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Comments
@wim said:
It is just the very basic musician RIGHT to move your midi and audio around different platform and apps. That’s why I ask for full Ableton Link too.
Edit: it is like bitcoiners saying “not your key not your coins”. Same for musician that not your midi not your music.
Having a fully modular system hosted by AUM is great but there is a reason why semi-modular systems exist. Nothing is perfect
All in one hosts like GR2, Drambo, SAND all feel like semi-modular hardwares too me and there must be some way you can combine multiple source to get the final result.
It’s simple. Flexibility and speed. Midi import and export should be a must have in every modern application. Once you’ve written something and decide you want to change your approach, for whatever reason, you should be able to easily and quickly move your midi wherever you want to, so you can just get on with writing the music.
I fully support this being brought up for all up-to-date applications.
Launchpad mini? 😂 I guess it's bottom of the list...
It is more than just ‘midi Importing’ in GR2.. the ability to scale/key ‘quantize’ melodic midi files in the piano roll (editor).. You can bring in ANY midi sequence and have it fit to ANY song (+probability etc) will makes it unique.. and those Drum files..
Edit.. BTW.. Pure Acid’s ‘Randomizer’ can be a nice addition to the Editor.. But I guess I am a bit annoying .. for the love of music..
MIDI Out would be a much bigger deal for me, so I could sequence external hardware.
MIDI Import would just be a nice bonus, but not a make or break feature. For bringing in Lumbeat stuff as someone said, or if I wanted to recreate an NS2 project in GR2.
It would be great to have a capture button (like on Ableton Note). I’m using it all the time on Note and Move.
I wouldn’t mind having it for my iPhone 16e.
How is it compared to Nanostudio 2?
GR2 has a lot of similarities to NS2, such as how the piano roll editor works (then again NS2 doesn't have the "probability" slider), its timeline view, its automation (actually, GR2's automation is more fun to use than NS2's was lol), etc. GR2 also has some pretty great built-in synths like its subtractive synth, its wavetable synth, its sampler, etc (which, if rolled into one internal synth, could be similar to Obsidian, although Obsidian is still more powerful). GR2 also has a nice drum rack (but only four drum racks allowed per pattern (project)).
Some differences are that GR2 has only up to 3 IFX per part (4 if you count the built-in per-part EQ)(whereas NS2 has unlimited IFX per part), and GR2 doesn't allow AUv3 effects on the part IFX (only on the send effects and master effects). Then again, GR2's built-in IFX are very excellent and cover most bases. Another difference is GR2 has live clips, whereas NS2 did not have that. Another difference is NS2 didn't have a dedicated internal Soundfont player. GR2 has that.
I don’t think it’s fair to compare ns2 cuz it’s been out of dev for a long time. I mean on face value the only thing ns2 has that gr2 doesn’t is multiple time signatures/tempo changes , but aside from that gr2 beats it in every other way imaginable I would imagine
As far as I go, I'm just answering @frosttrance_7 's question to the best of my ability. I'm speaking with many years' experience with NS2. I only have slightly over a month of experience with GR2 given that's how long it has been out, but I do like GR2's streamlined workflow compared to NS2's more involved workflow. (Then again, I like Cubasis 3 the most, but Cubasis doesn't necessarily compare with NS2 and GR2.)
I indeed forgot to mention GR2 doesn't have tempo and time sig tracks, but it's a minor quibble, not a dealbreaker by any stretch of the imagination. I don't think GR2 will have tempo and time sig tracks given it has that "mix between projects" feature, which I also forgot to mention GR2 has that NS2 doesn't have. GR2 is extremely versatile and pretty much the best and easiest creation environment on iPadOS. Ymmv.
Thanks…and, that makes me feel hopeful that it’s only a matter of time before we see it!
I'd love to see it. I probably wouldn't use it a whole lot. I don't like making music on my phone, but it sure is nice to have iPhone apps when you're out and about and have some time to kill.
I'd far prefer to have an AUv3 plugin version of GR-2 before an iPhone version. Of course it couldn't host AUv3s in the plugin version but that would be fine.
I would have bought it by now if there was an iPhone version. Jim is super good at iPhone versions too.
Yep. GR-16 is a pleasure to use on iPhone. One of the few complex apps that feel like a natural on the phone.
I wasn’t talking to you directly about your comparison
Your opinion is valid especialy being your level of user
I meant general speaking I don’t think it’s fair to compare the two
It’s a phrase
Ah fair enough. Thought you did reply to me. 😆
^ This 💯
This is SAND hosting King of FM and Velocity Keyboard on iPhone. iCloud supported so I can add a clip or a layer of automation on the go.
Lumbeat is my main reason. Those drummers are so good and they really get me in a groove. I’ve struggled to find a way to record my jams beyond using AUM as a makeshift DAW
The workaround of exporting Lumbeats MIDI then importing that into something running as a midi FX in GR-2, then printing that midi isn’t too terrible bad, really.
Midi Tape recorder, Atom 2, and Helium have bee mentioned as working well. I’ve tried with Atom 2, and it really only adds a tiny bit more work than importing things directly, IMO.
Exporting audio from the Lumbeat drummers and loading said audio into the sampler in GR2 works great also.
It would be a nice workflow enhancement if you could paste from the system clipboard into the sampler.
or drag and drop
Or how about a universal Lumbeat app that has all of your drummers in a single auv3?
I dreamt it ^^^
I’m guessing that if Luis implemented that as a MIDIFx with no samples, he could fit all of the genres into a single plugin. We can dream.
That’s actually a cool dream
I’ve been working on using iBassist as an auv3 to do this. It does a good job at using bass lines and progressions to drive other instruments, and you can use Lumbeat drummers to control the iBassist jam. Still have to run each drummer standalone and load as IAA but iBassist integrated the drummer’s and other instruments very well to get a full jam setup going.
In regards to GR2, I’ve successfully routed audio from an AUM session with a track containing all the drummers and iBassist using KQ-Voice. Use in AUM as the source plugin and load it up as an auv3 instrument in GR2 and you have the LB Drummers to record as audio.
Ok this is intriguing - are recording them into the next layer using the sampler? If so, how are you getting the start/stops in sync or are you recording long samples, then editing from there ?
Or did I miss something about GR & stand alone audio clips?
Thanks!