realized no, they had not been. The AUM preset browser issue mentioned above persists tho

  • edited November 10

    Off topic ish… Similar issue with a Harmony Bloom early update that vanished 50 or so presets I had saved in HB. !!
    Could be related in some way.
    ?
    Ps I pulled the trigger, didn’t want to miss intro price like I did with Waldorf lol.
    Have to say sounds are delicious,
    Will see how we go.

  • @Gavinski said:
    It is doubly frustrating, in fact, as the last update already caused me to lose the presets I had made using Atoms preset system!

    Just checked, didn't happen to me...

    BTW, does anyone know how to init a patch?

  • @lasselu said:

    @Gavinski said:
    It is doubly frustrating, in fact, as the last update already caused me to lose the presets I had made using Atoms preset system!

    Just checked, didn't happen to me...

    BTW, does anyone know how to init a patch?

    Hmm, interesting. Oh, you know what, I just realized I deleted and reinstalled the release version of the app in an attempt to fix the preset loading problem. So that will be the reason.

    There is an init patch in the Atoms preset browser btw.

  • @lasselu said:

    @Gavinski said:
    It is doubly frustrating, in fact, as the last update already caused me to lose the presets I had made using Atoms preset system!

    Just checked, didn't happen to me...

    BTW, does anyone know how to init a patch?

  • edited November 10

    The preset bug regarding in-app preset selection is still there, at least inside AUM, and at least on my device. I ran into it just now and took video, which I have sent to Tristan. While browsing presets inside the AUv3 using its own preset system, names were changing but the UI parameters like knobs etc were not changing and the audio was not changing. Original problem is not fixed after all then

  • Ah, thanks guys...

  • edited November 10

    Will the iOS app offer iap’s for the preset packs? Such as the s1gns of life or ambient excursions that are available on the website? I don’t have a laptop anymore except my work think pad and i can’t use that to download and transfer stuff. Plus that’s often a pain with most ios apps anyway lol. Would def dig iap for presets

    @BabyAudio @tristan

    https://babyaud.io/atoms-expansion-packs?srsltid=AfmBOorj2TgABSrUNy7X5lcx8M8wHFfydOp_wmGNKp4BxRXIR5wvX5Mw

  • @Gavinski said:
    There are still problems for me with preset switching in this. The preset switching in the AUv3 itself seems fixed, but if I save presets into the AUM internal preset system and then try to recall those presets using the AUM internal preset system, no change occurs. So AUM internal preset selection is broken for Atoms. Can anyone replicate this?
    @BabyAudio

    i can confirm this problem.

  • @Gavinski said:

    @Gavinski said:

    @Samu said:

    @Gavinski said:
    There are still problems for me with preset switching in this. The preset switching in the AUv3 itself seems fixed, but if I save presets into the AUM internal preset system and then try to recall those presets using the AUM internal preset system, no change occurs. So AUM internal preset selection is broken for Atoms. Can anyone replicate this?

    Could this be the case when the parameters are recalled properly but the preset name isn't?
    I can properly save & recall AUPresets in LogicPro for iPad without any issues...

    No, there is no change in sound, sadly, so it is not working. The UI changes but the audio does not change. It just continues to play whichever preset was last selected using the Atoms internal preset browser

    This is a real bummer and inconvenience, as I saved all the presets I made since the last update in the AUM preset system. I hope an update can fix this, it is frustrating.

    Edit: also thought my in-app user presets were deleted by the new update, then realized no, they had not been. The AUM preset browser issue mentioned above persists tho

    I’ve tested it in AUM, and this bug is present in a way, but it eventually updates to the selected patch settings.

    Here is a test I can repeat:
    1.) Select “LEAD-Nordic Cello Feels,” tap repeatedly on the desired key, and while doing this, try to change to the next patch.

    2.) Atom will change to “LEAD-Silverdrivel” but will continue playing the previous patch until the sound release (tail) is over, then it will magically update the settings to the selected patch.

  • @Luxthor said:

    @Gavinski said:

    @Gavinski said:

    @Samu said:

    @Gavinski said:
    There are still problems for me with preset switching in this. The preset switching in the AUv3 itself seems fixed, but if I save presets into the AUM internal preset system and then try to recall those presets using the AUM internal preset system, no change occurs. So AUM internal preset selection is broken for Atoms. Can anyone replicate this?

    Could this be the case when the parameters are recalled properly but the preset name isn't?
    I can properly save & recall AUPresets in LogicPro for iPad without any issues...

    No, there is no change in sound, sadly, so it is not working. The UI changes but the audio does not change. It just continues to play whichever preset was last selected using the Atoms internal preset browser

    This is a real bummer and inconvenience, as I saved all the presets I made since the last update in the AUM preset system. I hope an update can fix this, it is frustrating.

    Edit: also thought my in-app user presets were deleted by the new update, then realized no, they had not been. The AUM preset browser issue mentioned above persists tho

    I’ve tested it in AUM, and this bug is present in a way, but it eventually updates to the selected patch settings.

    Here is a test I can repeat:
    1.) Select “LEAD-Nordic Cello Feels,” tap repeatedly on the desired key, and while doing this, try to change to the next patch.

    2.) Atom will change to “LEAD-Silverdrivel” but will continue playing the previous patch until the sound release (tail) is over, then it will magically update the settings to the selected patch.

    Thnx for testing! I have not found that the sound updates for me in that way. I have found that it eventually changes if I tap repeatedly on the preset name in the main preset browser list. If I don't do that it will keep playing the wrong sound indefinitely.

  • @Mr_Fox said:

    ……... Atoms is currently in the top 10 on the paid chart, so that level of sales has to mean something. …,

    It means a lot less than you imagine, sadly.

    A few years ago, a developer posted information about their revenue during a week where their app was in the top 5. It was shockingly little revenue…particularly in light of what a large percentage of an app’s total sales happen in the first few weeks of release. Other developers have reported how typical that is.

  • @espiegel123 said:

    @Mr_Fox said:

    ……... Atoms is currently in the top 10 on the paid chart, so that level of sales has to mean something. …,

    It means a lot less than you imagine, sadly.

    A few years ago, a developer posted information about their revenue during a week where their app was in the top 5. It was shockingly little revenue…particularly in light of what a large percentage of an app’s total sales happen in the first few weeks of release. Other developers have reported how typical that is.

    True. This spring I was in contact with one major developer, trying to convince them to release more stuff on iOS. We came as far as I got a an alpha version through Testflight and it looked and sounded marvellous. But in the end they decided it wasn’t worh the effort compared to their desktop market😌.

    /DMfan🇸🇪

  • @Pxlhg said:

    @Luxthor said:
    For anyone who enjoys physical modeling synthesis, this is a must-have. I never expected Baby Audio to boldly innovate in this direction. 🤩 Atoms is a truly unique synth and perfect for exploration.

    Here are the Atoms infographics I created for myself and for those who don’t like to read manuals. ;)

    You are really good with these, fast and easy to follow, and also, always complemented with a nice set of colours.

    Thank you! 🫶This synth really needs a quick reference like this. I’m glad that you and @Philandering_Bastard find it useful, along with many others, I hope. This is one of the rare physical modeling synths that doesn't pretend to be any specific real-world instrument.

  • @Luxthor said:
    ... This is one of the rare physical modeling synths that doesn't pretend to be any specific real-world instrument.

    Well said, I have tested it on desktop and in an environment where I also have Objekt. I wasn't and still aren't (?) super impressed by it. I like the automation simplicity.

    Anyway, when I have a Transit working as it supposed to on iOS I will buy Atom (iOS) anyway, just to support BA, I do like it when the dev show up and talk to us users.

  • edited November 11

    From what I gather (if anyone knows better I’d love to be corrected!)- Atoms is an implementation of ‘Scanned Synthesis’ on a mass-spring physical model. While the simulation runs, snapshots are taken (‘scans’)- and used like wavetables. The excitations in the underlying simulation are abstracted- maybe even be sub-audible.

    AFAIK? There aren’t many products on the market that take this specific approach (I just found a couple other obscure VSTs and some PD/Max patches). Nothing I’ve seen Atoms compared to. It’s good to keep this in mind, so one can potentially appreciate its different sound.

    Regarding the mobile accessibility/UX, I agree with what’s been said on both sides. A potential solution? I noticed all the parameters are properly exposed through AUV3. Combined with the fact that they made such a priority of simplifying the number of parameters- It shouldn’t be hard to whip up an external interface, with something like TouchOSC, a Drambo rack, a controller, etc. I’m going to take a shot at this myself.

  • @splishsplosh said:
    From what I gather (if anyone knows better I’d love to be corrected!)- Atoms is an implementation of ‘Scanned Synthesis’ on a mass-spring physical model. While the simulation runs, snapshots are taken (‘scans’)- and used like wavetables. The excitations in the underlying simulation are abstracted- maybe even be sub-audible.

    AFAIK? There aren’t many products on the market that take this specific approach (I just found a couple other obscure VSTs and some PD/Max patches). Nothing I’ve seen Atoms compared to. It’s good to keep this in mind, so one can potentially appreciate its different sound.

    Regarding the mobile accessibility/UX, I agree with what’s been said on both sides. A potential solution? I noticed all the parameters are properly exposed through AUV3. Combined with the fact that they made such a priority of simplifying the number of parameters- It shouldn’t be hard to whip up an external interface, with something like TouchOSC, a Drambo rack, a controller, etc. I’m going to take a shot at this myself.

    The touch areas on the UI are all fine, in my experience, apart from the preset browser arrows and lists, btw! Curious where you got the info about this being 'scanned synthesis' from. Interesting but haven't seen it mentioned anywhere.

  • @Gavinski said:

    @splishsplosh said:
    From what I gather (if anyone knows better I’d love to be corrected!)- Atoms is an implementation of ‘Scanned Synthesis’ on a mass-spring physical model. While the simulation runs, snapshots are taken (‘scans’)- and used like wavetables. The excitations in the underlying simulation are abstracted- maybe even be sub-audible.

    AFAIK? There aren’t many products on the market that take this specific approach (I just found a couple other obscure VSTs and some PD/Max patches). Nothing I’ve seen Atoms compared to. It’s good to keep this in mind, so one can potentially appreciate its different sound.

    Regarding the mobile accessibility/UX, I agree with what’s been said on both sides. A potential solution? I noticed all the parameters are properly exposed through AUV3. Combined with the fact that they made such a priority of simplifying the number of parameters- It shouldn’t be hard to whip up an external interface, with something like TouchOSC, a Drambo rack, a controller, etc. I’m going to take a shot at this myself.

    The touch areas on the UI are all fine, in my experience, apart from the preset browser arrows and lists, btw! Curious where you got the info about this being 'scanned synthesis' from. Interesting but haven't seen it mentioned anywhere.

    I see it mentioned in the comments section here:

    https://synthanatomy.com/2024/11/baby-audio-atoms-new-physical-modeling-synthesizer-plugin-with-mass-and-springs.html

  • _ki_ki
    edited November 11

    I suspect that Atom doesn‘t use ‚scanned synthesis‘ as this approach decouples pitch and harmonics. Wider pitchbending ranges wouldn‘t be a problem at all, since the pitch is determined by the readout of the waveshape produced by the springs/masses.

    Some comments ago one of the devs explained that supporting a wider pitchbend range would need the ability to add masses and springs dynamically to the simulated network - which is not possible with the current approach. So the pitch seems to be determined by the network itself.

  • @splishsplosh said:
    From what I gather (if anyone knows better I’d love to be corrected!)- Atoms is an implementation of ‘Scanned Synthesis’ on a mass-spring physical model. While the simulation runs, snapshots are taken (‘scans’)- and used like wavetables. The excitations in the underlying simulation are abstracted- maybe even be sub-audible.

    AFAIK? There aren’t many products on the market that take this specific approach (I just found a couple other obscure VSTs and some PD/Max patches). Nothing I’ve seen Atoms compared to. It’s good to keep this in mind, so one can potentially appreciate its different sound.

    I'm hoping more devs will be exploring this approach to physical modelling.

    @Gavinski said:

    @Gavinski said:

    @splishsplosh said:
    From what I gather (if anyone knows better I’d love to be corrected!)- Atoms is an implementation of ‘Scanned Synthesis’ on a mass-spring physical model. While the simulation runs, snapshots are taken (‘scans’)- and used like wavetables. The excitations in the underlying simulation are abstracted- maybe even be sub-audible.

    AFAIK? There aren’t many products on the market that take this specific approach (I just found a couple other obscure VSTs and some PD/Max patches). Nothing I’ve seen Atoms compared to. It’s good to keep this in mind, so one can potentially appreciate its different sound.

    Regarding the mobile accessibility/UX, I agree with what’s been said on both sides. A potential solution? I noticed all the parameters are properly exposed through AUV3. Combined with the fact that they made such a priority of simplifying the number of parameters- It shouldn’t be hard to whip up an external interface, with something like TouchOSC, a Drambo rack, a controller, etc. I’m going to take a shot at this myself.

    The touch areas on the UI are all fine, in my experience, apart from the preset browser arrows and lists, btw! Curious where you got the info about this being 'scanned synthesis' from. Interesting but haven't seen it mentioned anywhere.

    I see it mentioned in the comments section here:

    https://synthanatomy.com/2024/11/baby-audio-atoms-new-physical-modeling-synthesizer-plugin-with-mass-and-springs.html

    Yes - that comment was written by "Underwaterbob." Not sure I would take the word from a random member, but the explanation makes sense.

    After using Atoms for a few days, I have to say that it is great for those who want to play more and spend less time tweaking - because the adjustment interface isn't as in-depth as typical synths. I like it. I don't want to endlessly tweak sounds. Just give me some presets to make minor tweaks and I can play with it. I also like to add my own effects anyways.

    This is a cool synth - and a few of the presets are really unique sounding. But it can get buried in the mix pretty easily, and the average listener isn't going to spot that uniqueness unless you highlight it. I saw one Youtuber mentioned this synth is great 'icing' but 'not the cake.'

  • I should have clarified I was guessing about scanned synthesis being used, merely based off of googling other implementations of mass-spring systems!

    @_ki said:
    I suspect that Atom doesn‘t use ‚scanned synthesis‘ as this approach decouples pitch and harmonics. Wider pitchbending ranges wouldn‘t be a problem at all, since the pitch is determined by the readout of the waveshape produced by the springs/masses.

    Yeah you’re probably right. I just found this paper by Atoms’ creator Silvin Willemsen “Nonlinear Strings Based on Masses and Springs” - https://www.dafx.de/paper-archive/2023/DAFx23_paper_8.pdf . For that specific work anyways, it seems the model creates audible frequencies, and doesn’t mention scanned synthesis.

  • @splishsplosh said:
    I should have clarified I was guessing about scanned synthesis being used, merely based off of googling other implementations of mass-spring systems!

    @_ki said:
    I suspect that Atom doesn‘t use ‚scanned synthesis‘ as this approach decouples pitch and harmonics. Wider pitchbending ranges wouldn‘t be a problem at all, since the pitch is determined by the readout of the waveshape produced by the springs/masses.

    Yeah you’re probably right. I just found this paper by Atoms’ creator Silvin Willemsen “Nonlinear Strings Based on Masses and Springs” - https://www.dafx.de/paper-archive/2023/DAFx23_paper_8.pdf . For that specific work anyways, it seems the model creates audible frequencies, and doesn’t mention scanned synthesis.

    Yeah, I've watched his YouTube interview about the way Atoms works several times. Scanned synthesis was never mentioned. Anyway, I don't think it really matters in terms of whether it was used or not, unless it has a particular audible advantage over other ways to do physical modeling.

    @_ki interesting observation about how the pitch bend limitations of Atoms mean it mustn't use Scanned Synthesis. A pitch bend limit of one semitone is really quite a major limitation, I hope that improves in a future (free) update, as pitch bend is incredibly important for doing expressive strings, leads, basses, etc

  • @splishsplosh said:
    . . . . I just found this paper by Atoms’ creator Silvin Willemsen “Nonlinear Strings Based on Masses and Springs” - https://www.dafx.de/paper-archive/2023/DAFx23_paper_8.pdf . For that specific work anyways, it seems the model creates audible frequencies, and doesn’t mention scanned synthesis.

    Cool find and interesting (but math heavy) read - thanks a lot

  • Really good and interesting discussions on this thread. I’ve learnt a lot.

    Personally, I’m really enjoying Atoms although I’ve barely had time to scratch the surface.

    I don’t do desktop, so I have no idea how it compares and tbh it doesn’t affect me.
    I’m happy with the app for the price I paid.
    I’m also totally loving the devs candor. You could say they’re saying the quiet bits out loud. It might not be what folks like to hear, but I prefer that to a lovely sounding nothing burger.

    Ultimately, I really like the sounds of it, find it interesting to work with and it’s so far played really well with the apps I’ve used it with. I’ve also found it doesn’t wipe out my workflow by tripping my cpu in logic when combined. This was my main worry cos I find BA-1 does this a lot. (I have a bog standard iPad 2021 I think)
    Love that app, but if I’m 12 tracks deep I’m not firing it up. With this, I’m more likely to.
    Anyway,

  • @gregsmith said:

    @RonnieOmelettes said:

    @BabyAudio said:

    @Goldiblockz said:
    It feels like playing a video game on an emulator, but worse. Stripped features, lack of polish, no quality of life additions related to platform you're porting to. It's hard not to look at it like a cash grab.

    If it feels like that, then there's a big gap between your perception and our reality. We barely make any money on our iOS ports when factoring in the dev work against the revenues (which are discounted due to the low price points on iOS).

    We mainly do this because we're curious about the future of music-making and because we believe there's a pioneering spirit in the iOS community that we want to be a part of.

    Currently iOS represents 1-2% of our entire revenue as a company but a much larger part of our attention and development efforts. If we were purely motivated by money, we wouldn't be in this space. (And perhaps that's why many of the bigger music-tech companies aren't).

    Curiosity is a much bigger driver for us when it comes to iOS – so please keep your feedback coming. It's very helpful.

    As for stripped features: There are no stripped features in Atoms iOS. You're getting the same plugin that we released for desktop and spent 18 months developing with a professional dev team (and then subsequently a couple of months porting to iOS). And not just that: You're getting it at a fraction of the price of the desktop plugin.

    In the hardware days, a new cutting edge synthesizer would cost in the thousands. In the plugin-era, they cost in the hundreds. And on iOS we're bringing Atoms out with an intro price of $19.99.

    If we've come to a point in gear history where that's considered a cash grab, then musicians are lucky. And that's a good thing I suppose :)

    Also recognize that there’s a portion of aged posters here who just come here to grumble about spending $20 because their wives are sick of listening to them. The more silent majority here are thrilled to have Atoms on iOS, and know you’ll work any kinks out. And BA-1 is still one of the best synths on this platform. Keep up the good work! ;).

    Yep I’m also thrilled you’re bringing your apps to the platform, especially as you’re supporting iPhone as well as iPad. Please keep going 👍

    Me too! Every time a synth app. such as this is released on IOS it feels like I've purchased a new hardware synth without having to drive 60 miles to Guitar Center, fill out a loan application (back in the day) and/or possibly miss a car payment:)

    I'm very thankful for these apps at such amazing prices.

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