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Fugue Machine Rubato by Alexandernaut (Released)

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Comments

  • edited May 2025

    @geremy said:
    Ok. I am literally gobsmacked by this things capabilities and feature set. I have gone through every preset to try and understand how they work, and by and large I have been successful, but there are still a couple of ‘how is that happening’ sections of a couple presets.

    The trouble is, now that I have wrapped by head around it, I’m not sure I can go back to the old static way of thinking. It has clicked, and that leads to all sorts of what-ifs and creative ideas. This is like deep stuff, like first discovering trackers deep.

    I feel the same way, and actually ended up buying the app after a lot of time spent with the demo, even though I do think it is a bit overpriced. But deeply original stuff indeed! I really miss a proper thorough manual, though. Hope it is coming soon!

  • edited May 2025

    Have anyone found a way to return the app to the init state btw? The app always start up for me (using it stand alone) from where I last was - automations and all - which makes it hard to start over.

    Am I missing a init preset or menu point or something?

  • @catbox said:
    Have anyone found a way to return the app to the init state btw? The app always start up for me (using it stand alone) from where I last was - automations and all - which makes it hard to start over.

    Am I missing a init preset or menu point or something?

    It’s a bit hidden away but you can start a new pattern from the file menu

  • @FordTimeLord said:

    @catbox said:
    Have anyone found a way to return the app to the init state btw? The app always start up for me (using it stand alone) from where I last was - automations and all - which makes it hard to start over.

    Am I missing a init preset or menu point or something?

    It’s a bit hidden away but you can start a new pattern from the file menu

    Thanks a lot! :-) I know it was there somewhere, but couldn’t find it!

  • With respect to concerns that this sequencer might really only be capable of producing variations on a distinctive but limited style, maybe you got that impression from clicking through the factory presets, although I think even those are pretty varied. The dab as a musician might himself have a very focused aesthetic.

    But there is so much control of so many parameters, it’s impossible in principle for this thing to be more sonically limited than, say, any of the various bud app. (Maybe even all of them. Blasphemy? Hey, I own most of Cem’s stuff, so that speaks for itself. But at times I felt like this came out that were functionally so basic, they were borderline half-appsed.

    I have Senode, and thesys and xynthesizer and Xequence 2, and every other sequencer, I can find on the App Store to date except for one. . Imam no expert on any, but the adjustable acceleration curves don’t remind me of anything else I’ve seen in this field before. Or heard. Apart from a claim that it can be reproduced in Rambo, what’s the closest analog in iOS sequencers to Fugue machine 2/Electric Fugealoo out there?

  • ^ was thinking that too. summarize all your "buds" is much more pesetos

  • Rubato seems to be part musical tool, part puzzle game.

  • @geremy said:
    Ok. I am literally gobsmacked by this things capabilities and feature set. I have gone through every preset to try and understand how they work, and by and large I have been successful, but there are still a couple of ‘how is that happening’ sections of a couple presets.

    The trouble is, now that I have wrapped by head around it, I’m not sure I can go back to the old static way of thinking. It has clicked, and that leads to all sorts of what-ifs and creative ideas. This is like deep stuff, like first discovering trackers deep.

    Totally agreed!

    @crifytosp said:

    anybody know what these do?

    Honestly have no idea lol

    Hopefully @Alexandernaut will eventually log into the forums and answer some questions

  • @Edward_Alexander said:

    @geremy said:
    Ok. I am literally gobsmacked by this things capabilities and feature set. I have gone through every preset to try and understand how they work, and by and large I have been successful, but there are still a couple of ‘how is that happening’ sections of a couple presets.

    The trouble is, now that I have wrapped by head around it, I’m not sure I can go back to the old static way of thinking. It has clicked, and that leads to all sorts of what-ifs and creative ideas. This is like deep stuff, like first discovering trackers deep.

    Totally agreed!

    @crifytosp said:

    anybody know what these do?

    Honestly have no idea lol

    Hopefully @Alexandernaut will eventually log into the forums and answer some questions

    His avoidance of the limelight with such a whopper of a new app (and of a price haha) definitely has my interest piqued. Did he participate here at all when Fugue Classic was released?

  • @Cỗirácâyỗirpthui said:
    With respect to concerns that this sequencer might really only be capable of producing variations on a distinctive but limited style, maybe you got that impression from clicking through the factory presets, although I think even those are pretty varied. The dab as a musician might himself have a very focused aesthetic.

    But there is so much control of so many parameters, it’s impossible in principle for this thing to be more sonically limited than, say, any of the various bud app. (Maybe even all of them. Blasphemy? Hey, I own most of Cem’s stuff, so that speaks for itself. But at times I felt like this came out that were functionally so basic, they were borderline half-appsed.

    I have Senode, and thesys and xynthesizer and Xequence 2, and every other sequencer, I can find on the App Store to date except for one. . Imam no expert on any, but the adjustable acceleration curves don’t remind me of anything else I’ve seen in this field before. Or heard. Apart from a claim that it can be reproduced in Rambo, what’s the closest analog in iOS sequencers to Fugue machine 2/Electric Fugealoo out there?

    I think StepPolyArp might be the only thing that even comes close. It does have a limited “acceleration” feature for individual steps, but nowhere near the time bending features that Rubato has.

    Even the layout is somewhat familiar, with the grid at the top, and the modulation panel underneath. I think that is where the similarities end though lol..

  • Yeah it appears like I’m heading towards purchasing, but there are 2 features I would appreciate being added:

    1) Midi import, though I don’t know if this is available. It would be cool to load like an acid pattern and start automating it and using multiple playheads.
    2) I can’t figure out how to automate note changes on multiple notes. For instance if I have a chord selected in the top section, I’d like to change the x,w,y,v parameters for all notes in the chord simultaneously. I understand this would be difficult, but maybe an automation copy/paste function would be simple way to do it. So I could automate 1 note in the chord, and copy-paste that automation to the other notes.

  • edited June 2025

    @geremy said:
    Yeah it appears like I’m heading towards purchasing, but there are 2 features I would appreciate being added:

    1) Midi import, though I don’t know if this is available. It would be cool to load like an acid pattern and start automating it and using multiple playheads.
    2) I can’t figure out how to automate note changes on multiple notes. For instance if I have a chord selected in the top section, I’d like to change the x,w,y,v parameters for all notes in the chord simultaneously. I understand this would be difficult, but maybe an automation copy/paste function would be simple way to do it. So I could automate 1 note in the chord, and copy-paste that automation to the other notes.

    Yes! A copy/paste function for the automation parameters would be a very welcomed feature I agree!

    Edit: I don’t think MIDI import will be a thing with this, though I would like to see MIDI control, where we can launch playheads and do other things with external hardware controllers and/or other apps.

  • Since it’s been out for a bit, does anyone have links to any sort of tutorials for this bad boi yet? I’m still struggling with the demo/manual and would like to have a decent understanding of the app before purchasing.

  • @Squishy said:
    Since it’s been out for a bit, does anyone have links to any sort of tutorials for this bad boi yet? I’m still struggling with the demo/manual and would like to have a decent understanding of the app before purchasing.

    No real concise tutorials yet. We do have the demonstration videos that @Alexandernaut posts on his YT for now, and of course all of the “factory” projects which, if you study some of them, can serve as a tutorial of sorts. For now..

  • @Edward_Alexander said:

    @Squishy said:
    Since it’s been out for a bit, does anyone have links to any sort of tutorials for this bad boi yet? I’m still struggling with the demo/manual and would like to have a decent understanding of the app before purchasing.

    No real concise tutorials yet. We do have the demonstration videos that @Alexandernaut posts on his YT for now, and of course all of the “factory” projects which, if you study some of them, can serve as a tutorial of sorts. For now..

    Roger, all good. I’m a patient man 🤙

  • edited June 2025

    @Edward_Alexander said:

    @geremy said:

    Edit: I don’t think MIDI import will be a thing with this, though I would like to see MIDI control, where we can launch playheads and do other things with external hardware controllers and/or other apps.

    I don’t see why it can’t just load .mid files. Nothing dramatic just notes on the grid. I’d love to be able to import midi from Pure Acid or Piano Motifs

  • The price is still a big issue for me. But, there more I dig in, the more I enjoy. I'm finding it a bit like a puzzle. Every time I tinker, or look at something a different way, I get a peek at something new. I doubt I would ever use this in a musical context but as a fun way to play with sound and simultaneously ward off dementia, it's pretty cool indeed. Still very much a mystery though. I hope they do sales.

  • it takes some time to learn and understand

  • @0tolerance4silence said:

    @geremy said:

    @Edward_Alexander said:

    @geremy said:

    Edit: I don’t think MIDI import will be a thing with this, though I would like to see MIDI control, where we can launch playheads and do other things with external hardware controllers and/or other apps.

    I don’t see why it can’t just load .mid files. Nothing dramatic just notes on the grid. I’d love to be able to import midi from Pure Acid or Piano Motifs

    It’s not necessarily that simple… midi files may be multitrack 5 minutes long files with automation and whatnot… imagine the negative feedback when people start to throw junk midi files from the internet at it and don’t get what they expect :D
    this app was probably not meant for that.

    There are plenty of apps that load .mid files.

  • Anyone figure out the bundle price formula yet? I paid $10 for original (many years ago) and only have a $5 discount now. Was $10 discount originally though.

  • The user and all related content has been deleted.
  • There are plenty of apps that load .mid files.

    for instance?

  • @offbrands said:

    The dev added $5 to the launch price since release & changed the original wording of the bundle. I mentioned it earlier but I’ve quoted it underneath

    >

    Thanks!

  • @EnvelopeFollower said:

    There are plenty of apps that load .mid files.

    for instance?

    Not sure if you’re serious here. Most apps that support a piano roll of some kind support load of midi files.

    xequence 2
    Nano studio 2
    Atom 2
    Fl studio
    Cubasis
    Loopy pro
    Groove rider 2
    Korg Gadget 2&3

    I’m sure there are many others

  • hi, i can’t for the life of me figure out where the transpose buttons that were once on the right hand side are. does anyone know where they went or how to unhide them? i used to create whole songs just playing those buttons. thanks!

  • @geremy, have a look through the manual and you’ll find no mention of a piano roll. That’s because there isn’t one in FMR.

    What people mistake for a piano roll is called the “Note Grid” in FMR. Now it can mimic a piano roll, in its basic form, but the Note Grid is more of just a grid to place “control triggers” if you will (Notes). All of the melodic functions, along with timing, direction, etc etc., are determined by the playheads.

    For example, when you think “piano roll”, most assume the pitch is higher at the top, with lower pitched notes at the bottom.
    (A piano keyboard turned 90 degrees to the left)

    The Note Grid is different. A single note placed anywhere on the Note Grid can be of any pitch, or can play an entire sequence of different notes every time a Playhead hits it. Or you could automate its X/Y position on the grid, in order to have it struck by a different play head, or automate it’s pitch, among other things with the Point Grid functions.

    This is why there’s no fancy grid settings in FMR, like 32/64/triplets etc., or note quantization etc., because it doesn’t matter; it’s all in the Playheads, and the Point Grid below, where you set all of your automations etc. Again, the Note Grid is just a grid to place Control Notes (something for a playhead to hit/trigger).

    So this is why it wouldn’t make sense to import a .mid file. I think you’ll get a lot more out of this if you forget everything you know about your typical piano roll.

  • @Edward_Alexander said:
    @geremy, have a look through the manual and you’ll find no mention of a piano roll. That’s because there isn’t one in FMR.

    What people mistake for a piano roll is called the “Note Grid” in FMR. Now it can mimic a piano roll, in its basic form, but the Note Grid is more of just a grid to place “control triggers” if you will (Notes). All of the melodic functions, along with timing, direction, etc etc., are determined by the playheads.

    For example, when you think “piano roll”, most assume the pitch is higher at the top, with lower pitched notes at the bottom.
    (A piano keyboard turned 90 degrees to the left)

    The Note Grid is different. A single note placed anywhere on the Note Grid can be of any pitch, or can play an entire sequence of different notes every time a Playhead hits it. Or you could automate its X/Y position on the grid, in order to have it struck by a different play head, or automate it’s pitch, among other things with the Point Grid functions.

    This is why there’s no fancy grid settings in FMR, like 32/64/triplets etc., or note quantization etc., because it doesn’t matter; it’s all in the Playheads, and the Point Grid below, where you set all of your automations etc. Again, the Note Grid is just a grid to place Control Notes (something for a playhead to hit/trigger).

    So this is why it wouldn’t make sense to import a .mid file. I think you’ll get a lot more out of this if you forget everything you know about your typical piano roll.

    Thanks Ed, very well put.

  • @drewhino said:
    hi, i can’t for the life of me figure out where the transpose buttons that were once on the right hand side are. does anyone know where they went or how to unhide them? i used to create whole songs just playing those buttons. thanks!

    Are you talking about the global transpose slider in Fugue Machine Classic?

    It’s not there any more. Instead, we now have much more detailed control over that through the Point Grid and automation. (Of course you can still use your finger if that’s what you want to do)

    To do global transpositions, first tap on the globe icon, lower left corner, then automate or manually manipulate these settings on the right. (Circled) Again, these are the “global” controls.

  • @Edward_Alexander said:
    @geremy, have a look through the manual and you’ll find no mention of a piano roll. That’s because there isn’t one in FMR.

    What people mistake for a piano roll is called the “Note Grid” in FMR. Now it can mimic a piano roll, in its basic form, but the Note Grid is more of just a grid to place “control triggers” if you will (Notes). All of the melodic functions, along with timing, direction, etc etc., are determined by the playheads.

    For example, when you think “piano roll”, most assume the pitch is higher at the top, with lower pitched notes at the bottom.
    (A piano keyboard turned 90 degrees to the left)

    The Note Grid is different. A single note placed anywhere on the Note Grid can be of any pitch, or can play an entire sequence of different notes every time a Playhead hits it. Or you could automate its X/Y position on the grid, in order to have it struck by a different play head, or automate it’s pitch, among other things with the Point Grid functions.

    This is why there’s no fancy grid settings in FMR, like 32/64/triplets etc., or note quantization etc., because it doesn’t matter; it’s all in the Playheads, and the Point Grid below, where you set all of your automations etc. Again, the Note Grid is just a grid to place Control Notes (something for a playhead to hit/trigger).

    So this is why it wouldn’t make sense to import a .mid file. I think you’ll get a lot more out of this if you forget everything you know about your typical piano roll.

    I never said anything about FMR having a piano roll. You asked which apps supported loading of midi files, and I responded that most apps that had a piano roll support it.

    Regardless, I think we can all agree though, that what the note grid represents at least statically is the notes in relation to one another. Loading a static series of notes into the note grid would look pretty similar to how that would look in a piano roll. Taking a line from the sequencer in the pure acid app would look almost identical in the note grid -irrespective of absolute pitch and note length.

    I hope it’s something that FMR can support in the future.

  • @geremy said:
    You asked which apps supported loading of midi files

    That wasn’t me 🙂

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