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Drambo 2.25!

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Comments

  • Is there a list of all new features in version 2.32 ?

  • @giku_beepstreet said:

    @Telstar5 said:
    I’m a jazz musician and in this visual world I can’t really listen to just an audio track anymore ..The motion effects and whatever else is going on there is inevitable…Apps and DAWS really need to not be so audio centric..This is the future ..Drambo is going to be fast passing a lot of major players in audio with this..Inspiting

    Digital Art Workstation :)

    Haha, brilliant!!

  • @giku_beepstreet said:
    Digital Art Workstation :)

    Just don’t forget video recording and export features. And everything will be fine.👌

  • The user and all related content has been deleted.
  • Ok guys, just give me 3 months more :P

  • Best I can do is 6

  • @offbrands said:

    @Luxthor said:

    @giku_beepstreet said:
    Digital Art Workstation :)

    Just don’t forget video recording and export features. And everything will be fine.👌

    Keyframing too if it’s not in yet.

    Isn’t sequencing and automation already more than enough? With a modular environment, we could set up actions based on events. For example, for a certain detected chord, we could trigger a different shader event.

  • @giku_beepstreet said:
    Ok guys, just give me 3 months more :P

    Just freaking publish this as it is; the screen capture is already here. I can't wait. 😅

  • The user and all related content has been deleted.
  • The user and all related content has been deleted.
  • edited July 2025

    Don’t worry, if anything these years on the beta have told me is that @giku_beepstreet can handle the pressure. Actually I believe he welcomes it, crazy genius he is, but he does things his way and at his own time (but it always turns out perfect in the end)

  • @offbrands said:

    @Luxthor said:

    @offbrands said:

    @Luxthor said:

    @giku_beepstreet said:
    Digital Art Workstation :)

    Just don’t forget video recording and export features. And everything will be fine.👌

    Keyframing too if it’s not in yet.

    Isn’t sequencing and automation already more than enough? With a modular environment, we could set up actions based on events. For example, for a certain detected chord, we could trigger a different shader event.

    All of it is more than enough 😉

    Happy that we are getting any and all of this!

    I’ve worked with a decent amount of animation and a lot of video, so i’m used to the terminology of those mediums I suppose. If what you called shader events cover the keyframes intended smooth transition frames but as events rather than disregard my previous comment.

    While I’m thinking of it, I suppose with p-locks / automation smoothing can be achieved already so that might help in some aspects. but it’s when you get into layering and separate intended objects being the focal point of a story, whether background or foreground, to transition within an intended storyline, than keyframes become essential, in animation at least, masks as well while I’m at it.

    Granted audio visual videos don’t typically tell stories like music videos do, but I do think that’s the missing component of visuals. Smooth transitions within an environment as Drambo so one could get into different visuals per verses/choruses/bridges/etc would be incredible.

    If there’s other ways to achieve this within shaders / Drambos modular approach that I can’t think of currently it would be fun to figure out.

    But if that’s beyond the scope of shaders and this approach, than it’s no bother to use something like Toonsquid and bring in video.

    I also wonder if chroma keying will be in Drambo considering bringing video is already as well as a blending shaders type of mixer it seems.

    This approach is all new to me so I’m sure there’s some overlap I’m missing, as most who are used to those other mediums probably will as well, since shaders are still niche comparatively to video and even animation. Still, exciting nonetheless 🙂

    I’m currently in a position to only speculate. From what I saw in the latest Giku video, there are new signal types (UV, Image, InTexture, etc.). Everything is nicely organized into modules. Alpha keying has been implemented, along with motion, edge, and color detection, etc. So, it’s reasonable to expect that everything is already integrated with the existing automation and sequencing.

    The ‘projector device’ have ‘1:1, HDMI’ markings, so I guess it’s already possible to record output, allowing us to import results into DaVinci Resolve or ToonSquid or whatever.

    This is madness as it is! And there are lots of possibilities for the new features. 🤩

  • Just screen record it 🤷‍♂️😅
    Drambo beta already output hdmi with selectable screen divided resolution, I don’t see why it should also record the video, come on

  • The user and all related content has been deleted.
  • @offbrands said:

    @pedro said:
    Just screen record it 🤷‍♂️😅
    Drambo beta already output hdmi with selectable screen divided resolution, I don’t see why it should also record the video, come on

    It’s already planned so that’s good. And Screen Recording uses a bit of CPU and since Apple doesn’t let you choose what kind of quality those files end up being huge.

    Also recording just the output of the video with different export/format settings might be ideal for most, including aspect ratios for sharing on socials.

    The least amount of friction, which this seems to be aiming for, is best for people to use for their creations and being able to share them quickly without having to mess around between multiple apps 🤷🏻‍♂️

    Yeah ok, I wouldn’t mind if it would render a final video with sound + visuals, but let’s not get ahead of ourselves 😅

  • wimwim
    edited July 2025

    I will be a true shame if this gets released without support for 3d glasses and smell-o-vision.

  • The user and all related content has been deleted.
  • The user and all related content has been deleted.
  • @0tolerance4silence said:

    @Luxthor said:

    @offbrands said:

    @Luxthor said:

    @offbrands said:

    @Luxthor said:

    @giku_beepstreet said:
    Digital Art Workstation :)

    Just don’t forget video recording and export features. And everything will be fine.👌

    Keyframing too if it’s not in yet.

    Isn’t sequencing and automation already more than enough? With a modular environment, we could set up actions based on events. For example, for a certain detected chord, we could trigger a different shader event.

    All of it is more than enough 😉

    Happy that we are getting any and all of this!

    I’ve worked with a decent amount of animation and a lot of video, so i’m used to the terminology of those mediums I suppose. If what you called shader events cover the keyframes intended smooth transition frames but as events rather than disregard my previous comment.

    While I’m thinking of it, I suppose with p-locks / automation smoothing can be achieved already so that might help in some aspects. but it’s when you get into layering and separate intended objects being the focal point of a story, whether background or foreground, to transition within an intended storyline, than keyframes become essential, in animation at least, masks as well while I’m at it.

    Granted audio visual videos don’t typically tell stories like music videos do, but I do think that’s the missing component of visuals. Smooth transitions within an environment as Drambo so one could get into different visuals per verses/choruses/bridges/etc would be incredible.

    If there’s other ways to achieve this within shaders / Drambos modular approach that I can’t think of currently it would be fun to figure out.

    But if that’s beyond the scope of shaders and this approach, than it’s no bother to use something like Toonsquid and bring in video.

    I also wonder if chroma keying will be in Drambo considering bringing video is already as well as a blending shaders type of mixer it seems.

    This approach is all new to me so I’m sure there’s some overlap I’m missing, as most who are used to those other mediums probably will as well, since shaders are still niche comparatively to video and even animation. Still, exciting nonetheless 🙂

    I’m currently in a position to only speculate. From what I saw in the latest Giku video, there are new signal types (UV, Image, InTexture, etc.). Everything is nicely organized into modules. Alpha keying has been implemented, along with motion, edge, and color detection, etc. So, it’s reasonable to expect that everything is already integrated with the existing automation and sequencing.

    The ‘projector device’ have ‘1:1, HDMI’ markings, so I guess it’s already possible to record output, allowing us to import results into DaVinci Resolve or ToonSquid or whatever.

    This is madness as it is! And there are lots of possibilities for the new features. 🤩

    Almost all correct. 1:1 is for accommodating external screens. If you read back giku mentioned that recording/rendering is planned for the future - so as of now that’s a no.

    That’s more than I anticipated. 👍 The videos will speak for themselves. 😌

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  • @wim said:
    I will be a true shame if this gets released without support for 3d glasses and smell-o-vision.

    🤣

  • @pedro said:
    Don’t worry, if anything these years on the beta have told me is that @giku_beepstreet can handle the pressure. Actually I believe he welcomes it, crazy genius he is, but he does things his way and at his own time (but it always turns out perfect in the end)

    💯 🙌

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