Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Jim Audio Groove Rider 2 - RELEASED

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Comments

  • edited February 3

    @Fruitbat1919 said:
    My quick opinions in the unlikely off-chance that the dev reads this:

    I would firstly like to congratulate the dev on what I would consider a highly successful first release as this really is top notch for such a complex app!

    What the app does well imo:
    1. Very easy to use and efficient UI.
    2. Simple but very effective built in instruments and fx.
    3. Good balance between simplicity and complexity.
    4. Makes getting started pretty painless for the most part.

    Features I like:
    1. Random Naming.
    2. Printing Midi.
    3. Spectrum and stereo imaging visuals.
    4. Easy selection of AUV3 controls to macros process.
    5. Pretty decent fx routings for such an app.
    6. Decent layouts for jamming use.
    7. Sensible and easily usable mixer sizings for 11" iPads.
    8. Keyboard using scale or keys.
    9. Multi layer parts with layer solo.
    10. Layer and part saves.
    11. Good segregation of screen sections by colour and design helps ease of use.
    12. The XY fx pads are really useful.
    13. DJ style crossfades of patterns and triggering next patterns great.

    What I can't find, so possibly needs imo:
    1. Needs stem midi and audio export to be of any long term use to myself. Without this I won't use it for long.
    2. Can't find a way to have the different drum sounds effected by fx at different levels such as reverb levels for each part. To use different parts for multiple kits really makes drum programming a pain.
    3. Could really do with at least one of the ifx able to load AUv3 fx apps.
    4. I can't find a way to make my patterns load first?
    5. I can't find a way to cut the loops at cursor and choose which part to keep, or double the length without duplicating notes - surely must be possible or I'm missing something, so really need that manual!

    All in all a fun quality product imo. The dev is known for supporting apps beyond initial release so I'm hopeful, but long term use will rely mostly on the export options added - without stem out for midi and audio, it will soon be forgotten by myself. I hope we get them for this, as I do find the app more fun to use than Korg Gadget.

    1. I don’t think there’s a function yet for auto doubling length without duplicating notes. Just gotta manually drag the end of the loop marker, or use the double length button on an empty pattern for now.
  • edited February 3

    @dendy said:
    ok, after few very intensive hours with GR2 i woulds say - there is lot of goodness but unfortunately it suffers lot of not ideally designed UI/UX details .. i mean not in terms of how it looks - that's ok, it looks beautiful - but in terms how it WORKS .. across entire app ... almost everywhere i am reachich for some UX shortcomings which would be easily avoided by just suble improvements .. not going to list them all here cause 1/ it is is just my point of view based on my experience and 2/ most of them wouldn't be implemented anyway - but, i must admit i am a tiny bit disappointed .. it didn't fulfilled my expectations in terms of smooth workflow .. there are lot of things i REALLY like, but there is almost same amout of things i don't like, so, it's zero sum game for me. Not the game changer i expected / hoped for.

    Well said. While beautiful and some special goodness, the workflow lacks a lot for me, therefore i returned it.

  • Anyone remembers the page where the actual release starts? Cause I have to go back, read anything thrice, and develop muscle memory. But this can only get better 👍

  • edited February 3

    OK, time for me to add my own bold statement/response...

    GR-II is a tool for making nice things - and it is a really nicely engineered one at that. (Bravo Jim!) If you don't like the tool... that's not a problem. There are many other tools available.

    What I don't agree with is the instincts of some users on this forum to begin listing their personal take on its strengths and shortcomings only 2 days after release -- no matter how intensively they used it over this launch weekend! Even if you think you've discovered this app doesn't work well (for you!) you don't need to share or debate these personal preferences here. They should remain private.

    The differences (and limitations) between different DAWs/Hosts/Hardware is what helps you get into certain 'modes' as a creator - which is why the tracks I make in Gadget sound very different to the ones I make in BM3, or Drambo, etc etc.

    Sometimes it takes me months or even years to fully appreciate some albums, books, movies, etc - and the same must be true for tools like GR-II. So there is no way I would post any kind of judgment on an app like this so soon after release.

    This app is Jim's magnum opus - and I totally believe it was built in the image of what he wanted to use himself as a musician - so please have a little respect for all the devs who furnish us with this incredible array and range of iOS music-making apps. It's a wonderful time to be an iPad musician.

  • edited February 3

    @cyberheater said:
    That’s a shame Denny. I love it. It’s a game changer for me.

    1. It’s fast and stable and extremely well optimised
    2. The built in synth and affects are brilliant
    3. 16 tracks is more than enough.
    4. I find it very easy to navigate around
    5. Even note editing which can be a chore is easy and accurate on this

    totally agree with 1,2,3,4 - just partially with 5 ... (ironically things i don't like here are exactly things i don't like also in Nanostudio's piano roll lol)

    What UI/workflow issues are you having?

    Well, it's more like subtle details .. i doesn't want to sound nit picky .. and i am totally aware it may be just my personal preference and i respect Jim's UX choices .. also maybe it is like @wim said - will definitely give it more time, there is lot of great stuff too, no doubt .. will give it more time and return back with comments if some of them will persist - I will not, for now, comment on things i would implement a bit differently...

    Anyway, I and going just to add one feature which i am GREATLY missing (actually it's only feature i am really missing in this app :))

    Macro knobs. Simply 8 knobs, every one freely assignable to any amount of knobs from any of 3 layers, ideally possibility to define range how (from - to) that macro knob should affect given target knob. I am really missing possibility to control for example cuttoffs on all 3 layers with just one knob (major thing especially for live performance use cases)

  • wimwim
    edited February 3

    @pedro said:
    Anyone remembers the page where the actual release starts? Cause I have to go back, read anything thrice, and develop muscle memory. But this can only get better 👍

    Page 1. This is a new thread split from the old one just as GR-2 was rolling out. Things start to get rolling about here: https://forum.loopypro.com/discussion/comment/1382520/#Comment_1382520

  • @dendy said:

    @cyberheater said:
    That’s a shame Denny. I love it. It’s a game changer for me.

    1. It’s fast and stable and extremely well optimised
    2. The built in synth and affects are brilliant
    3. 16 tracks is more than enough.
    4. I find it very easy to navigate around
    5. Even note editing which can be a chore is easy and accurate on this

    totally agree with 1,2,3,4 - just partially with 5 ... (ironically things i don't like here are exactly things i don't like also in Nanostudio's piano roll lol)

    What UI/workflow issues are you having?

    Well, it's more like subtle details .. i doesn't want to sound nit picky .. and i am totally aware it may be just my personal preference and i respect Jim's UX choices .. also maybe it is like @wim said - will definitely give it more time, there is lot of great stuff too, no doubt .. will give it more time and return back with comments if some of them will persist - I will not, for now, comment on things i would implement a bit differently...

    Anyway, I and going just to add one feature which i am GREATLY missing (actually it's only feature i am really missing in this app :))

    Macro knobs. Simply 8 knobs, every one freely assignable to any amount of knobs from any of 3 layers, ideally possibility to define range how (from - to) that macro knob should affect given target knob. I am really missing possibility to control for example cuttoffs on all 3 layers with just one knob (major thing especially for live performance use cases)

    Yes. I was doing something yesterday and was thinking some macro knobs would be useful.

  • Update with some fixes is available now:

  • edited February 3

    .

  • edited February 3

    Already posted

  • edited February 3

    @Samu said:
    I'd still suggest sharing the issues to @jimpavloff as I'm quite sure he'll appreciate all the feedback he can get helping him to make it better. And yes there's a few things I'd love to see changed/added too to make it a smoother experience.

    Cheers!

    Maybe i made mistake i posted my initial "criticism" .. it was really more like emotional response.. with rational part of my brain i really understand that all things i don't like is just my different idea how it should work, not real problems ... as i wrote .. will give it MUCH more time and revisit and comment just on things where i will get conviction it's general improvement which may server also lot of other users not just fulfill my idea of how it should work ..

    This is in overall great app, no doubt. Still big respect to Jim for this.

    (but macro knobs would be HUGE improvement, i stand for that lol)

  • @dendy - I've DM'd you via Discord to make it clear what I posted was not intended as a hit piece.

    I actually think the oxygen that encourages us to publish hot take judgments is a "forum culture" issue - not the failings of any individuals. 🤜🤛

  • edited February 3

    It seems that old GR-16 projects can be opened in GR2, but having experimented with saving the exported GR-16 files in iOS’s Files app, and then trying to import them into GR2, I can’t seem to find any way of importing or opening the .GR16 files in GR2.
    In GR2 I can see the import function for the various file types (Samples, Wavetables, Soundfonts etc.) in the Browse section of GR2, but can’t see anything else that looks like it can search for other file types within the GR2 iOS Files folder that I’ve set up for old projects.
    I can’t find a manual either, so not sure if I’m missing something obvious.

    Any help that anyone can offer would be greatly appreciated.

  • @tk32 said:
    @dendy - I've DM'd you via Discord to make it clear what I posted was not intended as a hit piece.

    I actually think the oxygen that encourages us to publish hot take judgments is a "forum culture"

    issue - not the failings of any individuals. 🤜🤛

    nooo .. we are good 🤝

  • It’s great that he’s pushing fixes already.

  • @Jimbo said:
    It seems that old GR-16 projects can be opened in GR2, but having experimented with saving the exported GR-16 files in iOS’s Files app, and then trying to import them into GR2, I can’t seem to find any way of importing or opening the .GR16 files in GR2.
    In GR2 I can see the import function for the various file types (Samples, Wavetables, Soundfonts etc.) in the Browse section of GR2, but can’t see anything else that looks like it can search for other file types within the GR2 iOS Files folder that I’ve set up for old projects.
    I can’t find a manual either, so not sure if I’m missing something obvious.

    Any help that anyone can offer would be greatly appreciated.

    The only way I’ve found to do it is using the sharesheet on the project file in the files app and sending it to GR2 from there.

  • @tk32 said:

    What I don't agree with is the instincts of some users on this forum to begin listing its relative strengths (and shortcomings) 2 days after release -- no matter how intensively they have used it over this launch weekend! Even if you think you've discovered this app doesn't work well (for you!) you don't need to share or debate these personal preferences here. They should remain private.

    Disagree. Feedback given in a fair and genuine manner can be quite useful for developer and users alike. Yes, some people do unfairly moan about apps early on in their existence and some can be overly rude in how they express their opinions, but done in a reasonable manner, sharing one’s opinion can be positive. I disagree that on a site where people regularly discuss apps, that opinions should remain private….polite yes, but having a discussion forum where no one expresses their opinion sounds kind of pointless to me.

    While I do understand that at times reading unrealistic, needy and downright rude comments on apps can be annoying, I don’t think that discussion and expressing personal preferences can’t be done in a respectful manner and quite early on, after all, what best time to express the direction you would personally like an app to take later in its development. A dev may read and may think ‘I like the sound of that’ or ‘nope that’s not for me’. I’m sure some devs may get annoyed by the early ‘I would like’ comments, but as buyers we should be polite and remember context, so should devs.

    Personally I have found devs to be rather respectful and genuinely attentive to listening to their customers, especially when those customers are polite and respectful. I was a bit concerned about the initial over praising of the app before it had even come out. When this happens, there is usually some expressed disappointment after release as people have formulated unrealistic expectations. Unrealistic expectations aside though, many here are realistic in their expectations. Some things like expecting a host app to be able to export midi and audio is pretty much a given now. That does not mean the developer has to add it, but if they don’t, expect a buyer to express their disappointment. Long time iOS music app users have lived through times where apps communicating poorly with others was the norm, probably why the Audiobus Forum initially became popular - we understood how important app communication was and is. Expression of this feature alone should be (politely) shouted from the rooftops so that all devs understand how important this is.

    My opinion expressed and I politely understand that yours is different. I rarely express my opinion direct to people on here beyond the initial thread poster these days, as many here just like arguments for arguments sake and I avoid that, but I felt a strong statement like ‘They should remain private’ in context to opinions is too black and white. I would like to see more polite and respectful opinions, but I do think those opinions are worthy of sharing.

  • edited February 3

    @FordTimeLord said:
    Update with some fixes is available now:

    I guess sharing GR16 Patterns (importing) got broke in this update….. or is it me?

  • @Fruitbat1919 - you're right. I was not suggesting a blanket ban of personal opinions on the forum (that does sound stupid), but perhaps just a little more self-censorship from all of us. Forums give oxygen to opinions and 'hot takes', and I think we sometimes all need to consider what we are saying, how it might be received by the creator, whether what we post is (or is not) constructive, and ultimately what purpose it is serving - e.g. is ego and forum clout/publicity sometimes an influence on our actions?

    Jim has gifted us with a magnificent new toy - and I think it made me feel quite defensive of devs like him to read yet another thread (only two days after release) of comments in the vein of "It doesn't do X. Refunded" "I'm not interested until it can do X" "There are as many frustrations as wins" "I think it should work like this"

    In summary... I guess what I was trying to express can be summed up succinctly as "don't yuck someone else's yum"

  • @FordTimeLord said:

    @Jimbo said:
    It seems that old GR-16 projects can be opened in GR2, but having experimented with saving the exported GR-16 files in iOS’s Files app, and then trying to import them into GR2, I can’t seem to find any way of importing or opening the .GR16 files in GR2.
    In GR2 I can see the import function for the various file types (Samples, Wavetables, Soundfonts etc.) in the Browse section of GR2, but can’t see anything else that looks like it can search for other file types within the GR2 iOS Files folder that I’ve set up for old projects.
    I can’t find a manual either, so not sure if I’m missing something obvious.

    Any help that anyone can offer would be greatly appreciated.

    The only way I’ve found to do it is using the sharesheet on the project file in the files app and sending it to GR2 from there.

    Thanks for your swift response! I hadn’t realised this approach was possible.
    I shared the .gr16 file into GR2 but it says that import has failed. I’ve tried this with pattern and bank file variants and the import fails with both.

  • @RajahP
    I guess sharing GR16 Patterns (importing) got broke in this update….. or is it me?

    Still works for me. I have to save the pattern to files first though and then share from there. Sharing directly from GR16 doesn’t seem to work

  • edited February 3

    @Jimbo said:

    @FordTimeLord said:

    @Jimbo said:
    It seems that old GR-16 projects can be opened in GR2, but having experimented with saving the exported GR-16 files in iOS’s Files app, and then trying to import them into GR2, I can’t seem to find any way of importing or opening the .GR16 files in GR2.
    In GR2 I can see the import function for the various file types (Samples, Wavetables, Soundfonts etc.) in the Browse section of GR2, but can’t see anything else that looks like it can search for other file types within the GR2 iOS Files folder that I’ve set up for old projects.
    I can’t find a manual either, so not sure if I’m missing something obvious.

    Any help that anyone can offer would be greatly appreciated.

    The only way I’ve found to do it is using the sharesheet on the project file in the files app and sending it to GR2 from there.

    Thanks for your swift response! I hadn’t realised this approach was possible.
    I shared the .gr16 file into GR2 but it says that import has failed. I’ve tried this with pattern and bank file variants and the import fails with both.

    UPDATE: I’ve tried this via saving to Files and exporting from there, which is where the ‘import failed’ notification comes up, and also trying to export directly from GR 16 into GR2, whereby nothing at all seems to happen - I’ve tried opening a new project in GR2 and then importing from there but it doesn’t work.

    2nd UPDATE - yes it works from a direct Files import, but you you need to close down GR2 first and then import from files which then opens a GR-16 pattern successfully in GR2.
    The importing of all the GR-16 Banks in one file still doesn’t work this way though, so hopefully this will get fixed.

  • @Jimbo said:

    @FordTimeLord said:

    @Jimbo said:
    It seems that old GR-16 projects can be opened in GR2, but having experimented with saving the exported GR-16 files in iOS’s Files app, and then trying to import them into GR2, I can’t seem to find any way of importing or opening the .GR16 files in GR2.
    In GR2 I can see the import function for the various file types (Samples, Wavetables, Soundfonts etc.) in the Browse section of GR2, but can’t see anything else that looks like it can search for other file types within the GR2 iOS Files folder that I’ve set up for old projects.
    I can’t find a manual either, so not sure if I’m missing something obvious.

    Any help that anyone can offer would be greatly appreciated.

    The only way I’ve found to do it is using the sharesheet on the project file in the files app and sending it to GR2 from there.

    Thanks for your swift response! I hadn’t realised this approach was possible.
    I shared the .gr16 file into GR2 but it says that import has failed. I’ve tried this with pattern and bank file variants and the import fails with both.

    I’ve only managed to import individual patterns, importing banks doesn’t work for me either. Have you tried importing a different pattern? Just to test if it’s an issue with that one file.

  • @tk32 said:
    @Fruitbat1919 - you're right. I was not suggesting a blanket ban of personal opinions on the forum (that does sound stupid), but perhaps just a little more self-censorship from all of us. Forums give oxygen to opinions and 'hot takes', and I think we sometimes all need to consider what we are saying, how it might be received by the creator, whether what we post is (or is not) constructive, and ultimately what purpose it is serving - e.g. is ego and forum clout/publicity sometimes an influence on our actions?

    Jim has gifted us with a magnificent new toy - and I think it made me feel quite defensive of devs like him to read yet another thread (only two days after release) of comments in the vein of "It doesn't do X. Refunded" "I'm not interested until it can do X" "There are as many frustrations as wins" "I think it should work like this"

    In summary... I guess what I was trying to express can be summed up succinctly as "don't yuck someone else's yum"

    Yes, thinking before posting and self censorship can be admirable. There also has to be some understanding on the developers part, as I’m sure they are aware that when you stick your foot out the door, watch out for those who have already used it slamming it shut! Ok, I was intrigued by your ‘don’t yuck’ as it’s not immediately understandable where I come from, and often that is a point to consider too. By that I mean that while some people are obviously not writing their best, most polite prose, but, some people are misunderstanding people quickly as well.

    We are all passionate here, users and devs alike. We all want the best for iOS music making. Fair, polite, honest comment that comes from a person genuinely trying to be positive is what we all want. I try to see everyone as those positive passionate lovers of apps that I know they mostly are. Yes, some genuinely are just out for selfish shit throwing or drama causing, but the devs I’ve talked to worry more about the unfair reviews posted on the shop than someone not caring for their app here as it fails to have a certain feature.

    I do understand why you was impassioned by a few ill considered comments though, as a rush to the negative has become a little more normal of late.

  • @FordTimeLord said:

    @Jimbo said:

    @FordTimeLord said:

    @Jimbo said:
    It seems that old GR-16 projects can be opened in GR2, but having experimented with saving the exported GR-16 files in iOS’s Files app, and then trying to import them into GR2, I can’t seem to find any way of importing or opening the .GR16 files in GR2.
    In GR2 I can see the import function for the various file types (Samples, Wavetables, Soundfonts etc.) in the Browse section of GR2, but can’t see anything else that looks like it can search for other file types within the GR2 iOS Files folder that I’ve set up for old projects.
    I can’t find a manual either, so not sure if I’m missing something obvious.

    Any help that anyone can offer would be greatly appreciated.

    The only way I’ve found to do it is using the sharesheet on the project file in the files app and sending it to GR2 from there.

    Thanks for your swift response! I hadn’t realised this approach was possible.
    I shared the .gr16 file into GR2 but it says that import has failed. I’ve tried this with pattern and bank file variants and the import fails with both.

    I’ve only managed to import individual patterns, importing banks doesn’t work for me either. Have you tried importing a different pattern? Just to test if it’s an issue with that one file.

    Sorry, replied to wrong thread :

    I get the same situation as you now in that it works from a direct Files import, but you need to close down GR2 first and then import from Files, which then opens a GR-16 pattern successfully in GR2.
    The importing of all the GR-16 Banks in one bank file still doesn’t work this way though, so hopefully this will get fixed.

  • @Eschatone said:

    @null79 said:
    Sound Fonts always seem like General Midi Instruments to me - pretty basic. Could people point to videos or sources of their favourite Sound Fonts. Ones that go beyond general midi?

    They’re just multi sampled instrument libraries, which can cover anything under the sun. For example, you can use software to auto sample the entire key range of your favorite hardware synth, including multiple velocity layers, and package it as an SF2 library.

    The SF2 library included with GR2 is pretty basic. There are some free ones that are much higher quality. Google: Arachno SoundFont. Just installed it a few minutes ago and it’s really got me interested in collecting others and making my own.

    I am right in thinking that the Arachno one is just the default one with some more presets added to it? The first 50 or so sounds (I don't have it in front of me at the mo, so can't give the exact number!) are identical to the Soundfont that comes with GR 2, but beyond that there are more sounds.

  • edited February 3

    Everybody should stop for a while and appreciate that App size is just 89 MB !!!! This is something totally unseen in most of nowadays apps, especially when it comes to complete DAW / Groovebox apps !!!!

  • @drewinnit said:

    @drewinnit said:

    @drewinnit said:
    Consistent crash:
    I open new project
    Change part 1 from Melodic to Drum Rack
    Hit oscillator edit
    Load sample and hit one of these highlighted menu entries - instant crash
    ![]

    Is there another way to get my drum samples into this? Or surely it comes with some already?

    Jim responded to my report - this is known to occur on low versions of ios 16.

    Anyone on ios 16 should expect to upgrade if they want to use GR2

    Update via Jim:
    „ Just found out how to fix it for iOS 16, so if you don't want to update you'll have to wait for GR-2 update with a fix
    Thanks for the bug report!“

    and now it is fixed in latest build, can now load samples in iOS 16 - very fast work, thank you Jim!

  • @Fruitbat1919 said:
    "It doesn't do X. Refunded"_

    Yup, i found this particular approach as totally ridiculous.

  • @dendy said:

    @Fruitbat1919 said:
    "It doesn't do X. Refunded"_

    Yup, i found this particular approach as totally ridiculous.

    You know that makes it look like I said that comment when I did not!

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