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Comments
hey, so if you saved them as “ save in aum” or from the plus sign within mirack, you can click on the 4 squares in the corner and save it to your files to use as backup should the app store version not load them from within the app
Yeah I have done that, but I have a kind of playlist that our app plays through 12 "presets" (the ones you can assign a patch change or CC to) I am hoping that will still work!
cheers
it will be soon.
Thank you.
So I had to do this:

Up until now we knew that miRack must have been heavily optimized in order for it to run on iOS, but seeing it side-by-side with VCV Rack is just incredible. Both are using the same interface, buffer size (512), and VCV was set to 30 fps and "8 (most modules)" setting in the threads selector, without real-time priority.
Scrolling is working perfectly here. You don't maybe have a "natural scrolling" turned off or something?
[edit ... nvm. shoulda caught up with the thread before replying]
Also module browser is significantly better in miRack than in VCV :-)
Will IAA remain on next update ?
How many threads you have active in VCV?
Best to let sleeping dogs lie. There is a lot of bad blood from at least one of the original VCV developers over the iOS version. Best not to kick that hornet's nest.
+ other mixed metaphors if I could think of any more right now.
[edit ... "Don't poke the bear." That's the other one I was trying to think of.
]
I would love to be able> @0tolerance4silence said:
It's not about cutting corners, it's about knowing how to write efficient code. I've also heard from several people that the graphics/UI code in VCVrack is pretty bad.
@stellare_modular it’s set to 8, and the number reported by the activity monitor fluctuated between 17 and 18
vcv rack has a weird way of using multi threading... it allocates most the app could use but it does not mean its actually using it. best would be to set the nr of threads to 2 and then make the comparison. but maybe @mifki could explain better.
@stellare_modular got it! I gave that a try, it's definitely an improvement:
Another interesting thing is the GPU%. VCV's seems to increase linearly with fps and window size, 60 fps in a 2560x1440 window gets to ~80%, reducing the window to one half of the screen or lowering fps to 30 brings it to ~40%. miRack's refresh rate can't be set (though it appears to be 30+), with a 2560x1440 window it never goes above 12%.
Optimization is hard, most developers aren't very good at it. It also may not have been a priority. Without knowing the codebase I can't comment on this instance - but all kinds of collective programming efforts, including expensive commercial software, can be poorly optimized.
WOW! Amazing! Fantastic work!
By the way, I posted this comparison without any intention of taking away all the good things the VCV project has done, and I agree with @wim that it's better in general to keep both projects on their own separate tracks. As a programmer this kind of thing is just fascinating to me
Hi @mifki - first of all, thanks so much for this! It's so fun to have it running on my Mac.
Is it possible to use as an AU in GarageBand Mac in this version, or were you talking about in your own developer builds only? If in this version, can you say how to set it up so that GarageBand sees it?
Well, honestly, performance comparison was my first impulse too. You just beat me to it.
I see no harm in shooting the breeze about it. (Seems I can't write a post today without some kind of metaphor.) It just seems like something to try to do in such a way that it doesn't bruise any egos. Not everyone is aware of the original drama, so I thought I'd mention it just in case.
I think a healthy competition between developers is a good thing, especially when it's about things like performance - it helps us all to find better solutions for coding problems (code for miRack multithreading implementation and UI changes is public).
I don't really know about VCV multithreading implementation, I've never looked at that code. But I must say that the better UI performance (some of it at least) of miRack does come at a cost - it doesn't have some of the visual effects and looks not as pretty as VCV in some places, and it does have a lower framerate (noticeable in scopes, etc., I should probably make this configurable). Whether fancier visuals is a good reason for a music app to fry your laptop is a separate question. Other than that, there are changes to use OpenGL in a more efficient way (make much less separate calls).
@mifki are there any chances that multi channel audio i/o will be supported in future updates?
I need an ultra overwhelm reducer, like I get how to rock this in a basic manner. As a newbie, the patches made b4 have been the most helpful. I still don't know how or why they connected those modules... Then I look at the best yet scariest list ever andante just lost.... a relaxed help like undulations style... shoutout. Still best app for true modular as my friends say, but still 'digital' and I do get the tactile cable thing they love as do i. Cheers!
Omg thx @mifki just downloaded Auv3 update. I’m happy like a child now.
@mifki Wow! miRack just keeps growing + going.. thanks for this AU version + for the desktop version.. miRack is everywhere.. in a big way.. awesome work!
Thanks @mifki 👍🏼
awesome on MacOS , and you can swap patches from ipadOS so easy. great great work
So excited to use this as an AUv3!
Perfect timing, too... Half an hour left at work then I hit the studio
Oh man, I wish this was available on Windows, because I'm not updating my MacBook from Mojave. iPad all the way for now.
Congrats to @mifki on a great achievement.
This is really great to have as an AUv3, thanks @mifki