Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Damn, this has been a helpful app. That is all.
OK, no problem. Makes sense. Thanks!
Ok guys. The update is up. Let me know if the chain export is still troublesome. I’ve rewritten the whole part.
Yes it works for me!
[√] Implement Seek Bar.
[ ] Tackle other user requests
Sample Chain export seems working just fine. Thanks!.
PS: Fuck yeah! 🤟
Yay
i could imagine something similar but with a A/B compare listening approach of tracks, e.g. comparing two mixdown versions of a track.
.> @alecsbuga said:
i would also consider background audio as an useful feature. when you're previewing longer samples and don't want to be limited to this very single task.
dito!
@alecsbuga unfortunately the sample chain export seems to be completely broken for me now with the latest version. It only exports an empty 4kb file which can’t be played? Am I the only one?
Stupidly, instead of reinstalling the beta like I did before, I just deleted and reinstalled the app, which deleted all my samples as they were in the sample crate directory 🤦♂️
I was getting the 4kb file until I did the beta reinstall and it seems to be working properly for me now. Oof, sorry about your samples though
Shit, here we go again
)
@ronnieb @Fingolfinzzz can you send your samples over so I can debug, also mention the device / ios version pls. Use PM
It seems to be all fixed up for me now after I installed the beta and then reinstalled the app from the AppStore. I’ll keep trying various sample and see if I can get it to happen again but it seems that the reinstall fixed it all up for me
@alecsbuga : i upgraded to iOS 15 to use Sample Crate and I am digging it. Is there a chance you might add the ability to save crates for future reference as named sets...in a way that just stores references to the files. I am finding that I would like to create some crates that I'd like to come back to, but which I am not ready to export. as i sort through my loops, i'd like to be able to add sample references to various different crates as I go and come back later to export them.
Super useful tool, it'll improve my workflow a lot.
Is it possible to do batch tagging?
@espiegel123 @sharifkerbage
Here's a quick video from @thesoundtestroom which shows exactly what you're looking for.
Ps: I've already explained. Saving file references in a cr
@espiegel123 @sharifkerbage
Here's a quick video from @thesoundtestroom which shows exactly what you're looking for.
Ps: I've already explained. Saving file references in a crate is not possible because of iOS sandboxing. They scrambles file locations at each app launch. Sample Crate initially was saving the crates because... That was the idea... But this workaround works pretty well.
@alecsbuga : there does seem to be some way of having stable file references to files in arbitrary directories. AUM's file player lets you choose files from any visible directory for its file players.and those references remain accurate between boot cycles. and it does not appear to be making local copies of those files. it works at least for files On my IPad and iCloud...l haven't checked files on servers...which i could imagine being dicey.
Maybe it copies them to the cache directory of AUM.
There are some hidden directories in which you can put stuff in like Cache, temp, etc.
But that would be cool
Apparently there's a way
"In iOS 13, users can select a directory from any of the available file providers using a UIDocumentPickerViewController. The document picker returns a security-scoped URL for the directory that permits your app to access content outside its container. In this case, the URL lets your app recursively access the directory and all of its contents, which includes accessing any new items you add to the directory in the future. Your app can even save a bookmark for this URL, letting it access the directory the next time it launches."
... starts digging
UPDATE: Found it, there is a way. Hell yeah! Crate Saving should be possible
GREAT!!!
Glad you found it. I was just about to post that the files don't seem to be cached as it will show them as unavailable if the file was from a server and you haven't mounted the server.
This will be so useful for creating sets of samples that i want to revisit when doing a quick pass through a big library.
😎👍🏼
Amazing! Thank youu
So after a 30 min test I can confirm caching URLs from outside your app works just fine.
I've already finished the seek bar in the mini player
I'm gonna add Save Crates too in the next update.
Have a good night!
@alecsbuga It would be cool sample crate supported seeing more of the sample properties like waveform display and the bit rates.
Yahoo!
Awesome! 😎👏🏼👏🏼👏🏼
I've submitted a new version to the AppStore:
• Seek bar for long samples
• Save and manage multiple sample crates (YAY)
https://photos.app.goo.gl/2dXBDHXaUNqnCWx17