Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Solderbox By Bram Bos & Jakob Haq

1356711

Comments

  • @wim said:

    @oldsynthguy said:

    @wim said:

    @oldsynthguy said:

    @wim said:

    @oldsynthguy said:

    @wim said:

    @brambos said:

    @wim said:

    @NeuM said:
    Congratulations on what promises to be another winner for both of you, @brambos. The desktop App Store says this is compatible with macOS (M1 or better computer).

    Has it been tested as an Audio Unit for Logic Pro and GarageBand? Will it validate in LP?

    It runs on Intel Macs too. 😎😎😎
    Loaded up fine in GarageBand on my 2015 MacBook Pro.

    Yes, it should indeed! It takes a bit of extra dev work, but as an Intel Macbook owner myself, I know it's worth the effort to make it run on any (sufficiently recent) Mac :)

    If it's any help as a data point to judge if the effort is worth it, seeing that it would run on my Intel Mac turned it to an insta-buy. I mean, I usually end up buying most of your apps eventually after putting up some token resistance, but I literally didn't even wait to pick up my phone before deciding.

    Not running on my Intel MBP (10.15.7) unfortunately (‘Termination reason: Namespace OBJC, code 0x1’ - whatever that means!). Not a problem for me though, as I’m running it as a plugin via my M1 Mini.

    The generative presets are superb!

    Was that standalone or as a plugin? Or both?
    (macOS 12.7.6 here)

    Standalone, doesn’t appear at all in Live 11, though I don’t think Intel supports AU’s anyway.

    Sure, Intel does support AU's and AUv3's if the plugin is compatible and if the host has support.

    Ah ok, don’t think any are showing up for me in v11 (suite) on the Intel. I’ll double check in the morning though. If I select Solderbox standalone nothing opens, and after a few seconds I get a failed to launch error report.

    To be honest I bought it for iPad, the fact it works in Live on my M1 Mini is a bonus, works perfectly on there.

    Understood, and I'm not trying to belabor the topic, but only putting out data in case it's useful for anyone else.

    So, I installed Live Lite 12 and after enabling Use Audio Units v3 in settings (it was off by default), Solderbox both showed up and works. I believe Live 11 only supports the older AUv2 plugin format.

    Not to belabor additionally, but AUv3 support started in Live 11.2. It’s what first motivated me to check out Live Lite (now running suite, they got me!). That said it wouldn’t surprise me to hear that AUv3 support is improved in 12.

  • Cool. If you double tap the logo, it randomizes a patch for you, i think.

    Apologies if already stated. I didn’t see it mentioned here or in the manual.

  • @Blipsford_Baubie said:
    Cool. If you double tap the logo, it randomizes a patch for you, i think.

    Apologies if already stated. I didn’t see it mentioned here or in the manual.

    Wow, you found the hidden feature!

    It’s 97.5% useless, but sometimes it comes up with something unexpectedly interesting :D

  • @brambos said:

    @Blipsford_Baubie said:
    Cool. If you double tap the logo, it randomizes a patch for you, i think.

    Apologies if already stated. I didn’t see it mentioned here or in the manual.

    Wow, you found the hidden feature!

    It’s 97.5% useless, but sometimes it comes up with something unexpectedly interesting :D

    I found that while trying to tap the logo to see if there was some settings menu on the AU version. You didn’t hide very well 😅

  • A release to celebrate! Can’t wait to dive in.

  • Would be nice to see the correct notes being highlighted when changing the root-note under custom quantize/scale settings.

  • Can confirm that the AUv3 works in Reaper on desktop - thanks @brambos and @jakoB_haQ ...👍

  • edited December 2024

    Usually I do a lot of thinking before buying. Not this time.
    Btw: Is there a way to control the lfo amplitude? 🤔
    EDIT: Sry, I was being dumb. You can route the LFO voltage through the Utility module for attenuation. 😀

  • Seems to work OK in LogicPro on my Intel MacMini (Logic 11.1, macOS15.1.1) had to re-validate the SolderBox FX as it failed initial verification but after that it validated correctly :sunglasses:

  • Great mix of modules. You know what sort of quality to expect and can hear it in the demos. Going to have fun with this….after pay-day. I’m currently cleaned out after BF but have a Push 3 controller to show for it. and later, to use as a controller for Solderbox on an Intel Mac. Patch on phone, play on desktop

  • Giving Model 15 vibes. Will it be easier to use?

  • This is kinda sorta like ripplemaker 2! Love it so far!

  • edited December 2024

    @wim said:

    @oldsynthguy said:

    @wim said:

    @oldsynthguy said:

    @wim said:

    @oldsynthguy said:

    @wim said:

    @brambos said:

    @wim said:

    @NeuM said:
    Congratulations on what promises to be another winner for both of you, @brambos. The desktop App Store says this is compatible with macOS (M1 or better computer).

    Has it been tested as an Audio Unit for Logic Pro and GarageBand? Will it validate in LP?

    It runs on Intel Macs too. 😎😎😎
    Loaded up fine in GarageBand on my 2015 MacBook Pro.

    Yes, it should indeed! It takes a bit of extra dev work, but as an Intel Macbook owner myself, I know it's worth the effort to make it run on any (sufficiently recent) Mac :)

    If it's any help as a data point to judge if the effort is worth it, seeing that it would run on my Intel Mac turned it to an insta-buy. I mean, I usually end up buying most of your apps eventually after putting up some token resistance, but I literally didn't even wait to pick up my phone before deciding.

    Not running on my Intel MBP (10.15.7) unfortunately (‘Termination reason: Namespace OBJC, code 0x1’ - whatever that means!). Not a problem for me though, as I’m running it as a plugin via my M1 Mini.

    The generative presets are superb!

    Was that standalone or as a plugin? Or both?
    (macOS 12.7.6 here)

    Standalone, doesn’t appear at all in Live 11, though I don’t think Intel supports AU’s anyway.

    Sure, Intel does support AU's and AUv3's if the plugin is compatible and if the host has support.

    Ah ok, don’t think any are showing up for me in v11 (suite) on the Intel. I’ll double check in the morning though. If I select Solderbox standalone nothing opens, and after a few seconds I get a failed to launch error report.

    To be honest I bought it for iPad, the fact it works in Live on my M1 Mini is a bonus, works perfectly on there.

    Understood, and I'm not trying to belabor the topic, but only putting out data in case it's useful for anyone else.

    So, I installed Live Lite 12 and after enabling Use Audio Units v3 in settings (it was off by default), Solderbox both showed up and works. I believe Live 11 only supports the older AUv2 plugin format.

    Live 11 does support AUv3 (or at least it’s an option in Suite) and miRack is working that way. No sign of Solderbox in Live or GarageBand though, and still quits in standalone. But I can run other apps, such as ZOA in standalone.

    As I say it’s not a problem for me as I’ll use it on iPad and Mac Mini, plus I’m hoping to get a new MacBook Pro M4 shortly, and when that arrives I’ll be updating the Intel MBP OS - I haven’t yet due to the mass of reported issue I’ve read, and as I’m using it for work I don’t want to take any chances until I have the new option!

    Enjoying the randomiser, I’ve created a couple of weird patches already 🪐✨💥

  • I'm so curious about the mutate function. What exactly does it do?

    On my Launchkey Mini "mutate" adds random notes to your arpeggio, essentially creating variations within the sequence, while "deviate" controls the rhythmic variation of that arpeggio, allowing you to add more "swing" or unevenness to the rhythm of the played notes. But most importantly, however it achieves this, the results are often useful musically. I didn't expect to use it much but I do.

  • @gkillmaster said:
    I'm so curious about the mutate function. What exactly does it do?

    On my Launchkey Mini "mutate" adds random notes to your arpeggio, essentially creating variations within the sequence, while "deviate" controls the rhythmic variation of that arpeggio, allowing you to add more "swing" or unevenness to the rhythm of the played notes. But most importantly, however it achieves this, the results are often useful musically. I didn't expect to use it much but I do.

    " Mutation
    If a signal is fed into the mutate in patchpoint (e.g. by wiring one of the random outputs or
    an LFO into it) there is a chance for each trigger to have its output voltage to be altered. If
    the mutate signal is high, the chance of a mutation is also higher.
    So if you’re sending a random signal into the mutate patchpoint, you can increase or
    decrease the chance of a mutation using the rand knob. Alternatively, if you’re using an LFO
    with the mutate patchpoint, the chance of a mutation goes up and down with the LFO’s
    wave"

  • @Goldiblockz said:

    @gkillmaster said:
    I'm so curious about the mutate function. What exactly does it do?

    On my Launchkey Mini "mutate" adds random notes to your arpeggio, essentially creating variations within the sequence, while "deviate" controls the rhythmic variation of that arpeggio, allowing you to add more "swing" or unevenness to the rhythm of the played notes. But most importantly, however it achieves this, the results are often useful musically. I didn't expect to use it much but I do.

    " Mutation
    If a signal is fed into the mutate in patchpoint (e.g. by wiring one of the random outputs or
    an LFO into it) there is a chance for each trigger to have its output voltage to be altered. If
    the mutate signal is high, the chance of a mutation is also higher.
    So if you’re sending a random signal into the mutate patchpoint, you can increase or
    decrease the chance of a mutation using the rand knob. Alternatively, if you’re using an LFO
    with the mutate patchpoint, the chance of a mutation goes up and down with the LFO’s
    wave"

    Ha, thanks, I read that before I posted. So still uncertain what it means, which probably means I need to work with it and find out :)

  • edited December 2024

    @gkillmaster said:
    I'm so curious about the mutate function. What exactly does it do?

    It changes the voltage output of the Pulsequencer (so changing the notes/pitch, essentially), introducing variations in the repeating patterns coming out of it.

    The voltage level going into the mutate input patchpoint determines the chance of a variation happening. High voltage: high chance, low voltage: low chance.

    Typically you'd patch it to one of the Random output points.

    You can then change the mutation chance using the Random knob. Turning it up will increase the number of variations, keeping it low will make the variations more infrequent.

    But nothing stops you from e.g. patching an LFO into the mutation patch point, which will make the chance of introducing a variation fluctuate up and down along with the LFO wave.

  • Number 1 in the UK app store music section. Congratulations @brambos and @jakoB_haQ !

    Loving this synth!

  • @brambos said:

    @gkillmaster said:
    I'm so curious about the mutate function. What exactly does it do?

    It changes the voltage output of the Pulsequencer (so changing the notes/pitch, essentially), introducing variations in the repeating patterns coming out of it.

    The voltage level going into the mutate input patchpoint determines the chance of a variation happening. High voltage: high chance, low voltage: low chance.

    Typically you'd patch it to one of the Random output points.

    You can then change the mutation chance using the Random knob. Turning it up will increase the number of variations, keeping it low will make the variations more infrequent.

    But nothing stops you from e.g. patching an LFO into the mutation patch point, which will make the chance of introducing a variation fluctuate up and down along with the LFO wave.

    Thanks so much! This will be my cheetsheet when I get to working with it. So looking forward to spending time with this!

  • Amazing. Anyone using it in their iPhone yet? I’m wondering how these old eyes will manage on a smaller screen!

  • @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

  • Instantly bought though I’ll probably be too busy to play with it this year but @brambos made so useful apps and @jakoB_haQ so useful vids, that’s my way to thanks them 🙏🏻

  • @brambos said:

    @Blipsford_Baubie said:
    Cool. If you double tap the logo, it randomizes a patch for you, i think.

    Apologies if already stated. I didn’t see it mentioned here or in the manual.

    Wow, you found the hidden feature!

    It’s 97.5% useless, but sometimes it comes up with something unexpectedly interesting :D

    I discovered this within about 2 minutes!! I wondered what happened if I tapped on the logo, whether it brought up a splash screen or something, and lo and behold, random patch.

  • edited December 2024

    @slicetwo said:
    @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

    You can stack cables ... Long press on the output patchpoint and then the destination and a new cable will appear from the same patchpoint. I don't think you can sum inputs this way though - it only seems to be possible to stack output nodes if I'm not mistaken.

  • @craftycurate said:

    @slicetwo said:
    @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

    You can stack cables ... Long press on the output patchpoint and then the destination and a new cable will appear from the same patchpoint. I don't think you can sum inputs this way though - it only seems to be possible to stack output nodes if I'm not mistaken.

    @brambos any chance you could implement the same stacking mechanism that Ripplemaker has? (i.e. dragging from an input to an output that already has a plug simply stacks it)

  • @Grandbear said:

    @craftycurate said:

    @slicetwo said:
    @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

    You can stack cables ... Long press on the output patchpoint and then the destination and a new cable will appear from the same patchpoint. I don't think you can sum inputs this way though - it only seems to be possible to stack output nodes if I'm not mistaken.

    @brambos any chance you could implement the same stacking mechanism that Ripplemaker has? (i.e. dragging from an input to an output that already has a plug simply stacks it)

    I’ll add it to the list :)

  • @brambos said:

    @Grandbear said:

    @craftycurate said:

    @slicetwo said:
    @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

    You can stack cables ... Long press on the output patchpoint and then the destination and a new cable will appear from the same patchpoint. I don't think you can sum inputs this way though - it only seems to be possible to stack output nodes if I'm not mistaken.

    @brambos any chance you could implement the same stacking mechanism that Ripplemaker has? (i.e. dragging from an input to an output that already has a plug simply stacks it)

    I’ll add it to the list :)

    Thanks, y'all!

  • @brambos said:

    @Grandbear said:

    @craftycurate said:

    @slicetwo said:
    @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

    You can stack cables ... Long press on the output patchpoint and then the destination and a new cable will appear from the same patchpoint. I don't think you can sum inputs this way though - it only seems to be possible to stack output nodes if I'm not mistaken.

    @brambos any chance you could implement the same stacking mechanism that Ripplemaker has? (i.e. dragging from an input to an output that already has a plug simply stacks it)

    I’ll add it to the list :)

    Thanks :)
    And since there's a list, do you think you could add an LPG mode (either to the LPF or the VCA)? I really like the sound of it in Hilda

  • @Grandbear said:

    @brambos said:

    @Grandbear said:

    @craftycurate said:

    @slicetwo said:
    @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

    You can stack cables ... Long press on the output patchpoint and then the destination and a new cable will appear from the same patchpoint. I don't think you can sum inputs this way though - it only seems to be possible to stack output nodes if I'm not mistaken.

    @brambos any chance you could implement the same stacking mechanism that Ripplemaker has? (i.e. dragging from an input to an output that already has a plug simply stacks it)

    I’ll add it to the list :)

    Thanks :)
    And since there's a list, do you think you could add an LPG mode (either to the LPF or the VCA)? I really like the sound of it in Hilda

    Oooo lists…..we like lists……

    Could you consider a feature to randomise the knobs but not the cabling?

  • @Fruitbat1919 said:

    @Grandbear said:

    @brambos said:

    @Grandbear said:

    @craftycurate said:

    @slicetwo said:
    @brambos am I missing a way to send the same signal to multiple destinations? I assumed I could just do it like in MiRack, but it seems like I can't, for example, send OSC1 to the FM amt AND to the surgeon at the same time.

    You can stack cables ... Long press on the output patchpoint and then the destination and a new cable will appear from the same patchpoint. I don't think you can sum inputs this way though - it only seems to be possible to stack output nodes if I'm not mistaken.

    @brambos any chance you could implement the same stacking mechanism that Ripplemaker has? (i.e. dragging from an input to an output that already has a plug simply stacks it)

    I’ll add it to the list :)

    Thanks :)
    And since there's a list, do you think you could add an LPG mode (either to the LPF or the VCA)? I really like the sound of it in Hilda

    Oooo lists…..we like lists……

    Could you consider a feature to randomise the knobs but not the cabling?

    Oh that's a great idea!

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