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Solderbox By Bram Bos & Jakob Haq

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Comments

  • @pedro said:
    Btw @brambos just tried to open my own zip on iphone, it goes to downloads, in icloud, sure, you tap it there to unzip, but then tapping on it doesn’t open directly, had to move it to local storage folder first. Not sure if bug or feature, doesn’t bother me much

    From the preset menu you tap on import preset(s) and navigate to your zip file and it will open it in the app

  • @offbrands said:

    @pedro said:
    Btw @brambos just tried to open my own zip on iphone, it goes to downloads, in icloud, sure, you tap it there to unzip, but then tapping on it doesn’t open directly, had to move it to local storage folder first. Not sure if bug or feature, doesn’t bother me much

    From the preset menu you tap on import preset(s) and navigate to your zip file and it will open it in the app

    Oh, I see, I was going the other way around 😅 thanks

  • @Krupa said:

    @bygjohn said:

    @wim said:
    I keep running up against not having enough utility attenuverters. Or, more accurately, maybe not enough attenuverter outputs. If I want to bring OSC2 into the mix, I think the way to do it is to send both oscillators to utility inputs and the utility mix to the shaper or wherever.

    But then I can't effectively use an attenuverter to attenuate something like LFO output.

    If there was a way to split the four attenuverters into two groups, or to exclude any of them from the mix, it would be useful. Limitations are good and in the spirit of hardware modular. I can live with that. But so far I feel like only having a single mix output option is somewhat tying my hands.

    Or, maybe I just don't get how to use things to full advantage yet.

    I’ve thought similarly. I worry I’ve missed something obvious, but a couple of dedicated attenuverters wouldn’t go amiss.

    Ahh the joy of ever expanding modular rigs 😅

    🤣🤣🤣

    One thing I need to dig into is the surgeon, due to the attenuators. May be a pleasingly twisted way of getting subtler but weirder modulation signals from the LFOs.

    That could be the thing I’m missing!

  • @pedro said:

    @offbrands said:

    @pedro said:
    Btw @brambos just tried to open my own zip on iphone, it goes to downloads, in icloud, sure, you tap it there to unzip, but then tapping on it doesn’t open directly, had to move it to local storage folder first. Not sure if bug or feature, doesn’t bother me much

    From the preset menu you tap on import preset(s) and navigate to your zip file and it will open it in the app

    Oh, I see, I was going the other way around 😅 thanks

    No that makes sense! but this way is a bit nicer as if you zipped up multiple it would be just one zip you import instead of selecting multiple. At least that’s my made up idea of it lol

  • @brambos said:

    It’s 97.5% useless, but sometimes it comes up with something unexpectedly interesting :D

    That statement right there pretty much sums up the totality of my music making.

  • @MonkeyDrummer said:

    @brambos said:

    It’s 97.5% useless, but sometimes it comes up with something unexpectedly interesting :D

    That statement right there pretty much sums up the totality of my music making.

    Same. 😅

    It’s somewhat therapeutic and there’s less sobbing (marginally)

  • edited December 2024

    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.
  • edited December 2024

    Just got an error trying to use it in GarageBand

    iPhone 13 Pro Max . iOS 18.1.1

  • Ever since finding out about the Easter egg randomizer button, I’ve been building a preset list of randomly generated patches.

  • @Fear2Stop said:
    Just got an error trying to use it in GarageBand

    iPhone 13 Pro Max . iOS 18.1.1

    Hmmm... weird things... I haven't seen any issues in Garageband yet. Is that consistently, is it reproduceable?

  • @brambos Would it be possible to have the highlighted notes change when changing the root-note of the scale as it currently shows highlighted notes for root-note C even when another root-note is selected, the UI is already there, just swap out the note inside (note) to reflect the selected root-note?

    Other than that it’s been working nicely, had some initial validation issues in Logic on the Mac for the the Solderbox FX but after revalidation it validated perfectly.

    Cheers!

  • @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    Totally agree on point 1, at some point I totally can’t see what I’m doing (although it works still)

    And about point 3, at least undo the randomizer cause you can touch it by accident and poof there goes your patch

    About #2 I haven’t gotten there yet

  • @brambos Please consider adding a similar UI scroll functionality to Solderbox that is already present in Hilda.

    I know I can tap on the lower part to 'scroll it up' but in for example Cubasis it's practically impossible to access the lower part of the UI when the on-screen keyboard is shown.

    Image 1, Solderbox in Cubasis with on-screen keyboard, no area to tap on to scroll to the lower part of the UI.

    Image 2, Cubasis full-screen mode with lower part selected.

    Image 3, Bringing up the Cubasis keyboard hoping that the lower part will stay put put but no...

    Image 4, going back to full-screen mode and neither upper or lower part is active (need to tap to activate).

    This could be solved by adding similar scroll functionality to Solderbox that is already present in Hilda so please do consider it.

    Cheers!
    /Samuel

  • .> @pedro said:

    @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    Totally agree on point 1, at some point I totally can’t see what I’m doing (although it works still)

    And about point 3, at least undo the randomizer cause you can touch it by accident and poof there goes your patch

    About #2 I haven’t gotten there yet

    +1, cables definitely obscure things at times, and undo and redo would be super useful

  • Midi Input seems to be missing in the Solderbox FX AUv3?

  • edited December 2024

    @Samu said:
    Midi Input seems to be missing in the Solderbox FX AUv3?

    Yes, because music FX (an AUv3 effect that accepts midi input) are not supported in hosts like GarageBand unfortunately. We’ve opted for maximum compatibility.

  • wimwim
    edited December 2024

    @Samu said:
    @brambos Would it be possible to have the highlighted notes change when changing the root-note of the scale as it currently shows highlighted notes for root-note C even when another root-note is selected, the UI is already there, just swap out the note inside (note) to reflect the selected root-note?

    I totally agree. You have to know too much scale theory and jump through too many mental hoops with it the way it is. Hilda is like this too and it has never made any sense to me to have it this way.

  • edited December 2024

    @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    +1 for UNDO feature! 💯

  • @Luxthor said:

    @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    +1 for UNDO feature! 💯

    I third this request. Undo/Redo would be a great addition.

  • @brambos
    The scale pop up moves off the bottom of the screen as you increase the size of the AUv3 UI in Cubasis.
    iPad 10, iOS 18.1.1

  • edited December 2024

    @NeuM said:

    @Luxthor said:

    @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    +1 for UNDO feature! 💯

    I third this request. Undo/Redo would be a great addition.

    UNDO is needed mostly because of the 'random' feature. This kind of thing would make SolderBox really unique and more desirable. 😌

  • @Luxthor said:

    @NeuM said:

    @Luxthor said:

    @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    +1 for UNDO feature! 💯

    I third this request. Undo/Redo would be a great addition.

    UNDO is needed mostly because of the random feature. This kind of thing would make SolderBox really unique and more desirable. 😌

    Everything with Randomise benefits hugely from undo, definitely!

  • @Gavinski said:

    @Luxthor said:

    @NeuM said:

    @Luxthor said:

    @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    +1 for UNDO feature! 💯

    I third this request. Undo/Redo would be a great addition.

    UNDO is needed mostly because of the random feature. This kind of thing would make SolderBox really unique and more desirable. 😌

    Everything with Randomise benefits hugely from undo, definitely!

    Yes, because if you start to patch things, you know what you're doing. But, with the intelligent ‘random’ feature on the modular synth, like SolderBox, combined with undo/redo, you’ll have something that doesn’t exist in the modular world.

  • Here are two sounds played by Solderbox standalone and in AUM.

    1. Do you think there is a difference in the sound of it being played in AUM?
    2. If so, do AUMs settings alter the quality of an AuV3s sound in any way?
    3. Is this more likely just a trick of the brain deciding there is a difference?

  • @brambos said:

    @Fear2Stop said:
    Just got an error trying to use it in GarageBand !

    Hmmm... weird things... I haven't seen any issues in Garageband yet. Is that consistently, is it reproduceable?

    Hey Bram, I’m getting the same in Logic Pro. The first time I ran Solderbox, everything was fine. Since then, no luck, even after resetting Logic. Thanks for looking into it.

  • This is hooot.
    Only thing holding me back is my ol' iPad Mini 2 (ios12)
    2025 I gotta upgrade my device :tongue: :lol:

  • @Samu said:
    @brambos Please consider adding a similar UI scroll functionality to Solderbox that is already present in Hilda.

    I know I can tap on the lower part to 'scroll it up' but in for example Cubasis it's practically impossible to access the lower part of the UI when the on-screen keyboard is shown.

    Image 1, Solderbox in Cubasis with on-screen keyboard, no area to tap on to scroll to the lower part of the UI.

    Image 2, Cubasis full-screen mode with lower part selected.

    Image 3, Bringing up the Cubasis keyboard hoping that the lower part will stay put put but no...

    Image 4, going back to full-screen mode and neither upper or lower part is active (need to tap to activate).

    This could be solved by adding similar scroll functionality to Solderbox that is already present in Hilda so please do consider it.

    Cheers!
    /Samuel

    +1 to this request.

    It’s similarly difficult to use in logic. One has to expand the plug-in window such that the keyboard portion nearly disappears to expose enough of solderbox to swap top & bottom panels. If you could operate the interface like Hilda that would be a big improvement. Thank you for listening to this request!

  • edited December 2024

    @Gavinski said:

    @Luxthor said:

    @NeuM said:

    @Luxthor said:

    @craftycurate said:
    A couple more suggestions @brambos

    • Option to make cables semi-transparent constantly, not just on dragging a cable (Moog Model 15 has a two finger double tap to toggle this). With just a few cables in place it’s easy to cover up patchpoint names.
    • Need more mixer slots/attenuverters as others have said
    • This app really needs an UNDO function, even just to undo the last step! Far too easy to accidentally remove a cable, not know which one it was, and lose a promising sound. It would encourage experimentation if there was the safety net of an undo function. People who design/plan their patches meticulously in advance might not need this, but I suspect most of us like to experiment a bit. One workaround is to create a patch called EXPERIMENT or something and use it as a sketchpad, save it regularly, then save to another name once happy.

    +1 for UNDO feature! 💯

    I third this request. Undo/Redo would be a great addition.

    UNDO is needed mostly because of the random feature. This kind of thing would make SolderBox really unique and more desirable. 😌

    Everything with Randomise benefits hugely from undo, definitely!

    Randomisers always benefit from UNDO, absolutely (looking at you Tera Pro), but so far I’m finding it to be even more desirable to reverse accidental or undesirable cable disconnections/moves … the whole “what the heck did I just do?” when something changes and there’s no way to a) Find out what changed b) Reverse it.

    @brambos Even a one step “toggle previous state” undo/redo would be a lot better than nothing, if implementing a full blown multi-step undo is a barrier to adding this 😁

  • @drconfusion said:

    It’s similarly difficult to use in logic. One has to expand the plug-in window such that the keyboard portion nearly disappears to expose enough of solderbox to swap top & bottom panels. If you could operate the interface like Hilda that would be a big improvement. Thank you for listening to this request!

    LogicPro for iPad is my main DAW on the iPad. Thankfully I can flip in to portrait mode when needed to access the whole UI and keep the on-screen keyboard visible :sunglasses:

    So we'll have to wait and see if @brambos adds 'Hilda-Like' UI scrolling to Solderbox, I sure do hope so!

  • edited December 2024

    I'd love a little scope so I can see what each output is doing. This thing is great.

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